Conference PaperPDF Available

Integrated Marketing Communications: Pushing the Boundaries through Digital Technologies

Authors:

Abstract

The evolving nature of Digital Technologies and the continuous diffusion and adoption of innovative technological tools and applications, provide challenging research and business opportunities. Following these evolutions, this study explores the role of Digital Technologies in Integrated Marketing Communications (IMC) in the context of Strategic Marketing Planning. The paper briefly presents the latest developments in the field of IMC through a technological perspective and reviews the dynamics and features of three major technologies (Chatbots, Quick Response codes and Augmented and Virtual Reality) as promising tools and methods for effectively applying IMC initiatives. The paper attempts to provide an initial argumentation regarding the role of these technologies in the design and implementation of IMC. Implications for research and practice are provided throughout the paper.
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
116
Integrated Marketing Communications: Pushing the Boundaries through
Digital Technologies
Koukopoulos Anastasios *, Vrechopoulos Adam
ELTRUN The E-Business Center
Department of Management Science and Technology, School of Business,
Athens University of Economics and Business, Greece, 76, Patission St.
*Corresponding author: ankoukopoulos@gmail.com
Abstract:
The evolving nature of Digital Technologies and the continuous diffusion and adoption of innovative technological
tools and applications, provide challenging research and business opportunities. Following these evolutions, this
study explores the role of Digital Technologies in Integrated Marketing Communications (IMC) in the context of
Strategic Marketing Planning. The paper briefly presents the latest developments in the field of IMC through a
technological perspective and reviews the dynamics and features of three major technologies (Chatbots, Quick
Response codes and Augmented and Virtual Reality) as promising tools and methods for effectively applying IMC
initiatives. The paper attempts to provide an initial argumentation regarding the role of these technologies in the
design and implementation of IMC. Implications for research and practice are provided throughout the paper.
Keywords:Integrated Marketing Communications, Chatbots, QR Codes, Augmented Reality, Virtual Reality
1. Introduction
Going through a purely digital era, it is considered impossible to achieve wide-ranging marketing goals without the
use of modern methods of managing Integrated Marketing Communications(Abashidze, 2017). Advertising,as well
as the way companies communicate with consumers, has changed with the widespread use of new Digital
Technologies ( Lee & Cho, 2020). Moreover, considering the COVID-19 pandemic, the advertising industry is
going through a period full of challenges, a period where there is an urgent need for companies to turn their attention
to Digital Technologies and fill the gaps that have been created due to the crisis(Taylor, 2020). Although Integrated
Marketing Communications (IMC) applications have proven to be effective in various sectors of the economy such
as non-profit organizations (Dixon-Todd & Hall, 2016), voluntary tourism (Kattiyapornpong & Yu, 2019), the
hospitality industry (Porcu, del Barrio-García, Alcántara-Pilar, & Crespo-Almendros, 2019), the food and beverage
industry (Đokić, 2018) etc., providing practical exploitation, the results show that there is still room for
improvement in communication goal setting practices (Patti, Hartley, van Dessel, & Baack, 2017). Despite the
practical challenges posed by approaching IMC, Laurie & Mortimer (2019),acknowledge that IMC have a strong
and positive impact on the brand and its financial performance.
IMC programs are enhanced through the use of Digital Technologies and Information and Communication
Technologies (ICT) (Šerić, Gil-Saura, & Ruiz-Molina, 2014). The use and application of ICT, which began in the
1990s, such as e-commerce and ERP, has become essential for the survival and prosperity of businesses (Ibrahim &
Jebur, 2019). Indicatively, the dynamic correlation between Digital Technologies and Integrated Marketing
Communications are highlighted by (a) the positive impact of IMC programs on increasing the effectiveness of
online marketing(Ali & Allan, 2017), (b) the positive correlation of overall marketing with IMC to achieve customer
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
117
engagement with brands and increase profitability(Manser Payne, Peltier, & Barger, 2017), (c) the use of new
technologies such as augmented reality (AR), artificial intelligence (AI), chatbots and voice assistants which have
been incorporated into marketing practices, as a means of attracting customers and enhancing the overall customer
experience (Ferreira & Fino, 2020; Moriuchi, Landers, Colton, & Hair, 2020) and (d) the implementation of
gamification practices whose primary objectives are perfectly aligned with three key marketing
concepts:engagement, brand loyalty and brand awareness (Lucassen & Jansen, 2014).
The current study focuses mainly on three emerging Digital Technologies: Chatbots, QR codes and AR/VR. The
objective of this approach is to highlight the developments in consumerconscious technologies rather than in
behind the scenes technologies such as artificial intelligence which is a cornerstone of the rest. This studyhas a dual
purpose. Initially, it intends to highlight the latest developments in the aforementioned technologies and to provide
an argumentation on how they can be utilized in the field of Integrated Marketing Communications and on the other
hand to motivate scholars and practitioners to further explore their potential.
