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The main objective of this research is to explore the cognitive processes of expert and novice map users during the retrieval of map-related information, within varying difficulty levels (i.e., easy, moderate, hard), by using eye tracking and electroencephalogram (EEG). In this context, we present a spatial memory experiment consisting of a large number of stimuli to study the effect of task difficulty on map users' behavior through cognitive load measurements. Next to the reaction time and success rate, we used fixation and saccade related eye tracking metrics (i.e., average fixation duration, the number of fixations per second, saccade amplitude and saccade velocity), and EEG power spectrum (i.e., event-related changes in alpha and theta frequency bands) to identify the cognitive load. While fixation metrics indicated no statistically significant difference between experts and novices, saccade metrics proved the otherwise. EEG power spectral density analysis, on the other side, suggested an increase in theta (i.e., event-related synchronization) and a decrease in alpha (except moderate tasks) (i.e., event-related desynchronization) at all difficulty levels of the task for both experts and novices, which is an indicator of cognitive load. Although no significant difference emerged between two groups, we found a significant difference in their overall performances when the participants were classified as good and relatively bad learners. Triangulating EEG results with the recorded eye tracking data and the qualitative analysis of focus maps indeed provided a detailed insight on the differences of the individuals' cognitive processes during this spatial memory task.
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ISPRS Int. J. Geo-Inf. 2020, 9, 429; doi:10.3390/ijgi9070429 www.mdpi.com/journal/ijgi
Article
Exploring the Cognitive Load of Expert
and Novice Map Users Using EEG and Eye Tracking
Merve Keskin
1,2,
*, Kristien Ooms
1
, Ahmet Ozgur Dogru
2
and Philippe De Maeyer
1
1
Geography, Ghent University, 9000 Ghent, Belgium; Kristien.Ooms@UGent.be (K.O.);
Philippe.DeMaeyer@UGent.be (P.D.M.)
2
Geomatics Engineering, Istanbul Technical University; 34467 Istanbul, Turkey; ozgur.dogru@itu.edu.tr
* Correspondence: merve.keskin@ugent.be
Received: 3 June 2020; Accepted: 7 July 2020; Published: 8 July 2020
Abstract: The main objective of this research is to explore the cognitive processes of expert and
novice map users during the retrieval of map-related information, within varying difficulty levels
(i.e., easy, moderate, hard), by using eye tracking and electroencephalogram (EEG). In this context,
we present a spatial memory experiment consisting of a large number of stimuli to study the effect
of task difficulty on map users’ behavior through cognitive load measurements. Next to the reaction
time and success rate, we used fixation and saccade related eye tracking metrics (i.e., average
fixation duration, the number of fixations per second, saccade amplitude and saccade velocity), and
EEG power spectrum (i.e., event-related changes in alpha and theta frequency bands) to identify the
cognitive load. While fixation metrics indicated no statistically significant difference between
experts and novices, saccade metrics proved the otherwise. EEG power spectral density analysis, on
the other side, suggested an increase in theta (i.e., event-related synchronization) and a decrease in
alpha (except moderate tasks) (i.e., event-related desynchronization) at all difficulty levels of the
task for both experts and novices, which is an indicator of cognitive load. Although no significant
difference emerged between two groups, we found a significant difference in their overall
performances when the participants were classified as good and relatively bad learners.
Triangulating EEG results with the recorded eye tracking data and the qualitative analysis of focus
maps indeed provided a detailed insight on the differences of the individuals’ cognitive processes
during this spatial memory task.
Keywords: eye tracking; EEG; spatial memory; cognitive load; cognitive cartography; cartographic
user experiment design
1. Introduction
Cognitive processes emerge from both overt (externally detectable) and covert attention
(internally detectable), and attention is a fundamental cognitive function that controls all the other
cognitive processes, such as perception, memory and learning. Attention can be driven
unintentionally by external events (i.e., bottom-up), or deliberately by internal expectations requiring
cognitive control (i.e., top-down). Top-down attention influences the selection of visual stimuli based
on previous experience and current goals, while filtering out distracting objects/visuals. The working
memory, whose performance depends on the cognitive demands of the task, plays a critical role in
guiding these top-down attentional processes by keeping present goals in mind [1]. Map learning
involves complex cognitive processes, and is different from other learning concepts, in the sense that
it requires understanding and memorizing the information presented in map format, and this
information is presented at once [2]. When people need to perform a spatial memory task, they tend
to memorize the location, color, shape, and size of the objects (i.e., visual variables), together with
their spatial relationships between each other [3]. They also adapt themselves to when, how, and in
ISPRS Int. J. Geo-Inf. 2020, 9, 429 2 of 18
which order they select and focus on a map object of their interest. Therefore, each map user can
develop their own strategy to approach the spatial information on maps. Being an example of top-
down attentional tasks, map learning causes a cognitive load that varies depending on the task
difficulty and the individual characteristics. Cognitive load refers to the used amount of working
memory resources. It has been used to explain how humans deal with increasing cognitive demands
associated with the increased task difficulty in actions where the cognitive skills are more important
than the physical ones. Even if the task’s difficulty is one of the most essential factors affecting
performance, cognitive load is used to describe the mental cost of accomplishing task demands.
Fluctuations of attentional state are also modulated by cognitive load in a sense that an increase in
cognitive load involves increased attentional processing [4]. In this context, map design and the level
of complexity of maps might have an impact on cognitive load, and even influence how difficult a
particular task can be.
Performance is generally defined by the reaction times and accuracy/success rates. It is worth
mentioning that the reaction time can be related as a metric to indicate the fatigue of participants.
More difficult tasks would require more cognitive effort from a user and may result in longer
response times. Cognitive load can be a complementary measure to distinguish between users who
perform a task with equal reaction time and accuracy rates, but with different levels of cognitive
effort, helping to develop interfaces that require less cognitive capacities.
Cognitive load can be extracted by using both fixation and saccade related eye tracking metrics,
On the one hand, fixations are stable point of regards (PORs) during a certain time span (at least 80
to 100 ms) and indicate the users’ content interpretation at that location [5]. For instance, average
fixation duration is associated with the attentional procedures, while the number of fixations per
second indicates the speed of attention. Fixation duration and the number of fixations are generally
inversely correlated, and higher fixation durations indicate higher processing load [3,6]. On the other
hand, saccades are short (e.g., typically 30–80 ms) and voluntary eye movements between two
fixations and can be visualized as scan paths. Saccadic eye movements are identified with their
amplitude, duration, and velocity, and the relationship between these three parameters is called the
‘main sequence’. The measurements of saccade velocity and amplitude help observing the pattern of
a scan path and exploring the cognitive effort. Saccade amplitude (length) and saccade velocity are
highly correlated to each other and discriminatory parameters in terms of cognitive performance [4].
Saccade velocity (°/s) is the average saccade speed in degrees per second, whereas saccade amplitude
(°) is the size of the saccade in degrees. Higher saccade velocity average indicates higher stress and
task complexity and lower concentration while doing the task. The higher the cognitive load, the
shorter the saccades, and the higher the saccade velocity [7].
Based on the existing eye tracking literature on the differences between expert and novice map
users, we know that experts have better defined eye-scanning patterns, mostly have shorter reaction
times and fixations and more fixations per second, e.g., [8,9], and also fewer saccades, e.g., [10], of
which all are correlated with a low cognitive load. Regardless of their expertise, users’ eye
movements reflect the main elements on map stimuli, and their attention is influenced by deviating
colors on maps [11]. The cognitive strategies of experts and novices might differ as well, regardless
of the type of the visual stimuli. In the context of solving a physics problem, correct answers are
associated with the fact that the participants look at thematically relevant areas, unlike wrong
answers being correlated with their focus on perceptually salient areas of the visual stimulus [12].
Similarly, while solving a thematic map problem, unsuccessful participants were not able to use of
the thematic legend properly, focus on the relevant map layout elements, and adequate map content
[13].
