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Abstract

The different theories developed to encourage people in the intelligent systems and cognitive engineering communities to reflect on scientific foundations of human centered computing (HCC) were discussed. Some principles were also proposed for HCC such as the envisioned world principle, the fort knox principle, the pleasure principle, the janus principle and the moving target principle. It was suggested that the laws constituting the theory of complex and cognitive systems must be consistent in order to be mathematically inclined. The three important issues that are involved in creating a theory of complex and cognitive systems are completeness, consistency and testability.
Human-Centered Computing
The Aretha Franklin Principle: Do not devalue the
human in order to justify the machine. Do not criticize
the machine in order to rationalize the human. Advocate
the human-machine system in order to amplify both.
1
The Sacagawea Principle: Human-centered computa-
tional tools need to support active organization of
information, active search for information, active explo-
ration of information, reflection on the meaning of
information, and evaluation and choice among action
sequence alternatives.
2
The Lewis and Clark Principle: The human user of the
guidance needs to be shown the guidance in a way that
is organized in terms of his or her major goals. Informa-
tion needed for each particular goal should be shown in
a meaningful form, and should allow the human to di-
rectly comprehend the major decisions associated with
each goal.
2
The Envisioned World Principle: The introduction of new
technology, including appropriately human-centered
technology, will bring about changes in environmental
constraints (that is, features of the sociotechnical system,
or the context of practice). Even though the domain con-
straints might remain unchanged, and even if cognitive
constraints are leveraged and amplified, changes to the
environmental constraints might be negative.
3
The Fort Knox Principle: The knowledge and skills of
proficient workers is gold. It must be elicited and pre-
served, but the gold must not simply be stored and safe-
guarded. It must be disseminated and utilized within the
organization when needed.
4
The Pleasure Principle: Good tools provide a feeling of
direct engagement. They simultaneously provide a feel-
ing of flow and challenge.
5
The Janus Principle: Human-centered systems do not
force a separation between learning and performance.
They integrate them.
6
The Mirror-Mirror Principle: Every participant in a
complex cognitive system will form a model of the
other participant agents as well as a model of the con-
trolled process and its environment.
7
The Moving Target Principle: The sociotechnical work-
place is constantly changing, and constant change in
environmental constraints might entail constant change
in cognitive constraints, even if domain constraints
remain constant.
3
The term “principle” doesn’t actually do much work in
science. Colloquially, it’s used as a tacit reference to laws, as
in “This device works according to the principle of gravity.
What are these so-called principles? Our answer leads to
additional considerations involving the use of the principles.
Cute mnemonics?
Are the principles we’ve proposed simply aids to help
people remember some tips from people who’ve grappled
with issues at the intersection of humans, technology, and
work? Indeed, we’ve deliberately given the principles
names that have both mnemonic and semantic value, even
though we could have given them more technical designa-
tions. And yes, they are “tips.
But they’re more than that.
Cautionary tales?
Are the principles merely signposts at the fork between
E
ssays in this department have presented nine propo-
sitions that we’ve referred to as principles of human-
centered computing:
Toward a Theory of Complex
and Cognitive Systems
Robert R. Hoffman, Institute for Human and Machine Cognition
David D. Woods, Ohio State University
76 1541-1672/05/$20.00 © 2005 IEEE IEEE INTELLIGENT SYSTEMS
Published by the IEEE Computer Society
Editors: Robert R. Hoffman, Patrick J. Hayes, and Kenneth M. Ford
Institute for Human and Machine Cognition, University of West Florida
rhoffman@ihmc.us
paths to user-hostile and user-friendly sys-
tems? We and Paul Feltovich discussed the
reductive tendency, which is a necessary
consequence of learning: At any given time,
any person’s knowledge of a domain is
bound to be incomplete and to some extent
simplifying.
