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Societal Impact Assessment of a Cyber Security Network Project

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... Impact assessment can be facilitated through organizational learning and stakeholder engagement approached, in turn making social learning outcomes visible [45]. Sánchez and Mitchell categorized group learning outcomes as: 1) acquisition of knowledge and skills, 2) developing new behaviors and 3) developing sustainabilityoriented norms and values -wherein outcomes may be achieved using a 'learning organization approach', including education, training, experiential learning, learning through participation and social learning. ...
... 66). Aaltola & Ruoslahti [45] noted that development of professional expertise must comply with network complexity and technological innovations: "Beyond relevant Societal Impact Assessment processes, complex network reality requires people who are committed on both organizational and individual levels to learn and adopt the knowledge, skills and competences required by the network co-creation and communities that there are involved in." (p. ...
... Self-assessment can be complemented with external assessment measures, which highlights the need for such SIA methodology that encompasses rigour and relevance to provide practical and objective results. As Aaltola and Ruoslahti [45] posited, the path of development will look for ways to account for elements of complexity [48], working within the process [47] to understand SIA in the context of, not only individual ECHO assets, but also of the entire project. Further studies are recommended to incorporate societal impacts with cyber and e-skills. ...
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Solutions on both consumer and state levels have become increasingly vulnerable to sophisticated cyberattacks by e.g. malware, phishing, machine learning and artificial intelligence. As the adoption and integration of information technologies are increasing and solutions are developing, the need to invest in cyber-security is at an all-time high. Investment in cybersecurity is a chief priority within the European Union, and project ECHO is a one initiative that put emphasis on devising, elaborating, implementing and enhancing a series of technological solutions (assets) to counteract cyber-attacks. The research problem of this study is what societal impacts do the ECHO assets have as product, as knowledge use, and as benefits to society. The literature review includes theory and practice from academic papers, EU innovation project and professional reports, and some ECHO project workflows. Relevant academic theoretical approaches that provide a basis for this task are: e-skills and training, Organisational Learning (OL), Societal Impact (SI), Societal Impact Assessment (SIA). This is a qualitative pilot study that evaluates the usefulness of employing a Product/ Knowledge/ Benefit Societal Impact framework to assessment of societal impacts. Data collection involved qualitative participatory observation of a co-creative expert hackathon workshop. This pilot study shows that the methodology path, where societal impact of ICT and AI solutions (e.g. the ECHO assets) are examined as these three elements (product, knowledge use, societal benefit). This pilot study serves as a step to validate this path and design and select practical, rigorous and relevant quantitative methodology to further the understanding of both societal impact assessment of cyber, e-, and AI-based solutions and services. To incorporate societal impacts with cyber and e-skills this study recommends developing and refining actual key performance indicators (KPI) to provide a basis for rigorous and relevant qualitative and quantitative questionnaire based inquiry of cyber, e-, and AI-based solutions and services.
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Knowledge about locomotor task performance and learning in the elderly is important in optimizing rehabilitation strategies. The aim of this study was to evaluate differences between young and elderly subjects in the acquisition and performance of a precision locomotor task, with full and restricted vision. The subjects walked on a treadmill and had to step as low as possible over an obstacle, without touching it. They received acoustic warning and feedback signals, indicating obstacle appearance and foot clearance, respectively. Full vision was provided during the first two runs and became restricted during the third run. The number of obstacle hits and adaptations in foot clearance, leg muscle activity, range of motion of leg joints and swing phase duration were assessed. With vision, the performance improved in both groups. Restricted vision reduced the task accuracy in both the young and the elderly. However, only the young subjects regained optimal foot clearance with practice. Elderly subjects rely more on visual control when acquiring and performing a precision locomotor task. We suggest that this is due to an impaired function of proprioceptive feedback mechanisms, which can replace visual information in young subjects. In the elderly, therapeutical attention should be directed towards optimizing the use of the remaining proprioceptive inputs.
  • Chris Argyris
  • David Schön
Chris Argyris and David Schön, Organizational Learning II: Theory, Method and Practice (Reading, MA: Addison-Wesley, 1996).
Knowledge Management - Value Creation Through Organizational Learning
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  • Gita Kumta
Klaus North and Gita Kumta, Knowledge Management -Value Creation Through Organizational Learning, second edition (Springer Nature, 2018), https://doi.org/ 10.1007/978-3-319-59978-6.
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Lauri Saarinen, "Enhancing ICT Supported Distributed Learning through Action Design Research," Aalto University publication series, Doctoral Thesis 92 (Helsinki, 2012).
A review of Kolb's learning styles in the context of emerging interactive learning environments
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  • Sidney Newton
Rui Wang and Sidney Newton, "A review of Kolb's learning styles in the context of emerging interactive learning environments," In: AUBEA 2012: Proceedings of the 37th International Conference of the Australasian Universities Building Educators Association, University of New South Wales, Sydney, N.S.W. (2012), pp. 191-199.