Electroencephalogram (EEG) is another non-invasive and direct method to measure cognitive
processes in the brain. The EEG signal represents oscillations observed across a wide range of
frequencies which are commonly divided into distinct frequency bands (i.e., delta band: <4 Hz, theta
band: 4-8 Hz, alpha band: 8–12 Hz, beta band: 13–30 Hz, gamma band: >30Hz) [14]. Spectral analyses
of the EEG (i.e., power spectral density (PSD)) can be used to compute the band-specific frequency
power for given periods of time, i.e., during a task/trial. Task-related power decreases from a
ISPRS Int. J. Geo-Inf. 2020, 9, 429 3 of 18
reference to an activation interval are commonly referred to as event-related desynchronization
(ERD), while power increases are referred to as event-related synchronization (ERS). Alpha and theta
power are associated with the cognitive load, in a sense that alpha decreases and theta increases as
cognitive processing increases [15].
To study the cognitive procedures of individuals during a map learning task, eye tracking and
electroencephalogram (EEG) technologies can be combined e.g., [3,6,16–18]. Since eye movements
and attentive cognition are linked, it is possible to detect users’ cognitive states in situ via eye trackers.
Once these cognitive states are understood, effective spatial visualizations that adapt themselves to
their users’ current cognitive capacities (e.g., cognitive load) can be developed [19]. While eye
tracking is used to detect overt attention through gaze movements, EEG, which is sensitive to the
instantaneous changes in the brain, is more likely to detect covert attention through direct measures
of the electrical activity along the scalp. As well as eye tracking, EEG requires a statistical and visual
analysis of cognitive processes. Furthermore, it has commonly been applied in cognitive and
experimental psychology, to study how the human brain responds to any kind of external stimuli
e.g., [20–22]. Therefore, the co-registration of eye movements and EEG rhythms is promising for
cartographic usability research, especially when studying the behavior of different map user groups
(e.g., experts, novices), as the insights that particularly arose from the personal differences contribute
to creating effective and user-friendly cartographic products for those user groups.
Our main research objective is to explore the cognitive processes of expert and novice map users
during the retrieval of map-related information contained in map stimuli and within varying
difficulty levels. Therefore, we aim to test the effect of the task difficulty on map users’ attentive
behavior through cognitive load measurements. We are interested to explore whether the cognitive
procedures used by experts and those used by novices differ for basic spatial memory tasks. We
expect that experts might apply more structured strategies that are particular for map use, and might
execute the tasks faster and in a more efficient way due to their specific map knowledge.
This paper is part of a larger PhD research study. Previously, we investigated the spatial memory
(i.e., map learning) abilities of map users through two user experiments employing mixed methods
of (i) sketch maps and eye tracking [3]; and (ii) eye tracking and EEG [6] by emphasizing the
importance of cartographic/psychological experimental design. While, in the previous paper [6], we
mostly focused on the experimental set-up of the user study presented in this paper, we now present
the results of the EEG analysis in detail with the aim of triangulating them with the recorded eye
tracking data. With this approach, we will be able to interpret cognitive processes occurring during
this spatial memory task in a more holistic way. In this context, we introduce the behavioral data (i.e.,
reaction time, response accuracy), saccade-related metrics, such as saccade velocity and saccade
amplitude, their relationship with the previously obtained fixation related metrics, and their impact
on understanding the cognitive strategies of expert and novice map users. Additionally, attentional
behaviors of two groups are further explored with the qualitative analysis of focus maps. We also
provide event-related EEG analysis (i.e., PSD) of two user groups for different difficulty levels of the
spatial memory task. Alternatively, the recruited participants were classified as good learners and
relatively poor learners, based on their overall task success rates, and we present the results of the
EEG analysis conducted with respect to this classification as well.
2. Methodology
The methodology used to process the collected eye tracking and EEG data is not straightforward,
and the algorithms used to detect fixation, and saccades or EEG rhythms could influence the results.
We used the same methodology for the experimental design and a subset of the same dataset for data
analysis of the collected data as in [6]. Table 1 summarizes the experimental design elements.
Preprocessing of the EEG recordings, including the steps such as noise filtering, bad channel removal,
channel interpolation, re-referencing, and segmentation was handled in EEGLAB open-source
MATLAB toolbox by following Makoto’s preprocessing pipeline [23]. Event-related changes in the
spectral power density (PSD) with respect to alpha and theta frequency bands were calculated as
explained in [15,24]. We calculated the EEG metrics not only for experts and novices (i.e.,
ISPRS Int. J. Geo-Inf. 2020, 9, 429 4 of 18
classification based on expertise), but also for good learners and relatively poor learners (i.e.,
classification based on success rates). Theoretically similar to what was done by Thorndyke and Stazs
[2], we defined good learners as those who performed better than the average did, and the rest would
be relatively poor map learners, regardless of their expertise.
Table 1. Experimental design elements (modified from [6]).
Experiment 2
Participants
20 participants
10 experts (5 females, 5 males) (average age: 28)
10 novices (5 females, 5 males) (average age: 26.4)
Average age: 27.2, SD: 3.9
Task procedures
&
Stimuli
Randomized block design: Seven blocks representing seven difficulty
types. Each block includes 50 trials (i.e., one for each stimulus) focusing
on the similarity of:
Block 1: All map elements (the whole map)
Block 2: Roads and hydrography
Block 3: Roads and green areas
Block 4: Green areas and hydrography
Block 5: Green areas
Block 6: Hydrography
Block 7: Roads
Independent variables 7 task difficulty levels (i.e., classified as easy, moderate, hard)
2 expertise levels (i.e., experts vs. novices)
Dependent variables
Response time, success rate (i.e., correct answers),
eye tracking metrics: average fixation duration, the number of fixations
per second, saccade velocity, saccade amplitude; EEG metrics: alpha and
theta changes (ERD/ERS)
2.1. Apparatus
A dual PC set-up was established for EEG and eye tracking to simultaneously capture
participants’ psychological data (please read [6] for more detail about the set-up). EEG was recorded
using BIOPAC Acqknowledge software and hardware, and an International 10-20 System ECI
electrode cap (i.e., recording electrodes: Fp1, Fp2, F3, F4, C3, C4, P3, P4, O1, O2, F7, F8, T3, T4, T5, T6;
the linked mastoids as reference and ground) with a sampling rate of 500 Hz. The SMI RED 250 eye
tracker was synchronized with EEG to capture the gaze activities simultaneously, and to monitor the
possible eye movement artifacts on EEG. To ensure a good enough skin-electrode interface, the
impedance was measured using BIOPAC EL-CHECK in advance of recording for every participant.
We paid attention to keep the electrode impedances of the whole circuit (i.e., ground, active EEG,
reference electrodes) less than 10 K ohms, as suggested by Herman [25] and Teplan [26]. To ensure
that participants remained at a fixed distance from the screen and to avoid head movements, we
established a chin rest, which was positioned at 70 cm from the screen. The horizontal and vertical
eye positions for both eyes were recorded at a rate of 250 Hz.
2.2. Participants
This research got the approval of the Ethics Committee of the Faculty of Business and Economics
of Ghent University, where we conducted our experiments. We considered experts who hold at least
an MSc degree in geomatics and other geo-related domains. The novices were selected from the
volunteers who had no professional experience with maps. As a rule of psychological experiments,
they were at least above 23-years-old, to be able match their age with the average age of experts with
a low standard deviation. In total, both experts and novices, whose age (N = 20, MED = 27.2, SD = 3.9)
and gender (10 F, 10 M) match, performed the same experiment under the same conditions (see Table
1 for more detail).
ISPRS Int. J. Geo-Inf. 2020, 9, 429 5 of 18
2.3. Task and Stimuli
The spatial memory task related to the retrieval of the main structuring elements of maps varied
in difficulty; hard, moderate, and easy. Hard tasks focused on (1) all elements, and (2) roads and
hydrography; moderate ones focused on (3) roads and green areas, and (4) green areas and
hydrography; and easy ones focused on (5) green areas, (6) hydrography, and (7) roads. Accordingly,
the stimuli included in tasks were presented as seven randomized blocks: each including 50 trials of
the same type of map elements (i.e., in total 350 trials) (Figure 1). For the classification of the task
difficulty, we considered the average reaction times of all participants, corrected based on the amount
of errors committed, i.e., the inverse efficiency score. It is the oldest and most frequently used
measure to integrate reaction times and error rates [27].
Figure 1. Example stimulus and experiment blocks: (a) original stimulus; (b) Block 1: all map
elements; (c) Block 2: roads and hydrography; (d) Block 3: roads and green areas; (e) Block 4: green
areas and hydrography; (f) Block 5: green areas; (g) Block 6: hydrography; (h) Block 7: roads (modified
from [6]).
