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Simulation in Healthcare in the Realm of Education 4.0

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  • Hospital Canselor Tuanku Muhriz

Abstract and Figures

The advent of Education 4.0, in parallel with Industrial Revolution (IR) 4.0, has translated into an evolution in healthcare education. Simultaneously, as a result of concerns in doctors' competency and patient safety, simulation shot into center-stage in the field of healthcare education. Generally, there are five modalities in healthcare education, namely role-play (verbal), standardized patient, part-task trainer, computer or screen-based simulation, and electronic patients including virtual reality. Dissecting the nine principles of Education 4.0, this article reviews the relevance and role of the five different modalities of simulation in easing healthcare education into the mold of Education 4.0. © 2020 Penerbit Universiti Kebangsaan Malaysia. All rights reserved.
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Sains Malaysiana 49(8)(2020): 1987-1993
http://dx.doi.org/10.17576/jsm-2020-4908-21
Simulation in Healthcare in the Realm of Education 4.0
(Simulasi dalam Penjagaan Kesihatan di Alam Pendidikan 4.0)
ZALEHA ABDULLAH MAHDY, MUHAMMAD MAAYA, IXORA KAMISAN ATAN , AZLAN HELMY ABD SAMAT, MOHD
HISHAM ISA & ISMAIL MOHD SAIBOON*
INTRODUCTION
River
ABSTRACT
The advent of Education 4.0, in parallel with Industrial Revolution (IR) 4.0, has translated into an evolution in healthcare
education. Simultaneously, as a result of concerns in doctors’ competency and patient safety, simulation shot into
center-stage in the eld of healthcare education. Generally, there are ve modalities in healthcare education, namely
role-play (verbal), standardized patient, part-task trainer, computer or screen-based simulation, and electronic patients
including virtual reality. Dissecting the nine principles of Education 4.0, this article reviews the relevance and role of
the ve dierent modalities of simulation in easing healthcare education into the mold of Education 4.0.
Keywords: Education 4.0; healthcare; industrial revolution; mobile learning; simulation
ABSTRAK
Kemunculan Pendidikan 4.0, selari dengan Revolusi Industri (IR) 4.0 telah melahirkan sebuah evolusi dalam pendidikan
penjagaan kesihatan. Seiring dengan perkembangan tersebut serta kebimbangan mengenai kecekapan para doktor
dan keselamatan para pesakit, simulasi menyerlah sebagai salah satu kaedah yang penting dalam bidang pendidikan
penjagaan kesihatan. Pada umumnya terdapat lima modaliti simulasi kesihatan iaitu lakonan (bertutur), pesakit
piawai, simulator-tugasan-separa, simulasi komputer atau berasaskan skrin dan pesakit elektronik termasuk realiti
maya. Dengan merujuk kepada prinsip Pendidikan 4.0, kertas ini mengulas kerelevanan dan peranan yang dimainkan
oleh kelima-lima modaliti tersebut dalam pendidikan penjagaan kesihatan berasaskan simulasi dalam kerangka wadah
Pendidikan 4.0.
Kata kunci: Pembelajaran bergerak; pendidikan 4.0; penjagaan kesihatan; revolusi industri 4.0; simulasi
INTRODUCTION
Over the last few centuries, the world has been greatly
shaped by four industrial revolutions (IR): The steam
engine (IR 1.0); The production line (IR 2.0); The computer
(IR 3.0); and The internet (IR 4.0) (Intelitek 2018), with
the latest revolution merging the physical and virtual
domains. Healthcare education is no exception in having
to keep up with the latest ideas and practice of education
in general, which must be kept abreast with the industrial
revolutions. It is unreasonable to stick to older methods
of teaching and learning when the needs of the healthcare
profession has changed in line with IR 4.0. To reach out
towards an improved outcome, a paradigm shift is in order.
New objectives and aspirations require a new mindset and
skillset, accompanied by new tools and armamentarium.
Medical education must gear itself towards competency
based education with the aim of achieving mastery skills
rather than remaining merely knowledge based.
Simulation is a technique to replace or amplify
real patient experiences with guided experiences that
are articially contrived and evokes or replicates
substantial aspects of the real world in a fully immersive
and interactive manner (Gaba 2004). It is mainly
used as a teaching and learning method, apart from
assessment and research (Ismail et al. 2019), having
been practiced in various other elds outside healthcare
such as aviation, judicial, and military education (Riley
2015). In healthcare education, simulation is in fact
not new either, and has been in practice since ancient
Chinese civilization. More recently, simulation has
revolutionized healthcare education, with much renewed
interest and scaling greater heights in terms of usage,
variety, and creativity. Apart from formal teaching and
learning, simulation plays an important role in preparing
healthcare workers in anticipation of managing crisis and
disease outbreaks, like the recent COVID-19 pandemic
(Wong et al. 2020). The rapid progress in electronics,
communication technology and articial intelligence has
enhanced the world of simulation in healthcare education
to a huge extent.
1988
WHAT IS EDUCATION 4.0?
Education 4.0 came into existence in response to the
needs of IR 4.0, each version of ‘Education’ having
been tied to its corresponding ‘IR’ counterpart, from 1.0
onwards (Hussin 2018). I IR R 4.0 signied Computer
Connectivity, i.e. The Internet, and encompasses
connections between computers, robots, printers, and
the Internet of Things (IoT). Whilst some claim that IR
4.0 is still ongoing, others argue that we are presently
sitting on the threshold of IR 5.0 (Intelitek 2018) that
deals with personalization.
There are nine principles or features that describe
Education 4.0 (Fisk 2017): A learning process unlimited
by time and place; Personalized learning; Learning
tools customized to the learner’s choice; Project-
based learning; Hands-on and experiential learning;
Data interpretation; Formative and workplace-
based assessment; Learners’ feedback in shaping the
curriculum design and review; and Independent learning
whilst teachers facilitate.
