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Social conformity occurs when individuals in group settings change their personal opinion to be in agreement with the majority's position. While recent literature frequently reports on conformity in online group settings, the causes for online conformity are yet to be fully understood. This study aims to understand how social presencei.e., the sense of being connected to others via mediated communication, influences conformity among individuals placed in online groups while answering subjective and objective questions. Acknowledging its multifaceted nature, we investigate three aspects of online social presence: user representation (generic vs.user-specific avatars), interactivity (discussion vs.no discussion ), and response visibility (public vs.private ). Our results show an overall conformity rate of 30% and main effects from task objectivity, group size difference between the majority and the minority, and self-confidence on personal answer. Furthermore, we observe an interaction effect between interactivity and response visibility, such that conformity is highest in the presence of peer discussion and public responses, and lowest when these two elements are absent. We conclude with a discussion on the implications of our findings in designing online group settings, accounting for the effects of social presence on conformity.
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55
antifying the Eect of Social Presence on
Online Social Conformity
SENURI WIJENAYAKE, The University of Melbourne, Australia
NIELS VAN BERKEL, Aalborg University, Denmark
VASSILIS KOSTAKOS, The University of Melbourne, Australia
JORGE GONCALVES, The University of Melbourne, Australia
Social conformity occurs when individuals in group settings change their personal opinion to be in agreement
with the majority’s position. While recent literature frequently reports on conformity in online group settings, the
causes for online conformity are yet to be fully understood. This study aims to understand how social presence i.e.,
the sense of being connected to others via mediated communication, inuences conformity among individuals
placed in online groups while answering subjective and objective questions. Acknowledging its multifaceted
nature, we investigate three aspects of online social presence: user representation (generic vs. user-specic
avatars), interactivity (discussion vs. no discussion), and response visibility (public vs. private). Our results show an
overall conformity rate of 30% and main eects from task objectivity, group size dierence between the majority
and the minority, and self-condence on personal answer. Furthermore, we observe an interaction eect between
interactivity and response visibility, such that conformity is highest in the presence of peer discussion and public
responses, and lowest when these two elements are absent. We conclude with a discussion on the implications
of our ndings in designing online group settings, accounting for the eects of social presence on conformity.
CCS Concepts:
Human-centered computing Empirical studies in collaborative and social com-
puting;Empirical studies in HCI.
Additional Key Words and Phrases: Online Social Conformity; Online Social Presence; Interactivity; Response
Visibility; User Representation; Majority Size; Task Objectivity; Self-condence
ACM Reference Format:
Senuri Wijenayake, Niels van Berkel, Vassilis Kostakos, and Jorge Goncalves. 2020. Quantifying the Eect of So-
cial Presence on Online Social Conformity. Proc. ACM Hum.-Comput. Interact. 4, CSCW1, Article 55 (May 2020),
22 pages. https://doi.org/10.1145/3392863
1 INTRODUCTION
Conformity is a widely observed social phenomenon where individuals adjust their personal opinions
to be in line with the group’s expectations in an attempt to be ‘liked’ within the group (normative
inuence) or to be considered ‘right’ (informational inuence) [
2
,
16
]. While conformity was initially
studied in face-to-face settings, understanding its mechanisms in online settings is becoming in-
creasingly important, primarily given that a growing range of societal interactions are now mediated
through online technologies [10,51].
Moreover, there is an increasing interest in online social conformity in the recent HCI/CSCW
literature. Individuals are seen to conform to contradicting opinions and norms set by majorities when
Authors’ addresses: Senuri Wijenayake, swijenayake@student.unimelb.edu.au, The University of Melbourne, Parkville,
VIC, 3010, Australia; Niels van Berkel, nielsvanberkel@cs.aau.dk, Aalborg University, Fredrik Bajers Vej 5, Aalborg, 9100,
Denmark; Vassilis Kostakos, vassilis.kostakos@unimelb.edu.au, The University of Melbourne, Parkville, VIC, 3010, Australia;
Jorge Goncalves, jorge.goncalves@unimelb.edu.au, The University of Melbourne, Parkville, VIC, 3010, Australia.
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https://doi.org/10.1145/3392863
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
55:2 Senuri Wijenayake et al.
discussing political and social issues on social media [
43
,
44
], when completing online quizzes [
6
,
67
]
and visual judgement tasks [
29
], and when commenting on online news websites [
60
]. However,
limited research has been undertaken to understand what triggers conformity in online settings.
Furthermore, as online groups are inherently dissimilar to face-to-face groups due to reduced social
contextual cues and the lack of physicality in online communication [
45
], previous work on well-
understood determinants of face-to-face conformity (such as majority group size [
3
,
30
,
54
], task
objectivity (objective or subjective nature of the task) [
2
,
7
,
17
], and self-condence [
11
,
61
]), may not
be of relevance in online group settings. Thus, further work is required to systematically investigate
whether and how aforementioned determinants of face-to-face conformity manifest in online group
settings, as an initial step towards fully understanding online social conformity.
