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Assessing decision-making in elite academy footballers
using real-world video clips
Javid Farahani, Pooya Soltani, Constantin Rezlescu
To cite this version:
Javid Farahani, Pooya Soltani, Constantin Rezlescu. Assessing decision-making in elite academy
footballers using real-world video clips. Beth Parkin. Progress in brain research, 253, Elsevier, In
press, �10.1016/bs.pbr.2020.06.015�. �hal-02911917�
Assessing decision-making in elite academy footballers using real-world
video clips
Javid Farahania, Pooya Soltanib,c, Constantin Rezlescud
a Institute of Cognitive Neuroscience, University College London, Alexandra House,
Bloomsbury, London, United Kingdom
b Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA),
Department of Computer Science, Department of Health, University of Bath, Bath, United
Kingdom
c Department of Physical Education and Sport Sciences, School of Education and
Psychology, Shiraz University, Shiraz, Iran
d Department of Experimental Psychology, University College London, London, United
Kingdom
Abstract
The aim of this experiment was to investigate whether there were differences in
decision-making skills between different age groups (Under 16, 18 and 23) of elite
academy footballers on a video-based task of real-life football scenarios. It also
explored the relationship between individual performance on the task and the
performance of the footballers on the pitch, as rated by three independent expert
football coaches. This allowed us to examine whether this task is useful in predicting
real-world decision-making skills. The results show that there was a significant
difference in response times between response time was statistically significantly lower
in U23 compared to U18 and U16 and there was no statistically significant difference
between the U16 and the U18 groups, but no significant difference between age groups
on the accuracy of response. The under 23 age group responded significantly quicker
when compared to the under 18 and under 16 age group most quickly, then the U18,
and finally, U16 footballers were the slowest on the task. In terms of comparing
coaches' opinion about the players' decision-making skills and players performance on
the task, there was a positive correlation between accuracy on the task and general
decision-making skills rated by the coaches, suggesting that coaches have a good
insight on what players can actually do as. However, coaches’ ratings of decision-
making skills and response times on the task did not correlate suggesting that coaches
are not aware of the speed of decision-making, and that this is only measurable by a
representative task.
Keywords: Expertise; Decision-making; Football; Elite athletes; Talent identification
Introduction
For young athletes, it is becoming increasingly difficult to break into Premier League first
teams, as evidenced by the average age of starters in the Premier League increasing in recent
years. In fact, less than 1% of Premier League academy footballers go on to make their debut
at a professional level and more interestingly, 75% of those who do sign as professional
academy footballers are no longer in the game by the time they are 21 years old. This is not
only the case in English football but also in the Bundesliga (professional association football
league in Germany) and La Liga (top professional football division of the Spanish football
league system; FourFourTwo, 2018).
This situation means that identifying the right talents and helping young footballers to
reach their maximum potential is the key to success at this level of competition for both elite
academies and athletes. This is not only a challenge for academies and athletes, but
researchers are also keen to understand what it takes to become an expert in a domain. In
order to assess the progress of talent in elite academies, coaches and sports scientists consider
different factors such as physical fitness (Carling et al., 2009; Meylan et al., 2010; Mujika et
al., 2009), soccer-specific skills (Davids et al., 2000; Vaeyens et al., 2006), psychological
traits (Morris, 2000; Murr et al., 2018a) and cognitive-perceptual skills (De Waelle et al.,
2019; Huijgen et al., 2015). Recent studies on skill development in elite performance have
shown that physical readiness of the athletes is not the single discriminating factor in their
progress to the top level, rather, it has been shown that psychological and game intelligence
attributes of elite athletes are also key factors in reaching peak performance (Ericsson et al.,
2018). Consequently, over the last few years, there has been increasing interest in the
psychological domain (Mann et al., 2007) in particular perceptual-cognitive skills (Murr et
al., 2018b). In this paper, the focus is on the study of perceptual-cognitive skills in the final
stage of the development of elite footballers, which starts around 15 years old and is
completed by 23 years old.
Sports-relevant perceptual-cognitive skills (e.g., anticipation, pattern recognition,
game intelligence and decision-making) comprise our ability to identify critical information
from the environment and combine this information with existing knowledge of the domain
to select and produce an appropriate response (Marteniuk, 1976). Among these skills,
decision-making is considered the leading perceptual-cognitive skill involved in sport
(Williams et al., 2004). Decision-making refers to the cognitive processes that underpin the
selection of one course of action from several alternatives, and in the context of sport can be
defined as the ability to perceive information, accurately interpret, then select an appropriate
response (Baker et al., 2003).
