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Serious gaming in the World of Wild Waters project and 3D visualization of floods

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Abstract

Presentation of the World of Wild Waters project and how realistic 3D visualization of floods can provide decision makers a realistic experience and help to communicate flood risk. Video: https://youtu.be/BFTfpbKQtmw
Serious gaming in the WoWW project and 3D visualization of floods
Adina Moraru
PhD candidate
Norwegian University of Science and Technology (NTNU)
WORLD WATER DAY 2020
24th November 2020 - Oslo, Norway
More about
WoWW
World of Wild Waters
The starting point for WoWW
More about
WoWW
Utvik, Sogn og Fjordane, July 2017
©VG
www.tv2.no/v/1216560/
WoWW’s target
Holistic understanding of natural disasters
Communicating causes and effects
Stakeholders
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WoWW
Advantages of a VR serious gaming platform
Tailored to specific users
Test emergency response plans
 
real exposure to the hazard.
More about
WoWW
©TheWeatherChannel
05 WP5: Creating
Human Behavior
01 WP1: Creating
realistic data
02 WP2: Creating realistic
Flood simulations
03 WP3: Creating realistic
Landslide simulations
04 WP4: Creating VR
user experience
01 Simulating realistic extreme weather
events
PhD Candidate:
Silius M. Vandeskog
WP1: Creating realistic data
WP2: Creating realistic Flood simulations
02
PhD Candidates:
Nitesh Godara, Michal Pavlíček,
Adina Moraru
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


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
WP3: Creating realistic Landslide simulations
03
Modelling and Visualization of Run-
out Flow Landslides of Quick Clay
Run out distance
Flow height
Flow velocity
Impact pressure
PhD Candidate:
Gebray Habtu
WP4: Creating VR user experience
04
Immersive User Experiences-
VR Gamification of Natural Hazards
Serious gamification of natural
hazards by creating Virtual
Reality experience
digital storytelling and human
behavior to create immersive
user experiences
PhD Candidate:
Shafaq Irshad
WP5: Creating Human Behavior
05
Understanding human behaviour
in digital story telling of natural hazards
Defining how the most realistic
user experience interaction can be
achieved through virtual reality
Ensuring that the design of the
gamification elements fosters decision-
making
PhD Candidate:
Amanda E. Lai
12
First steps: prototype 0
Virtual reality visualization of quick-clay landslide in VR tool.
Virtual reality visualization of flood in VR tool.
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WoWW
Oculus Go
13
Towards prototype 1: understanding
human response to VR
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WoWW
14
Towards prototype 2: understanding
human response to VR
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WoWW
15
Challenges
The combination of realistic
scenarios and simulations in
an interactive virtual
platform.
Simulations of floods and
landslides are complex and
computationally challenging.
Known methods are too
time-consuming for an
interactive tool.
Combining the weather
input to a simulation at any
location is statistically
challenging.
Even if we don’t understand why floods are happening …we need to have an idea of the consequences
More about
WoWW
Thank you for your attention!
For more information about WoWW…scan me!
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