ISPRS Int. J. Geo-Inf. 2020, 9, 429 6 of 18
2.4. Procedures
Before each trial, participants were shown a fixation cross in the middle of the screen for a
duration of two seconds. This is called baseline period (i.e., reference interval) and refers to the pre-
stimulus duration without any task demands, except for concentrating on a displayed cross. During
the trial, participants were asked to study a map stimulus in a free-viewing condition for seven
seconds. This is called the task period (i.e., activation interval), where the participants were required
to perform the experimental task. After studying the map stimulus, four graphical response panels
appeared. The panels included skeleton maps in which only the main structuring element(s) of
interest were drawn, and the participants were instructed to select the panel with the correct skeleton
map corresponding to the stimulus they had just studied. By the time they decided on their answers
with a simple key command, the trial was terminated, and they were automatically presented with
the fixation cross for two seconds, and then the next map stimulus/trial was initiated. With the
preparation of the participant (i.e., reading instructions, signing informed consent, wearing the EEG
cap, impedance check, and calibration of the eye tracker) and small breaks between blocks to combat
the fatigue, each participant averagely required 2.5 hours to complete the experiment consisting of
seven blocks.
2.5. Psychological Measures to Estimate Cognitive Load
Next to the average fixation duration and the number of fixations per second, which were
previously published in [6], we explored saccadic eye movements as measures of cognitive
processing demands, i.e., cognitive load, because they are highly distinctive, task-dependent, and can
be correlated with fixation duration, to interpret the overall cognitive load [19]. There is a strong
evidence that longer fixation duration and shorter saccades are related to higher cognitive load [28]
and indicate that more attentional resources were required [29]. Consequently, it is possible to
formulate that fixation duration and saccade velocity increase, but saccade length decreases when
information processing rises.
In addition to the above-mentioned quantitative analysis of the collected eye fixations and
saccades, we randomly selected 10 stimuli used in the experiments and conducted a qualitative
analysis (e.g., visual inspection of eye fixations), focusing on the attentional behavior of the
participants to the map elements of interest using focus/heat maps.
For EEG, we focused on the specific group of electrodes, due to the fact that alpha reduction
(alpha ERD) is generally observed at parietal regions e.g., [30,31] and theta increase (theta ERS) is
most profound over frontal electrode locations [32]. In this context, we focused on the Fp1, Fp2, F3,
F4, F7, and F8 frontal channels for theta power and the P3 and P4 parietal channels for alpha power,
e.g., [33–35] (Figure 2). After averaging all usable trials within the reference and activation periods,
event-related power changes at an electrode were calculated by subtracting the log-transformed the
power during activation intervals from the log-transformed the power during the reference intervals
[6]. Consequently, we grouped the trials based on the task difficulty and averaged the theta spectral
power at frontal channels and alpha spectral power at parietal channels for novices and experts
separately.
ISPRS Int. J. Geo-Inf. 2020, 9, 429 7 of 18
Figure 2. Selected electrodes for the electroencephalogram (EEG) analysis (International 10-20
system).
3. Results
3.1. Behavioral Measures
The overall average reaction time was 5.1 s (SD=1.1) for experts and 3.7 s (SD = 0.5) for novices,
consequently, experts spent more time than novices did for all tasks. For hard tasks, experts spent 6.9
s (SD = 1.4) whereas novices took 5.0 s (SD=0.6); for moderate tasks, experts completed them in 5.4 s
(SD = 1.4) while novices took 2.9 s (SD=0.6); and lastly, for easy tasks, experts responded in 3.7 s (SD
= 0.9) and novices took 2.8 s (SD = 0.4) (Figure 3a). These differences between the two groups were
statistically significant across the hard and moderate tasks (Mann–Whitney U test: U
hard
= 106.000, p =
0.022; U
moderate
= 114.000, p = 0.035), however, it was not the case for easy tasks (Mann–Whitney U test:
U
easy
=128.000, p = 0.138).
(a) (b)
Figure 3. (a) Reaction times; (b) success rates (*significant difference).
The overall average success rate (i.e., correct answers in %) was quite high for both groups of
participants, averaged for 350 trials per participant in total, M
overall
= 91.8% (SD = 4.7, range = 78.3%-
98.3%). For hard tasks, experts scored 90.6%, whereas novices scored 86.8%; for moderate tasks,
0
1
2
3
4
5
6
7
8
hard moderate easy
Reaction Times (seconds)
expert novice difference
*
*
81
84
87
90
93
96
99
hard moderate easy
Success Rate (%)
expert novice
ISPRS Int. J. Geo-Inf. 2020, 9, 429 8 of 18
experts achieved the score of 93.5%, while novices scored 88.8%; and lastly, for easy tasks, experts
responded the trials with a 95.5% success rate and novices scored a 93.3% success rate (Figure 3b).
The success rate did not significantly differ across the categories of expertise for any difficulty level
(Mexperts=93.2%, Mnovices= 89.6%; Mann–Whitney U test: Ueasy= 165.000, p = 0691, Umoderate= 150.000,
p=0.400, Uhard=178.500, p = 1.000). The reason for high success rates underlies the design of the
experiment, because we intended to collect the data with as many correct answers as possible for EEG
analysis. When accomplishing a task or failing it, different cognitive processes occur in the brain,
hence, it is appropriate to consider correct and wrong answers separately. If approximately equal in
number, correct and wrong answers could be compared in terms of the EEG-related analysis.
However, we were interested in the cognitive processes occurring during the accomplishment of the
task, in other words, correct answers. In this context, the experiment was designed as a rather easy
one, so that when we exclude the wrong answers, which are much less in number, there would still
remain enough trials to average for the EEG power spectrum analysis.
Although we observed slight differences in performances, it might be interesting to explore
success rates in terms of good and relatively poor map learners, instead of experts and novices. Out
of 20, 15 participants were good learners, with an average score of 94.6% overall and consisted of nine
experts (4F, 5M) and six novices (3F, 3M); the remaining five were relatively poor learners with an
average score of 85.8% and this involved one expert (F) and four novices (2M, 2F). This difference
was statistically significant (Mann–Whitney U test: U = 67.500, p = 0.000) and showed that good map
learners remembered more map elements compared to the relatively poor learners.
The overall average success rate for hard tasks were 88.7%, with the lowest score of 66.0% and
the highest being 98.0%. Good learners averagely scored 92.5%, whereas the other group scored
77.4%. The overall average success rate for moderate tasks was 91.2%, with the lowest score of 74%
and the highest being 98.0%. The average score of good learners was 93.7% and the relatively poor
learners scored 83.4%. The overall average success rate for easy tasks was 94.4%, with the lowest
score of 80.0% and the highest being 99.3%. Good learners resulted as 96.1% while the remaining
group as 89.2%. The difference occurred between good learners and the relatively poor learners for
easy tasks was 6.9%; for moderate ones, 10.3% and for hard ones, 15.1%. It is also important to
mention that we observed an increase in terms of the performance differences between good learners
and relatively poor learners as the task difficulty increases (Figure 4).
One interesting finding to note is that the reaction times longer than the average (i.e., between
4.5 s—6.6 s) all belonged to the good learners, which consisted of five experts and one novice.
Additionally, the top three shortest overall reaction times (i.e., 3.0s, 3.1s, 3.5 s.) all belonged to the
relatively poor learners (all novices) with the top three lowest overall success rates (i.e., 78.3%, 80.0%,
85.1%). This shows that spending more time on tasks helped experts achieving higher
accomplishment rates, whereas the fast responses of novices resulted in a lower number of correct
answers.
Figure 4. Success rates of good and relatively poor learners.
0
20
40
60
80
100
hard moderate easy
Success Rate (%)
good learner relatively poor learner difference
ISPRS Int. J. Geo-Inf. 2020, 9, 429 9 of 18
3.2. Psychological Measures
Although novices had longer fixation durations compared to the experts did for all tasks (Figure
5a), this difference for fixation duration was not considered as significant as a result of applied
statistical tests (Feasy=0.261, p=0.232; Fmoderate=0.174, p=0.514, Mann–Whitney U test: Uhard=1812391.500
p=0.886). Experts mostly exhibited a higher number of fixations per second for all difficulties (Figure
5b). However, the difference between experts and novices was not significant for hard and moderate
tasks (Fmoderate=1.861, p = 0.165, Fhard= 0.064, p = 0.983), whereas it was significant for easy tasks
(Feasy=0.006, p=0.019) (see [6] for more detail).