In order to understand the mechanisms underlying perceptual-cognitive skills, notable
research has been conducted during the last three decades, and the study of expertise across
different domains and professions has now become a well-established domain in sports
science and cognitive psychology (e.g., Aglioti et al., 2008, Ericsson, 1996; Roberts et al.,
2010, Roberts et al., 2012; Starkes and Ericsson, 2003).
One of the most established theoretical frameworks used to study elite performance
was developed by Ericsson and Smith (1991). They introduced a theoretical framework to
understand how elite individuals function in different domains, called the elite performance
approach (EPA). This approach includes three stages in the study of expertise. The first stage
is to capture elite performance through testing in the laboratory. The second stage is to use
process-tracing methods such as eye movement, film occlusion and verbal reports to
distinguish elite performers from novices, and the final stage of the EPA is to examine the
acquisition of the identified characteristics of expertise.
The most common method used in stage one of the EPA in elite performance is the
expert-novice paradigm for identifying the elite performers. Field or laboratory testing is used
to elicit the differences in expert and novice performance. Results to date show that elite
athletes benefit from superior perceptual-cognitive skills, such as anticipation (Abernethy et
al., 1994; Williams et al., 2003), pattern recall and recognition (Abernethy et al., 2005, Gilis
et al., 2008, Baker et al., 2003), and decision- making (Abernethy and Chua, 1996; Lorains et
al., 2013; Starkes and Lindley, 1994). Among these skills, MacMahon and McPherson (2009)
suggested that decision-making is the primary skill and pattern recall and recognition and
anticipation are secondary factors, contributing to elite performance.
Research that examines decision-making in sport has shown that it can be a complex
skill to capture in a laboratory, particularly using video-based tasks (e.g., MacMahon et al.,
2007). Due to the complex nature of the perceptual-cognitive skills in a competitive football
match, designing task representative methods that comprise the entire decision-making
process, particularly using video-based tasks (MacMahon et al., 2007), is extremely
challenging (De Waelle et al., 2019). With recent advances in video technologies, scientists
are now able to use video-based technology to develop task representative decision-making
assessment. Video-based assessment for decision-making in sport usually refers to watching a
series of short clips, between 5 and 15 s and making a decision on a specific scenario via a
mouse-click or tapping on a touch-screen (Lorains et al., 2013).
This approach is widely used to study handball (Johnson and Raab, 2003, Salimin et
al., 2015; Tallir et al., 2003a, Tallir et al., 2003b), Basketball (Hepler and Feltz, 2012; Tallir
et al., 2003a, Tallir et al., 2003b), Australian Rugby (Buszard et al., 2013), junior Australian
football players talent identification (Makdissi and Davis, 2016; Woods et al., 2016), youth
soccer (De Waelle et al., 2019) and performance of sporting officials (Elsworthy et al., 2014;
Kittel et al., 2019; MacMahon et al., 2007). The results show that video-based assessment for
decision-making should be considered a reliable method to differentiate elite and novice
athletes. Also, it has been suggested that the benefits of video-based assessment are the
ability to control the environment and conditions for all players in a way that is not possible
in the field (Berry et al., 2008; Bruce et al., 2012).
In an early attempt to use video-based simulation in decision-making in sport,
Johnson and Raab (2003) tested elite handball players on a video-based task and asked them
to make their decision as soon as possible. They found that when players chose the first
option they generated, they were more accurate. This finding was supported by the later
research of Hepler and Feltz (2012) as they also found higher quality in a decision-making
task when there is time pressure to make a one-shot choice.
Lorains et al. (2013), used video-based assessment in Australian football and
compared elite, sub-elite and novice players on different video speeds. They tested athletes
on seven different speed multipliers for playing the video (0.5, 0.75, 1. 1.25, 1.5, 1.75 and 2
×) and asked them to choose the best option for each scenario. They reported superior
performance on the task for the elite players when they were tested in above real-time (faster
speed on video than normal). Also, their result showed that elite and sub-elite players
perceived 1.25 × speed for the video as the most game-like feeling.
More recently, Weigel et al. (2015) employed video-based assessment to investigate
the visual strategy of the soccer players. The work compared elite players to novices with no
high-level handball experience. They also reported that elite players are faster in processing
information than novices on the task, which may help them to use the extra time for judgment
and therefore achieve improved accuracy.
