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The Next Generation

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Abstract

Focusing on intermediate and institutional levels of design for learning, this chapter explores how institutional decisions relate to design, using recent experience at The Open University as a case study. To illuminate the relationship between institutional decisions and learner-focused design, we review and bring together some of the research on learner practices in mobile and networked learning. We take a critical stance in relation to the concept of generation, which has been applied to understanding learners of different ages using terms such as net generation and digital natives. Following on from this, we propose an integrated pedagogical design approach that takes account of learner practices, spaces for learning, and technologies. The chapter also proposes future research directions focused on the changing context for learning, a distinction between place and space and an understanding of how the different levels of educational systems interact with mobile and networked technologies.

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Educational Technology (Ed. Tech) can provide different approaches to our learning designs and engage and motivate students to achieve their academic aims. However, few efforts have been made to use response tools in collaborative settings systematically. It has been argued that removing the social factor in a collaboration, i.e., the ability to micro-communicate and socially interact, makes it challenging to enhance the learning experience. This article investigates a possible pedagogical strategy to mitigate the potential adverse effects of moving the collaboration into an online or hybrid environment. The article aims at determining which pedagogical strategies are necessary to implement to heighten the learning outcome from collaborative work when using Ed. Tech. The results are extracted from previous research in the project iLikeIT2 and quantitative and qualitative data obtained through instructor training in four different countries with 46 participants. The data is analyzed according to codes and interpreted in the research group. The results provide recommendations on what to consider when using Ed. Tech in collaborative settings. For instance, how to design groups, how to do assessments, the type of facilitation needed, the amount of individual work within the group, and more.KeywordsEducation Technologypedagogical strategycollaboration
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Chapter
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Conference Paper
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Conference Paper
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The Open University of the Netherlands (OUNL) has adopted the concept of the personal learning and working environment (PLWE) as the future delivery platform of its educational services to students. This concept means that students should be able to shape their own personal virtual (learning) environment, based on individual tool and technology preferences . To support this concept the OUNL faces the challenge of setting up an architecture and investing in the development of a set of educational services that can be integrated not only in the institutional learning environment, but that can also be merged with personal environments. In this presentation we describe the first steps of a distance teaching university in its move towards this PLWE concept. This means reconsidering the role and position of the current, more traditional VLE, and developing new educational services that aim at getting students more committed and involved, inspired by the success of current web2.0 technology.
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The idea that a new generation of students is entering the education system has excited recent attention among educators and education commentators. Termed 'digital natives' or the 'Net generation', these young people are said to have been immersed in technology all their lives, imbuing them with sophisticated technical skills and learning preferences for which traditional education is unprepared. Grand claims are being made about the nature of this genera-tional change and about the urgent necessity for educational reform in response. A sense of impending crisis pervades this debate. However, the actual situation is far from clear. In this paper, the authors draw on the fields of education and sociology to analyse the digital natives debate. The paper presents and questions the main claims made about digital natives and analyses the nature of the debate itself. We argue that rather than being empirically and theoretically informed, the debate can be likened to an academic form of a 'moral panic'. We propose that a more measured and disinterested approach is now required to investigate 'digital natives' and their implications for education.
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This book provides an essential resource for researchers and practitioners in the area of networked learning. Networked learning is learning in which information and communication technology is used to promote connections: between one learner and other learners; between learners and tutors and between a learning community and its learning resources. Informed by theory this book provides insights into the growing area of educational practice that is covered by the term networked learning. The collection is written in a way that is accessible and useful for both researchers and practitioners. Written by experienced European researchers the chapters in this collection represent a major contribution to the development of a body of research evidence in the field. The collection is the outcome of a research team that was funded by the European Union as part of the Kaleidoscope Network of Excellence. The range of topics and the theoretical development of ideas in the collection demonstrate the vibrancy of the research community that has developed in the area of networked learning. Whilst the chapters are always rooted in practice they also contribute to a complex understanding of the changes that are taking place in education at a time when digital networks have become an essential part of the learning environment. This volume will prove valuable for those working in higher education and professional development.
