... Previous research has focused on the role of educational establishments, how they design the curriculum and how best to embed now-necessary skills such as design thinking, creativity, problem solving, data and digital management, emotional intelligence and the user experience (UX) into academic programs (Ghosh, 2017;Jameson, Carthy, McGuinness, & McSweeney, 2016;Knemeyer, 2015;Stigliani, 2017;Tsaurkubule, 2017). The integration of business-facing activities and industry engagement has been another focus of research, e.g., the evaluation of the use and usefulness of work-based learning (WBL), internships, simulations and games as well as real-world assessments (Galloway, Marks, & Chillas, 2014;Renganathan, Karim & Li, 2012;Turner, Kwong, Beard, & Mulholland, 2018;Vos & Brenan, 2010). Previous research alludes to the underlying debate of responsibility for enabling students who come through the education system to be more employable and involves the main stakeholders, employers, education providers, governments and the students themselves. ...