Conference Paper

Interactive Visualization for Simulating the Movement of Liquids and Gases

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Numerical simulation of wind flow around 4-building complex in hot climate conditions is described in order to assess a wind comfort in the courtyard area. The solution of the air flow around the multiply building complex geometry including the using of various numeral simulation software packages is presented in this article. The article also provides the subsequent comparison of the results obtained from specialized and simplified software packages (ANSYS FLUENT, Autodesk Flow design). Use of the numeral simulation in conditions of technogenic relief and complicated construction is relevant at the present time. This method allows significantly reducing the costs of undoing mistakes and to speed up the problem solving. An explicit demonstration of the results is also a very important criterion for choosing the methods and numeral simulation software. Use of modern methods of CFD-data visualization in real time can greatly simplify the interpretation of simulation results for non-professional users.
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This paper describes the term Big Data in aspects of data representation and visualization. There are some specific problems in Big Data visualization, so there are definitions for these problems and a set of approaches to avoid them. Also, we make a review of existing methods for data visualization in application to Big Data and taking into account the described problems. Summarizing the result, we have provided a classification of visualization methods in application to Big Data. © 2013 Evgeniy Yur'evich Gorodov and Vasiliy Vasil'evich Gubarev.
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The paper describes a technique for the generation of boundary-fitted curvilinear coordinate systems for the numerical solution of partial differential equations in two space dimensions. The technique is algebraic, has a transfinite character, and is based on the blending of shearing transformations. Applications to numerical grid generation for problems in the field of computational fluid dynamics are presented.
The first engine that we’re going to dive into is Unity. Unity is an amazingly flexible platform to build a game with, and is my personal favorite environment to prototype new shaders or graphics techniques in. However, Unity is a very complex engine to wrap your head around, and this chapter is not going to provide a ground-up tutorial in how to work with Unity, just how to write shaders for it. If you’d like to learn to use Unity, but haven’t before, I recommend jumping into some tutorials online before trying to tackle the content in this chapter; otherwise you’ll likely be a bit lost. You don’t need to be a Unity expert to start writing shaders for the engine, but you do need to at least be able to navigate the editor and get an object onto your screen.
The first book to exhaustively review key recent research into playability in smart and digital cities. - Addresses pervasive games and the relation between gameful and gamified applications and the design of playful architecture - Includes special chapters on playful civic hacking applications and the use of urban data for playful applications This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
Finite volume method
  • E M Zayev
  • D K Zayzev