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Mobile devices have become commonplace tools, yet little is known about how individuals use them in their teaching, learning, work, and leisure. We report on an investigation into personal mobile device use by students and alumni from the global master's degree in online and distance education offered by the Institute of Educational Technology at the Open University (UK). The study identifi ed various types of activity undertaken, and focused on emerging issues in relation to innovative practices. Participants described their uses of four types of device, the frequency of specifi c uses, and their views on the attractions and disadvantages of mobile learning. The chapter is intended to inform those who are interested in the potential of mobile learning, designing
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Fifty-seven alumni of a global Masters programme participated in research into their use of mobile devices. Drawing on questionnaire and interview data, the paper examines how far the devices were embedded in the personal and professional lives of these alumni, most of whom were aged 35–54. All had experience of online and distance education, and most worked in education or training. The study revealed some innovative uses of mobile devices, a selection of which is reported in this paper. The paper links the findings to wider debates about the changing relationship between learners and educational institutions, and the role of mobile devices in enabling individuals to engage in learning conversations. Data are provided on which devices were used by the alumni and for what purposes, and the paper explores the implications of these findings for educators.
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What does learning in today's technology-enhanced environment mean? Is learning as an activity fundamentally changing as a result of the opportunities offered by new technologies and tools? How are the new communicative channels and increased social dimensions possible through Web 2.0 technologies impacting on the way students work and learn? And what does this mean for the role of teachers and institutions in terms of how they support students? This paper considers these questions and reports on findings from current research evaluating how students are actually using technologies and what this research tells us about the ways in which patterns of learning might be changing. It will consider the implications for individual teachers (in terms of designing and supporting learning activities for students) and institutions in terms of the impact on policy and the associated infrastructure needed to provide an appropriate environment that maximises the potential offered by new technologies.
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The paper addresses the question of how to design for learning taking place on mobile and wireless devices. The authors argue that learning activity designers need to consider the characteristics of mobile learning; at the same time, it is vital to realise that learners are already creating mobile learning experiences for themselves. Profound changes in computer usage brought about by social networking and user-generated content are challenging the idea that educators are in charge of designing learning. The authors make a distinction between designed activity, carefully crafted in advance, and user-generated activity arising from learners’ own spontaneous requirements. The paper illustrates what each approach has to offer and it draws out what they have in common, the opportunities and constraints they represent. The paper concludes that user-generated mobile activity will not replace designed activity but it will influence the ways in which designed activity develops.
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In this paper, we examine emerging ways to describe and structure learning material, learning tasks and learning situations. In particular, we consider three different approaches, looking at common issues and differences in emphasis. These approaches are: learning patterns, inspired by the architectural patterns of Alexander; learning design, as described in the IMS Learning Design specification and which itself draws on Educational Modelling Language (EML) developed at The Open University of the Netherlands and learning activities as used in the Learning Activity Management System (LAMS).
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The New technologies, new pedagogies project used a designbased research approach in the creation and evaluation of pedagogies and their use in a range of higher education classes. This chapter describes the findings of the project as a whole, and presents principles to inform the design of innovative learning environments employing mobile technologies in higher education learning environments.
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This paper reports the first phase of an ESRC funded research project to investigate first year students’ use of technology in relation to the idea of young people born after 1983 forming a distinct age cohort described variously as the Net generation or Digital Natives. The research took place in five English universities in the spring of 2008. The research found a far more complex picture than that suggested by the rhetoric with student use of new technologies varying between different universities and courses. Some of the more discussed new technologies such as blogs, wikis and virtual worlds were shown to be less used by students than might have been expected. The Net generation appears if anything to be a collection of minorities with a small number of technophobic students and larger numbers of others making use of new technologies but in ways that did not fully correspond with many of the expectations built into the Net generation and Digital Natives theses.
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Conference Paper
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Based on research investigating English first-year university students, this paper examined the case made for a new generation of young learners often described as the Net Generation or Digital Natives in terms of agency and choice. Generational arguments set out a case that links young people's attitudes and orientations to their lifelong exposure to networked and digital technologies. This paper drew on interview data from mixed methods research to suggest that the picture is more complex than the equation of exposure to new technologies and a generational change of attitudes and capacities. Starting from the position that interaction with technology is mediated by activity and an intentional stance, we examined the choices students make with regard to the technologies they engage with. We explored the perceived constraints students face and the way they either comply or resist such constraints. We concluded that agency actively shapes student engagement with technology but that an adequate conception of agency must expand beyond the person and the self to include notions of collective agency identifying the meso level as an activity system that mediates between the students and their technological setting.
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Traditionally, at least according to popular wisdom, learning took place in venues that were custom-designed for the purpose. The purpose, given the evidence of the artefacts with which we are confronted, seems to have been the educational equivalent of the production line that so succinctly characterised the industrialisation of society. One consequence of this design logic, however, is that learning is defined as something that is married to a ‘place’. This paper will argue that the conceptual ‘slippage’ that characterises the disappearing differences between ‘learning spaces’ and ‘learning environments’, coupled with the further ‘displacement’ of the learner (turned avatar) in virtual spaces such as Facebook and Second Life, serves to ‘displace’ learning itself. The paper argues further that we have failed to recognise the primacy of ‘physical situatedness’ to our conceptions of learning itself. In short, our difficulty in understanding and articulating the nature of learning is partly brought about by our inability to articulate where learning takes place—in a world characterised by virtual space and electronic selves. If we are to articulate the nature of learning in our age, then we need to articulate the nature of the real and virtual spaces and bodies that we inhabit.