2. Literature Review
2.1 Chatbots
Implementing chatbot technology in marketing strategies as a communication tool is nowadays widely used by
many companies with online presence (Ren, Castro, Acuña, & De Lara, 2019). This technology has helped plenty of
companies in “one-to-one communication” given them benefits such as communicate on a 24/7 basis, save on
personnel costs and also giving them the ability to not miss customers’ requests (Zumstein & Hundertmark, 2018).
Also, chatbotshelped the users themselves by giving them timely effective assistance or information (Brandtzaeg &
Følstad, 2017). Chatbots referred as conversational agents that aim to naturally and meaningfully converse with
humans on open domain topics(Wu et al., 2019)or as “any software application that engages in a dialog with a
human using natural language”(Dale, 2016, p. 813),.The first chatbot is believed to be a program called ELIZA
developed by a German scientist, Professor Joseph Weizenbaum in 1966 at the Artificial Intelligence Laboratory in
MIT. Since that time many different chatbots have been developed - with different features, using various channels -
all of them using a certain level of artificial intelligence (Nikhila, Jyoyhi, Mounika, Mr. Reddy, & Dr. Murthy, 2019;
Zemčík, 2019).
Although, as Hussain, Sianaki, & Ababneh (2019, p. 946) mentioned,“current state-of-the art systems are still a
long way from being able to have coherent, contextual and natural conversations with humans”, rapid developments
in technological fields brings chatbots performances close to the human average. Adiwardana et al. (2020) presented
Meena, a chatbot that scored high (79%) on the SSA a human evaluation metric that measures both Sensibleness
and Specificity Average - 7 units below the Human SSA score (86%),concluding that (p. 6)“a large end-to-end
model can generate almost humanlike chat responses in an open-domain setting”. With recent developments on the
map, businesses can take advantage on boosting their sales through chatbot use, altering in a more efficient way
consumers' preferences and purchase decisions (Hildebrand & Bergner, 2019). In addition, chatbots like Meena,
when connected to a “text to speech synthesizer”, a technology that Google LLC is presenting remarkably results
(Shen et al., 2018), makes it possible to be part of our daily lives in the near future.
2.2 QR Codes
Quick Response codes (QR codes), a technology emerging in the relatively new field of mobile advertising
(Schapsis & Chiagouris, 2019) has drawn attention from both researchers and marketers. Since their development in
1994, the QR code -a two-dimensional matrix barcode - (Sang Ryu & Murdock, 2013) was initially used in the auto
industry with great efficiency. It has also been adopted and used as a tool in Integrated Marketing Communications
(Sago, 2011) presenting significant advantages in interactive advertising (Sibel & Meydanoglu, 2013). QR codes
have been proved to be an essential tool for marketing campaigns if certain rules and conditions are taken into
account such as defining goals and objectives for using this technology, have a specific target audience, provide
added value through their content, make use of the physical locations for placing QR codes to achieve efficiency for
ease of scanning, decide the right time for the campaign and be creative in the execution of that (Asare & Asare,
2015). Furthermore, Trivedi's, Teichert's, & Hardeck's(2020) research on the effectiveness of pull-based print
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
118
advertisement with QR codes, points out that advertisements can benefit from the use of QR codes, for both low-
involvement and high-involvement product categories, also, if certain conditions are met. Market mavenism and
consumer innovativeness are also characteristics that QR code users present compared to non-users (Ryu, 2013).
With QR codes becoming colorful, more appealing, accurate and recognizable to the human eye (J. Lee, Wang, Lu,
Wang, & Chou, 2019), ever than before, Apple Inc. recently elevated their usability presenting “App Clip Codes” in
the Worldwide Developers Conference, June 22, 2020 (“Introducing App Clips,” 2020). App Clip Codes are,
essentially, QR codes for Apple’s latest iPhone operating system (iOS 14) whereby tapping on them -using NFC
technology incorporated- or scanned by the camera, let users launch an “App Clip”. App Clips are a small part of an
app that provides speed and ease of use for the users, projecting only the essential information and allowing them
finish one task quickly. App Clips can be used not only for better customer experiences but also for increasing
engagement and promoting services and goods. Those recent advances showcase a new era for the usefulness of QR
codes in the IMC mix. QR codes also seem to be directly related to a variety of augmented reality applications and
various studies show the interaction between these technologies (Bal & Bicen, 2016; Kan, Teng, & Chou, 2009; Li
& Si, 2019; Maner, Devasthale, Sonar, & Krishnamurti, 2018; Nguyen, Le, Lai, & Yan, 2019; Ruan & Jeong, 2012;
Yeh, Chen, Yang, & Weng, 2018; Zhang & Bai, 2018). However, although this interaction is not something
relatively new, with the continuous developments in both these technologies, new applications in various industries
are predicted in the coming years.