8
We pointed out that this ten-
dency also applies to those who are creat-
ing new information technologies, espe-
cially Complex and Cognitive Systems
(people working in teams, using informa-
tion technology to conduct cognitive work
to reach certain goals). Indeed, the people
who try to create new Complex and Cogni-
tive Systems are themselves prone to gen-
erate reductive understandings, in which
complexities are simplified:
The reductive tendency would be the assump-
tion that a design principle has the same applic-
ability and effects throughout the many dif-
ferent and changing contexts of work and
practice. That is, the effects, embodied in the
design principle, will hold fairly universally
across differing practice environments.
8
So, the principles are indeed important
cautionary tales.
But they’re more than that.
Guidelines?
Are the principles recipes that we can use
to design human-centered or otherwise
“good” information technologies? Take the
Sacagawea Principle, for example. Can we
go from that principle to a good design for a
specific application? Hardly. The princi-
ples, as we’ve stated them, aren’t entries in
a cookbook that measure goodness in quarts
or bytes or hours in the oven. They’re not a
substitute for empirical inquiry (for exam-
ple, cognitive task analysis), design creativ-
ity, or proper software development. In dis-
cussing the application of human-centered
computing notions to the design of intelli-
gent systems, Axel Roesler, Brian Moon,
and Robert Hoffman stated, “The principles
of human-centered computing which have
been discussed in essays in this Department
are not entries for a cookbook; they are not
axioms for design.
9
Rather than being formulas, the princi-
ples imply design challenges. Looking
back on the essays, we find one challenge
expressed directly. An implication of the
Fort Knox Principle is what we called the
Tough Nut Problem
4
: How can we redesign
jobs and processes, including workstations,
computational aids, and interfaces, in such
a way as to get knowledge elicitation as a
“freebie” and at the same time make the
usual tasks easier?
“Project managers or designers may
choose to adopt [the principles] if their
goal is to create good, complex cognitive
systems.
9
The principles do serve as con-
straints on design.
But they’re more than that.
Empirical generalizations?
The principles we’ve mentioned in this
department’s essays by no means exhaust the
set we’ve generated. Consider another, for
example, the Principle of Stretched Systems:
Complex and Cognitive Systems are always
stretched to their limits of performance and
adaptability. Interventions (including innova-
tions) will always increase the tempo and
intensity of activity.
Every system is stretched to operate at its
capacity. As soon as some improvement,
some new technology, exists, practitioners
(and leaders, managers, and so on) will
exploit it by achieving a new intensity and
tempo of activity.
An example that should resonate with
most readers goes as follows. “Gee, if I
only had a robust voice recognition system,
I could cope with all my email much bet-
ter.” We’ve heard this plea many times. But
stop to consider what would really happen.
Others would use the technology too, so
the pace of correspondence would acceler-
ate, and people would wind up right back
where they were—in a state of mental
overload. Systems always get stretched.
This has happened whenever new informa-
tion technologies have been introduced
into, and changed, the workplace.
10
The principles aren’t just cautionary
tales or design constraints; they’re empiri-
cally grounded generalizations that have
stood the test of time. If we tap into the
literature on the philosophy of science,
11,12
we’d say that the principles are
Generalizations. Referring to classes of
things, not to individual things
Extensional generalizations. Based on
empirical or descriptive evidence
But they’re more than that.
Scientific laws?
As we’ve stated them, the principles are
what philosophers call nomological gen-
eralizations. That is, they’re universal for
the realm of discourse or for some speci-
fied boundary conditions. This criterion is
important for physical law: It’s literally
impossible for matter to travel faster than
the speed of light, for example. But it’s
certainly possible to create information
technologies that don’t support compre-
hension and navigation (Sacagawea, Lewis
and Clark Principles), that don’t integrate
learning and performance (Janus Principle),
or that fail to induce a feeling of joyful
engagement (Pleasure Principle).
But it’s impossible to create “good”
human-centered systems that violate the
principles. Thus, “goodness” sets a strong
boundary condition and will prove, we
think, to be a critical concept for cognitive
engineering.
As we’ve stated them, the principles are
what philosophers of science call open
generalizations. That is, the evidence that’s
been used to induce the principles doesn’t
coincide with the range of application. If
the evidence that is available were all the
evidence there is, the science would stop.
