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Abstract

de Der Einfluss von AR in diesem Lehr‐Lern‐Setting wurde in Bezug auf Motivation, schulische Selbstwirksamkeitserwartung und Kognition (z. B. Diskontinuum) in einer achten Klasse einer Realschule mit einer Interventionsstudie im Pre‐Post‐Kontrollgruppen‐Design untersucht. Die Ergebnisse deuten darauf hin, dass AR positive Auswirkungen auf diese Aspekte des Lernens hat. Translation abstract en In this paper, the role of augmented reality (AR) as a tool in visualizing graphical representation of the particle's movements, is discussed. Interactive and dynamic 3D models of the undifferentiated particle model of the physical states were projected into reality on a three‐dimensional cube (merge cube). In contrast to classic media such as textbooks, foils, worksheets or films, dynamic processes (at the particle level) can be used with real 3D models wherever they are needed in the classroom. The influence of augmented reality (AR) in this teaching‐learning setting was examined in terms of motivation, school self‐efficacy and cognition in an eighth grade of a secondary school with an intervention study in a pre‐post control group design. The results suggest that AR has positive effects on these aspects of learning.

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... This has already been discussed in multiple publications. In the field of educational research, AR is of interest, since it is said to have positive effects on relevant teaching parameters, such as motivation [1][2][3], interest [4], self-efficacy [5], cognitive load [6][7][8], attitude [9][10][11], and learning performance [6,8,12,13]. In addition, more and more software solutions for creating AR applications are now available to people without coding experience (e.g., Reality Composer, ZapWorks Designer), and the necessary hardware for using this technology is available in many schools. ...
... 12) In their review, Krug et al. [19,20] reviewed papers with AR learning scenarios, not only technically presenting the apps but also including empirical research data about their impact on learning parameters (such as motivation, self-regulation, self-efficacy, and learning performance). They found that almost all AR learning scenarios fell into three categories: AR expands reality in paper-based learning, opens so-called black boxes by making the invisible visible (chemistry models) [1,21], and presents experiments and their virtual execution [22]. All three possibilities can transform experiments since learners do indeed need external representations (such as chemical symbols, models, diagrams) to understand chemical concepts and phenomena [23]. ...
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Burning candles show the solid and liquid states of wax on a macroscopic level. With augmented reality, the submicroscopic and symbolic level of all three states of wax can be shown. The augmented reality environment developed in this study lets students test their knowledge about the position of the three states of wax. So far, how the design parameters of augmented reality learning environments influence users’ eye movement and learning performance has not been researched. Twenty-three German students between the ages of 9 and 15 form the randomized sample of this study with three different groups. AR learning scenarios were created, varying only in one design parameter: ‘congruence with reality’. Our analysis using audio, video, and eye-tracking data showed that all the participants learned mostly the same and that the participants who saw the real experiment on screen experienced the highest degree of immersion. This study indicates that the presented AR learning environment is an opportunity to learn about what exact part of a candle is burning with the submicroscopic level shown in comparison; before using the learning environment, the students were uncertain about what substance burns when a candle is lit and what function the wick has. This study suggests teachers should think about implementing learning environments such as this to help students connect different levels of representation.
... -The visualization of smallest non-visually perceptible things such as chemical reactions, sub-microscopic structures or radiation (e.g., ref. [17]); - ...
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The topic of safety in chemistry laboratories in schools is crucial, as severe accidents in labs occur worldwide, primarily due to poorly trained individuals and improper behavior. One reason for this could be that the topic is often dry and boring for students. One solution to this problem is engaging students more actively in the lesson using a game format. In this publication, we present an augmented-reality-supported exit game in the form of a laboratory rally and the results of a pilot study that examined the use of the rally in terms of technology acceptance and intrinsic motivation. The study involved 22 students from a general high school. The study results show a high level of technology acceptance for the augmented reality used, as well as good results in terms of the intrinsic motivation triggered by the lesson.
... In the last module, digital tools for Simulation and Modelling (SIM) are presented along with the competence expectations listed in DiKoLAN and tested in the exercises. Tools are discussed for which empirical findings are available [42][43][44][45][46] or which have already been successfully integrated in other DiKoLAN-oriented teaching concepts [47,48]. The tool types presented are spreadsheet programs, modelling systems, computer simulations, StopMotion programs [49], and programs for digital modelling and animation. ...