2.3 Augmented Reality (AR) and Virtual Reality (VR)
Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) - as a combination of AR and VR (Tepper
et al., 2017) - are key technologies for the future of marketing (Alcañiz, Bigné, & Guixeres, 2019). They add value
to businesses in many ways, such as, providing better, more memorable customer experiences (Flavián, Ibáñez-
Sánchez, & Orús, 2019), increasing advertising effectiveness (Leung, Lyu, & Bai, 2020) and improving brand
attitude (Rauschnabel, Felix, & Hinsch, 2019). Ferreira & Fino (2020) suggest several implications on how to apply
VR technology in an IMC plan apposing the connection between this technology and Integrated Marketing
Communications. Industries like tourism and hospitality (Tsai, 2020; Wei, 2019), fast food restaurants (Calvo, 2019)
and sports (Goebert & Greenhalgh, 2020)are already benefiting from the use of the latest AR/VR applications.
Although, questions remain regarding the differentiation of augmented and virtual reality and the clarification of
their nomenclature (Cant, Cooper, Sussex, & Bogossian, 2019) as also for the definition of mixed reality (Speicher,
Hall, & Nebeling, 2019), several definitions of these terms are available. Indicatively, according to the DoD,
Augmented Reality is “A type of virtual reality in which synthetic stimuli are registered with and superimposed on
real world objects;often used to make information otherwise imperceptible to human senses perceptible”(“DoD
modeling and simulation glossary,” 2020). Similarly, despite the plethora and diversity in Virtual Reality definitions
(Kardong-Edgren, Farra, Alinier, & Young, 2019), Yung & Khoo-Lattimore (2019, p. 2057) refer as the most
commonly accepted definition “the use of computer-generated 3D environment, that the user can navigate and
interact with, resulting in real-time simulation of one of more of the user’s five senses”. Finally, Mixed Reality, as
defined by Milgram, Takemura, Utsumi, & Kishino (1995, p. 283), is an environment “in which real world and
virtual world objects are presented together within a single display”.
In a recent study, Reinhardt, Hillen, & Wolf (2020), based on the belief that AR glasses will soon have smart
assistants not only presented by voice but also with visual presentation, embedded visual intelligent virtual assistants
into augmented reality glasses. They tested them with various appearances - invisible agent, simplified wireframe
humanoid agent, fully textured human agent and detailed human agent among participants and concluded that real
humanoid agents in AR glasses environment are more attractive than the simplified ones for users due to the agents
social and communication cues such as eye contact and gaze. Voice smart assistants (Voice Bots) are in the way to
abolish traditional consumer decision-making models making optimal choices decisions for the consumer (Klaus &
Zaichkowsky, 2020). Converting them into visual smart assistants, in their most attractive version, with up-to-date
visual effects techniques like “Consistent Video Depth Estimation” (Luo, Huang, Szeliski, Matzen, & Kopf,
2020),all of which integrated into AR glasses, brands will only be benefited in the future.
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
119
3. Concluding Remarks and Implications
This paper presents the prospects Digital Technologies and tools like chatbots, QR codes and AR/VR can have in
the Integrated Marketing Communicationsthrough their constantly new advancements.Examining these three
technologies and looking them through the prism of Integrated Marketing Communications we concluded that it is
not implausible Marketing will make use most of the recent advances and capabilities they have to offer, in the near
future. Recent advances in the content and techniques described above for each one of these technologies as also the
adoption of them even in a combined manner, may increase competitiveness and place Integrated Marketing
Communications in the spotlight of the new era. Besides, in the context of Omnichannel Retailing consumers tend to
simultaneously use alternative interaction channels (digital and non-digital) in a seamless manner (e.g. simultaneous
interaction with one of the above technologies and with the front-line employees either in the physical store or from
distance through call centers). Thus, the essence IMC ("a cross-functional process for planning, executing and
monitoring brand communications designed to profitably acquire, retain and grow customers" -(Strauss & Frost,
2016)) calls for coordination/orchestration, multichannel approach, interactivity, unified communication, etc. To that
end, Digital Technologies (e.g. social media, chatbots, QR codes, etc.) appropriately combined with traditional
approaches (e.g. outdoor advertising, salesforce in the physical store) can well serve business objectives and
effectively materialize the IMCtheoretical components.