Kenneth Craik described this feature of
scientific laws in the following way:
Now all scientific prediction consists in dis-
covering in the data of the distant past and of
the immediate past (which we incorrectly call
the present), laws or formulae which apply
also to the future, so that if we act in accor-
dance with those laws, our behavior will be
appropriate to the future when it becomes the
present.
13
For all new applications and forms of
Complex and Cognitive Systems, the prin-
ciples should apply in the way Craik
describes. So, what we’ve been calling
principles are extensional, nomological
generalizations whose fate is to be deter-
JANUARY/FEBRUARY 2005 www.computer.org/intelligent 77
It’s certainly possible to create
information technologies that
don’t support comprehension and
navigation, don’t integrate learning
and performance, or fail to induce
a feeling of joyful engagement.
mined empirically. In other words, they’re
scientific laws.
But laws of what? This department is
about making computational devices such
as VCRs
14
human centered. But most of the
essays have focused on technologies used
in sociotechnical contexts. Complex and
Cognitive Systems are systems in which
multiple human and machine agents collab-
orate to conduct cognitive work. Cognitive
work is goal-directed activity that depends
on knowledge, reasoning, perceiving, and
communicating. Cognitive work involves
macrocognitive functions including knowl-
edge sharing, sense making, and collabora-
tion. Furthermore, Complex and Cognitive
Systems are distributed, in that cognitive
work always occurs in the context of multi-
ple parties and interests as moments of pri-
vate cognition punctuate flows of interac-
tion and coordination. Thus, cognitive work
is not private but fundamentally social and
interactive.
10
The principles—we should now say
laws—are not just about HCC as a view-
point or paradigm or community of prac-
tice; they’re about Complex and Cogni-
tive Systems in general. We do not refer
to complex cognitive systems because that
sort of adjective string would involve an
ambiguity. Are they complex systems? Is
it the cognition that’s complex? Complex
and Cognitive Systems, as we intend,
uses the word “and” to express a neces-
sary conjunction. The designation would
embrace notions from “cognition in the
wild”
15
and from distributed systems.
16
So, we have a domain of discourse or
subject matter. But a science needs more
than that.
Steps toward a theory?
Salted throughout the essays have been
statements implying that the principles
hang together. An earlier essay on the Plea-
sure Principle stated that both the Saca-
gawea and the Lewis and Clark Principles
are suggestive of a state in which the practi-
tioner is directly perceiving meanings and
ongoing events, experiencing the problem
they are working or the process they are con-
trolling. The challenge is to live in and work
on the problem, not to have to always fiddle
with machines to achieve understanding.
5
This suggests that the principles resonate
with one another. The interplay of the prin-
ciples becomes meaningful.
The Envisioned World Principle and the
Moving Target Principle have a strong
entailment relation. New technologies are
hypotheses about how work will change,
yet the context of work is itself always
changing. The Envisioned World Principle
involves changes to cognitive constraints
(for example, task requirements) brought
about by changes in environmental con-
straints (that is, new technologies). The
Moving Target Principle asserts that cog-
nitive constraints are also dynamic (for
example, new methods of weather fore-
casting and new knowledge of weather
dynamics involve changes in forecaster
understanding). Thus, all three sources of
constraint can be in constant flux when-
ever new technologies are introduced into
the workplace.
Another criterion philosophers of sci-
ence hold out for postulates to be scien-
tific laws is that laws must have entailment
relations. They must hang together in nec-
essary, interesting, and useful ways. Thus,
what we seem to have been reaching for
is a theory.
But what is it for?
Why a theory?
We see two primary motivations for a
theory of Complex and Cognitive Systems.
The first lurks in previous essays in this
department such as the discussion of
kludges and work-arounds
17
and Kim
Vicente’s discussion of VCRs.
14
All sorts
of smart, well-intentioned people are out
there building new intelligent technologies,
and have been doing so for years. The
notion of user-friendliness has been around
for over two decades. Yet, we’re all con-
fronted daily with technologies that are
not only not user-friendly but also down-
right user-hostile. We’re even tempted to
assert this as another principle (law): The
road to user-hostile systems is paved with
user-centered intentions.