Furthermore, as conformity is a form of social inuence, the eect of social presence i.e., the
awareness of and the sense of being connected to others via mediated communication [
58
], on
online conformity behaviour has been an interest in recent literature [
33
,
37
,
47
]. However, the
aforementioned studies limit their focus to only one aspect of online social presence (such as user
representation [
47
], level of interactivity [
33
] or response visibility [
37
]), where as in realistic online
settings these aspects are more likely to manifest together (e.g., online discussions usually involve
certain user representations). Thus, in this study, we contribute to the existing literature by investi-
gating the compound eects of three aspects of online social presence user representation (generic
vs. user-specic avatars), interactivity (discussion vs. no discussion) and response visibility (public
vs. private responses) on online conformity behaviour. Moreover, we investigate the eect of social
presence in both objective and subjective quiz tasks, as individuals are challenged by majorities
of dierent group sizes, while also accounting for their level of self-condence to provide a wider
understanding of online conformity determinants in comparison to existing work.
Our results reveal main eects from task objectivity, group size dierence (dierence between
the majority group size and the minority group size), and initial self-condence of the participant.
We observe higher conformity in objective questions than in subjective questions, contradicting the
ndings of oine social conformity [
7
], likely due to the inherently lower social presence in online
settings. We also note that larger majorities are more inuential than smaller ones as previously
suggested by both oine [
3
,
20
,
54
] and online [
42
,
65
,
67
] conformity literature. Moreover, partic-
ipants are more likely to conform to the majority when they are less condent or uncertain of their
initial answers, expanding the implications of existing literature on self-condence and conformity
in face-to-face groups [11,61] to online settings.
While we do not observe main eects for the three aspects of social presence manipulated in this
study, we note a statistically signicant interaction eect between interactivity and response visibility.
Conformity peaks in the presence of peer discussion and public responses, and remains at nominal lev-
els in their absence. Thus, our ndings imply that in addition to well-known conformity determinants
such as majority size, task objectivity, and self-condence, the level of social presence facilitated in an
online setting plays a major role in users’ conformity behaviour, making them especially susceptible to
normative inuences. We further discuss how this may be desired in settings where encouraging group
norms is important (e.g., online support groups [
56
,
57
]), while it may have detrimental eects when
conformity is not desired (e.g., online learning environments [
6
]). Thus, our ndings should be taken
into consideration when designing for online group settings in order to promote positive interactions.
2 RELATED WORK
In 1955, Asch set out to investigate the eect of peer opinions on individual judgements in face-to-
face group settings [
3
]. He employed a simple ‘line matching’ experiment, where for a signicant
number of responses (36.8%) participants conformed to a clearly incorrect yet unanimous majority,
establishing the susceptibility of individuals in group settings to conformity inuences. Subsequently,
Deutsch and Gerard [
16
] replicated Asch’s experiment to reveal two motives behind group conformity:
normative and informational inuences. They described that individuals conform to the majority
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
antifying the Eect of Social Presence on Online Social Conformity 55:3
either with the intention of agreeing to their positive expectations (normative inuence) or because
they perceive information obtained from others to be more accurate evidence of a given situation
than their own knowledge (informational inuence). The notion of normative inuence was further
explained in [
14
,
38
] as the inclination to ensure one’s membership in a group, and seeking direction
from the majority in uncertain situations as a manifestation of informational inuences [13,38].
Even though seminal social conformity literature is based on oine groups, owing to the recent
movement of human societal interactions towards online platforms (e.g., social networks, learning
platforms, discussion forums, support groups) [
10
,
21
,
40
,
51
,
63
], a growing number of HCI/CSCW
researchers have sought to investigate the manifestation and implications of social conformity on
online group settings as described below.
2.1 Online Social Conformity
Recent literature suggest that social conformity has diverse manifestations in a wide variety of
online settings [
6
,
29
,
43
,
44
,
56
,
60
,
69
]. For instance, a study by Zhu et al. [
69
] investigated how
individuals adjust their online choices when challenged by recommendations from other users. The
study required participants to chose between two options, with and without the knowledge of others’
preferences. They observed that an individual’s choices in an online setting can be signicantly
swayed by others’ opposing recommendations. Similarly, Maruyama et al. [
43
] note that people tend
to adopt the majority’s opinions when discussing social issues on online social networks, even when
they are unaware of the users who are posting the content. Another study highlighted that users
who were actively involved in Twitter during a televised political debate were more inclined to adjust
their voting choice to support the majority sentiment on Twitter, further establishing the presence
of social conformity in online settings [44].
Literature also provides evidence of the negative consequences of social conformity in certain on-
line settings. For instance, Beran et al. [
6
] note that students who saw peer answers when completing
an online quiz frequently conformed to the majority’s answers, and obtained fewer correct answers
compared to students who answered the quiz independently. A similar study by Hullman et al. [
29
]
further emphasised the eect of social information (i.e., the notion that we tend to believe things
more when we see others doing them) on the accuracy of a simple visual judgement task completed
by Mechanical Turk users. They highlight that seeing biased and incorrect social information led
to more errors, which could eventually nullify the expected benets of collective intelligence.