For scholars, further research is suggested in order to evaluate the results from the implementation of latest
technological improvements and tools of these technologies in real life scenarios in the field of Marketing.
Indicatively, lab or field experimental designs could well serve towards testing the effects of these technologies on
consumer responses. However, while traditionally the measurement of advertising effectiveness entails a high
degree of difficulty, Digital Technologies and corresponding tools and metrics (e.g. Marketing Analytics) offer
challenging research opportunities towards reliably measuring actual behaviours in terms of advertising effects on
consumer responses (e.g. click-to-buy metric, etc.).
For practitioners, the present study aims to provide an initial argumentation towards considering the promising role
of these technologies in the context of their Strategic Marketing Planning. However, since the decision regarding the
mix of both Digital Technologies and traditional methods that will be employed in the context of IMC initiatives
constitutes a strategic decision (i.e. marketing plan strategies and programs), practitioners should carefully consider
and document their corresponding choices. For example, the business sector, the culture, the situational factors, etc.
are some determinants that should be taken into account in the context of such strategic decision making.
References:
Abashidze, I. (2017). Integrated Marketing Communications in web 2.0 environment: Challenges and Opportunities
of online presence. Journal of Research in Marketing, 8(1), 617623.
Adiwardana, D., Luong, M.-T., So, D. R., Hall, J., Fiedel, N., Thoppilan, R., Yang, Z., Kulshreshtha, A., Nemade,
G., Lu, Y., Le, Q. V. (2020). Towards a Human-like Open-Domain Chatbot.arXiv preprint
arXiv:2001.09977.
Alcañiz, M., Bigné, E., & Guixeres, J. (2019). Virtual Reality in Marketing : A Framework , Review , and Research
Agenda Previous Works on Virtual Experience in. Frontiers in Psychology, 10(July), 115.
Ali, N. N. H., & Allan, M. (2017). The Role of Integrated Marketing Communications in Increasing the Efficiency
of Internet-based Marketing among Jordanian Consumers. International Journal of Marketing Studies, 9(4),
97110.
Asare, I. T., & Asare, D. (2015). The Effective Use of Quick Response (QR) Code as a Marketing Tool.
International Journal of Education and Social Science Www.Ijessnet.Com, 2(12), 6773. Retrieved from
www.ripknet.org
Bal, E., & Bicen, H. (2016). Computer Hardware Course Application through Augmented Reality and QR Code
Integration: Achievement Levels and Views of Students. Procedia Computer Science, 102(August), 267272.
Brandtzaeg, P. B., & Følstad, A. (2017). Why people use chatbots. Lecture Notes in Computer Science (Including
Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 10673 LNCS, 377
392.
Calvo, J. (2019). McDonald ’ s Japan : AR and IoT Marketing Strategy with Pokémon GO. Journal of Global
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
120
Econimics, 7(2), 18.
Cant, R., Cooper, S., Sussex, R., & Bogossian, F. (2019). What’s in a Name? Clarifying the Nomenclature of Virtual
Simulation. Clinical Simulation in Nursing, 27, 2630.
Dale, R. (2016). Industry Watch The return of the chatbots. Natural Language Engineering, 22(5), 811817.
Dixon-Todd, Y., & Hall, L. (2016). An Exploratory Study into the Perceptions, Acceptance and Usage of Integrated
Marketing Communications in the Not for Profit Sector Introduction. Academy of Marketing Conference
2016.
DoD modeling and simulation glossary. (2020). Retrieved July 17, 2020, from Department of Defense website:
https://www.msco.mil/MSReferences/Glossary/MSGlossary.aspx
Đokić, I. (2018). Economic effects of integrated marketing communications: The case of food products. Ekonomika
Poljoprivrede, 65(3), 985994.
Ferreira, M., & Fino, F. P. F. (2020). Embedding Virtual Reality and Artificial Intelligence in Integrated Marketing
Communications. In Managerial Challenges and Social Impacts of Virtual and Augmented Reality (pp. 13
43). IGI Global.
Flavián, C., Ibáñez-Sánchez, S., & Orús, C. (2019). The impact of virtual, augmented and mixed reality technologies
on the customer experience. Journal of Business Research, 100(January), 547560.
Goebert, C., & Greenhalgh, G. P. (2020). A new reality: Fan perceptions of augmented reality readiness in sport
marketing. Computers in Human Behavior, 106(September 2019), 106231.
Hildebrand, C., & Bergner, A. (2019). AI-Driven Sales Automation : Using Chatbots to Boost Sales. NIM Marketing
Intelligence Review, 11(2), 3641.
