Article

Software for Interactive and Collaborative Creation in the Classroom and Beyond: An Overview of the Soundcool Software

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Abstract

This article presents a free framework for collaborative creation of interactive and experimental computer music called Soundcool. It is designed to fill a gap between rigid ready-to-use applications and flexible programming languages. The system offers easy-to-use elements for generating and processing sound, much like ready-made applications, but it enables flexible configuration and control, more like programming languages. The system runs on personal computers with an option for control via smartphones, tablets, and other devices using the Open Sound Control (OSC) protocol. Originally developed to support a new music curriculum, Soundcool is being used at different educational institutions in Spain, Portugal, Italy, and Romania through EU-funded Erasmus+ projects. In this article, we present our system and showcase three different scenarios as examples of how our system meets its objectives as an easy-to-use, versatile, and creative tool.

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... However, due to the lack of necessary considerations in information sharing and collaboration in colleges and universities, there are obvious deficiencies in platform cooperation and co-construction between colleges and universities, between colleges and primary and secondary schools, and between colleges and universities and the community. Therefore, the network resources present a relatively independent situation [11][12][13][14]. ...
... The creative contribution value 12 , vv obtained by 1 T and 2 T in each cycle is distributed to university teachers and students according to the corresponding proportion, 12 , vv and the calculation formula is shown below: ...
Article
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The unbalanced characteristics of the current music education information resources are becoming more and more obvious. This paper builds a resource-sharing model framework with the help of cloud computing technology and designs five major mechanisms for resource sharing in music education. Afterward, the value of educational resources is weighted and calculated, and the incentive mechanism for music education resource points is formulated. Finally, the sharing and value of music education resources are investigated, and the feasibility of the mechanism is verified. Under the point incentive mechanism in this paper, fragmented resources have the lowest economic benefit exchange value, followed by complete resources, while curriculum resources have the highest exchange value, and the exchange value scores of the three resources are 0.069-0.146, 0.345-0.645, and 0.580- 1.0 respectively. Additionally, when the number of resources shared is greater than 5, the benefits of shared resources become more stable. This is related to the fact that participants will adjust the amount of their contribution in the sharing system according to the contribution of other participants. A large number of shared resources with low value will result in a relatively large waste of resources. Not only can they not fully contribute their resources, but they also cannot fully enjoy the resources contributed by other people. Therefore, the value of the subject itself will have an impact on the benefits of the shared resources.
... Soundcool [12] is a free system for collaborative audiovisual creation. It consists of a set of modules such as audio and video players, effects and mixers, video switchers, and virtual instruments that run in Mac or PC computers as part of a Max/MSP stand-alone application. ...
... Soundcool [12] is a modular sound synthesis system implemented in software. A feature of Soundcool is that modules are high-function units akin to plug-in effects or Eurorack hardware modules. ...
Conference Paper
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Soundcool Online is a Web Audio re-implementation of the original Max/MSP implementation of Soundcool, a system for collaborative music and audiovisual creation. Soundcool has many educational applications, and because Linux has been adopted in many school systems, we turned to Web Audio to enable Soundcool to run on Linux as well as many other platforms. An additional advantage of Soundcool On-line is the elimination of a large download, allowing beginners to try the system more easily. Another advantage is the support for sharing provided by a centralized server, where projects can be stored and accessed by others. A cloud-based server also facilitates collaboration at a distance where multiple users can control the same project. In this scenario, local sound synthesis provides high-quality sound without the large bandwidth requirements of shared audio streams. Experience with Web Audio and latency measurements are reported.
... Soundcool is a free system for collaborative Sound and visual creation that has received several awards and has been invited by the World Science Festival 2019 in New York. See Scarani et al. (2020) and Sastre and Dannen berg (2020) and the references therein for a complete explanation. The Soundcool system offers different mod ules such as audio and video sources (live audio and vid eo inputs, players, hosts of VST virtual instruments, signal generators), audio and video effects, mixers, video switchers, etc. (See Figure 1). ...
... In 2016 we developed a system allowing telematic performances with Soundcool through the Internet (Scarani et al. 2020). We performed a concert called the GlobalNet Orchestra, with participants at Carnegie Mellon University (CMU) and the Universitat Politècnica de València (UPV) (see globalnetorchestra.blogs.upv.es/). ...