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Prospective teachers must acquire subject-specific digital competencies to design contemporary lessons and to promote digital competencies among students themselves. The DiKoLAN framework (Digital Competencies for Teaching in Science Education) describes basic digital competencies for the teaching profession in the natural sciences precisely for this purpose. In this article, we describe the development, implementation, and evaluation of a university course based on DiKoLAN which promotes the digital competencies of science teachers. As an example, the learning module Data Processing in Science Education is presented, and its effectiveness is investigated. For this purpose, we used a questionnaire developed by the Working Group Digital Core Competencies to measure self-efficacy, which can also be used in the future to promote digital competencies among pre-service teachers. The course evaluation showed a positive increase in the students’ self-efficacy expectations. Overall, the paper thus contributes to teacher education by using the course as a best-practice example—a blueprint for designing new courses and for implementing a test instrument for a valid evaluation.
... Diese werden benötigt, um eine adäquate Planung von Lernumgebungen mit digitalen Elementen (zum Beispiel mit Augmented Reality (AR) oder Virtual Reality (VR)) und deren Einsatz zu gewährleisten. Experimente werden in der Bildung schon heute komplett virtuell (z.B. als Bildschirmexperimente oder in einer VR) oder teilvirtuell mit AR umgesetzt(Probst, Fetzer, Lukas & Huwer, 2021). Daher stellt sich die Frage, welche Aspekte der Wahrnehmung für digital angereicherte (AR) chemische Experimente relevant für einen optimalen Lernprozess sind. ...
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Unterschiedlicher Reflexionsbegleitung - Lehr-Lern-Labor Vergleich im Fach Chemie Die Chemielehrkräfteausbildung beinhaltet die Professionalisierung berufsbezogener personaler Kompetenzen der Studierenden (Kunter et al., 2011; Weinert, 2001). Dabei sind das Classroom Management, die Planung, Durchführung und Reflexion der Arbeit mit Schülerinnen und Schülern im experimentellen Unterricht von zentraler Bedeutung (Terhart, 2002). In der Tat nehmen Experimente eine wichtige Stellung im Chemieunterricht ein (Hodson, 1993). Dabei sollen die Lehrkräfte eine begleitende Rolle einnehmen, die es zu erlernen gilt (Hofstein & Mamlok-Naaman, 2007). Aus diesem Grund bieten Lehr-Lern-Labore (LLL) einen wertvollen Raum in der Bildungslandschaft. LLL sollen das Interesse von Schülerinnen und Schülern in Bezug auf experimentelle Lernumgebungen und von Studierenden zu Inhalten ihrer späteren Berufstätigkeit fördern (Haupt et al., 2013; Priemer, 2020; Engeln & Eu-ler, 2004). Studien weisen darauf hin, dass dieses Format Kompetenzen der Studierenden schult und erweitert (Priemer & Roth, 2020; Bosse et al., 2020). Im Beitrag wird der Frage nachgegangen, wie die Studierenden bei unterschiedlichen Reflexionsbegleitungen in LLL-Settings im Fach Chemie ihre Selbstwirksam-keitserwartung wahrnehmen. Am Ende wird ein Ausblick darauf gegeben, wie Wahrnehmung in der Planung von digitalen Lernumgebungen (Argument Reality, Virtual Reality) eine Rolle spielen kann, denn erste Experimente werden in der Bildung schon heute voll virtuell als Bildschirmexperimente, mit Virtual Reality oder teilvirtuell mit Aug-mented Reality umgesetzt. Stichworte/Schlagwörter: Lehr-Lern-Labor, Wahrnehmung, Selbstwirksamkeitserwartung, Motivation, Reflexion
... Laut Azuma müssen AR-Anwendungen neben der Kombination realer und virtueller Inhalte zusätzlich die Merkmale einer Interaktivität in Echtzeit und einer funktionierenden 3D-Registrierung, also einer Zuweisung fester Plätze im dreidimensionalen Raum der Realität, aufweisen [2]. Für die Lehr-Lernforschung ist das Themenfeld AR aufgrund ihrer positiven Effekte auf Lehr-Lernprozesse von Bedeutung [4,5,6]. Gleichzeitig wird das Thema durch immer weiter verbreitete Hardware an Schulen und verschiedene Softwarelçsungen auch für Lehrkräfte interessanter, da durch sogenannte Autorentools AR-Anwendungen ohne Programmierkenntnisse erstellt und mit schulischer Hardware eingesetzt werden kçnnen. ...