In our previous paper [6], we suggested that it would be useful to investigate saccade related
metrics to interpret the cognitive load further. Figure 5c,d show saccade amplitude and velocity
varied for experts and novices for the easy, moderate, and hard tasks. As the task becomes harder,
we observed that the saccade amplitude becomes smaller; hence, the saccades become shorter, which
indicates a higher cognitive load. Regarding to saccade velocity, a contradicting trend is seen between
experts and novices. Novices exhibited the highest velocity with the easy category, which is linked
with the highest amplitude, and they demonstrated the lowest with the hard category, which is linked
with the lowest amplitude. This finding is in line with the previous research, e.g., [7], however, the
expert group showed the opposite result, in the sense that they had the highest velocity with the most
difficult category and, thus, the lowest amplitudes.
None of the saccade related metrics for all types of tasks (i.e., easy, moderate, hard) fits the
normal distribution. (Shapiro-Wilk test for saccade amplitude: W=0.933, p=0.000 < 0.05; for saccade
velocity: W=0.970, p = 0.000 < 0.05). Therefore, we applied Mann-Whitney U non-parametric test, to
measure the significance of the differences between two groups, and as a result, saccade amplitude
(Uhard=1554376.500, phard= 0.000 < 0.05; Umoderate=1363219.500, pmoderate=0.000 < 0.05; Ueasy=3061036.000,
p0.000 < 0.05) and saccade velocity (Uhard=1750439.000, phard=0.000 < 0.005; Umoderate=1536918.500,
pmoderate=0.000 < 0.05; Ueasy=3368847.500, peasy=0.000 < 0.05) of expert and novice map users were all
significantly different for all types of tasks.
Compared to experts, novices exhibited larger saccades at all difficulty levels, and the difference
in saccade amplitude between experts and novices increased as the task difficulty decreased (Figure
5c). The easy tasks received larger saccades and the hard tasks received shorter saccades, as expected.
Due to the higher number of elements to pay attention to in hard tasks, the participants had to jump
from one object to another in a short amount of time; therefore, they exhibited shorter saccades.
Shorter saccades demonstrated a higher cognitive load for experts at all difficulty levels, however,
the saccade velocity data claimed slightly differently. The novices accomplished moderate and easy
tasks with a faster saccade velocity, whereas experts had higher saccade velocity in hard tasks (Figure
5d). These findings show that experts manifested more cognitive load in hard tasks, according to their
shorter saccade amplitudes and higher saccade velocity, although their fixation durations were
shorter compared to the novices but not significantly. Accordingly, experts did not accomplish the
tasks with a less cognitive load, but they scan the map faster and in a more effective way (with higher
success rates) when it comes to hard tasks.
ISPRS Int. J. Geo-Inf. 2020, 9, 429 10 of 18
(a) (b)
(c) (d)
Figure 5. (a) Fixation duration; (b) number of fixations per second (also published in [6]); (c) saccade
amplitude, (d) saccade velocity (blue bars: experts, orange bars: novices, *: significant difference).
We observed several common characteristics between expert and novices when heat/focus maps
of randomly selected ten stimuli were visually evaluated. Some fundamental remarks are listed as
follows (see Figure 6):
Block 1—all map elements: the road junctions, especially in the center or close to the center of
the map, are where all the participants inherently focused the most. Both experts and novices
generally paid the most attention to the green areas that are large and isolated. These isolated
and large green areas received more and longer fixations in comparison to the water bodies.
Hydrographic features received lesser fixations compared to others. The labels/texts on the map
also received much attention from both groups. This outcome might be due to the unfamiliar
language used for labels, or the size and position of the labels; therefore, it was a distraction, yet
it could be a useful input in map design.
Block 2—roads and hydrography: independently from what the spatial memory task demands,
green areas received as many fixations as roads and hydrography did from both groups. In some
cases, the participants drew their attention even to the smaller green areas.
Block 3—roads and green areas: a similar situation as in Block 2 occurred for Block 3, and, in this
case, the hydrographic elements received as many fixations as the roads and green areas did.
Block 4—hydrography and green areas: large green areas and road junctions received the most
fixations. In this case, the relatively larger hydrographic areas did not receive as many fixations
as the smaller ones did.
245
250
255
260
265
270
275
280
hard moderate easy
Average fixation duration (ms)
3
3.1
3.2
3.3
3.4
3.5
3.6
3.7
hard moderate easy
Number of fixations per second
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
hard moderate easy
Saccade amplitude [°]
**
98
100
102
104
106
108
110
112
hard moderate easy
Saccade velocity [°/s]
*
*
*
*
*
ISPRS Int. J. Geo-Inf. 2020, 9, 429 11 of 18
Block 5—green areas, Block 6—hydrography, Block 7—roads: both expert and novice
participants majorly focused only on what the task demanded, therefore, in their focus maps,
only the map elements of interest stood out. This shows that it was easier to maintain an
undivided attention when participants needed to focus on only one map element class.
Figure 6. Focus maps belonging to the example stimulus in Figure 1. The maps in the red rectangle
represent hard tasks: (1a) Block 1—experts, (1b) Block 1—novices, (2a) Block 2—experts, (2b) Block
2—novices. The maps in the yellow rectangle represent moderate tasks: (3a) Block 3—experts, (3b)
Block 3—novices, (4a) Block 4—experts, (4b) Block 4—novices. The maps in the green rectangle
represent easy tasks: (5a) Block 5—experts, (5b) Block 5—novices, (6a) Block 6—experts, (6b) Block
6—novices, (7a) Block 7—experts, (7b) Block 7—novices.
Based on the PSD analysis of alpha and theta, we observed an ERD alpha and ERS in theta for
easy and hard tasks. This finding is in line with the literature on the frontal theta activity increasing
e.g., [33,34,36,37], and parietal alpha decreasing e.g., [30,31,38] with the cognitive load in a working
memory task. For moderate task s, alpha was observed t o be increasing as well as theta was. Although
the changes in alpha seem very small, the theta effects seem stronger, and confirm that the experts
and novices have a different experience in this spatial memory task in a sense that experts exhibited
more theta in moderate and hard tasks whereas novices did more in easy tasks. The increase in alpha
during moderate tasks might be due to this spectral power feature possibly not being sensitive
enough to discriminate on an aggregated level. A great deal of information is lost, considering the
values for alpha power activity are averaged for the whole duration of the condition [38]. However,
the results indicate an interaction with the participants for easy and hard tasks (see Figure 7, Table
2).
ISPRS Int. J. Geo-Inf. 2020, 9, 429 12 of 18
Figure 7. Changes in power spectral density (PSD) of alpha and theta for experts and novices (μV
2
/Hz)
(Alpha values are multiplied by 10 for visualization purposes).
Table 2. Changes in PSD of theta and alpha averaged for all tasks.
Changes in PSD (μV
2
/Hz) Easy Moderate Hard
Experts Novices Experts Novices Experts Novices
theta (average of frontal
channels) 0.0005319 0.0006844 0.0004911 0.0004449 0.0006153 0.0004781
alpha (average of parietal
channels)
-
0.0000008
-
0.0000014 0.0000023 0.0000026 -
0.0000029
-
0.0000002
To compare the cognitive load based on the task difficulty, we focused on theta, since a very
small alpha effect was observed. The difference of theta changes between experts and novices was
0.0001525 for easy tasks; 0.0000462 for moderate tasks; and 0.0001372 for hard tasks. For none of the
difficulty levels, theta values fit the normal distribution (Shapiro Wilk test: W
hard
=0.875, p=0.001;
W
moderate
=0.773, p= 0.000 < 0.05; W
easy
=0.922, p=0.002,), accordingly, we applied Mann-Whitney U test
for assessing the significance of the differences. The distribution of the theta change was the same
across categories of expertise and difficulties (U
hard
=77.000, p
hard
=0.519 > 0.000; U
moderate
=124.000
p
moderate
=0.367; U
easy
=262.000 p
easy
=0.766), which shows that the difference between two user groups
was not statistically significant. This finding suggests theta power may not be as sensitive for average
cognitive load, and that it may be developed into a valid objective measure of average cognitive load,
although its true potential lies in the possibility to measure online fluctuations in cognitive load or
instantaneous cognitive load [39].
