Poster: PBL Planner Toolkit A Canvas-Based Tool for Planning PBL in Software Engineering Education

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The PBL (Problem-Based Learning) methodology provides many benefits to those who use it in teaching. In this light, it is important to plan well when using this methodology, efficient to the purposes established by an educator, in a way to avoid those vital aspects to educational planning in the PBL approach that are neglected or forgotten. However, there is a lack of specific tools to help educators in the task of planning their teaching, specifically geared to the PBL approach. As an alternative to this problem, this paper proposes a tool consisting of a Canvas PBL and a set of cards intended to guide the planning of teaching in the PBL approach.

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Conference Paper
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In order to exploit the benefits of PBL and mitigate the risk of failure when implementing it, the NEXT (iNnovative Educational eXperience in Technology) research group has been working on methods and tools focused on managing the PBL approach as applied to Computing. In this context, this article proposes a teaching and learning methodology based on PBL, called xPBL, consisting of elements that reinforce PBL principles, namely: real and relevant problems; a practical environment; an innovative and flexible curriculum; an authentic assessment process; close monitoring by technical tutors and process tutors, and finally, professional practitioners as teachers and tutors. Based on these elements, the paper describes the design of a PBL approach for a Design course, grounded on acquired knowledge of Design content and past PBL experiences in Software Engineering courses. This approach provides an insightful guide to implementing PBL from xPBL methodology, and provides instruments based on management techniques such as 5W2H (what, why, who, when, where, how and how much) and the production of artifacts to support the conception process of courses based on PBL.
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The increasing application of student-centered teaching approaches to solve real problems, driven by the market´s demand for professionals with better skills, has prompted the use of PBL in different areas, including in Computing. However, since this represents a paradigm shift in education, its implementation is not always well understood, which adversely affects its effectiveness. Within this context, this paper puts forward a model for assessing the maturity of teaching processes under the PBL approach, the PBL-Test, with a view to identifying points for improvement. The concept of maturity is defined in terms of teaching processes adhering to PBL principles, taken from an analysis of the following authors: Savery & Duffy (1995), Barrows (2001) Peterson (1997) and Alessio (2004). With a view to validating the applicability of the model, an empirical study was conducted by applying the PBL-Test to three skills in the Computing area. Results showed that although the model has shown it needs further enhancement, it has already been possible to identify improvements in PBL teaching processes that clearly affect the effectiveness of the approach.
Project Model Canvas: gerenciamento de projetos sem burocracia
  • José Finocchio Júnior
FINOCCHIO JÚNIOR, José. Project Model Canvas: gerenciamento de projetos sem burocracia. Elsevier Brasil, 2014.
Gestão visual: uma proposta de modelo para facilitar o processo de desenvolvimento de produtos
  • Julio Teixeira
TEIXEIRA, Julio et al. Gestão visual: uma proposta de modelo para facilitar o processo de desenvolvimento de produtos. In: Conferência Nacional de Integração do Design, Engenharia e Gestão para Inovação, 2., 2012, Florianópolis. Anais. Florianópolis: IDEMi Organization Team, 2012. p. 1-9 a.