Chapter

Sensory and Project Images in the Design Practice

Authors:
To read the full-text of this research, you can request a copy directly from the author.

Abstract

The image is a basis of any piece of art. This research work envisages the nature of artistic images manifestation, the mechanism of sensory perception and creation of the image‐bearing solution in the designer project activities. The hierarchy of sensory images is represented and the stages of project image formation are distinguished. The historical examples of symbolization of archetypical foretypes and systematization of images arising in the consciousness of the designer in the course of projecting are analyzed. The relationship between the elements of project image structure is introduced, and the process of creation of the new forms such as environment project images, costume style solutions and conceptual ideas of visual data presentation is illustrated. The image concentrates the designer consciousness and forms the inner world of the personality. The language of the images appears in the copies, associations, prints, stamps, and symbols providing the visual information without a word. It is very symbolic, polysemic and contradictory. It is supported by the archetypical symbols and often connected with the ethnic culture and traditions developed in the different art genres.

No full-text available

Request Full-text Paper PDF

To read the full-text of this research,
you can request a copy directly from the author.

ResearchGate has not been able to resolve any citations for this publication.
Article
Full-text available
Design targets the promotion consumers’ motivation to buy more products, whose sensual appeal has become the core of design. This research targets at the lifestyles of three major groups of people in Taiwan: “high-tech groups”, “LOHAS groups”, and “quality groups”. Using literature review, questionnaires, and expert interviews, the frequently used images syntaxes used in three major dimensions: product design, designers, and lifestyle clusters are collected and summarized into 237 items. These image syntaxes are further categorized and selected, yielding 122 image syntaxes in six categories. At last, experts in different areas of design are requested to pick frequently used image syntaxes in the primary stage when designing for these three groups in order to construct the appropriate image syntaxes used in and their association with different areas of design and lifestyle clusters. The results can become the foundation of the next stage of this research in order to construct a lifestyle oriented image board database.
Research
Full-text available
This paper introduces a constructive and collaborative digital, multi-touch instrument for tactile evaluation of user experiences with interactive systems. We are developing a tool that allows individuals or groups to digitally construct affective objects that represent their own personal mappings of emotions to shape characteristics. Our approach builds upon prior work with nonverbal assessments of affect, and stems from an interest in flexibly evaluating dynamic gestalt during individual and group interactions by using a wider variety of potential shapes. In this paper we provide background for our approach, and present a new valence-arousal model for identifying and constructing affective shapes and the Constructive Sensual Evaluation Instrument (CSEI).
Article
Full-text available
There is widespread anecdotal evidence that expert programmers make use of visual mental images when they are designing programs. In this study, expert programmers were directly questioned regarding the nature of their mental representations while they were engaged in a design task. This investigative technique was used with the explicit intention of eliciting introspective reports of mental imagery. The resulting transcripts displayed a considerable number of common elements. These suggest that software design shares many characteristics of more concrete design disciplines. They also provide promising areas for further investigation of software development support tools and design strategies.
Article
Full-text available
Despite growing scholarly interest in aesthetic dimensions of organizational life, there is a lack of literature expressly engaging with the methodological mechanics of 'doing aesthetics research'. This article addresses that gap. It begins with an overview of the conceptual idiosyncrasies of 'aesthetics' as a facet of human existence and maps out the challenges these pose for empirical research methodology. A review of methodological approaches adopted to date in empirical studies of organizational aesthetics is then presented. The remainder of the article draws on the author's experiences and suggests methods and techniques to address both conceptual and practical challenges encountered during the execution of an organizational aesthetics research project. The article calls for a firmer focus on the aesthetic experiences of organizational members in addition to those of researchers and concludes with some suggestions as to the future of such 'sensual methodologies'.
Estetika [Aesthetics]
  • Boriev Yu B.
Khudozhestvennyi obraz v dizain proyektirovanii obiektov kultur‐no‐bytovoi sredy
  • O.B. Chepurova
Sistema mody Stati po semiotike kultury
  • R. Bart