Hussain, S., Sianaki, O. A., & Ababneh, N. (2019). A Survey on Conversational Agents/Chatbots Classification and
Design Techniques. In Workshops of the International Conference on Advanced Information Networking and
Applications (Vol. 927, pp. 946956). Springer International Publishing.
Ibrahim, S. K., & Jebur, Z. T. (2019). Impact of Information Communication Technology on Business Firms.
International Journal of Science and Engineering Applications, 8(2), 5356.
Introducing App Clips. (2020). Retrieved July 8, 2020, from Apple Inc. website: https://developer.apple.com/app-
clips/
Kan, T. W., Teng, C. H., & Chou, W. S. (2009). Applying QR code in augmented reality applications. Proceedings -
VRCAI 2009: 8th International Conference on Virtual Reality Continuum and Its Applications in Industry,
1(212), 253257.
Kardong-Edgren, S. (Suzie), Farra, S. L., Alinier, G., & Young, H. M. (2019). A Call to Unify Definitions of Virtual
Reality. Clinical Simulation in Nursing, 31, 2834.
Kattiyapornpong, U., & Yu, X. (2019). Determinants of the effectiveness of integrated marketing communications
(IMC): Insights from volunteer tourism organizations. Journal of Tourism Quarterly, 2294(1), 1430.
Klaus, P., & Zaichkowsky, J. (2020). AI voice bots : a services marketing research agenda. Journal of Services
Marketing, 34(3), 389398.
Laurie, S., & Mortimer, K. (2019). How to achieve true integration: the impact of integrated marketing
communication on the client/agency relationship. Journal of Marketing Management, 35(34), 231252.
Lee, H., & Cho, C. H. (2020). Digital advertising: present and future prospects. International Journal of Advertising,
39(3), 332341.
Lee, J., Wang, Y., Lu, C., Wang, H., & Chou, T. (2019). The Enhancement of Graphic QR Code Recognition Using
Convolutional Neural Networks. 8th International Conference on Innovation, Communication and
Engineering (ICICE), 9497.
Leung, X. Y., Lyu, J., & Bai, B. (2020). A fad or the future ? Examining the e ff ectiveness of virtual reality
advertising in the hotel industry. International Journal of Hospitality Management, 88(February 2019).
Li, H., & Si, Z. (2019). Application of Augmented Reality in Product Package with Quick Response Code. In
Advances in Graphic Communication, Printing and Packaging (Vol. 543, pp. 335342). Springer Singapore.
Lucassen, G., & Jansen, S. (2014). Gamification in Consumer Marketing - Future or Fallacy? Procedia - Social and
Behavioral Sciences, 148(2011), 194202.
Luo, X., Huang, J.-B., Szeliski, R., Matzen, K., & Kopf, J. (2020). Consistent Video Depth Estimation. 39(4), 113.
Maner, A. S., Devasthale, D., Sonar, V., & Krishnamurti, R. (2018). Mobile AR System using QR Code as Marker
for EHV Substation Operation Management. 2018 20th National Power Systems Conference (NPSC), 15.
IEEE.
Manser Payne, E., Peltier, J. W., & Barger, V. A. (2017). Omni-channel marketing, integrated marketing
communications and consumer engagement: A research agenda. Journal of Research in Interactive Marketing,
11(2), 185197.
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
121
Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (1995). Augmented Reality: A class of displays on the
reality-virtuality continuum. Telemanipulator and Telepresence Technologies, 2351(December 1995), 282
292.
Moriuchi, E., Landers, V. M., Colton, D., & Hair, N. (2020). Engagement with chatbots versus augmented reality
interactive technology in e-commerce. Journal of Strategic Marketing, 00(00), 115.
Nguyen, M., Le, H., Lai, P. M., & Yan, W. Q. (2019). A web-based augmented reality plat-form using pictorial QR
code for educational purposes and beyond. Proceedings of the ACM Symposium on Virtual Reality Software
and Technology, VRST, (1), 34.
Nikhila, P., Jyoyhi, G., Mounika, K., Mr. Reddy, C. K. K., & Dr. Murthy, B. V. R. (2019). Chatbots Using Artificial
Intelligence. International Journal of Research, VIII(2236), 112.
Patti, C. H., Hartley, S. W., van Dessel, M. M., & Baack, D. W. (2017). Improving integrated marketing
communications practices: A comparison of objectives and results. Journal of Marketing Communications,
23(4), 351370.
Porcu, L., del Barrio-García, S., Alcántara-Pilar, J. M., & Crespo-Almendros, E. (2019). Analyzing the influence of
firm-wide integrated marketing communication on market performance in the hospitality industry.
International Journal of Hospitality Management, 80(January), 1324.