Article
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Soundcool is a flexible, modular computer music software system created for music education. Moreover, Soundcool is an educational approach that embraces collaboration and discovery in which the teacher serves as a mentor for project based learning. To enable collaboration, Soundcool was designed from the beginning to allow individual modules to be controlled over Wi Fi using smartphone and tablet apps. This collaborative fea ture has enabled network based performance over long distances. In particular, the recent demand for social distancing motivated further explora tions to use Soundcool for distance education and to enable young musicians to perform together in a creative way. We describe the educational approach of Soundcool, experience with network performances with children, and future plans for a web based social network inspired collabora tive music creation system.
... Many small handheld devices, through different sensing mechanisms, can interact with music more conveniently, diversely and interestingly [10,11]. Musical interaction, whether face-to-face or via remote communication, is made possible with the right software [9]. ...
Conference Paper
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Playing music has been shown to be beneficial for promoting physical and mental health because it helps maintain brain plasticity and social connection. Studies have found that it may prevent diseases and delay mental aging and dementia. However, for the patient, the elderly, or those already predisposed to dementia, learning to play music may not be as easy as we think. For most people, hearing their favorite songs makes them feel good. For the sick or demented, active participation in playing may be the best medicine. This study aims to explore the possibility of programmable music technology to facilitate music playing and interactions. The design philosophy is to make music-making more accessible and engaging. We proposed a framework on the basis of Sonic Pi programming, where multi-threading, MIDI, and OSC are supported already and therefore helpful for music experts, system developers, and medical doctors in our research team to build a fast, effective prototype. We can now turn smartphones and MIDI controllers into friendly music instruments. By a simple hand-motion or key-tapping at the right moment, a bunch of beautiful notes will be triggered immediately; it feels like you're playing a chord on a guitar to accompany the melody, which is being played by software at the moment, or could be hummed or played by friends.
... Many small handheld devices, through different sensing mechanisms, can interact with music more conveniently, diversely and interestingly [10,11]. Musical interaction, whether face-to-face or via remote communication, is made possible with the right software [9]. ...
Preprint
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Playing music has been shown to be beneficial for promoting physical and mental health because it helps maintain brain plasticity and social connection. Studies have found that it may prevent diseases and delay mental aging and dementia. However, for the patient, the elderly, or those already predisposed to dementia, learning to play music may not be as easy as we think. For most people, hearing their favorite songs makes them feel good. For the sick or demented, active participation in playing may be the best medicine. This study aims to explore the possibility of programmable music technology to facilitate music playing and interactions. The design philosophy is to make music-making more accessible and engaging. We proposed a framework on the basis of Sonic Pi programming, where multi-threading, MIDI, and OSC are supported already and therefore helpful for music experts, system developers, and medical doctors in our research team to build a fast, effective prototype. We can now turn smartphones and MIDI controllers into friendly music instruments. By a simple hand-motion or key-tapping at the right moment, a bunch of beautiful notes will be triggered immediately; it feels like you're playing a chord on a guitar to accompany the melody, which is being played by software at the moment, or could be hummed or played by friends.
... Such software includes acoustics and audio, MIDI concepts and basics, advanced production and DAW's, music notation, aural awareness, and teaching and learning [7], [8]. Furthermore, recent resources offer teachers the possibility to develop software by themselves according to their needs [9], [10]. ...
Article
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In music education, there are several cases where the instructor needs to set preparatory tasks and use verbal communication, both of which, nonetheless, interrupt the music continuity. These “interruptions” are considered as learning barriers. Having researched teaching communication habits on several music instruction cases, we have come up with the idea of designing a set of software blocks that, laid down together as a digital aid to the class, can generously assist music teaching by providing communication facilitators in a wide range of commonly used music teaching exercise tasks. In this direction, a range of algorithms and software blocks have been implemented at the Ionian University using the Max/MSPTM dedicated software platform, comprising the FIG set of tools. A specific subset of these software tools has included Machine Learning (ML) logic in order to promote a wiser instructor-student communication that advances class musicality and potentially facilitates deeper consolidation of musical structures.
... Soundcool [4] is an interactive computer-based system for collaborative sound and visual creation using smartphones, tablets and augmented reality, where different kinds of sensors play an active role. Soundcool is developed by the Performing Arts and Technology Group (PerformingARTech) of the Universitat Politécnica de Valencia (Valencia, Spain) with the collaboration of Carnegie Mellon University (Pittsburgh, PA, USA). ...