Although we expected that there would be a greater effect on theta for the hard tasks compared
to the others, we observed the greatest difference for easy tasks. This could be due to the hard tasks
being too overwhelming, it being hard to stay motivated, and also the participants’ tendency to give
up and not to invest mental effort and resources anymore e.g., [38]. Participants confirmed in their
post-test questionnaires that they find the task hard to focus on and tiring.
Alternatively, we calculated the event-related changes in EEG power spectrum for good and
relatively poor map learners (Figure 8, Table 3). Good learners exhibited slightly higher cognitive
ISPRS Int. J. Geo-Inf. 2020, 9, 429 13 of 18
load at all the levels of difficulty. Regarding the overall performances, only small and non-significant
power changes occurred in alpha (Mann–Whitney U test: U
alpha
=846.000, p=0.501 > 0.05), whereas the
theta power seemed higher for good learners in all tasks, and the difference that emerged between
good and relatively poor learners was significant (Mann–Whitney U test: U
theta
=753.000, p=0.020 <
0.05). It shows that the good learners exhibited higher cognitive load, regardless of the task difficulty.
The biggest difference (0.000377) in terms of theta power change between good learners and relatively
poor learners was observed for easy tasks. However, the differences in theta power among none of
the difficulty levels was statistically significant ((Mann–Whitney U test: U
hard
=53.000, p
hard
=0.589 >
0.000; U
moderate
=90.000 p
moderate
=0.323; U
easy
=125.000 p
easy
=0.068).
Figure 8. Changes in PSD of alpha and theta power changes for good learners and relatively poor
learners (μV
2
/Hz) (Alpha values are multiplied by 10 for visualization purposes).
Table 3. Changes in PSD of theta and alpha averaged for all tasks.
Changes
in PSD
(μV
2
/Hz
)
Hard Moderate Easy
GL
1
RPL
2
ΔP
3
GL
1
RPL
2
ΔP
3
GL
1
RPL
2
ΔP
3
theta 0.00059
4
0.00039
1
0.00020
3
0.00051
1
0.00035
1
0.00016
0
0.00069
5
0.00031
8
0.00037
7
alpha
-
0.00000
2
0.00000
0 - 0.00000
3
-
0.00000
1
-
-
0.00000
1
-
0.00000
5
-
1
GL= good learners,
2
RPL= relatively poor learners,
3
ΔP= difference between GL and RPL.
4. Discussion and Conclusion
In this paper, we investigated the spatial memory abilities of expert and non-expert map users
within a simple map-learning task, using eye tracking and EEG and triangulated the behavioral and
psychological data to indicate the cognitive load caused by the task. Some highlights of the findings
are listed as follows:
ISPRS Int. J. Geo-Inf. 2020, 9, 429 14 of 18
Experts had longer reaction times (significantly longer for moderate and hard tasks), but higher
success rates. They might be a bit more ambitious and driven to accomplish the task compared
to novices, and have saved extra time to review or verify their response before submitting it. It
seems the fact that experts exhibiting more cognitive load paid off with higher success rates.
Novices were observed to have longer fixation durations, mostly lower number of fixations per
second and higher saccade velocity (except for hard tasks), which indicate a higher cognitive
load for novices. Additionally, the saccade amplitudes of novices were longer. In longer saccades
(i.e., larger amplitude), the search goes all across the image, and is thus less organized. Experts
exhibiting shorter saccades means a more targeted search from one focal point to the next, which
are close to each other in the map, therefore, a less chaotic search pattern. The shorter fixations
of experts also show that they needed less time to interpret what they saw.
Although not significant, experts demonstrated higher theta power (except for easy tasks),
which can be associated with a higher cognitive load.
Qualitative analysis of the eye movements shows that both groups showed similar attentional
behavior in terms of the map area covered and the map elements on which they focused.
Based on the findings, it is difficult to favor one user group in terms of their performance while
retrieving the map-related information. The map-learning and recalling strategies of experts and
novices and their approach to the task might not be similar, however, the overall performances of
them did not differ much. In fact, novices, in some cases, outperformed experts. This outcome might
seem to contradict the results within the expert-novice research paradigm e.g., [5,10], however, it is
in line with the findings in the field of geography e.g., [40] and in map learning domains e.g., [2].
On the one hand, the reason why we did not find significant differences between novices and
experts might be that they pay attention to the different aspects of a task. This affects both their
perceptions of task complexity (i.e., task analyzability and variability) and their performance on the
task. Superior performance by experts depends on the match between the experts’ cognition and the
demands of the task [41]. The fact that novices sometimes perform better than experts would be an
evidence that they use different learning strategies. As explained by Postigo and Pozo [40] ‘the subject
lacking domain-specific knowledge tends to construct a visual-spatial mental representation, as opposed to the
semantic representation of the expert. Experts represented given information in a domain-specific manner that
was concerned with the deep semantic structure of that information, whereas the novices mentally represented
focused-upon superficial domain-general aspects’ (p. 77,78).
On the other hand, the reason why expertise is not as influential as we think, especially for
simple map-learning tasks, is due to the effect of other individual differences. According to Hunt [42],
those differences originate from ‘the use of simple processing procedures, knowledge related to the task and
the ability to perform the low-level mechanics of information processing’. Experts did not always outperform
novices, which could explain that domain knowledge was not that relevant to the task, instead,
general education and the ability to perform basic operations, such as decoding, visualization,
selective filtering, memory retrieval, and memory comparison, played an influential role in high-level
procedure and strategy choices. Therefore, the variation in performance and strategy choice might
arise from the differences in basic visual or spatial ability. Additionally, the competence of the expert
group does not only rely on their extensive knowledge, but also the organization of this knowledge
that forms their cognitive representations and characterizes them [2,40].
We alternatively grouped the participants as good learners and relatively poor learners, based
on their success rates, and calculated the change in EEG power spectral density with respect to this
classification. We observed that good learners exhibited significantly higher theta ERS, considering
their overall performance. Although the cognitive load of these groups did not differ based on the
task difficulty within the frame of this research, classifying participants based on their spatial
memory performances provided different insights on map user’ cognitive processes. Similar to what
was found by Havelková and Gołębiowska [13], unsuccessful participants differed in the general
problem-solving approach, in a way that they tended to choose fast, less cautious strategies, and
lacked motivation.
ISPRS Int. J. Geo-Inf. 2020, 9, 429 15 of 18
This study also showed that high cognitive load is not necessarily associated with the low task
performance, in fact, for most cases, it was an indicator of more elaborate, structured, and efficient
cognitive strategies, especially demonstrated by experts. Therefore, it is useful to triangulate data
collected via difference sources (i.e., quantitative and qualitative methods) to interpret the cognitive
load and to understand the underlying behavior of the participants.
Within this paper, we analyzed the influence of the independent variables, such as task difficulty
and expertise level on the cognitive strategies of map users. As well as task and expertise, map design
characteristics play an important role in users’ cognitive load and learning performance, hence,
should be evaluated, in order to contribute to enhancing the design and usability of cartographic
products e.g., [18]. We used Google Maps, which is designed for everyone (i.e., regardless of the
users’ individual differences of spatial cognition), as stimuli in our experiments, and we found no
significant difference between experts and novices in terms of the cognitive load that these maps
caused. It is important to mention that, if the quality of the cartographic design fulfills its purpose of
the design, it has a positive effect on users’ experience.
Furthermore, the EEG metrics used in the study and the procedures of extracting them have an
influence on the results. To have more detailed insights on cognitive load and to detect the small
changes in the EEG power spectrum, different procedures can be applied to the collected data. For
instance, the seven-seconds-long study period can be segmented into sub-parts and the exact time
points of the peak values of alpha and theta can be identified. These peak values can further be
analyzed simply for the time periods of interest by visually inspecting the EEG time-frequency plots.
Another interesting approach is to investigate the lower (8–10Hz) and upper (10–12Hz) alpha bands
separately, in order to indicate specific frequency effects that are not distinct when only looking at
the broad alpha range as suggested by Morton et al. [38]. There are a number of researches
demonstrating different activity in upper and lower alpha bands in cognitive load conditions, in a
sense that upper alpha decreases when cognitive activity increases e.g., [35,43,44]. It is also possible
to measure gamma oscillations, which are directly proportional to the cognitive activity e.g., [45], and
beta oscillations increase upon cognitive load e.g., [46].