Rauschnabel, P. A., Felix, R., & Hinsch, C. (2019). Augmented reality marketing: How mobile AR-apps can
improve brands through inspiration. Journal of Retailing and Consumer Services, 49(November 2018), 4353.
Reinhardt, J., Hillen, L., & Wolf, K. (2020). Embedding conversational agents into ar: Invisible or with a realistic
human body? TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and
Embodied Interaction, 299310.
Ren, R., Castro, J. W., Acuña, S. T., & De Lara, J. (2019). Usability of chatbots: A systematic mapping study.
Proceedings of the International Conference on Software Engineering and Knowledge Engineering, SEKE,
2019-July, 479484.
Ruan, K., & Jeong, H. (2012). An augmented reality system using QR code as marker in android smartphone. 2012
Spring World Congress on Engineering and Technology, SCET 2012 - Proceedings, 13.
Ryu, J. S. (2013). Mobile Marketing Communications in the Retail Environment: A Comparison of Qr Code Users
and Non-Users. International Journal of Mobile Marketing, 8(2), 1929.
Sago, B. (2011). The Usage Level and Effectiveness of Quick Response (QR) Codes for Integrated Marketing
Communication Purposes among College Students. International Journal of Integrated Marketing
Communications, 3(2), 717.
Sang Ryu, J., & Murdock, K. (2013). Consumer acceptance of mobile marketing communications using the QR
code. Journal of Direct, Data and Digital Marketing Practice, 15(2), 111124.
Schapsis, C., & Chiagouris, L. (2019). Outlining a new approach to study mobile marketing: Relevancy as a primary
mediating construct to understand mobile advertising effectiveness. ACM International Conference
Proceeding Series, 1724.
Šerić, M., Gil-Saura, I., & Ruiz-Molina, M. E. (2014). How can integrated marketing communications and advanced
technology influence the creation of customer-based brand equity? Evidence from the hospitality industry.
International Journal of Hospitality Management, 39, 144156.
Shen, J., Pang, R., Weiss, R. J., Schuster, M., Jaitly, N., Yang, Z., Chen, Z., Zhang, Y., Wang, Y., Skerrv-Ryan, Rj.,
Saurous, R., Agiomvrgiannakis, Y., Wu, Y. (2018). Natural TTS Synthesis by Conditioning WAVENET on
MEL Spectogram Predictions. ICASSP, IEEE International Conference on Acoustics, Speech and Signal
Processing - Proceedings, 2018-April, 47794783.
Sibel, E., & Meydanoglu, B. (2013). QR Code: An Interactive Mobile Advertising Tool. International Journal of
Business and Social Research, 3(9), 2632.
Speicher, M., Hall, B. D., & Nebeling, M. (2019). What is mixed reality? Conference on Human Factors in
Computing Systems - Proceedings, 115.
Strauss, J., & Frost, R. (2016). E-Marketing Sevent International Edition (Seventh in). Routledge Taylor & Francis
Group.
Taylor, C. R. (2020). Advertising and COVID-19. International Journal of Advertising, 39(5), 587589.
Tepper, O. M., Rudy, H. L., Lefkowitz, A., Weimer, K. A., Marks, S. M., Stern, C. S., & Garfein, E. S. (2017).
Mixed reality with hololens: Where virtual reality meets augmented reality in the operating room. Plastic and
Reconstructive Surgery, 140(5), 10661070.
Trivedi, R., Teichert, T., & Hardeck, D. (2020). Effectiveness of pull-based print advertising with QR codes: Role of
consumer involvement and advertisement appeal. European Journal of Marketing, 54(1), 145167.
Tsai, S. pei. (2020). Augmented reality enhancing place satisfaction for heritage tourism marketing. Current Issues
8th International Conference on Contemporary Marketing Issues, Virtual Conference, 11-13
September, 2020
122
in Tourism, 23(9), 10781083.
Wei, W. (2019). Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality: A
critical review of publications from 2000 to 2018. Journal of Hospitality and Tourism Technology, 10(4),
539570.
Wu, Y., Wu, W., Xing, C., Xu, C., Li, Z., & Zhou, M. (2019). A Sequential Matching Framework for Multi-Turn
Response Selection in Retrieval-Based Chatbots. Computational Linguistics, 45(1), 164197.
Yeh, H. T., Chen, B. C., Yang, C. T., & Weng, P. L. (2018). New navigation system combining QR-Code and
augmented reality. Journal of Internet Technology, 19(2), 565571.
Yung, R., & Khoo-Lattimore, C. (2019). New realities: a systematic literature review on virtual reality and
augmented reality in tourism research. Current Issues in Tourism, 22(17), 20562081.
Zemčík, M. T. (2019). A Brief History of Chatbots. International Conference on Artificial Intelligence, Control and
Automation Engineering (AICAE), (Aicae), 1418.