The delivery of healthcare education is no
exception in the need to conform to Education 4.0
for the greater good of mankind. The nine tenets of
Education 4.0 must be able to impart the desired learning
outcomes in healthcare education. The Malaysian
Qualications Framework (MQF) outlines ten learning
outcome domains (Figure 1) for any discipline, which
correlates well with the six core competencies put forth
by the Accreditation Council for Graduate Medical
Education (ACGME) and the American Board of Medical
Specialties (Satava 2009) which are: Interpersonal and
communication skill, medical knowledge, patient care,
practice-based learning and improvement, system-based
practice, and professionalism. The Canadian CanMEDs
2005 Framework describes seven key competencies
required in a medical practitioner in order to provide
high quality care (Figure 2), which again conforms to
the previous two sets of learning domains (Aggarwal et
al. 2010).
FIGURE 1. The Malaysian Qualications Framework set of learning
outcome domains (O’Brien 2015)
1989
SIMULATION IN HEALTHCARE EDUCATION
According to Gaba (2004) there are several modalities
in healthcare simulation which include verbal (role
playing), standardized patients (actor/s), part-task
trainers (physical and virtual reality), computer patient
or screen-based simulation (computer screen, screen
based ‘virtual world’), and electronic patient (replica
of clinical site, mannequin based, full virtual reality)
(Cooper & Taqueti 2004).
Simulation in healthcare education strives to
achieve two objectives - assurance of clinical competence
of the healthcare worker, and maintenance of patient
safety. Fidelity, which is the degree of similarity to
reality of the simulation technique or scenario, depends
heavily on the creativity of the module, program design
and the conduct of the simulation. There is no direct
correlation between the level of simulation technology
and the quality of the delity. Thus, low technology
simulation does not equate low delity and similarly,
high technology (hence, usually high cost) simulation
does not necessarily translate into high delity. This is
one mistake frequently committed by a person who is
unfamiliar in choosing simulators. Regardless of the
cost, all simulators are precious. They are not mere
toys - they are generally expensive items that should be
responsibly purchased, wisely used and well-maintained.
HOW DOES SIMULATION FULFILL THE PRINCIPLES OF
EDUCATION 4.0?
IR 4.0 has signicant impact on the skills required
of a healthcare worker, hence it is only reasonable
for healthcare educational principles and practice to
comply with Education 4.0. For example, the advent
of electronic connectivity is accompanied by remote
control mechanisms leading to robotics surgery. The
lesson learnt from the dawn of laparoscopic surgery is
that the insucient numbers of competent laparoscopic
surgeons to teach the skill at that time led to inadequate
supervision and training, with disastrous consequences.
This has given emphasis to the importance of alternative
training methods, which include simulation. Simulation
oers the capacity for deliberate practice, which allows
skills to be developed by repetitive and focused training
in an alternative articial setting without compromising
patient safety or imposing unnecessary stress to the
trainee.
FIGURE 2. The CanMEDs framework comprising seven key
competencies required of a doctor to provide high quality care
(Aggarwal et al. 2010)
1990
TIMELESS LEARNING ANYWHERE
Simulation enhances temporal and spatial learning
accessibility to a previously unimaginable extent.
Programs depicting computer patients allow the practice
of screen-based simulation. These programs can easily
be uploaded to any online platform that is readily
accessible by learners through an asynchronous learning
modality. Computer patients allow the recreation of real
life clinical case scenarios like managing emergency
situations, and practicing the proper steps of surgical
procedures, as well as the skill of making the right
decision in any given clinical situation. Screen-based
simulation promotes cognitive training that can be done
at any time and in any location according to learners’
preference.
Apart from cognitive training, simulation modalities
like part-task trainer and virtual reality (VR) also support
training of psychomotor skills or procedures. The
presence of exible access open simulation laboratories,
help learners practice some of the important basic as well
as advanced procedural skills before they are allowed
to perform on real patients. One example is the open
learning concept in certain medical schools in Kuala
Lumpur, where medical students are allowed access to
simulation laboratories at their convenience, in order
to practice procedures whilst watching related videos
provided on site. In UKM, through such self-instructional-
video (SIV) (Ismail et al. 2014) that is easily accessible
online, medical students can practice on their own, after
which they capture their performance of the procedure
and send it to supervisors for a more personalized
coaching, without any face to face encounter with the
supervisor. This frees up considerable time for the
lecturers and allows students to practice as much as they
wish. At the other end of the technology spectrum, task
trainers for robotic surgery allows surgeons to practice
the procedures before they perform it on real patients.
Compared to basic task trainers, advanced robotic
simulators may be less transportable, although temporal
accessibility may be unlimited.
VR simulation helps solve some of the procedural
skill training accessibility in terms of time and location.
Not only does it allow exible learning opportunities, it
also lls the learning gap for cases, clinical scenarios or
situations that are infrequently or rarely encountered,
e.g. mass disaster response in emergency medicine,
prolapse of the umbilical cord or shoulder dystocia in
obstetrics, and many other uncommon situations, which
are unique to various disciplines of medicine.
PERSONALIZED LEARNING
Most simulation modalities promote personalized
learning, especially role play, part-task trainer, and
screen-based and electronic patients including VR,
by articially contriving real patient experiences. In
fact, usage of standardized patients (SP) also allows
personalized learning depending on SP availability with
some additional cost. Learning by simulation is generally
customizable to the learner’s own pace and time, and
learning style. The learner may learn repetitively to
gain competency with neither penalty nor negative
repercussions, with no threat to patient safety in the case
of procedural tasks (Issenberg et al. 2005). Learning
either knowledge or skills can also be achieved on a one
to one level of supervision.