Article
de Eine mit digitalen Informationen angereicherte Realität spielt eine zunehmend wichtigere Rolle in unserem Alltag, aber auch im Chemieunterricht. So werden Lehr-Lernszenarien mit Augmented Reality (AR) positive Effekte auf den Wissenserwerb, Motivation und andere Faktoren des Lernens zugeschrieben. Dieser Beitrag gibt einerseits einen Überblick über medienfachdidaktische Gestaltungsparameter und andererseits werden Werkzeuge vorgestellt, um diese Technologie AR-gestütztes Unterrichtsmaterial zu erstellen. Translation abstract en Reality enriched with digital information is playing an increasingly important role in our everyday live, but also in chemistry teaching. Thus, teaching-learning environments with augmented reality (AR) are can have positive effects on knowledge acquisition, motivation and other factors of learning. On the one hand, this paper gives an overview of media educational design parameters and on the other hand, tools are also presented to create and use this technology for teaching.
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Nachhaltigkeit, Photochemie und Elektrochemie bleiben im Jahr 2022 die inhaltlichen, Digitalisierung und Modelle die methodischen Schwerpunkte der experimentell‐konzeptionellen Forschung der Chemiedidaktik. Die empirische Forschung evaluiert digitale Lernumgebungen und interessiert sich zunehmend für die Möglichkeiten künstlicher Intelligenz und maschinellen Lernens.
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"Dieser Beitrag befasst sich am Beispiel der Augmented Reality (AR, erweiterte Realität) mit dem Einsatz Digitaler Medien über Tablets beim Experimentieren im Chemieunterricht. Der Aufbau einer AR-zentrierten Lernumgebung zu chemischen Experimenten wird vor dem Hintergrund von Lernerfolg, Motivation und Selbstbestimmung erläutert. Es werden die Ergebnisse einer empirischen Studie zum Vergleich mit analogen Medien dargelegt, nach welcher AR als vielversprechendes Hilfsmittel zur Visualisierung im Chemieunterricht angesehen werden kann." Quelle: MNU
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Individual interest in school science lessons can be defined as a relatively stable and enduring personal emotion comprising affective and behavioural reactions to events in the regular science lessons at school. Little research has compared the importance of different factors affecting students’ individual interest in school science lessons. The present study aimed to address this gap, using a mixed methods design. Qualitative interview data were collected from 60 Hong Kong junior secondary school students, who were asked to describe the nature of their interest in science lessons and the factors to which they attribute this. Teacher interviews, parent interviews, and classroom observations were conducted to triangulate student interview data. Five factors affecting students’ individual interest in school science lessons were identified: situational influences in science lessons, individual interest in science, science self-concept, grade level, and gender. Quantitative data were then collected from 591 students using a questionnaire. Structural equation modelling was applied to test a hypothesised model, which provided an acceptable fit to the student data. The strongest factor affecting students’ individual interest in school science lessons was science self-concept, followed by individual interest in science and situational influences in science lessons. Grade level and gender were found to be nonsignificant factors. These findings suggest that teachers should pay special attention to the association between academic self-concept and interest if they want to motivate students to learn science at school.
Article
This study presents a systematic review of the literature on augmented reality (AR) used in educational settings. We consider factors such as publication year, learner type (e.g., K-12, higher education, and adult), technologies in AR, and the advantages and challenges of using AR in educational settings. The full range of SSCI journals was surveyed and a total of 68 research articles were selected for analysis. The findings reveal an increase in the number of AR studies during the last four years. The most reported advantage of AR is that it promotes enhanced learning achievement. Some noted challenges imposed by AR are usability issues and frequent technical problems. We found several other challenges and numerous advantages of AR usage, which are discussed in detail. In addition, current gaps in AR research and needs in the field are identified, and suggestions are offered for future research.
Article
A new, single-mode bench-top resonator was evaluated for the microwave-assisted flow generation of primary ketenes by thermal decomposition of α-diazoketones at high temperature. A number of amides and β-lactams were obtained by ketene generation in situ and reaction with amines and imines, respectively, in good to excellent yields. The preferential formation of trans-configured β-lactams was observed during the [2+2] Staudinger cycloaddition of a range of ketenes with different imines under controlled reaction conditions. Some insights into the mechanism of this reaction at high temperature are reported, and a new web-based molecular viewer, which takes advantage from Augmented Reality (AR) technology, is also described for a faster interpretation of computed data.
Book
Die IT-Ausstattung an deutschen Grundschulen konnte in den letzten Jahren deutlich verbessert werden (BMBF 2006; Hornberg et al. 2007). Zahlreiche Bundesländer und Schulträger haben Maßnahmen zur Integration digitaler Medien in Grundschulen auf den Weg gebracht (vgl. Eickelmann/Schulz-Zander 2006; Mitzlaff 2007; Schulz-Zander/Schmialek/Stolz 2007). Trotz intensiver finanzieller und konzeptioneller Bemühungen ist der regelmäßige Einsatz von digitalen Medien in deutschen Grundschulen vergleichsweise wenig verbreitet (Europäische Kommission 2006).