Zhang, C., & Bai, G. (2018). Using hybrid features of QR code to locate and track in augmented reality. ACM
International Conference Proceeding Series, 273279.
Zumstein, D., & Hundertmark, S. (2018). Chatbots : an interactive technology for personalized communication and
transaction. International Journal on WWW/Internet, 15(1), 96109.
... For instance, marketing and communications teams could leverage the high prevalence of positive sentiment to reinforce brand positivity in external communications and campaigns. As AR/VR/XR technology continues to advance, collateral opportunities arise for businesses in the context of Integrated Marketing Communication (Koukopoulos and Vrechopoulos, 2020). Similarly, product development teams can utilize the feedback encapsulated in negative sentiments to identify areas for improvement or innovation. ...
Conference Paper
Full-text available
In the digital era, emerging technologies such as Vision Pro are crucial for businesses due to their transformative potential across various industries. As an amalgamation of augmented reality (AR), virtual reality (VR), computer vision, and machine learning, Vision Pro technology represents a frontier in the intersection of human-computer interaction, offering innovative solutions and opening up new avenues for value creation in business. Considering the primary stages of this technology, this study aims to explore the spectrum of reactions in Vision Pro, presenting a sentiment analysis of the 'VisionPro' subreddit, a community dedicated to discussing vision technologies. Through sentiment analysis, we could discern patterns that suggest the factors driving positive and negative reactions within the community. This paper sheds light on the specific sentiments prevalent in the 'VisionPro' subreddit and demonstrates the applicability of sentiment analysis in understanding community dynamics in technology-focused online forums. The findings contribute to the broader discourse on public sentiment towards emerging technologies, offering implications for developers, researchers, and enthusiasts engaged in vision technology.
Chapter
In this chapter, we will discuss the applications of various martechs in different activities and operations related to digital marketing, including value creation and capture; customer collaboration and co-creation; digital segmentation, targeting and positioning; integrated digital marketing communication; digital branding; digital consumer behavior; product management and development; price management; delivery and tracking; customer relationship, experience and journey; digital platforms and digital marketing channel management; digital selling and retailing; and digital evidence management.
Article
Full-text available
Marketing scholars and practitioners are showing increasing interest in Extended Reality (XR) technologies (XRs), such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as very promising technological tools for producing satisfactory consumer experiences that mirror those experienced in physical stores. However, most of the studies published to date lack a certain measure of methodological rigor in their characterization of XR technologies and in the assessment techniques used to characterize the consumer experience, which limits the generalization of the results. We argue that it is necessary to define a rigorous methodological framework for the use of XRs in marketing. This article reviews the literature on XRs in marketing, and provides a conceptual framework to organize this disparate body of work.
Article
As competition intensifies in the retail industry organizations are increasingly turning to forms of artificial intelligence as a means of differentiation. E-commerce companies are moving towards integrating technologies such as chatbots and augmented reality interactive technology which have proved to be popular solutions to customer service in the practitioner domain. However, little is known about consumers’ attitude and engagement with these emerging technologies when used in a retail environment. A theory-based research model which was designed to uncover the motivational mechanisms needed to provide engagement and effective decision-making processes in this context. Empirical testing conducted with a field study supported the proposed model.
Conference Paper
Currently, (invisible) smart speech assistants, such as Siri, Alexa, and Cortana, are used by a constantly growing number of people. Moreover, Augmented Reality (AR) glasses are predicted to become widespread consumer devices in the future. Hence, smart assistants can easily become common applications of AR glasses, which allows for giving the assistant a visual representation as an embodied agent. While previous research on embodied agents found a user preference for a humanoid appearance, research on the uncanny valley suggests that simply designed humanoids can be favored over hyper-realistic humanoid characters. In a user study, we compared agents of simple versus more realistic appearance (seen through AR glasses) versus an invisible state-of-the-art speech assistant. Our results indicate that a more realistic visualization is preferred as it provides additional communication cues, such as eye contact and gaze, which seem to be key features when talking to a smart assistant. But if the situation requires visual attention, e.g., when being mobile or in a multitask situation, an invisible agent can be more appropriate as they do not distract the visual focus, which can be essential during AR experiences.