CUSTOMIZED LEARNING TOOLS
Apart from the dierence in the time taken to gain
skills, each person learns best by dierent methods.
The spectrum of simulation modalities that is available
provides a variety of learning tools (screen-based,
role play, and electronic patient) for the learner to
conveniently choose from. The choice of learning tool is
indeed important, as learners will be able to learn better
when using methods of learning that suits them best.
Dierent learning tools have dierent learning tasks
that are best suited to each individual. For example, if a
learner wishes to know how to treat a patient in cardiac
arrest, apart from simply reading about it, he/she can
learn and practice through electronic patient simulation,
or VR simulation or screen-based patient simulation. All
these modalities allow learners to manage patients and
perform important clinical skills, and decision making.
Moreover, the chosen tool can be personalized to enhance
the learning experience, e.g. the AHA HeartCode
(Montgomery et al. 2012).
PROJECT BASED LEARNING
Simulation opens up the opportunity to project based
learning which underpins organizational, collaborative
and time management skills. Through simulation,
learners can be given a project or clinical problem,
and teachers can see how they work together through
the project. Furthermore, enhancement of team work
is one of the benets underlying simulation-based
learning. Improving coordination and communication
within a team is the key aim of certain simulation-based
learning tools, especially scenario-based simulation e.g.
enhancing the usage of ISBAR (Identication, Situation,
Background, Assessment, Recommendation) (Horgan
2013). In fact, due to the characteristic advantage of
simulation (Issenberg et al. 2005), learners can be
exposed to dierent levels of task diculties and
capture multiple variations in the task. One example of
implementing this is through Problem Based Learning
(PBL) either with screen-based simulation, or augmented
or VR simulation. PBL may be conducted using a screen-
based computer simulation such as the DxR Clinician
(Fida & Kassab 2015). Learners can work in groups to
discuss what and how best to manage clinical problems
1991
or cases. In fact, during the COVID-19 pandemic, PBL
through screen-based simulation has been utilised to help
in teaching medical students in UKM.
HANDS-ON AND EXPERIENTIAL LEARNING
Not every medical practitioner in their junior years is
fortunate enough to encounter opportunities to learn
various procedures whilst on clinical duty. Even when
a rare opportunity arises, there may be more than one
trainee eagerly awaiting the chance to perform the task.
Besides, one chance will denitely not be adequate
to fulll the need to attain competence. The old adage
of ‘see one, do one, teach one’ is no longer applicable,
particularly in this era of litigation and social media
complaints. This is where simulation gives a great
edge. Through simulation, deliberate practice leading
to mastery learning oers a signicant advantage. Role-
play can be used to teach communication skills; part-task
trainers allow repeated chances to perform specic skills
e.g. endotrachael intubation; electronic patient simulation
provides the chance to have a life-like resuscitation code
team training or an acute crisis resource management.
Rare or uncommon procedures can be taught eectively
through simulation, thereby overcoming learning merely
by chance, which is often inadequate and dangerous in
developing the competence of a healthcare personnel.
With the advent of newer devices, skills related
to older equipment can deteriorate. There are crucial
times when the usage of these older devices are either
essential or is the only safe option for managing a patient.
Deskilling of using these older but still useful devices,
such as the beroptic intubating scope, can also be
prevented via simulation.
DATA INTERPRETATION
Data can be created from real life patients or invented
based on logic and used to assess knowledge repeatedly
in various simulation modalities, e.g. role play, screen-
based, virtual or web-based modules. Simulation oers an
ideal opportunity for learners to interpret data while they
are at the bedside. Solutions or applications that can vary
the patient’s vital signs and allow the learner to interpret
and respond to the situation accordingly, either in an
emergency or non-emergency situation, provide learning
opportunities that can only come with simulation. There
are several applications available nowadays that are easily
accessible, either web-based or simulator-based e.g.
Vital Sign Simulator & Patient Monitor, which is freely
downloadable from the internet (healthysimulation.com)
or iSimulate (isimulate.com) simulator.
FORMATIVE ASSESSMENT
Simulation provides for formative assessment with
opportunity for improvement through repetitive practice,
and the subject matter that is assessed are practical skills
required at the workplace. This form of assessment
is indeed the fundamental objective of simulation-
based education. The current trend is to move towards
this mode of assessment, especially for postgraduate
clinical specialty training (Humphrey-Murto et al. 2017).
Formative assessment, in the realm of competency based
training, allows the learner ample room for improvement
in a safe and non-threatening environment. Feedback
can be immediate, formative and repetitive, hence
accelerating learning in the form of deliberate practice.
This forms the Rapid Cycle Deliberate Practice (RCDP) of
simulation (Taras & Everett 2017). Immersive simulation
through high delity modules enhances a more realistic
formative assessment for the learner. This can be achieved
through electronic patient simulation or VR.
LEARNERS AS STAKEHOLDERS IN CURRICULUM
DEVELOPMENT
The development of a curriculum based on simulation
techniques is dynamic as the interaction between
students and module developers (who are usually
the trainers) happens continuously and ends with
feedback and evaluation of the session. The cycle of
simulation teaching-learning is vital in simulation-based
healthcare education (Figure 3) (Nestel & Gough 2018).
Preparation, brieng and orientation, simulation activity,
debrieng, reection, and evaluation are important
steps to be followed. During evaluation, assessing the
eectiveness of the scenario based on learners’ feedback
and performance is of utmost importance. Through this,
simulation teaching has become a natural way of how
a student or learner contributes to the development of
the curriculum that ts their purpose or objective. This
constant engagement ensures a continuum of opportunity
for improvement of the training module and allows
learners to get involved in planning their learning process.