18
Confronted with the problems that new
technologies cause (apart from the prob-
lems they might solve) and new challenges
entail, sponsors of systems development
efforts have come to cognitive engineers
crying for guidance in designing informa-
tion technologies. Sponsors yearn for sys-
tems that will solve difficult problems in
knowledge acquisition, collaboration, and
so on, including such problems as how to
enable a single person to control multiple
robots or how to help weather forecasters
build rich, principled visualizations of their
mental models of atmospheric dynamics.
It would hardly do for cognitive engi-
neers to reply with cute mnemonics, or
cautionary tales, or cookbooks, or a disas-
sociated collection of empirical generaliza-
tions. Cognitive engineers must present a
coherent, empirically grounded, empiri-
cally testable scientific theory.
But aren’t there already theories out
there? Systems theory? A theory from cog-
nitive psychology? The second motivation
for a theory of Complex and Cognitive Sys-
tems is that the phenomena that occur in
sociotechnical contexts are emergent and
involve processes not adequately captured
in either cognitive science or systems sci-
ence. Explaining Complex and Cognitive
Systems, and understanding their behaviors,
will require more than the available per-
spectives and theories. Indeed, this is part of
the motivation for the distinction between
macrocognition and microcognition.
19
Cognitive theory might tell us about the
millisecond-to-millisecond process of
attentional shift, but it doesn’t say much
about situational awareness. It might tell us
about the processes of sentence comprehen-
sion, but it doesn’t say much about sense-
making in real-world, dynamic situations.
Systems notions and notions of com-
plexity are indeed critical for any under-
standing of Complex and Cognitive Sys-
tems. For instance, the Triples Rule (the
unit of analysis of the human-machine-
context triple)
1
and the Aretha Franklin
Principle both involve systems concepts.
But while systems theory can tell us about
interactions and feedback, it doesn’t say
much about human collaboration or distrib-
uted cognition.
78 www.computer.org/intelligent IEEE INTELLIGENT SYSTEMS
The principles—we should now
say laws—are not just about
HCC as a viewpoint or paradigm
or community of practice; they’re
about Complex and Cognitive
Systems in general.
How do we extend the theory?
You might wonder whether the set of
laws constituting a particular theory is com-
plete. This is a high standard employed in
logical or axiomatic theories, to which we
might not be subject because the Theory of
Complex and Cognitive Systems isn’t a
theory of logic or mathematics. But we
might wonder, especially in light of the
reductive tendency, to simply assert that the
theory of Complex and Cognitive Systems
is incomplete. The laws (formerly, princi-
ples) that we have mentioned in this depart-
ment are certainly not all that there are—we
know of some two dozen more that haven’t
yet been essay topics. But beyond this fuller
list of laws, we assert that incompleteness is
in fact a feature of the theory.
To the mathematically inclined, we
might then be free to assert that the laws
constituting the theory of Complex and
Cognitive Systems are consistent. Rather
than doing so, however, we assert that the
theory’s inconsistency is indeterminate.
This affords one path to testability in the
form of “forced inconsistency.” If a Com-
plex and Cognitive System is designed and
initiated in accordance with any subset of
the laws, doing so shouldn’t force a viola-
tion of any other law. If that happens, the
theory might need fixing.
Completeness, consistency, and testabil-
ity are just three of the outstanding issues
involved in creating a theory of Complex
and Cognitive Systems. Obviously, more
work is needed.
20
Numerous subtleties and
nuances must be sorted out, involving oper-
ational definitions of key concepts and
other paths to testability.
This essay aims to encourage people in
the intelligent systems and cognitive engi-
neering communities to reflect on the sci-
entific foundations of HCC.
How do we forge a scientific founda-
tion? Once forged, how do we use it? How
do we extend, refine, and empirically test
it? We invite you to correspond with this
department’s editors concerning more can-
didate laws and the challenges for a theory
of Complex and Cognitive Systems.
References
1. R.R. Hoffman et al., “The Triples Rule,IEEE
Intelligent Systems, May/June 2002, pp.
