Content uploaded by Miriam Mulders
Author content
All content in this area was uploaded by Miriam Mulders on Aug 25, 2020
Content may be subject to copyright.
HandLeVR –
A vocational training environment based on the 4C/ID model
Miriam Mulders
EARLI Sig 6 & 7 Meeting - 24.08.2020
Instructional Design and Technology:
From the lab to the classroom
24.08.2020
Miriam Mulders
Project backgrounds
Background
Applying 4C/ID model (van Merriënboer & Kirschner, 2018) in VR-Painting Simulator to enable
integrative acquisition of competences: knowledge, skills and attitudes (Brockmann et al., 2008)
•instructional design model that contains 4 components: (a) learning tasks, (b) supportive information,
(c) just-in-time-information, (d) part-task-practice
Research questions
Is 4C/ID model applicable to the competence acquisition in the realm of vocational training of
vehicle painters?
VR learning environments seems to be especially useful to train skills (Jensen & Konraden,
2018). Is this true or is it equally possible to acquire knowledge and attitudes?
24.08.2020
Miriam Mulders
Method
24.08.2020
Miriam Mulders
Procedure
•pilot study
•first prototype of learning tasks
Participants
•N= 8 staff members working in local centers of German Chamber of Crafts in the field
of vehicle painting
•age: M= 40.71 (SD = 10.19)
•7 male, 1 female
Material
•Two paper-and pencil-questionnaires
•5-point Likert scale: 1 (do not agree) to 5 (totally agree)
1. applicability of the 4C/ID model
2. integrated acquisition of KSA
Results
4C/ID model is sufficiently applicable to the competence acquisition in
vehicle painting (M= 4.00, SD = .87)
Results show advantages in the training of skills and
attitudes when compared to knowledge (knowledge and attitudes: t(6)
= -2.62, p= .04*;knowledge and skills: t(6) = -2.74, p = .03*; skills and
attitudes: t(6) = .96, p= .37, n.s.).
24.08.2020
Miriam Mulders
Discussion
The study has two major contributions:
First, it shows that the 4C/ID model is suitable for the design of
competence-based training in VR in vocational education.
Second, skills are trained significantly better compared to knowledge but
not compared to attitudes.
•explanation: motor activities realistically simulated, knowledge
elements were represented through text or video
Also, the training is more appropriate for developing attitudes than for
acquiring knowledge.
•explanation: motivation by medium
24.08.2020
Miriam Mulders
References
Brockmann, M., Clarke, L., & Winch, C. (2008). Knowledge, skills, competence:
European divergences in vocational education and training (VET) - the
English, German and Dutch cases. Oxford Review of Education, 34 (5), 547–567.
https://doi.org/10.1080/03054980701782098
Jensen, L., & Konradsen, F. (2018). A review of the use of virtual reality
headmounted displays in education and training. Education and Information
Technologies, 23 (4), 1515–1529. https://doi.org/10.1007/s10639-017-9676- 0
Van Merriënboer, J. J. G., & Kirschner, P. A. (2018). Ten steps to complex learning:
A systematic approach to four-component instructional design (Third edition).
Routledge Taylor & Francis Group.
24.08.2020
Miriam Mulders