Another study that used video-based assessment, Woods et al. (2016), used this
methodology to discriminate junior talented Australian footballers from their non-talented
counterparts. Participants completed a video-based task which included scenarios from
Australian football. After watching each clip, participants recorded their answer for choosing
the best passing option by drawing a circle on a paper representing their choice. Due to the
low technology design of this experiment, no response time is captured but decision-making
time was limited to 3 s. Woods et al. (2016) reported a significant effect between groups and
therefore suggested that their method is able to identify talented players from non-talented
ones. Recently, scientists used the video-based assessment methods to explore perceptual-
cognitive skills among soccer players. Wirth et al. (2018) compared elite soccer players with
novices on a 360-degree video environment on real-life scenarios. As they used virtual reality
headsets instead of a computer or tablet-based platforms, it is not possible to compare their
results in terms of response time with the previous studies, however, they report quicker
response time for elite players in comparison to novice counterparts in this specific task.
A recent study using video assessment paradigms was conducted by De Waelle et al.
(2019) in youth soccer. To our knowledge, their sample size (328 academy youth soccer
players) is the largest sample in this domain. They employed players from tier 1 (late
childhood), tier 2 (early adolescence) and tier 3 (mid-adolescence) of the Belgian football
league and a control group of youth athletes with no experience of soccer. In terms of the
design of the experiment, participants were asked to make decisions on clips on 2 vs 1, 3 vs
1, 3 vs 2, 4 vs 3 and 5 vs 3 scenarios. These numbers refer to the number of players. De
Waelle et al. (2019) reported that youth soccer players were more accurate than the control
group. They concluded that coaches and clubs must be aware of the limits of approach and
data interpretation, as there is only limited supporting evidence for the usefulness of video-
based assessment in youth soccer.
In the current study we examine the development of decision-making skills in elite
academy soccer. The primary objective is to investigate the differences between Under 16, 18
and 23 elite academy soccer players on a video-based decision-making assessment. The
second objective is to compare participants' performance on the task in terms of accuracy and
response time with their performance on the pitch as measured by coaches' opinions. To our
knowledge, this one is the very first attempt to understand decision-making skills
development in elite academy soccer players and little is known about the accuracy of
coaches' opinions and the player's performance on a video-based representative task.
Methods and materials
Participants
In total, 73 male participants (range 15–23 years old, mean 18.6 years old) took part in three
groups (U16, U18 and U23). The U23 group comprised 26 footballers with a mean age of
21.4 (SD = 1.02) who had been training at the Premier League academy level for at least 5
years. The U18 participants were 24 Premier League academy footballers with a mean age of
17.8 (SD = 0.5) and at least 4 years of experience at the Premier League level. The U16
group were 23 Premier League academy footballers with a mean age of 15.9 years
(SD = 0.38) and a minimum of 4 years of experience at Premier League academy level. They
were all based at one of two major Premier League football academies. All participants had a
normal or corrected-to-normal vision. All participants gave their written informed consent in
accordance with the Declaration of Helsinki and the guidelines approved by the Ethical
Committee of University College London (UCL).
Experimental design
The study comprised of three experimental groups which differed in age and experience.
Each participant performed the tasks while seated using an individual tablet in a quiet room.
All testing sessions happened in the morning after team breakfast and before the training
session to prevent the effect of physical fatigue due to exercise. Participants were asked to
perform a tablet-based task by watching short video clips of football matches.
The task consisted of two parts. First, there was a practice session (comprised of 5 trials),
followed by the task (which consisted of 20 trials). The participants were first shown a
paused video of a football match with the location of the ball highlighted for 2 s. The video
clip then played for 5 s, after which the screen paused again and three locations where the
ball could have been passed to were highlighted (see Fig. 1). The participants' task was to
indicate the best option in terms of building a good attacking scenario by tapping on their
choice of location on the tablet screen. They had 4 s to make a decision, after which the
software moved to the next clips. Options were rated indicating the best choice (value = 1),
an intermediate choice (value = 2), and the worst choice (value = 3), no response was
categorized as a value 3 decision. To determine the best choices for each scenario, each video
clip was watched and independently rated by three UEFA (Union of European Football
Associations) license coaches and only clips on which two or all three raters agreed were
used.
Fig. 1. Diagram showing the order and duration of stimuli for one trial.
The video clips were extracted from Premier League matches by a camera placed in
the middle of the field. The duration of the video clips were 5 s and no feedback was
provided. Trials were separated by a fixation cross on the screen for 1 s. Participants were
asked to respond as quickly and as accurately as possible. Accuracy on the task was measured
by converting the value 1–3 to the percentage of the maximum possible score, and response
time was measured in milliseconds. Fig. 1 shows sample screens of one trial.
