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VR-based Learning and Teaching. A Framework for Implementation of Virtual Reality in Formal Education

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According to the Gartner Hype Cycle, which shows the trends in technology development, Virtual Reality (VR) has not been a hype since 2019 but has ever since reached market maturity. The innumerable VR applications in the education sector support this observation. However, the spread of these educational technologies has so far been hesitant in the field of formal education. Formal education includes educational offers within institutional contexts such as schools or universities and which are characterized by strong formalization and standardization. Formal educational offers usually structured and systematic curricula and is an integral part of educational programs organized by educational institutions [2]. The purpose of this article is to analyse the implementation of VR in formal education. Thus, the focus is on the following question: How can Virtual Reality be implemented sustainably in formal education? In answering this question, we start with an overview about the potentials of VR in formal educational contexts, before a theoretical framework for the implementation of VR-based learning will be developed. Additionally, we will present findings from both a systematic literature review of research papers in the field and two project-based case studies that present an effective implementation of two VR projects in the formal education.
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