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Defining a vibrotactile toolkit for digital musical instruments: characterizing voice coil actuators, effects of loading, and equalization of the frequency response

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Abstract

The integration of vibrotactile feedback in digital music instruments (DMIs) is thought to improve the instrument’s response and make it more suitable for expert musical interactions. However, given the extreme requirements of musical performances, there is a need for solutions allowing for independent control of frequency and amplitude over a wide frequency bandwidth (40–1000 Hz) and low harmonic distortion, so that flexible and high-quality vibrotactile feedback can be displayed. In this paper, we evaluate cost-effective and portable solutions that meet these requirements. We first measure the magnitude–frequency and harmonic distortion characteristics of two vibrotactile actuators, where the harmonic distortion is quantified in the form of total harmonic distortion (THD). The magnitude–frequency and THD characteristics in two unloaded cases (actuator suspended freely or placed on a sandbag) are observed to be largely identical, with minor attenuation for actuators placed on the sandbag. Loading the actuator (when placed in a DMI) brings resonant features to its magnitude–frequency characteristics, increasing the output THD and imposing a dampening effect. To equalize the system’s frequency response, an autoregressive method that automatically estimates minimum-phase filter parameters is introduced, which by design, remains stable upon inversion A practical use of this method is demonstrated by implementing vibrotactile feedback in the poly vinyl chloride chassis of an unfinished DMI, the t-Stick. We finally compare the result of equalization by performing sinesweep measurements on the implementation and discuss the degree of equalization achieved using it.

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There has been many haptic devices proposed so far, but most of them are still in emerging stage. To attract the interest of potential users of haptics such as designers, educators, and students, it is necessary to provide easy-to-make and easy-to-use haptic device. We then developed an introductory haptic device named "TECHTILE toolkit". Current prototype is composed of haptic recorder, haptic reactor, and signal amplifier that is optimized to present not only zone of audibility but also low frequency vibrotactile sensation. This toolkit is intuitive to use and can be developed with low cost. We are currently holding a number of workshops to confirm that this device is suitable as an educational tool for learning possible applications of haptics design.
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The coupled perception of sound and vibration is a well-known phenomenon during live pop or organ concerts. However, even during a symphonic concert in a classical hall, sound can excite perceivable vibrations at the body surface. However, the concert visitor might not be aware of those vibrations, because the tactile percept is integrated with the other senses into one multi-modal percept. This article discusses the influence of whole-body vibrations on the listener experience during the reproduction of concerts recordings. Four sequences were selected from classical and modern music, which include low frequency content (e.g., organ, kettledrum, contrabass). A stimulus length of 1.5 min was chosen in order to provide enough time for habituation. The audio signal was reproduced using a surround setup. Additional seat vibrations have been generated from the audio signal. Test participants were asked to rate the overall quality of the concert experience. The results show that vibrations have a significant influence on our perception of music. This finding is interesting in the context of audio reproduction, but also for the construction of concert venues.
Article
In this paper, we extend the concept of the contrast sensitivity function—used to evaluate video projectors—to the evaluation of haptic devices. We propose using human observers to determine if vibrations rendered using a given haptic device are accompanied by artifacts detectable to humans. This determination produces a performance measure that carries particular relevance to applications involving texture rendering. For cases in which a device produces detectable artifacts, we have developed a protocol that localizes deficiencies in device design and/or hardware implementation. In this paper, we present results from human vibration detection experiments carried out using three commercial haptic devices and one high performance voice coil motor. We found that all three commercial devices produced perceptible artifacts when rendering vibrations near human detection thresholds. Our protocol allowed us to pinpoint the deficiencies, however, and we were able to show that minor modifications to the haptic hardware were sufficient to make these devices well suited for rendering vibrations, and by extension, the vibratory components of textures. We generalize our findings to provide quantitative design guidelines that ensure the ability of haptic devices to proficiently render the vibratory components of textures.
Article
Contenido: Introducción; Señales y sistemas en tiempo discreto; La transformada z y sus aplicaciones en el análisis de sistemas LTI; Análisis frecuencial de señales y sistemas; La transformada de Fourier discreta: sus propiedades y aplicaciones; Cálculo eficiente de la DFT: algoritmos para la transformada rápida de Fourier; Implementación de sistemas en tiempo discreto; Diseño de filtros digitales; Muestreo y reconstrucción de señales; Proceso digital de tasa múltiple; Predicción lineal y filtros lineales óptimos; Estimación espectral de potencia; Apéndices.
Article
Vibrotactile thresholds on the finger have been compared using two alternative systems. One system prescribed the push force, the contact force, and the surround, while this was not defined for the other system. The experiment was performed with nine male subjects attending on three different days. It was found that the two systems yielded vibrotactile thresholds which were significantly different. The dependence of vibrotactile thresholds on the frequency of vibration, the area of contact with vibration, the conditions surrounding the contact area, the contact force, the push force, the finger temperature, and the distortion of waveform must be considered when quantifying vibrotactile thresholds.
Conference Paper
The vibration motor is an actuator widely used for generating vibrations in haptic interaction, virtual reality, human-computer interaction, and gaming. Whereas the vibration motor has many advantages such as low price and small size, its internal structure brings a critical limitation: its output has correlated amplitude and frequency both controlled by voltage applied to the motor. Using the absolute magnitude estimation paradigm in psychophysics, we have previously obtained an Input-Output (I/O) relation from the applied voltage to vibration magnitude perceived by the user. Based on its inverse I/O relation, this paper addresses a vibration rendering method that allows the user to command the vibration motor in a perceptually transparent manner. Using the rendering method, the effects of vibration commands (in voltage) on the user's percept can be correctly understood, allowing more effective vibration design for haptic interaction. We have also implemented a prototype graphical vibration editor into which the perceptually transparent vibration rendering method is incorporated. The vibration editor can assist the user to easily design vibration effects for the vibration motor as s/he manipulates sounds with a graphical audio editor and to clearly predict the user's percept induced from the resulting vibrations as well.
Conference Paper
Expressions of a common form will be given for the variance of spectral estimators which are either time or frequency averages over modified periodograms. A modified periodogram is a generalization of the usual periodogram in which the time sample is premultiplied by a data window. Such estimates include almost all in common use and this discussion should clarify the relationships between practical alternatives.
Article
A summary of many of the new techniques developed in the last two decades for spectrum analysis of discrete time series is presented in this tutorial. An examination of the underlying time series model assumed by each technique serves as the common basis for understanding the differences among the various spectrum analysis approaches. Techniques discussed include the classical periodogram, classical Blackman-Tukey, autoregressive (maximum entropy), moving average, autotegressive-moving average, maximum likelihood, Prony, and Pisarenko methods. A summary table in the text provides a concise overview for all methods, including key references and appropriate equations for computation of each spectral estimate.
A spectral-flatness measure
  • A H Gray
  • J D Markel
A pre-characterized vibrotactile toolkit
  • A T Bukkapatnam
Autoregressive parameter estimation for equalizing vibrotactile systems
  • A T Bukkapatnam
  • P Depalle
  • M M Wanderley
A brief overview of the human somatosensory system
  • V Hayward
Palm-area sensitivity to vibrotactile stimuli above 1 kHz
  • L Wyse
  • S Nanayakkara
  • P Seekings
  • S H Ong
  • E A Taylor
Why and how to measure distortion in electroacoustic transducers
  • S Temme