EEG data might be overwhelming, and there are various other aspects to investigate further and
a countless number of analysis to perform besides the ones mentioned above. However, the
experimental design has a primary importance in a sense that deciding on where to pay attention to
and what to expect from the collected data have to be well planned and tested, before conducting the
main experiments. When integrated with other qualitative and quantitative user testing methods,
EEG indeed suggests a valuable contribution to the understanding of the cognitive processes of
individuals.
Author Contributions: “Conceptualization: M.K., K.O.; Methodology: K.O., M.K.; Software: M.K.; Validation:,
A.O.D.; Formal Analysis: M.K.; Investigation: K.O., A.O.D.; Resources: P.D.M.; Data Curation: M.K.; Writing-
Original Draft Preparation: M.K.; Writing-Review and Editing: M.K., A.O.D., K.O., P.D.M.;. All authors have
read and agreed to the published version of the manuscript.
Funding: This research was supported by the TUBITAK (The Scientific and Technological Research Council of
Turkey) [grant number: 2214a-1059B141600039].
Acknowledgments: We would like to thank Klaas Bombeke who is a senior researcher at ICT research group of
Ghent University (UGent) for sharing his knowledge and expertise on EEG power spectrum analysis.
Conflicts of Interest: The authors declare no conflict of interest.
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... These are fixations, blinks, saccades and pupils. Fixations are characterized by their duration [2,3,15,18,26,28,50,62], number [1,18,21,28], frequency [3,15,26,39]. Blinks are measured by frequency [3,10,26,50], duration [3,10,23,50], number [18,23]. ...
... These are fixations, blinks, saccades and pupils. Fixations are characterized by their duration [2,3,15,18,26,28,50,62], number [1,18,21,28], frequency [3,15,26,39]. Blinks are measured by frequency [3,10,26,50], duration [3,10,23,50], number [18,23]. ...
... Blinks are measured by frequency [3,10,26,50], duration [3,10,23,50], number [18,23]. Saccades are evaluated mostly by magnitude [23,30], frequency [1,3,26,30], amplitude [2,3,15,50] duration [15,26,50] velocity [3,23,28,50] latency [3], length [28], number in different AOIs [18] and pupils by the diameter [1,2,23,26,39,61,63]. ...
... If the information on the map is clear, in terms of its representation as well as the legend used, comprehension will not be a problem among users. This may be related to what Keskin et al. [65] mention about the role of general knowledge for performing tasks such as decoding, filtering, retrieval and comparison, that can lead to better spatial ability to characterise the information (regardless whether a person is a novice or a domain expert). However, how they use the information can differ. ...
... However, how they use the information can differ. Information usage can be affected by how they analyse the task [65] and their reasoning to motivate their decisions. This also means that different groups may prefer different types of visualisations, although they show similar degrees of understanding them [66]. ...
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Flood maps that show predicted flood extents will always be uncertain regardless of how the modelling is conducted. It is therefore important that these uncertainties are represented and communicated in the maps, and that map users understand the presented information. Through an online user survey, this study evaluates how users make geographic decisions based on nine flood uncertainty maps, represented and designed according to data scheme and semantics associated with their values (dual-ended, sequential and binary), and applied with different mapping techniques (continuous surface, choropleth and graduated symbol mapping). The results show that the type of map and the visual variable used for representation (in terms of colours and values) became important when deciding locations. Higher decision confidence was shown when dual-ended and sequential probability maps were used. Medium-to-dark blue regions in these maps made participants avoid locations, while white, brown and the lightest blue colours made them select locations. The usage of a sequential map represented by grey scale colour showed to be less intuitive for the participants, leading to lower task performance and less confidence in decisions. Despite the different backgrounds of participants, comprehension of the uncertainty maps and the tasks did not vary much from each other. Differences among them were observed in location preferences and time to solve the tasks. The user group that had the most professional experience with maps and GIS was most conservative in their site choices, and took longest time to solve the tasks. Students, on the other hand, opted to take more risk in their decisions and preferred more uncertain locations. Apparently, the effectiveness of the flood uncertainty maps used in this study varied mainly on the representations used. Appropriate design made them comprehendible by different users. However, making decisions based on these maps, as well as confidence in decisions and time to solve the task, may also be dependent on other factors such as domain knowledge, line of work, practical experience in handing problems or making decisions, and possibly culture.
... There are many studies investigating the relationship between cognitive load and eye movements (e.g., Qing et al., 2021). Although the scope of the studies varies, message design issues (Katona, 2022;Majooni et al., 2018;Wang et al., 2018), learning issues (Baceviciute et al., 2022;Colliot & Jamet, 2018;Moon & Ryu, 2021), performance issues (Calvo et al., 2022;Keskin et al., 2020Keskin et al., , 2023Yan et al., 2022), and model testing (Korbach et al., 2018) constitute the main line of research. In addition, expert and novice comparison studies provide a cognitive load perspective via eye trackers (e.g., Cabrera-Mino et al., 2019;Castro-Alonso et al., 2021;Keskin et al., 2020;Romero-Hall et al., 2016). ...
... Although the scope of the studies varies, message design issues (Katona, 2022;Majooni et al., 2018;Wang et al., 2018), learning issues (Baceviciute et al., 2022;Colliot & Jamet, 2018;Moon & Ryu, 2021), performance issues (Calvo et al., 2022;Keskin et al., 2020Keskin et al., , 2023Yan et al., 2022), and model testing (Korbach et al., 2018) constitute the main line of research. In addition, expert and novice comparison studies provide a cognitive load perspective via eye trackers (e.g., Cabrera-Mino et al., 2019;Castro-Alonso et al., 2021;Keskin et al., 2020;Romero-Hall et al., 2016). On the other hand, the eye-tracking data can be used beyond the measurement of cognitive load. ...
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Based on the assumptions of cognitive load theory, this study aims to utilize the eye movement data collected from multiple experts to scaffold novice graphic designers. The study has two main stages. In the first stage, eye tracking was used to record the eye movements of 7 experts, who covered eight topics explaining how to use Photoshop. The areas of interest and fixation durations were analyzed for each topic to extract the common patterns. Instructional videos were produced with the guidance of both eye movement patterns and multimedia design principles. In the second stage of this study, those videos were delivered to 30 university students. The experiment group watched the guided videos, whereas the control group watched straight videos, i.e., content without guidance. The guidance elements were reduced (faded) as students got familiar with the interface. All participants were assigned to perform tasks as soon as they completed the videos. The findings showed that the knowledge scores did not significantly differ between groups. Still, the average performance scores of the experiment group were considerably higher than that of the control group. Considering the transition process, the experiment group outperformed the others. The topics in which experts’ eye movements highly matched each other resulted in high-performance gaps among groups.
... While map-viewing in general is being explored in various contexts through eye-tracking, aiming to answer a wide range of research questions [5][6][7][8][9][10][11][12], we know little about how people specifically look at world maps, particularly those visualising climate change. This gap can be surprising given how much the behavioural sciences have contributed to climate science communication by measuring public perceptions and attitudes toward the crisis, and how many recommendations for improving visualisations they have made over the years [1,13,14], along with improving textual contents [15]. ...