Learners therefore contribute to the simulation module
design by participating in the decision-making of what
is the best way to acquire certain knowledge or skillset in
their curriculum.
TEACHERS AS FACILITATORS OF INDEPENDENT LEARNERS
The concept of heutagogy (self-directed learning) is
the foundation of most simulation modules. In medical
education, self-directed personal learning, either alone or
more often in a small group, have long been practiced,
guided by lecturers. With the widespread use of electronic
media and gadgets in learning, the principle of heutagogy
is further strengthened in learning by simulation. As
mentioned earlier, most simulation modalities support
this concept of students becoming independent learners.
Part-task trainers, screen-based or computer patients,
electronic patients with VR, all promote self-directed
learning. Teachers no longer need to dictate or supervise
directly but merely observe, facilitate and debrief. This
augurs well with the last tenet of Education 4.0.
1992
COMPREHENSIVE SIMULATION IN HEALTHCARE
EDUCATION 4.0
Centers for comprehensive simulation in healthcare
training and education have started to sprout around
the globe. Such centers, like the MSR (Israel Centre for
Medical Simulation) (Aggarwal et al. 2010), provide
a fully simulated medical environment that includes
prehospital as well as inpatient settings with an extensive
audiovisual network for debrieng and feedback.
Healthcare professionals in-training, e.g. house ocers,
may be sent here for a short simulated training prior to
entering the real working world. This may be the best
and safest way forward in terms of training healthcare
professionals at all levels, whilst adhering to most if not
all principles of Education 4.0.
FUTURE RECOMMENDATIONS
In future, every institution that deals with healthcare
education has to have simulation as an essential part of
its setup. It is therefore imperative to develop an adequate
workforce of professional simulationists, supported by
simulation technologists, to train subject matter experts
to be adept at designing simulation programs and modules
for teaching and learning. This capacity building must
begin now, and the current tempo must be stepped up
if we are serious on developing progressive and future-
proof healthcare education.
CONCLUSION
Simulation provides the essence in terms of training
approach for healthcare education that complies
beautifully with Education 4.0. Whilst the importance
of direct patient contact is undeniable, simulationists
are set to steer the direction of healthcare education
to a whole new world of make-belief, as never before,
making simulation the heart and soul of future
healthcare education. Simulation is denitely a tool for
healthcare education to entrench a cultural shift towards
empowering the learner to be competent, leading to
better patient safety. Simulation should not be seen to
replace the age-old bedside teaching method where the
opportunities of learning only happens by chance. More
appropriately, simulation forms a beautiful bridge that
closes the educational gap left by traditional methods of
teaching.
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Zaleha Abdullah Mahdy & Ixora Kamisan Atan
Department of Obstetrics and Gynaecology
Faculty of Medicine
Universiti Kebangsaan Malaysia Medical Centre
Jalan Yaacob Latif, Bandar Tun Razak
56000 Cheras, Kuala Lumpur, Federal Territory
Malaysia
Muhammad Maaya
Department of Anaesthesiology & Intensive Care
Faculty of Medicine
Universiti Kebangsaan Malaysia Medical Centre
Jalan Yaacob Latif, Bandar Tun Razak
56000 Cheras, Kuala Lumpur, Federal Territory
Malaysia
Azlan Helmy Abd Samat, Mohd Hisham Isa & Ismail Mohd
Saiboon*
Department of Emergency Medicine
Faculty of Medicine
Universiti Kebangsaan Malaysia Medical Centre
Jalan Yaacob Latif, Bandar Tun Razak
56000 Cheras, Kuala Lumpur, Federal Territory
Malaysia
*Corresponding author; email: fadzmail69@yahoo.com.my
Received: 1 October 2019
Accepted: 1 April 2020
... As illustrated in the conceptual framework (see Fig. 1), not only is a consideration of decolonization essential when reviewing GA development but also societal digitalization. The emergence of a new generation of attributes, including but not limited to, demonstrating the ability to engage with technology and to develop international capabilities [7,14], has drawn attention to the integration of digitalization into higher education. Recent literature has alluded to the fact that although undergraduate students may be technologically active, they remain digital natives [15]. ...
... With globalization and the onset of the Fourth (4IR) and subsequently Fifth (5IR) Industrial Revolutions, an essential new generation of GA is also emerging. These attributes are related to sustainability, engagement with technology, and intercultural and international skills [7,14]. The vast amount of readily available information and the increasing speed at which knowledge and technology are produced additionally necessitate the inclusion of attributes relating to critical consumerism and responsible technology use. ...
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Full-text available
Background Creating an inclusive interprofessional teaching and learning community can enhance student engagement and ultimately develop essential graduate attributes (GA) (also known as generic, transferable, core, soft, work-ready or nontechnical skills). The early practical development of GA within a diverse space is essential in health profession education, as students experience the transition to clinical training as challenging. Aim This paper describes the conceptualization and implementation of an inclusive interprofessional curriculum focused on GA development in the preclinical years. Methods A phased multimethod research design was applied. Phase 1 focused on the conceptualization of a preclinical GA development curriculum through a consensus-seeking process among all staff in the School of Health and Rehabilitation Sciences (N = 36). Subsequently, in Phase 2, quantitative and qualitative data were gathered from participating first-year students (N = 135) as an early curricular implementation review. Descriptive statistical analyses for quantitative and thematic analyses for qualitative data were performed. Results During Phase 1, five themes were identified (Ethics, Professionalism, General principles for interventions, Organizations and institutions, Management) informing preclinical curriculum development. Forty-one first-year students (30%) participated in Phase 2. The majority of participants (87%) indicated that they had a positive learning experience during Phase 2. Students expressed that engagement was encouraged (83%) within a space of mutual respect (83%), with interprofessional groups assisting in building “a trusting environment and a supportive one”. Students indicated they “liked that it [module] wasn’t just about one topic”, as it concretized that “there is more to being a healthcare professional that just treating people”. Conclusion GA development provides an invaluable opportunity for interprofessional engagement. Creating a diverse and inclusive curricular space through multimodal and interprofessional training, GA training was transformed to be more practical and future-focused, creating a positive learning experience. Future research should focus on the longer-term impact of this practical, preclinical GA development during the transition of these students into the clinical training space.