The experiment was developed on the Game Intuition® platform (London Cognition
limited, UK) using the web portal for editing the videos and building the decision-making
screen. An iOS tablet pro with 10.5 in. touch (made by Apple Inc., USA) screen was used for
the presentation of stimuli and participants were required to tap on the screen of the tablet to
indicate their responses.
In order to compare the performance of the participants on the task with how their
coaches rated them on the pitch in terms of the judgment of their decision-making skills, a
Likert scale of 1 to 10 was used, where 1 represented the lowest and 10 the highest quality.
Coaches rated each player on four specific qualities. The first was general decision-making
(GeneralDM) ability in the game including attacking and defending scenarios, this covers all
the types of decisions a player needs to make in a match. The second was on attacking
decision-making skills (AttackingDM), which means when a player's team has possession
and are going to attack the opponent's goal. This includes the decisions made by players with
and without the ball. The third focused on the players' attacking decision-making skills with
the ball (DMwBall; excluding attacking moments of the game when the player does not have
the ball). The final quality concerned decision-making skills without the ball (DMwoBall;
when the player's teammate has the ball and is going to attack the opponent's goal).
Statistical analysis
Analysis of variance (ANOVA) was used to determine if there are any statistically significant
differences between the means of the three groups on accuracy and response time. To
determine which specific groups differed from each other, post-hoc tests were carried out
using Tukey correction. Pearson correlations were used to examine the association between
performance on the task and coaches opinion.
Results
There were no statistically significant differences in accuracy between age groups as
determined by one-way ANOVA (P = 0.626). There was a statistically significant difference
between groups as determined by one-way ANOVA (F(2,70) = 4.960, P = 0.010). A Tukey
post-hoc test revealed that the response time was statistically significantly lower in U23
(2.03 ± 0.99 ms) compared to U18 (2.79 ± 0.87 ms, P = 0.018) and U16 (2.75 ± 0.99 ms,
P = 0.030). There was no statistically significant difference between the U16 and the U18
groups (P = 0.986).
Correlation between performance on the task and coaches opinion in all participants
Combining all subjects, accuracy on the task was correlated with GeneralDM
(rs(73) = 0.546), with Attacking DM (rs(73) = 0.576), with DMwBall (rs(73) = 0.554) and
with DMwoBall (rs(73) = 0.538), all for P < 0.001. On the other hand, reaction time was
negatively correlated with DMwoBall (rs(73) = − 0.308, P = 0.008).
GeneralDM was correlated with AttackingDM (rs(73) = 0.845), with DMwBall
(rs(73) = 0.851), and with DMwoBall (rs(73) = 0.794). AttackingDM was correlated with
DMwBall (rs(73) = 0.873) and DMwoBall (rs(73) = 0.735). DMwBall was also correlated
with DMwoBall (rs(73) = 0.694), all for P < 0.001.
Correlation between performance on the task and coaches opinion in the U16 group
For U16 group, reaction time was negatively correlated with DMwoBall (rs(23) = −0.446,
P = 0.033). There were no significant correlations of accuracy measures on the task and the
coaches ratings. GeneralDM was correlated with AttackingDM (rs(23) = 0.573, P = 0.004),
with DMwBall (rs(23) = 0.628, P < 0.001), and with DMwoBall (ρ = 0.504, P = 0.014).
AttackingDM was also correlated with DMwBall (rs(23) = 0.712, P < 0.001).
Correlation between performance on the task and coaches opinion in the U18 group
For U18 group, accuracy was correlated with GeneralDM (rs(24) = 0.632), with Attacking
DM (rs(24) = 0.678), with DMwBall (rs(24) = 0.576) and with DMwoBall (rs(24) = 0.698),
all for P < 0.001. There were no statistically significant correlations for any of the coaches
ratings and reaction times. GeneralDM was correlated with AttackingDM (rs(24) = 0.901),
with DMwBall (rs(24) = 0.904), and DMwoBall (rs(24) = 0.888), all for P < 0.001.
AttackingDM was also correlated with DMwBall (rs(24) = 0.902) and with DMwoBall
(rs(24) = 0.851), both for P < 0.001. Finally, DMwBall was correlated with DMwoBall
(rs(24) = 0.791, P < 0.001).