62–65.
2. M. Endsley and R.R. Hoffman, “The Saca-
gawea Principle,IEEE Intelligent Systems,
Nov./Dec. 2002, pp. 80–85.
3. S.W.A. Dekker, J.M. Nyce, and R.R. Hoff-
man, “From Contextual Inquiry to Designable
Futures: What Do We Need to Get There?”
IEEE Intelligent Systems, Mar./Apr. 2003, pp.
74–77.
4. R.R. Hoffman and L.F. Hanes, “The Boiled
Frog Problem,IEEE Intelligent Systems,
July/Aug. 2003, pp. 68–71.
5. R.R. Hoffman and P.J. Hayes, “The Pleasure
Principle,IEEE Intelligent Systems, Jan./Feb.
2004, pp. 86–89.
6. R.R. Hoffman, G. Lintern, and S. Eitelman,
“The Janus Principle,IEEE Intelligent Sys-
tems, Mar./Apr. 2004, pp. 78–80.
7. G. Klein et al., “Ten Challenges for Making
Automation a ‘Team Player’in Joint Human-
Agent Activity, IEEE Intelligent Systems,
Nov./Dec. 2004, pp. 91–95.
8. P.J. Feltovich, R.R. Hoffman, and D. Woods,
“Keeping It Too Simple: How the Reductive
Tendency Affects Cognitive Engineering,
IEEE Intelligent Systems, May/June 2004, pp.
90–95.
9. R.R. Hoffman, A. Roesler, and B.M. Moon,
“What Is Design in the Context of Human-
Centered Computing?” IEEE Intelligent Sys-
tems, July/Aug. 2004, pp. 89–95.
10. D.D. Woods and R.I. Cook, “Nine Steps to
Move Forward from Error,Cognition, Tech-
nology, and Work, vol. 4, 2002, pp. 137–144.
11. A. Kaplan, The Conduct of Inquiry, Chandler,
1964.
12. W. Weimer, Notes on Methodology of Scien-
tific Research, Lawrence Erlbaum, 1979.
13. K.J.W. Craik, “Theory of the Operator in
Control Systems: I. The Operator as an Engi-
neering System,British J. Psychology, vol.
38, 1947, pp. 56–61.
14. K.J. Vicente, “Crazy Clocks: Counterintuitive
Consequences of ‘Intelligent’ Automation,
IEEE Intelligent Systems, Nov./Dec. 2001, pp.
74–76.
15. E. Hutchins, Cognition in the Wild, MIT
Press, 1995.
16. G. Coulouris, J. Dollimore, and T. Kindberg,
Distributed Systems: Concepts and Design,
3rd ed., Addison-Wesley, 2001.
17. P. Koopman and R.R. Hoffman, “Work-
Arounds, Make-Work, and Kludges,IEEE
Intelligent Systems, Nov./Dec. 2003, pp.
70–75.
18. R.R. Hoffman, G. Klein, and K.R. Laughery,
“The State of Cognitive Systems Engineer-
ing, IEEE Intelligent Systems
, Jan./Feb.
2002, pp. 73–75.
19. G. Klein et al., “Macrocognition,IEEE Intel-
ligent Systems, May/June 2003, pp. 81–85.
20. D.D. Woods and R. Hoffman, A Theory of
Complex Cognitive Systems, tech. report, Inst.
Human and Machine Cognition, 2005.
JANUARY/FEBRUARY 2005 www.computer.org/intelligent 79
Robert R. Hoffman is a senior research
scientist at the Institute for Human and
Machine Cognition. Contact him at IHMC,
40 So. Alcaniz St., Pensacola, FL 32502-
6008; rhoffman@ihmc.us.
David D. Woods
is a professor of
industrial and sys-
tems engineering
and the coordinator
of the Cognitive
Systems Engineer-
ing Laboratory at
Ohio State Univer-
sity. Contact him at the Cognitive Systems
Eng. Lab, 210 Baker Systems, Ohio State
Univ., 1971 Neil Ave., Columbus, OH
43210; woods@csel.eng.ohio-state.edu.
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