Article
Purpose Despite quick response (QR) codes’ prominence, little is known about their embedding in pull-based communications. This study aims to measure QR code effects in print advertising along five different stages of consumer decision making, using advertisement appeals with moderating effects of product category involvement. Design/methodology/approach Data were derived from a German market research initiative with 326,212 consumer evaluations for 792 real print advertisements from 26 product categories. Multinomial logit models were used to investigate the effects of QR code presence on consumer reactions. Findings QR codes steer purchase intention in a low-involvement product category if used alongside an emotional appeal. Advertisements for high-involvement products benefit if QR codes are combined with an overall informational appeal. QR codes do not enhance the persuasive effects of advertisements’ informational appeals in a low-involvement product category. Research limitations/implications The effects of QR codes on consumers’ responses cannot be analysed in isolation but depend on advertisement context. They interact with advertisements’ informational and emotional appeals and product category involvement. Practical implications Marketers should not use QR codes indiscriminately but should carefully consider advertisement context. QR codes should be used alongside an emotional appeal if the marketer’s objective is to induce purchase intention in low-involvement settings. Advertisements for high-involvement products need to combine QR codes with an informational appeal. Originality/value This study highlights the interplay of effects in print advertisements, which are typically considered push-based when they are combined with QR codes as pull-based communications in the digital marketing area.
Conference Paper
Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.
Conference Paper
Mobile Marketing is a relatively new field. Many articles attempt to understand, define, encapsulate, find best practices, and describe marketing use applications on mobile devices. A significant part of the research on mobile marketing and mobile advertising focuses on the technology or functionality perspective, i.e., QR Codes, MMS and SMS, APPS, and Smart Tags/Proximity technology implementations, User Interface, and Payments to name a few. Researchers try to understand how consumers' attitudes are formed and influenced by Mobile Marketing, in many cases using models that studied technology acceptance (TAM, UTAUT, etc.). The authors contend that there is a critical misconception in the study of Mobile Marketing. It is argued here that different from extant research, "mobile" in the context of "mobile marketing" is not a technology, it is a medium. That medium can be highly customized, even considered as a one to one conversation. Consequently, different from current research, it is claimed here that consumer intention, acceptance, and redemption of mobile offers are affected directly not by technological, situational, or contextual factors, but through a primary mediating construct: Relevancy or "Agent R". Drawing concepts from the Relevance Theory we offer a new perspective on how to study the effects of mobile advertising on consumer behavior; opening a new field of study, that will focus on how to enhance the "Agent R" construct. We theorize that previously studied factors that affect mobile consumer's behavior are antecedents of the "Agent R" and that without relevancy all those factors are immaterial. This change of paradigm on the investigation of mobile advertising will have direct practical consequences too. The Holy Grail of marketers will be to find ways to win the relevance game, enhancing immediate customer value and improving return on advertising expenditures.
Article
Purpose This paper aims to examine the main developments of virtual reality (VR) and augmented reality (AR) research in hospitality and tourism. It also aims to pinpoint fruitful directions for tourism and hospitality research on VR and AR applications. Design/methodology/approach A selective literature review of full-length papers published in the period from 2000 to 2018 was conducted. A total of 60 journal papers were retrieved and thoroughly reviewed. Findings This paper first presents a summary of the distribution of published papers. Then, this paper synthesizes the stimuli, dimensions and consequences of VR/AR-related user behavior experience, upon which a theoretical framework is developed. Additionally, this paper provides a detailed report for the progress on the theories and research methodologies, offering a useful background concerning what remains to be achieved. Finally, this paper puts forward fruitful directions for advancing the current understanding of VR/AR and its management. Practical implications This research presents diverse positive outcomes of using VR/AR technologies, which encourage industry practitioners such as destination marketing organizations (DMOs) and marketing firms to incorporate recent technological developments into their strategic plans. Originality/value This paper represents one of the first endeavors that critically reviews research progress on VR/AR in tourism and hospitality from 2000 to 2018. Not only are information technology researchers provided with a comprehensive guide to the latest, influential VR/AR literature but also the proposals of wide-ranging directions for future research would stimulate further investigation of VR/AR.
Article
The current study proposes and empirically verifies a conceptual framework, explicating why and how the LBAR (location-based augmented reality) application may enhance place satisfaction for heritage tourism. As the research result suggests, the LBAR application forms immersive experience generating positive impact on place satisfaction of heritage tourists. Partial mediation of user engagement and perceived authenticity magnifies such impact.
Article
Augmented Reality (AR) is a promising and growing field in marketing research and practice. Very little is known if, how, and why AR-apps can impact consumers' perception and evaluation of brands. The following research presents and empirically tests a framework that theorizes how consumers perceive and evaluate the benefits and augmentation quality of AR apps, and how this evaluation drives subsequent changes in brand attitude. The study reveals consumer inspiration as a mediating construct between the benefits consumers derive from AR apps and changes in brand attitude. Besides providing novel insights into AR marketing theory, the study also suggests that marketers should consider evaluating mobile AR apps based on the inspiration potential (and not simply based on consumer attitudes, such as star-ratings in app stores).