Correlation between performance on the task and coaches opinion in the U23 group
For U23 group, accuracy was correlated with GeneralDM (rs(26) = 0.638), with Attacking
DM (rs(26) = 0.737), with DMwBall (rs(26) = 0.678) and with DMwoBall (rs(26) = 0.621),
all for P < 0.001. There were no statistically significant correlations for any of the coaches
ratings and reaction times. GeneralDM was correlated with AttackingDM (rs(26) = 0.923),
with DMwBall (rs(26) = 0.888), and with DMwoBall (rs(26) = 0.865), all for P < 0.001.
AttackingDM was also correlated with DMwBall (rs(26) = 0.903) and with DMwoBall
(rs(26) = 0.836), both for P < 0.001. Finally, DMwBall was correlated with DMwoBall
(rs(26) = 0.767, P < 0.001).
Discussion
The aim of this experiment was to investigate the decision-making skills of different age
groups (Under 16, 18 and 23) of elite academy footballers on a video-based task of real-life
football scenarios. It also explored the relationship between individual performance on the
task and the performance of the footballers on the pitch, as rated by three independent expert
football coaches. This allowed us to examine whether this task is useful in predicting real-
world decision-making skills. The results show that there was a significant difference in
response times between response time was statistically significantly lower in U23 compared
to U18 and U16 and there was no statistically significant difference between the U16 and the
U18 groups, but no significant difference between age groups on the accuracy of response.
These results have several implications for the way we think about the development
of expertise in academy footballers. First of all, considering there were no differences
between age group and accuracy on the task. Perhaps, we should not be too surprised about
this. If one compares this with visual search results, there are rarely any differences in
accuracy on the task. There are often differences in response time because accuracy is not as
sensitive as response time. Secondly, considering that decision-making is a skill, one might
consider thinking of decision-making in the same way as we think of a developing musician
playing the scales. An academy musician will not make mistakes on their scales, but they will
not be able to play them as fast as an expert (Woody, 2001).
In terms of response times on the task there were significant differences across the age
groups and thus this measure is more informative. What it suggests is that there is a
development critical period in football decision-making somewhere between the ages of 18
and 23 (of course we refer to the group averages here, and there will always be an outlier
player). This allows us to give recommendations to the coaches about what to expect from 16
and 18-year-olds. Perhaps, we should not be looking at how quickly they play the game, but
in developing their decision-making skills, at a slower level. This might be an argument for
not pushing a player in whom one has confidence, but actually holding them back and
playing him at a lower level so he has time to develop the accuracy and practice the speed.
That is a counterintuitive recommendation as this is about what a player can do, not about
what he cannot do.
In terms of talent identification, we think of footballers as an early developing game,
as opposed to rugby which is a late-developing game. This result suggests that we might be
cutting off too early by measuring their decision-making skills at U16 and U18 and
generating a self-fulfilling prophecy.
When examining coaches’ ratings of general decision-making with accuracy on the
task (for all age groups) there was a significant positive correlation. This is an encouraging
result as this suggests that the coaches have got a good insight into what the players can
actually do. In comparison, there was no significant correlation for response times on the task
and ratings of general decision-making across all subjects. It may be that coaches are not
sensitive to reaction times as they do not take note that decision-making happens a few
seconds before the execution. So, what they usually consider as the “speed of decision-
making” is the players' execution speed.
In regards to no statistically significant correlations between U16 performance on the
task and coach's ratings, what seems to be happening here while the players are given a
standard decision-making task to do, coaches have been asked to make judgments on players
and, of course, these players are not standardized. The next stage of this kind of work is to
ask how can we standardized the examples given to the coaches. From these data, it seems
that there is a lot of noise in the coaches' opinions because it is not being possible to control
for the preconceptions about the players.
However, the positive correlation between performance on the task and coaches
opinion on U18 and U23 shows there is accurate knowledge in the training of academy
footballers just as we can see reaction times get better with U23, we can see that accuracy
also improves across the age groups and that as the players become closer to expertise and
there is less noise, the coaches decision become more reliable.
The interesting point to emphasize is that we have a split between information from
the scientific data and information from coaching data. The scientific data is revealing that
there is information in the timing information which is not being accessed by the coaches,
whereas the information from the coaches is telling us that accuracy is easier for them to
assess. Of course, it is important to remember that elite sports are not about groups, it is about
the outliers. While, this does not undermine the results here, it reflects the constant conflict in
sport science which relates to how to do good science examining group level difference
which is how psychology has developed versus how to be sensitive to the individuals'
differences which make athletes unique.
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