Cooperation among humans is necessary to accomplish tasks that are difficult to do alone. This study explores one of its negative effects, commonly known as corruption, by adopting a die-rolling game that has been previously reported to capture the emergence of corrupt tendencies of players. Here, all-male and all-female pairs play 20 rounds of the game where they gain points if they report the same number, referred to as a double. The total points accumulated by a pair earn them a reward according to a set matrix. Regardless of sex, the players reported a significantly higher number of doubles than expected assuming complete honesty. An agent-based model is created following the rules of the game and is modified to explore the effects of the ratio of honest players when players have a losing tolerance. We find that every time a player gains a chance to cheat after losing one round, the number of reported doubles is inflated. An initially honest population becomes a cheating population such that in the presence of losing tolerance, a player can never be completely honest in the entire duration of the game. Finally, the differences between the reported die-values provide an insight that the behavior of the first player may motivate the corrupt behavior of the second player in a pair.