... The 10 learning outcome domains of the Malaysian Qualifications Framework (MQF) correlate very well with the six core competencies recommended by the Accreditation Council for Graduate Medical Education (ACGME) and the American Board of Medical Specialties. These include medical knowledge, interpersonal skills, communication skills, patient care, system-based practice, and professionalism (Mahdy et al., 2020). ...
... Students can work together in groups to discuss how to best manage different clinical problems or scenarios. Especially during the COVID-19 pandemic, PBL through screen-based simulation has been used in many institutions to help instruct medical students (Mahdy et al., 2020). ...
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Background: Simulation based education is defined as a series of structured activities that represent real or potential situations in real world practice. During the Covid-19 pandemic, teaching methods for MBBS students which have been developed for decades, but remained at the fringes of medical training, like teaching with simulators, suddenly came into the fore. Hence, this remains the right time to update ourselves with knowledge about simulator use in education, as we can foresee that this teaching modality will continue to play a large role in medicine pedagogy in the years to come. Methods: Published papers on the subject were reviewed from Pub Med, Scopus, Google Scholar, ResearchGate (range 2008 to 2023) sources. Feedback was obtained from both teachers and students using a simple questionnaire. While teachers gave a singularly positive feed of their simulation-based teaching experience during the pandemic years, student feedback was a little mixed. Almost all students felt that the simulation-based learning instructions were extremely helpful, but the degree of relevance they felt to their clinical years varied. Conclusion: Simulation based teaching has come a long way, especially over the past few decades. Present day tactics use computer screen-based scenarios with step-by-step history taking, clinical examination modules (integrated with hi-fidelity mannequins) and management methods which can lead to cure, complications or death. Students can learn through missteps and can correct their responses. As the healthcare industry rapidly evolves technologically, it will increasingly become dependent on simulation as a teaching method in all levels of medical training in the interests of patient safety and student proficiency.
... Furthermore, active methodologies are also present in teaching, which meets the characteristics of Education 4.0 mentioned by Silva et al. (2020). Problem-Based Learning is used in the work of Zarte and Pechmann (2020), in that of Catal and Tekinerdogan (2019) and in that of Mahdy et al. (2020), while the Maker Culture can be seen in numerous cases where students learn in practice, especially in Learning Factories. The principles indicated by Fisk (2017) are followed by Kung-Teck et al. (2020), which develops, in Mobile Devices, heutagogical practices, that is, the student assumes the role of manager and programmer of their study process. ...
... However, other training fields can also take advantage of the possibilities of using Industry 4.0 technologies. Mahdy et al. (2020) use Simulation and VR in practical medicine classes, for example. ...
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Purpose The purpose of this study is to identify the uses of Industry 4.0 technologies in the area of education and how they contribute to learning in addition to highlighting at what educational level they are used. Design/methodology/approach A systematic literature review was carried out in the Scopus (Elsevier), Web of Science and ScienceDirect (Elsevier) databases, starting in 2011. In total, 51 articles were selected for a quantitative analysis, and 23 of them were read to answer the questions of the research from a qualitative analysis. Findings The results show a greater use of augmented reality, simulation, Internet of Things and virtual reality. The level of education at which they are most present is higher education. They collaborate to increase immersion in content, student engagement, interpersonal interaction, reduce costs and risks, simulate real work scenarios, expand study possibilities, without limited time and space, develop soft skills and learn about technologies, their uses and modes of operation. It is concluded that the technologies of Industry 4.0 support the entire learning process, but they are not used as much as they should. They are still largely restricted to universities and courses related to manufacturing. It is hoped that this work can contribute to the development of Education 4.0 at all stages of teaching. Originality/value Reviews have already been carried out on the use of technologies in teaching. The originality of this work is in the fact that it focuses on Industry 4.0 technologies in the Education 4.0 scenario.
... In performing perioperative TEE, training is necessary to ensure minimal competencies are achieved to provide better clinical outcomes for patients. Due to limited patient access and high-risk patient groups, the use of simulation in TEE training assists the development of the practitioners' competence while maintaining patient safety (2). ...
... The use of simulation, which aligns with the principles of Education 4.0, employs digital technologies and supports learning by bridging the classroom and the clinical areas (2,5). The features of Education 4.0, including personalized learning, learning tools customized to the learner's choice, projectbased learning, hands-on and experiential learning, formative and workplace-based assessment, learners' feedback in shaping the curriculum, and independent learning while the teacher facilitates, are all applicable to our TEE program. ...
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Introduction A Malaysian Higher Education Provider has applied technology as part of its pedagogical approach, in alignment with Education 4. 0. The use of simulation, which aligns with the principles of Education 4.0, employs digital technologies and supports learning by bridging the classroom and the clinical areas. We reported the effectiveness of learning in our program that utilizes multimodal pedagogy, including interactive lectures, pre-recorded video lectures, simulation, and hands-on supervised clinical sessions, using the program's cumulative assessment data. Methodology This program evaluation was based on Kirkpatrick's framework. End-points for learning (Kirkpatrick level 2) were analyzed based on improved overall post-test theoretical and clinical assessment performance. Quantitative data analysis of theoretical pre-test, theoretical post-test, clinical assessment, and post-test scores was performed to compare cohorts. Results The performance of 19 trainees, over six cohorts from 2012 to 2019, were analyzed. All our trainees had equal opportunities to learn using the multimodal pedagogy, including a simulator. The analysis of pre- and post-theoretical test scores showed a significant improvement in the mean scores (pre-test 48.7% (± SD 9), post-test 64.1% (± SD11.5); p ≤ 0.001). Overall, 19 out of 21 trainees completed the clinical assessment and case presentation satisfactorily Conclusion The Kirkpatrick framework served as a useful framework to perform the evaluation of the TEE program. The significant improvement in post-test scores, when compared with pre-test scores, suggested that the program is effective with regard to learning. As part of a multimodal pedagogy, simulation has proven to be an added value to our training program, and this was reflected by the improvement in the clinical assessment scores when compared to the pre-test scores. This result aligned with the concept of technology-enhanced learning in Education 4.0, where simulation in TEE training is applicable in the Malaysian context.