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People who have grown up with digital media are often assumed to be universally savvy with information and communication technologies. Such assumptions are rarely grounded in empirical evidence, however. This article draws on unique data with information about a diverse group of young adults’ Internet uses and skills to suggest that even when controlling for Internet access and experiences, people differ in their online abilities and activities. Additionally, findings suggest that Internet know-how is not randomly distributed among the population, rather, higher levels of parental education, being a male, and being white or Asian American are associated with higher levels of Web-use skill. These user characteristics are also related to the extent to which young adults engage in diverse types of online activities. Moreover, skill itself is positively associated with types of uses. Overall, these findings suggest that even when controlling for basic Internet access, among a group of young adults, socioeconomic status is an important predictor of how people are incorporating the Web into their everyday lives with those from more privileged backgrounds using it in more informed ways for a larger number of activities.
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This article reports key findings from the first phase of a research project investigating Net generation age students as they encounter e-learning at five universities in England. We take a critical view of the idea of a distinct generation which has been described using various terms including Net generation and Digital Natives and explore age related differences amongst first year university students. The article draws on evidence from a survey of first year undergraduates studying a range of pure and applied subjects. Overall we found a complex picture amongst first-year students with the sample population appearing to be a collection of minorities. These included a small minority that made little use of some technologies and larger minorities that made extensive use of new technologies. Often the use of new technology was in ways that did not fully correspond with the expectations that arise from the Net generation and Digital Natives theses. The article concludes that whilst there are strong age related variations amongst the sample it is far to simplistic to describe young first-year students born after 1983 as a single generation. The authors find that the generation is not homogenous in its use and appreciation of new technologies and that there are significant variations amongst students that lie within the Net generation age band.
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Since 2004, the annual ECAR study of undergraduate students and information technology has sought to shed light on how information technology affects the college experience. We ask students about the technology they own and how they use it in and out of their academic world. We gather information about how skilled students believe they are with technologies; how they perceive technology is affecting their learning experience; and their preferences for IT in courses. The ECAR Study of Undergraduate Students and Information Technology, 2010 is a longitudinal extension of the annual 2004 through 2009 studies. It is based on quantitative data from a spring 2010 survey of 36,950 freshmen and seniors at 100 four-year institutions and students at 27 two-year institutions; student focus groups that included input from 84 students at 4 institutions; and review of qualitative data from written responses to open-ended questions. In addition to exploring student ownership, experience, behaviors, preferences, and s
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This article examines the significance of place and location at a time when mobile and networked technologies allow students access from a diversity of contexts. The article reports a cultural probe exercise. Over a 24-hour period, undergraduate students received SMS text messages and recorded answers to a fixed set of prompt questions using a small hand-held video camera or a notebook. Our findings provide limited evidence of changes in student practices in relation to the adoption of mobile network access. Students still use the kinds of learning spaces they used 10 years ago despite the increased availability of wireless access to the internet and the increased ownership of mobile devices. An area where there has been significant change is in the social character of students' engagements with networked technologies and the integration of the mobile phone, social networking and other social technologies into the everyday fabric of student life.
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At the heart of this chapter is the relationship between the design for learning, that plays to the strengths of mobile and wireless technologies (learning that is essentially situated, spontaneous, personalised, inclusive, and so on), and the design of aspects of learning such as content, activities and communication. We also consider how design should take account of both physical space lay-out and the networking capabilities of the new technologies.
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This book presents a clearly and soundly argued case for the integration of educational technology into university teaching where the primary focus is to enhance student learning. Different teaching media, including audio-visual, hypermedia, interactive, adaptive and discursive media are discussed in the light of research into student learning. Practical guidelines for designing educational technology are provided.
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This paper reports on a study conducted in 2006 with more than 2,000 incoming first-year Australian university students. Students were asked about their access to, use of and preferences for an array of established and emerging technologies and technology based tools. The results show that many first year students are highly tech-savvy. However, when one moves beyond entrenched technologies and tools (e.g. computers, mobile phones, email), the patterns of access and use of a range of other technologies show considerable variation. The findings are discussed in light of Prensky's (2001a) notions of the 'Digital Natives' and the implications for using technology to support teaching and learning in higher education. Yes Yes
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