ABSTRACT Despite advances in assistive technology, relatively few visually impaired,students ,participate in university-level ,computing courses. Significant factors in this under representation include lack of relevant precollege preparation, lack of role models, access to resources, and the highly visual nature of modern computing. This paper describes the ,development ,of inclusive activities
... [Show full abstract] and ,materials for use ,in a ,summer ,workshop ,for precollege students with visual impairments. All activities utilized commercial,technologies ,in the ,areas ,of robotics ,and programming,using Lego Mindstorms ,NXT. The ,workshop activities are designed to provide,a foundation,in computing,that encourages,students to pursue ,computing ,in high ,school ,and beyond. In addition to activity design, initial results and lessons learned from the summer,workshop,will be presented. Categories and Subject Descriptors K.3.1 [Computers and Education]: Computer Uses in Education –collaborative learning, K.3.2 [Computers and Education]: Computer and Information Science Education –computer science education, K.4.2 [Computers and Education]: Social Issues – assistive technologies for persons with disabilities. General Terms