... Trainers have reported a better understanding and recommend such a method as a tool to increase learners' proficiency (72). Furthermore, this is in line with the new industrial revolution of Education 4.0 where simulation learning can empower learners to be competent, eventually leading to better patient safety (73). Throughout the program, Online AdCARE adhered to the principle of safe messaging while facilitators intermittently checked on participants' current emotional states for discussing suicide may be distressing to some individuals. ...
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Background: Suicide is a major cause of death among adolescents and young adults, especially students. This is particularly true for healthcare students with a higher risk and more access to lethal means. Thus, it is vital for healthcare educators who have regular contact with these healthcare students to be trained as gatekeepers in preventing suicide. Evidence of the effectiveness of such gatekeeper training, mainly using an online module, is lacking predominantly in Malaysia. This study aims to investigate the effectiveness of an online gatekeeper suicide prevention training program that is conducted for healthcare lecturers. Methods: A single-arm interventional pre-and post-pilot study was conducted on a sample of healthcare lecturers and workers who are involved in supervising healthcare students. A purposive sampling technique was used to recruit 50 healthcare educators in Malaysia. The program was conducted by trained facilitators and 31 participants completed a locally validated self-rated questionnaire to measure their self-efficacy and declarative knowledge in preventing suicide; immediately before and after the intervention. Results: Significant improvement was seen in the overall outcome following the intervention, mostly in the self-efficacy domain. No significant improvement was seen in the domain of declarative knowledge possibly due to ceiling effects; an already high baseline knowledge about suicide among healthcare workers. This is an exception in a single item that assesses a common misperception in assessing suicide risk where significant improvement was seen following the program. Conclusion: The online Advanced C.A.R.E. Suicide Prevention Gatekeeper Training Program is promising in the short-term overall improvement in suicide prevention, primarily in self-efficacy.
... Trainers have reported a better understanding and recommend such a method as a tool to increase learners' proficiency (72). Furthermore, this is in line with the new industrial revolution of Education 4.0 where simulation learning can empower learners to be competent, eventually leading to better patient safety (73). Throughout the program, Online AdCARE adhered to the principle of safe messaging while facilitators intermittently checked on participants' current emotional states for discussing suicide may be distressing to some individuals. ...
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Background Suicide is a major cause of death among adolescents and young adults, especially students. This is particularly true for healthcare students with a higher risk and more access to lethal means. Thus, it is vital for healthcare educators who have regular contact with these healthcare students to be trained as gatekeepers in preventing suicide. Evidence of the effectiveness of such gatekeeper training, mainly using an online module, is lacking predominantly in Malaysia. This study aims to investigate the effectiveness of an online gatekeeper suicide prevention training program that is conducted for healthcare lecturers. Methods A single-arm interventional pre-and post-pilot study was conducted on a sample of healthcare lecturers and workers who are involved in supervising healthcare students. A purposive sampling technique was used to recruit 50 healthcare educators in Malaysia. The program was conducted by trained facilitators and 31 participants completed a locally validated self-rated questionnaire to measure their self-efficacy and declarative knowledge in preventing suicide; immediately before and after the intervention. Results Significant improvement was seen in the overall outcome following the intervention, mostly in the self-efficacy domain. No significant improvement was seen in the domain of declarative knowledge possibly due to ceiling effects; an already high baseline knowledge about suicide among healthcare workers. This is an exception in a single item that assesses a common misperception in assessing suicide risk where significant improvement was seen following the program. Conclusion The online Advanced C.A.R.E. Suicide Prevention Gatekeeper Training Program is promising in the short-term overall improvement in suicide prevention, primarily in self-efficacy.
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Assessment of asthma management competency using conventional methods remains challenging. This study aimed to explore the baseline knowledge, diagnosis accuracy and clinical management accuracy of acute asthma among emergency doctors using simulation-based assessment. We conducted a cross-sectional study involving 65 emergency department medical officers at a tertiary center. Participants were evaluated using 2 components: knowledge assessment of acute asthma and clinical performance assessment. Knowledge was evaluated using a standardized knowledge questionnaire. Clinical performance in managing acute asthma was assessed using a simulated acute asthma scenario and a standardized asthma management checklist using real-time assessments. The mean knowledge score was 14.69 ± 2.16. No significant differences were found in diagnosis and management accuracy in relation to knowledge (H = 0.644, P = .725, df = 6; H = 1.337, P = .512, df = 2). Acute-asthma attacks of all severities were poorly assessed, with accuracies of 27.3, 41.9, and 20.1% in mild, moderate, severe, and life-threatening cases, respectively. However, all participants provided high-quality treatment (accuracy = 82.3%) regardless of severity. Knowledge score does not influence the ability to differentiate asthma severity and management accuracy according to established asthma guidelines. The overall treatment accuracy was high, regardless of the severity of asthma. However, assessment of acute asthma requires further refinement.