Article
Augmented reality (AR) is currently considered as having potential for pedagogical applications. However, in science education, research regarding AR-aided learning is in its infancy. To understand how AR could help science learning, this review paper firstly has identified two major approaches of utilizing AR technology in science education, which are named as image-based AR and location-based AR. These approaches may result in different affordances for science learning. It is then found that students’ spatial ability, practical skills, and conceptual understanding are often afforded by image-based AR and location-based AR usually supports inquiry-based scientific activities. After examining what has been done in science learning with AR supports, several suggestions for future research are proposed. For example, more research is required to explore learning experience (e.g., motivation or cognitive load) and learner characteristics (e.g., spatial ability or perceived presence) involved in AR. Mixed methods of investigating learning process (e.g., a content analysis and a sequential analysis) and in-depth examination of user experience beyond usability (e.g., affective variables of esthetic pleasure or emotional fulfillment) should be considered. Combining image-based and location-based AR technology may bring new possibility for supporting science learning. Theories including mental models, spatial cognition, situated cognition, and social constructivist learning are suggested for the profitable uses of future AR research in science education.
Article
In the present study, we examined the impact of movement compatibility on the usability of two interaction devices for virtual reality (VR). To this end, we compared performance with the isometric spacemouse with that with the isotonic flystick, assuming that the flystick induces more movement compatibility in continuous movement and thus results in better performance. In the study, 28 subjects performed an object rotation task on a holobench with the two devices. Additionally, rotation axis and rotation degree were varied. Results showed a notable advantage for the flystick with regard to handling time (the time from the beginning of the object's appearance until the end of rotation, determined by subjects). The data support the idea that the compatibility of motor movements with the resulting (i.e. anticipated) object movements is an important determinant of usability in VR environments.
Article
This paper surveys the current state-of-the-art in Augmented Reality. It describes work performed at many different sites and explains the issues and problems encountered when building Augmented Reality systems. It summarizes the tradeoffs and approaches taken so far to overcome these problems and speculates on future directions that deserve exploration. This paper does not present new research results. The contribution comes from consolidating existing information from many sources and publishing an extensive bibliography of papers in this field. While several other introductory papers have been written on this subject [Barfield95] [Bowskill95] [Caudell94] [Drascic93b] [Feiner94a] [Feiner94b] [Milgram94b] [Rolland94], this survey is more comprehensive and up-to-date. For anyone interested in starting research in this area, this survey should provide a good starting point. Section 1 describes what Augmented Reality is and the motivations for developing this technology. Four classes of potential applications that have been explored are described in Section 2. Then Section 3 discusses the issues involved in building an Augmented Reality system. Currently, two of the biggest problems are in registration and sensing, so those are the subjects of Sections 4 and 5. Finally, Section 6 describes some areas that require further work and research. 1.2 Definition
Schulische Voraussetzungen als Lern- und Lehrbedingungen in den ICILS-2018-Teilnehmerländern
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Eickelmann, B. et al. (2019). Schulische Voraussetzungen als Lernund Lehrbedingungen in den ICILS-2018-Teilnehmerländern. In: B. Eickelmann, W. et al. (Hrsg.). ICILS 2018 #Deutschland. Münster: Waxmann.
Digitale Medien in Schule und Unterricht erfolgreich implementieren. Eine empirische Analyse aus Sicht der Schulentwicklungsforschung
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Eickelmann, B. (2010). Digitale Medien in Schule und Unterricht erfolgreich implementieren. Eine empirische Analyse aus Sicht der Schulentwicklungsforschung. Münster: Waxmann.
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Vorstellungen und Lernen von Physik und Chemie -zu den Ursachen vieler Lernschwierigkeiten. Plus Lucis 2/95
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Selbstwirksamkeit und Motivationsprozesse in Bildungsinstitutionen (Zeitschrift für Pädagogik Beiheft
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Schwarzer, R., Jerusalem, M. (2002). Selbstwirksamkeit und Motivationsprozesse in Bildungsinstitutionen. In M. Jerusalem & D. Hopf (Eds.), Selbstwirksamkeit und Motivationsprozesse in Bildungsinstitutionen (Zeitschrift für Pädagogik, Beiheft; 44), Weinheim: Beltz, 28 -53.
Vorstellungen und Lernen von Physik und Chemie - zu den Ursachen vieler Lernschwierigkeiten. Plus Lucis 2/95 im Internet abrufbar
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Chemie neu erleben mit Augmented Reality
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