Article
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Interactive computer-based music systems form a rich area for the exploration of collaborative systems where sensors play an active role and are important to the design process. The Soundcool system is a collaborative and educational system for sound and music creation as well as multimedia scenographic projects, allowing students to produce and modify sounds and images with sensors, smartphones and tablets in real time. As a real-time collaborative performance system, each performance is a unique creation. In a comprehensive educational project, Soundcool is used to extend the sounds of traditional orchestral instruments and opera singers with electronics. A multidisciplinary international team participates, resulting in different performances of the collaborative multimedia opera The Mother of Fishes in countries such as Spain, Romania, Mexico and the USA.
... Because O2 can use reliable transmission across the Internet, not only does this solve problems with configuration and NAT, but it also can eliminate dropped packets, which occur frequently with wide-area networking. This approach parallels our "Telematic Soundcool" performance (Scarani et al. 2019), which was implemented directly with TCP before O2 was available. Even audio streaming is possible with O2 (Norilo and Dannenberg 2018), but it may be simpler to implement audio/video streaming with more-specialized programs and just handle control information with O2. ...
Article
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Message passing between processes and across networks offers a powerful method to integrate and coordinate various music programs, facilitating software reuse, modularity, and parallel processing. Networking can integrate components that use different languages and hardware. In this article we describe O2, a flexible protocol for communication ranging from the thread level up to the level of global networks. Messages in O2 are similar to those of Open Sound Control, but O2 offers many additional features, including discovery, clock synchronization, a reliable message delivery option, and routing based on services rather than specific network addresses. A bridge mechanism extends the reach of O2 to web browsers, shared memory threads, and small microcontrollers. The design, implementation, and applications of O2 are described.
... In 2016 we developed a system allowing telematic performances with Soundcool through the Internet (Scarani, et al. 2020). We performed a concert called the GlobalNet Orchestra, with participants at Carnegie Mellon University (CMU) and the Universitat Politècnica de València (UPV) (see globalnetorchestra.blogs.upv.es/). ...
Conference Paper
Full-text available
Soundcool is a flexible, modular computer music software system created for music education. Moreover, Soundcool is an educational approach that embraces collaboration and discovery in which the teacher serves as a mentor for project-based learning. To enable collaboration, Soundcool was designed from the beginning to allow individual modules to be controlled over WiFi using smartphone and tablet apps. This collaborative feature has enabled network-based performance over long distances. In particular, the recent demand for social distancing motivated further explorations to use Soundcool for distance education and to enable young musicians to perform together in a creative way. We describe the educational approach of Soundcool, experience with network performances with children, and future plans for a web-based social-network-inspired collaborative music creation system.
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Creatividad audiovisual en tiempo real, colaborativa y a distancia. Con estas pocas palabras se resumen las principales características que el proyecto Soundcool ha alcanzado integrar en su sistema informático, transformando el "aquí y en este momento" en "en cualquier sitio en este momento". Real time audiovisual creation, collaborative and at a distance. These few words summarize the main characteristics that the Soundcool project has managed to integrate into its software system, transforming the "here and now" into "anywhere and now".
Chapter
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Soundcool is a system for musical, sound and visual collaborative creation through mobile phones, tablets and other interfaces. This paper describes the creation of the app from the outset, illustrating not only how the Soundcool® system has been developed from the initial idea to the current reality, but also the evolution that the app has had during this period and how it has become ready to use. The research group in the Universitat Politecnica de Valencia (UPV) has played a key role in the development of the app. We also explain the opportunities for Soundcool in different markets and economic sectors. Last but not least, we describe how the idea has been financed to make it a reality.
Chapter
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This open access book offers an interdisciplinary perspective and presents various case studies on music as ICH, highlighting the importance and functionality of music to stimulating social innovation and entrepreneurship. Intangible Cultural Heritage (ICH) covers the traditions or living expressions proposed by the 2003 Convention for the Safeguarding of the Intangible Cultural Heritage in five areas, including music. To understand the relationship between immaterial and material uses and inherent cultural landscapes, this open access book analyzes the symbolic, political, and economic dimensions of music. The authors highlight the continuity and current functionality of these artistic forms of expression as well as their lively and changing character in continuous transformation. Topics include the economic value and impact of music, strategies for social innovation in the music sector, music management, and public policies to promote cultural and creative industries.
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Tele-Improvisation: Intercultural Interaction in the Online Global Music Jam Session
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