Background: Advances in Virtual Reality (VR) technologies provide new opportunities for developing
treatments for key behaviors associated with autism spectrum disorder (ASD) that promote advancement
towards optimum results. Progress in Virtual Reality technologies provides better and effective opportunities
for developing treatments for core behaviours associated with High Functional Autism. Auticare is an XR-AI
based Assistive Technology Platform that aids the user to improve socio-cognitive, self-care skills and facilitates
special education through virtual reality therapy under the supervision of the clinical therapists.
Objective: The primary object of the present pilot study was to explore the feasibility of using the product
Auticare among school-aged children with high functioning autism in hospitals and special education settings.
The second objective of the study was to explore cognitive, social and self-care aspects designed to use among
the autistic population and to observe whether there was any change in score levels from initial sessions to the
final session in self-care and socio-cognitive skills.
Method: A total of 5 participants (ages range from 8 to 10 years) were chosen for the present pilot study from
National Intitute of Physical Medicine and Rehabilitation, Thrissur. The participants chosen were given training
sessions using Auticare in different cognitive, social and self-care scenarios through virtual reality environment
along with other therapies under the supervision of the occupational therapists over a period of 6 months.
Results: All five participants were much eager to attend virtual reality training and therapy sessions than other
modes of therapy. The participants were much enthusiastic to attend the training sessions in virtual reality and
also no participants in the present study dropped out until the end of the study.
Based on the data obtained, all five participants allowed the headset to be placed over the participant’s head
and participants showed considerable improvement in virtual reality therapy sessions. Additionally, comparing
the response of the participants’ pre and post sessions suggested positive changes in participant skills related
to prolonged cognitive skills, social and self-care skills. Also, the participants were observed to be less anxious
when in closed spaces as they were trained in a virtual reality environment.
Conclusions: The present study suggests that the virtual reality scenarios in Auticare have no harmful effects
on children and is well accepted by children with high functioning autism. Also, the preliminary finding
suggests that the training in virtual reality scenarios using Auticare improves the user’s social, cognitive and
self-care skills.