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Introduction: The use of audiovisual feedback devices on chest compression (CC) metrics such as the rate and depth has been proven to improve resuscitation quality. This study compared the quality of CC performed by anaesthetic trainees on manikins with audiovisual feedback and subsequent skill retention without the feedback. Methods: CC metrics measured were the compression rate and depth recorded and reviewed by RescueNet® Code Review software, which recorded compressions in target. Fifty participants performed 2 minutes of CC without audiovisual feedback (CC1), followed by another 2 minutes of CC with audiovisual feedback (CC2), separated by 5 minutes of rest. Those who achieved at least 70% of compressions in target during CC2 performed another 2 minutes of CC without audiovisual feedback at 30 minutes (CC3) and 5–7 days (CC4) later. Results: The baseline compressions in target during CC1 was 14.43 ± 20.18%, improving significantly to 81.80 ± 7.61% (p < 0.001) with audiovisual feedback (CC2). Forty-five (90%) participants achieved compressions in target of at least 70% during CC2. However, without the feedback, compressions in target decreased significantly to 56.33 ± 27.02% (p < 0.001) and 49.32 ± 33.86% (p < 0.001) at 30 minutes (CC3) and 5–7 days (CC4) later, respectively. The overall effect size for the compressions in target was 0.625. Conclusion: Audiovisual feedback device usage significantly improves CC performance, but improved skills were not fully retained when CC was performed without the device afterwards. Therefore, real-time audiovisual feedback may ensure better CC, a component of cardiopulmonary resuscitation.
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The COVID-19 pandemic has affected the way of teaching and learning in medicine. Conventional medical education has been fully transformed to open distance learning that includes the full utilization of various digital platforms. Thus, this study explored the impact of digital learning usage on learning motivation among medical students of Universiti Kebangsaan Malaysia (UKM) before and during the COVID-19 pandemic period. A validated Students Motivation towards Science Learning (SMTSL) tool was used to assess the learning motivation of UKM undergraduate medical students throughout years 1 to 5. Digital learning during the COVID-19 pandemic was significantly higher compared to before the pandemic (p < .05) but there was no significant difference (p = .872) in learning motivation. The use of digital learning among clinical students was significantly higher during the COVID-19 pandemic as compared to preclinical students (p < .05). There was a moderately strong correlation (r = .512) between digital learning and learning motivation. Hence, digital learning should be utilized as an additional driving factor to increase learning motivation, especially during this current pandemic.
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Unstructured: In this viewpoint, we share and reflect on the experiences of the final year students preparing for a high-stakes examination at the Faculty of Medicine, Universiti Kebangsaan Malaysia (UKM) during the COVID-19 pandemic. We highlight the new challenges faced during online remote learning and major differences in the clinical learning environment at our teaching hospital which was one of the COVID-19 designated centres in Malaysia. We also document how a face-to-face professional examination was conducted for final year medical students at our institution despite in times of a global health crisis. The lessons learned throughout this process address the importance of resilience and adaptability in unprecedented times. We then recommend appropriate measures that could be applied by medical schools across the world to improve the delivery of quality medical education during a crisis in the years to come.
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Almost everyone is talking about the 4th Industrial Revolution (4IR). The 4IR wave is so strong that change is inevitable, including within the education setting, making Education 4.0 the famous buzzword among educationists today. What is Education 4.0? Do educators really understand it or they simply follow what others are doing. Education 4.0 is a respond to the needs of IR4.0 where human and technology are aligned to enable new possibilities. The paper explains the nine trends of Education 4.0, preference of the 21st century learners, skills for 21st century teachers, share some ideas on how to implement Education 4.0 trends in the language classrooms and students’ feedback on their experience in learning in the Education 4.0 classroom.
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Rapid Cycle Deliberate Practice (RCDP) is a novel simulation-based education model that is currently attracting interest, implementation, exploration and research in medical education. In RCDP, learners rapidly cycle between deliberate practice and directed feedback within the simulation scenario until mastery is achieved. The objective of this systematic review is to examine the literature and summarize the existing knowledge on RCDP in simulation-based medical education. Fifteen resources met inclusion criteria; they were diverse and heterogeneous, such that we did not perform a quantitative synthesis or meta-analysis but rather a narrative review on RCDP. All resources described RCDP in a similar manner. Common RCDP implementation strategies included: splitting simulation cases into segments, micro debriefing in the form of ‘pause, debrief, rewind and try again’ and providing progressively more challenging scenarios. Variable outcome measures were used by the studies including qualitative assessments, scoring tools, procedural assessment using checklists or video review, time to active skills and clinical reports. Results were limited and inconsistent. There is an absence of data on retention after RCDP teaching, on RCDP, with learners from specialties other than pediatrics, on RCDP for adult resuscitation scenarios and if RCDP teaching translates into practice change in the clinical realm. We have identified important avenues for future research on RCDP.
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Simulation-based medical education can provide medical training in a nonjudgmental, patient-safe, and effective environment. Although simulation has been a relatively new addition to medical education, the aeronautical, judicial, and military fields have used simulation training for hundreds of years, with positive outcomes. Simulation-based medical education can be used in a variety of settings, such as hospitals, outpatient clinics, medical schools, and simulation training centers. As the author describes in the present article, residencies currently accredited by the American Osteopathic Association can use a simulation-based medical education curriculum to meet training requirements of the 6 competencies identified by the Accreditation Council for Graduate Medical Education. The author also provides specific guidance on providing training and assessment in the professionalism competency.