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Many visualisations used in the climate communication field aim to present the scientific models of climate change to the public. However, relatively little research has been conducted on how such data are visually processed, particularly from a behavioural science perspective. This study examines trends in visual attention to climate change predictions in world maps using mobile eye-tracking while participants engage with the visualisations. Our primary aim is to assess engagement with the maps, as indicated by gaze metrics. Secondary analyses assess whether social context (as social viewing compared to solitary viewing) affects these trends, the relationship between projection types and visual attention, compare gaze metrics between scientific map and artwork viewing, and explore correlations between self-reported climate anxiety scores and attention patterns. We employed wearable, head-mounted eye-tracking to collect data in relatively naturalistic conditions, aiming to enhance ecological validity. In this research, participants engaged with ten world maps displaying near- and far-term climate projections across five data categories, adapted from the online interactive atlas provided by the International Panel on Climate Change (IPCC). To compare scientific information processing with aesthetic perception, participants also viewed two large-scale artworks. Responses to the Climate Change Anxiety Scale (CCAS) were also collected. Participants viewed the displays alone (single-viewing condition, N = 35) or together with a partner (paired-viewing condition, N = 12). Results revealed that the upper parts of the maps, particularly the continental Europe, received significant attention, suggesting a Euro-centric bias in viewing patterns. Spatial gaze patterns were similar between single and paired conditions, indicating that the visual attributes of the maps predominantly shaped attention locations. Although dwell times were comparable, the paired condition showed higher fixation counts, shorter average fixation durations, and longer scanpaths, suggesting a potentially dissociable viewing strategy and more exploratory viewing patterns influenced by social interaction. No substantial differences were observed in attention across projection timeframes or types, although individual variations were noted. Artwork viewing exhibited notably shorter average fixation durations compared to climate map viewing, potentially reflecting different visual engagement styles. Despite positive linear correlations among the four CCAS subscales, there was no apparent correlation between CCAS scores and main gaze metrics, indicating a lack of a direct relationship between self-reported anxiety and gaze behaviour. In summary, visual attention to climate change visualisations appears to be mainly influenced by the inherent visual attributes of the maps, but the social context may subtly influence visual attention. Additionally, the comparison with aesthetic viewing highlights relatively distinct attentional patterns in scientific versus aesthetic engagements.
... However, other results can be found in the literature too. In a study by Keskin et al. (2020), a group of respondents recognized as experts, had longer reaction times (significantly longer for moderate and hard tasks) despite higher success rates. It was concluded that this could be due to greater ambition and determination in the desire to solve the task correctly. ...
Article
This article examines the significance of the world map in video games for the interpretation of spatial situations. An example is the popular role-playing game The Witcher 3: Wild Hunt (TW3). Nowadays, most video games are characterized by the presence of a spatial aspect. The game world map is the most important navigational element of the game that the gamer can use. To this end, the authors decided to test the importance of the game world map in the context of analyzing different examples of spatial situations that appear in TW3 by the respondents. Eye movement tracking was chosen as the research method. The analysis was conducted using statistical tests. Both gamers and non-gamers of TW3, gamers and non-gamers in general, participated in the survey. Each subject was shown 5 movies (1 introductory movie, 4 movies in the main part of the study) from the gameplay of the game, in which the game world map was opened. After each video, a question was asked about both the gameplay and the game world map. It was found that familiarity with TW3, frequency of playing video games influenced the correctness and time of answering the questions asked. In addition, by analyzing mean pupil diameter it was found that the game world map and gameplay segments do not cognitively burden the users. By analyzing the duration of fixations and the number of fixations, differences in visual strategy were observed between the groups of test subjects.
... Research has shown that eye movements can reveal cognitive processing [48][49][50] and emotional activation [51][52][53]. Specifically, when individuals experience high cognitive load, their fixation duration and saccade speed increase, while their blink rate decreases [50,[54][55][56]. Additionally, saccades, blinks, and fixations can provide insights into physiological arousal, vigilance, and fatigue [57]. ...
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Context: In high-stakes assessments, such as court cases or managerial evaluations, decision-makers heavily rely on psychological testing. These assessments often play a crucial role in determining important decisions that affect a person’s life and have a significant impact on society. Problem Statement: Research indicates that many psychological assessments are compromised by respondents’ deliberate distortions and inaccurate self-presentations. Among these sources of bias, socially desirable responding (SDR) describes the tendency to provide overly positive self-descriptions. This positive response bias can invalidate test results and lead to inaccurate assessments. Objectives: The present study is aimed at investigating the utility of mouse- and eye-tracking technologies for detecting SDR in psychological assessments. By integrating these technologies, the study sought to develop more effective methods for identifying when respondents are presenting themselves in a favorable light. Methods: Eighty-five participants completed the Lie (L) and Correction (K) scales of the Minnesota Multiphasic Personality Inventory-2 (MMPI-2) twice: once answering honestly and once presenting themselves in a favorable light, with the order of conditions balanced. Repeated measures univariate analyses were conducted on L and K scale T-scores, as well as on mouse- and eye-tracking features, to compare the honest and instructed SDR conditions. Additionally, machine learning models were developed to integrate T-scores, kinematic indicators, and eye movements for predicting SDR. Results: The results showed that participants in the SDR condition recorded significantly higher T-scores, longer response times, wider mouse trajectories, and avoided looking at the answers they intended to fake, compared to participants in the honest condition. Machine learning algorithms predicted SDR with 70%–78% accuracy. Conclusion: New assessment strategies using mouse- and eye-tracking can help practitioners identify whether data is genuine or fabricated, potentially enhancing decision-making accuracy. Implications: Combining self-report measures with implicit data can improve SDR detection, particularly in managerial, organizational, and forensic contexts where precise assessments are crucial.
... This observation was further supported by a higher number of fixations during searches with more similar T and D, as well as a significant decrease in scan path speed. This decrease in speed has been previously associated with more challenging map-based tasks (Keskin et al., 2019;2020). Furthermore, our results show that symbols from the "round" subset were identified faster that other symbol shapes, at any level of graphical similarity, which corresponds with Klettner's (2019) assumption that circular-based symbols could be an important factor affecting search time. ...
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In this paper, we present an eye tracking experiment to evaluate how blue light filtering of digital maps reduces visual fatigue and thus promotes vision care in public health. Prolonged exposure to light from digital screen reading results in visual fatigue, and visible light in the blue range exacerbates visual fatigue because it requires the highest energy output to display onscreen. System‐level blue light filtering increasingly is used as a “nighttime” mode for short screen sessions at night and is purported to combat visual fatigue for longer screen sessions throughout the day. Blue light filtering is particularly relevant to cartography, as blue is among the most common colors used on maps for both denotative and aesthetic purposes. To this end, we conducted a one‐factor eye tracking experiment with 78 participants to evaluate the effects of three blue light filtering conditions. The experiment used the recently released “teal‐based” style of Google Maps as the visual input for blue light filtering, a digital web map that is publicly available and has a broad user base. We collected eye tracking measures correlated with visual fatigue related to map reading such as blinking frequency and pupil diameter, with a mixture of Likert‐based self‐reported measures. We demonstrate empirically that low levels of blue light filtering can alleviate visual fatigue without compromising the denotive and aesthetic quality of digital maps, although high levels of blue light filtering impedes performance and aesthetics. Our results indicate that low blue light filtering delays visual fatigue by 3–4 min and high blue light filtering by 6–7 min. Our findings also provide preliminary evidence that reading digital maps for a short period of time does not lead to visual fatigue; however, visual fatigue may appear after reading digital maps for 18 min, offering new evidence for the design of digital maps that consider eye care and visual health.
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Thematic map analysis is a complex and challenging task that might result in map user failure for many reasons. In the study reported here, we wanted to search for differences between successful and unsuccessful map users, focusing—unlike many similar studies—on strategies applied by users who give incorrect answers. In the eye-tracking study, followed by a questionnaire survey, we collected data from 39 participants. The eye-tracking data were analyzed both qualitatively and quantitatively to compare participants’ strategies from various perspectives. Unlike the results of some other studies, it turned out that unsuccessful participants show some similarities that are consistent across most analyzed tasks. The main issues that characterize bad solvers relate to improper use of the thematic legend, the inability to focus on relevant map layout elements, as well as on adequate map content. Moreover, they differed in the general problem-solving approach used as they, for example, tended to choose fast, less cautious, strategies. Based on the collected results, we developed tips that could help prevent unsuccessful participants ending with an incorrect answer and therefore be beneficial in map use education.
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The aim of this research is to evaluate the use of ET and EEG for studying the cognitive processes of expert and novice map users and to explore these processes by comparing two types of spatial memory experiments through cognitive load measurements. The first experiment consisted of single trials and participants were instructed to study a map stimulus without any time constraints in order to draw a sketch map afterwards. According to the ET metrics (i.e., average fixation duration and the number of fixations per second), no statistically significant differences emerged between experts and novices. A similar result was also obtained with EEG Frontal Alpha Asymmetry calculations. On the contrary, in terms of alpha power across all electrodes, novices exhibited significantly lower alpha power, indicating a higher cognitive load. In the second experiment, a larger number of stimuli were used to study the effect of task difficulty. The same ET metrics used in the first experiment indicated that the difference between these user groups was not statistically significant. The cognitive load was also extracted using EEG event-related spectral power changes at alpha and theta frequency bands. Preliminary data exploration mostly suggested an increase in theta power and a decrease in alpha power.
