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After Play—Knowledge (and) Practices

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The question as to who bridges barriers as well as the role of insider-scholars leads to the fourth axis of uncertainty, which revolves around actor knowledge, researchers and theories. All previous uncertainties or controversies relate to the issue of who is to speak for the parties involved. The last chapter in lieu of a conclusion ends this book by scrutinising what remains after playing: Knowledge through, for and of RPGs. What knowledge gain players by and for role-playing? Who decides what constitutes a role-playing game? How much involved are scholars of RPGs in the making of their object? The chapter wraps up with a summary of the ordering conflicts entangling the assemblage. It delivers a contingent sketch of the possibilities of role-playing games and the uncertainties revolving around their dynamics and ordering in Japan and beyond: The assemblage of role-playing is more than one and less than many.

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