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Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces

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Abstract

As virtual reality becomes more popular to be used in semi-public spaces such as museums and other exhibition venues, the question on how to optimally stage such an experience arises. To foster interaction between participants and bystanders, to lower the primary threshold in regards to participation and to moderate the transition between real and virtual worlds we propose to augment a virtual hot-air balloon ride by a large scale floor projection in addition to a physical basket and other extras. Exhibited at a venue in Stuttgart, Germany a total of 140 participants evaluated our approach. We could confirm that adding a floor projection helped to attract additional users, to increased the overall motivation on using the installation, and to established a connection between the real and the virtual worlds.

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