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Purpose This paper aims to investigate the influence of map design characteristics on users’ cognitive load and search performance. Two design conditions (symbolic vs non-symbolic) were used to evaluate users’ ability to locate a place of interest. Design/methodology/approach A total of 19 students (10 male and 9 female, 20-23 years old) participated in this study. The time required for subjects to find a place in the two conditions was used to estimate their searching performance. An electroencephalogram (EEG) device was used to examine students’ cognitive load using event-related desynchronization percentages of alpha, beta and theta brain wave rhythms. Findings The results showed that subjects needed more time to find a place in the non-symbolic condition than the symbolic condition. The EEG data, however, revealed that users experienced higher cognitive load when searching for a place in the symbolic condition. The authors found that the design characteristics of the map significantly influenced users’ brain activity, thus impacting their search performance. Originality/value Outcomes from this study can be used by cartographic designers and scholars to understand how certain design characteristics can trigger cognitive activity to improve users' searching experience and efficiency.
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We investigated visual working memory encoding across saccadic eye movements, focusing our analysis on refixation behavior. Over 10-s periods, participants performed a visual search for three, four, or five targets and remembered their orientations for a subsequent change-detection task. In 50% of the trials, one of the targets had its orientation changed. From the visual search period, we scored three types of refixations and applied measures for quantifying eye-fixation recurrence patterns. Repeated fixations on the same regions as well as repeated fixation patterns increased with memory load. Correct change detection was associated with more refixations on targets and less on distractors, with increased frequency of recurrence, and with longer intervals between refixations. The results are in accordance with the view that patterns of eye movement are an integral part of visual working memory representation.
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In this article, we use eye-tracking methods to analyze the differences in spatial ability between geographers and non-geographers regarding topographic maps, as reflected in the following three aspects: map-based spatial localization, map-based spatial orientation, and map-based spatial visualization. We recruited 32 students from Beijing Normal University (BNU) and divided them into groups of geographers and non-geographers based on their major. In terms of their spatial localization ability, geographers had shorter response times, higher fixation frequencies, and fewer saccades than non-geographers, and the differences were significant. For their spatial orientation ability, compared to non-geographers, geographers had significantly lower response times, lower fixation counts and fewer saccades as well as significantly higher fixation frequencies. In terms of their spatial visualization ability, geographers’ response times were significantly shorter than those of non-geographers, but there was no significant difference between the two groups in terms of fixation count, fixation frequency or saccade count. We also found that compared to geographers, non-geographers usually spent more time completing these tasks. The results of this study are helpful in improving the map-based spatial ability of users of topographic maps.
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This paper explores map users’ cognitive processes in learning, acquiring and remembering information presented via screen maps. In this context, we conducted a mixed-methods user experiment employing digital sketch maps and eye tracking. On the one hand, the performance of the participants was assessed based on the order with which the objects were drawn and the influence of visual variables (e.g. presence & location, size, shape, color). On the other hand, trial durations and eye tracking statistics such as average duration of fixations, and number of fixations per seconds were compared. Moreover, selected AoIs (Area of Interests) were explored to gain a deeper insight on visual behavior of map users. Depending on the normality of the data, we used either two-way ANOVA or Mann-Whitney U test to inspect the significance of the results. Based on the evaluation of the drawing order, we observed that experts and males drew roads first whereas; novices and females focused more on hydrographic object. According to the assessment of drawn elements, no significant differences emerged between neither experts and novices, nor females and males for the retrieval of spatial information presented on 2D maps with a simple design and content. The differences in trial durations between novices and experts were not statistically significant while both studying and drawing. Similarly, no significant difference occurred between female and male participants for either studying or drawing. Eye tracking metrics also supported these findings. For average duration of fixation, there was found no significant difference between experts and novices, as well as between females and males. Similarly, no significant differences were found for the mean number of fixation. Keywords: sketch map, eye tracking, cognitive cartography, spatial cognition, usability, individual differences, region of interest
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Problem-solving on a whiteboard is a popular technical interview technique used in industry. However, several critics have raised concerns that whiteboard interviews can cause excessive stress and cognitive load on candidates, ultimately reinforcing bias in hiring practices. Unfortunately, many sensors used for measuring cognitive state are not robust to movement. In this paper, we describe an approach where we use a head-mounted eye-tracker and computer vision algorithms to collect robust metrics of cognitive state. To demonstrate the feasibility of the approach, we study two proposed interview settings: on the whiteboard and on paper with 11 participants. Our preliminary results suggest that the whiteboard setting pressures candidates into keeping shorter attention lengths and experiencing higher levels of cognitive load compared to solving the same problems on paper. For instance, we observed 60ms shorter fixation durations and 3x more regressions when solving problems on the whiteboard. Finally, we describe a vision for creating a more inclusive technical interview process through future studies of interventions that lower cognitive load and stress.
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How to effectively and efficiently represent the dynamics of spatial phenomena and processes has been a long-standing research question in geographic information science (GIScience). In a digital information age, computer-generated animations that depict movement data have become increasingly popular, as they apparently visualize real-world spatio-temporal movement changes with corresponding changes over time in a moving display. Animation thus seems to be a suitable display method for facilitating the recognition of spatio-temporal movement patterns and the prediction of future spatio-temporal events. However, the manner by which animations are designed may limit the effectiveness and efficiency of visuospatial decision-making. Furthermore, the specific decision-making task or context of use, as well as the viewer’s perceptual, cognitive and affective background might also influence visuospatial decision-making with animations. These factors are not well understood to date. More empirical studies, as well as new methods to evaluate animations, are thus needed. This work proposes a user-centred empirical approach to evaluate animation design characteristics for space-time decision-making with movement data. Two experiments are conducted with the overall aim of answering the following main research question: How should animations of real-time movement data be designed considering the task and/or use contexts, and user characteristics? More specifically, we test the influence of the three main visual analytics (VA) dimensions on viewer spatio-temporal decision-making with animations: (1) the use context and respective task characteristics, (2) the animation display design, and (3) user characteristics. To test each respective dimension, we undertook the following investigations: (1) Using current air traffic control (ATC) scenarios and existing ATC displays we empirically investigated how aircraft movement changes and future aircraft movement patterns can be visualized for effective and efficient decision-making in ATC. (2) We empirically investigated how movement characteristics (i.e., acceleration, heading direction, etc.) can be depicted, and how animation design (i.e., continuous vs. semi-static animations) might influence viewer task performances. (3) We empirically investigated how perceptual, cognitive, and affective characteristics of viewers (i.e., expertise, spatial abilities, stress or motivation) might influence visuospatial decision-making with animations. We approached these questions through novel empirical data triangulation that integrates psychophysical sensing (i.e., electrodermal responses (EDA)), brain activity (i.e., electroencephalography (EEG)), and eye tracking (ET) with standardized questionnaires. The results of the experiments showed that these three factors (i.e., the use context and respective task characteristics, the animation display design, and the user characteristics) indeed influence visuospatial decision-making using animations of aircraft movement data. We found that viewer decision-making was affected by animation design depending on expertise and task type. Unsurprisingly, ATC experts performed typical ATC tasks more accurately compared to novices. However, the task performance of the experts differed between continuous animation and semi-static animation designs depending on the ATC task. Surprisingly, experts responded more accurately with the novel continuous animation designs compared to the semi-static animations that are more familiar to them in critical ATC tasks for predicting future aircraft movements. In apprehension tasks of aircraft movement changes, experts performed in similar ways with both animation designs. Moreover, viewer characteristics, such as spatial abilities and emotional aspects including engagement or motivation, seemed to affect viewer task performances as well. Higher-spatial and more engaged (or more motivated) viewers performed both tasks more effectively than lower-spatial decision makers and less-engaged (or less-motivated) viewers. Overall, our unique empirical results related to the depiction of real-time movement data contribute to GIScience and cartography in two important ways. First, we are beginning to better understand how viewer mental processes, including perception and cognition, as well as their affective states might influence the effectiveness and efficiency of visuospatial decision-making with animations. Second, we are now able to derive empirically validated design guidelines for perceptually salient, affectively engaging, and cognitively inspired animations.