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Purpose The development of clinical problem-solving skills evolves over time and requires structured training and background knowledge. Computer-based case simulations (CCS) have been used for teaching and assessment of clinical reasoning skills. However, previous studies examining the psychometric properties of CCS as an assessment tool have been controversial. Furthermore, studies reporting the integration of CCS into problem-based medical curricula have been limited. Methods This study examined the psychometric properties of using CCS software (DxR Clinician) for assessment of medical students (n=130) studying in a problem-based, integrated multisystem module (Unit IX) during the academic year 2011–2012. Internal consistency reliability of CCS scores was calculated using Cronbach’s alpha statistics. The relationships between students’ scores in CCS components (clinical reasoning, diagnostic performance, and patient management) and their scores in other examination tools at the end of the unit including multiple-choice questions, short-answer questions, objective structured clinical examination (OSCE), and real patient encounters were analyzed using stepwise hierarchical linear regression. Results Internal consistency reliability of CCS scores was high (α=0.862). Inter-item correlations between students’ scores in different CCS components and their scores in CCS and other test items were statistically significant. Regression analysis indicated that OSCE scores predicted 32.7% and 35.1% of the variance in clinical reasoning and patient management scores, respectively (P<0.01). Multiple-choice question scores, however, predicted only 15.4% of the variance in diagnostic performance scores (P<0.01), while students’ scores in real patient encounters did not predict any of the CCS scores. Conclusion Students’ scores in OSCE are the most important predictors of their scores in clinical reasoning and patient management using CCS. However, real patient encounter assessment does not appear to test a construct similar to what is tested in CCS.
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Background: Self-instruction video (SIV) has been widely explored as a teaching mode for cardiopulmonary resuscitation (CPR) and automated external defibrillation (AED), but not with other basic emergency skills. Aim: To evaluate the effectiveness of SIV in teaching other basic emergency skill in comparison with traditional face-to-face (FTF) methods. Methods: Participants were randomized into SIV and FTF groups. Each group was assigned to learn basic airway management (BAM), cervical collar application (CCA), manual cardiac defibrillation (MCD), and emergency extremity splinting (EES) skills. Confidence level was assessed using questionnaires, and skills performances were assessed using calibrated-blinded assessors through an Objective Structured Clinical Examination (OSCE). Results: Forty-five participants took part in the assessment exercises. There were no significant differences between both groups, on all four skill categories. The mean OSCE-score of an individual category between the FTF-group vs. the SIV-group were as follows: BAM (10.23 ± 1.04 vs. 10.04 ± 1.49; p = 0.62); CCA (7.86 ± 4.39 vs. 7.13 ± 4.12; p = 0.57); MCD (8.24 ± 0.89 vs. 7.58 ± 1.14; p = 0.39); EES (5.43 ± 2.11 vs. 4.63 ± 2.30; p = 0.23). The composite mean score for the FTF-group was 6.85, and for the SIV-group was 6.20 (p < 0.05). There was no significant different in the level of confidence for both groups. Conclusion: SIV is as effective as FTF in teaching and learning basic emergency skills.
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This study evaluated the effects of brief monthly refresher training on CPR skill retention, confidence, and satisfaction with CPR skill level of 606 nursing students from ten different US schools. Students were randomized to course type, HeartCode™ Basic Life Support (BLS) or an instructor-led (IL) course, and then randomized to a practice group, six minutes of monthly practice or no further practice. End-of-study survey results were compiled and reported as percentages. Short answer data were grouped by category for reporting. Fewer HeartCode™ BLS students were satisfied with their CPR training compared to the IL students. Students who practiced CPR monthly were more confident than students who did not practice. Monthly practice improved CPR confidence, but initial course type did not. Students were most satisfied when they participated in the IL courses and frequent practice of CPR skills.
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The last major change in medical education was the Flexner Report, over a century ago. Since that time, iterative improvements have occurred to the question-and-answer and "see one, do one, teach one" educational environment. However, multiple external forces-from the 80-hour work week to the emphasis on patient safety to competing demands on student and faculty time-have raised calls for a fundamental revamping of the entire medical educational process. Fortunately, new methods, curricula, and processes, such as Accreditation Council for Graduate Medical Education competencies or Objective Structured Assessment of Technical Skills, as well as innovative technologies such as web-based learning and simulation, have provided opportunities to support the revolution in medical education that will be responsive to national priorities, the public concern, and, most of all, to patient safety.
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Simulation-based medical education enables knowledge, skills and attitudes to be acquired for all healthcare professionals in a safe, educationally orientated and efficient manner. Procedure-based skills, communication, leadership and team working can be learnt, be measured and have the potential to be used as a mode of certification to become an independent practitioner. Simulation-based training initially began with life-like manikins and now encompasses an entire range of systems, from synthetic models through to high fidelity simulation suites. These models can also be used for training in new technologies, for the application of existing technologies to new environments and in prototype testing. The level of simulation must be appropriate to the learners' needs and can range from focused tuition to mass trauma scenarios. The development of simulation centres is a global phenomenon which should be encouraged, although the facilities should be used within appropriate curricula that are methodologically sound and cost-effective. A review of current techniques reveals that simulation can successfully promote the competencies of medical expert, communicator and collaborator. Further work is required to develop the exact role of simulation as a training mechanism for scholarly skills, professionalism, management and health advocacy.
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Simulation for medical and healthcare applications, although still in a relatively nascent stage of development, already has a history that can inform the process of further research and dissemination. The development of mannequin simulators used for education, training, and research is reviewed, tracing the motivations, evolution to commercial availability, and efforts toward assessment of efficacy of those for teaching cardiopulmonary resuscitation, cardiology skills, anaesthesia clinical skills, and crisis management. A brief overview of procedural simulators and part-task trainers is also presented, contrasting the two domains and suggesting that a thorough history of the 20+ types of simulator technologies would provide a useful overview and perspective. There has been relatively little cross fertilisation of ideas and methods between the two simulator domains. Enhanced interaction between investigators and integration of simulation technologies would be beneficial for the dissemination of the concepts and their applications.