... In terms of microbial explorations in HCI, a variety of microbial genus and species, representing diferent types of fungi, yeasts, bacteria, and protists, etc., in both living and non-living forms, have been investigated. Such works have come in the forms of: workshops (e.g., [43,44]); theories/frameworks (e.g., [40,54,70,72,96,113,114]); reviews (e.g., [45,86,111,134]); critical/speculative designs (e.g., [32,124]); educational tools (e.g., [24,35,41,42,48,58,59,82]); sensors (e.g., [20,78]); self-trackers (e.g., [10,21]); material/system characterisations (e.g., [1, 6-8, 46, 105, 129]); biofabrications (e.g., [14,15,83,104,108,127]; artworks (e.g., [2,4,50,77,84,123]); wearables (e.g., [38,89,93,102,103,128,131]); robotics (e.g., [55,56,112]); games (e.g., [68,75,79,81,116]); and interactive public installations (e.g., [39,80,85,87]), to name a consortium of examples. ...