However, online social conformity is not without its potential benets. For example, Sukumaran
et al. [
60
] highlight how normative inuences can be used in online news websites to encourage
high quality and ‘thoughtful’ contributions from its users. They note that when initial comments
are of high quality, subsequent participants were also encouraged to contribute with similar eort.
Similarly, previous work has shown that conforming to the acceptable conventions of behaviour
and linguistic norms improved the sense of belonging and security within an online mental health
support group, so that sensitive issues could be openly discussed [56].
The aforementioned literature indicates both positive and negative implications of online social
conformity. We therefore argue that a thorough understanding of factors inuencing this social
phenomenon is critical to ensure that future online platforms facilitating social interactions are
designed accounting for possible conformity eects. Therefore, we next summarise the existing
literature on major determinants of social conformity as seen in both oine and online settings.
2.2 Determinants of Social Conformity
2.2.1 Majority Size. The majority group size (or the number of inuential sources) on conformity
behaviour has been popularly researched in oine groups and several theories have been put forward.
For instance, Asch [
3
] observed that against a minority of one, the inuential power of the majority
increased until its third member, while adding a fourth member to the majority did not increase its
conformity inuence. Alternatively, Latané [
34
] proposed that while larger majorities have greater
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55:4 Senuri Wijenayake et al.
impact, the added impact is smaller for each additional group member. Similarly, the notion that
larger majorities lead to higher conformity was further conrmed in subsequent studies [
30
,
46
,
54
].
However, the above studies considered unanimous majorities against a minority of one (participant)
and did not account for the possibility of having larger minorities which is typically the case in
realistic online group settings.
Furthermore, a study by Lowry et al. [
42
] compared conformity behaviour across two group sizes
(groups of three and six members) in both face-to-face and computer-mediated communication
(CMC). They highlight that while conformity eects heightened in both conditions as the majority
group size increased, the eect was lowered in the computer-mediated condition. Moreover, Walther
et al. [
65
] investigated the eects of majority and minority group sizes on conformity in CMC group
settings. Interestingly, their results show that the presence of minorities disturbing the unanimity of
the group reduce the impact of the majority group size on conformity. However, while the signicance
of majority and minority group sizes on conformity behaviour has been suggested in the current
literature, it is yet to be thoroughly investigated in an online setting.
2.2.2 Task Objectivity. Literature suggests that task objectivity can also play a signicant impact
on conformity behaviour. While conformity was initially tested in tasks of objective nature with
an obvious correct answer [
3
,
16
], researchers were later interested in investigating how conformity
manifests in tasks of subjective nature. For instance, Ferguson [
17
] observed conformity in tasks of
attitudinal nature. Subsequently, Blake et al. [
7
] compared conformity eects across objective and sub-
jective tasks. The authors note that higher conformity was observed in subjective tasks in comparison
to objective tasks, as a result of higher normative inuences in physical groups. They highlight that the
motivation to achieve correct answers may have outweighed the appeal of conforming to an incorrect
majority in objective questions. However, further work is required to understand whether and how
objective and subjective questions may dier in eliciting conformity behaviour in online settings.
2.2.3 Self-confidence. Several studies have also investigated the eect of participant condence
on conformity behaviour [
11
,
61
]. Their results in unison emphasise a negative relationship between
self-condence and conformity [
11
,
61
]. This notion is in line with Deutsch and Gerard’s view of in-
formational inuences, which suggests that individuals conform to the majority seeking the ‘correct’
response in uncertain situations [
16
]. However, the impact of self-condence on social conformity
is yet to be understood in online group settings.
2.2.4 Social Presence. Social presence has been described in the literature as the the awareness of
and the sense of being connected to others via mediated communication [
58
]. It has also been dened
as the ability of individuals to project themselves socially and emotionally as ‘real’ people in mediated
communication [
19
,
23
]. Furthermore, Short et al. [
58
] explained that social presence facilitated by
a medium depends on its ability to convey the presence of the communicators through verbal and
non-verbal cues. Despite the early perception that CMC is impersonal due to the absence of social
context cues, results of subsequent studies contradicted this notion [
23
,
24
,
62
]. These studies further
emphasised that online social presence is a complex, multifaceted concept which manifests itself
across multiple dimensions (e.g., social context cues, interactivity and privacy), each with its own
variables (e.g., interactivity could be measured in terms of timely responses, communication style,
formality of language etc.) [24,62].
Subsequently, a study exploring the impact of dierent communication mediums (e.g., face-to-face,
telephone, chat, and email) on perceived social presence and interpersonal perceptions, identied that
people are more likely to behave in a manner to be liked by others in a richer communication medium
eliciting higher social presence [
15
]. More recent literature has built on this notion to understand the
impact of dierent aspects of online social presence (such as user representation, interactivity, and
response visibility) on social conformity. For example, previous work has observed that online user
representations (a social context cue) with more anthropomorphic (human-like) features encouraged
higher social attractiveness and trustworthiness of online interaction partners, leading to higher
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antifying the Eect of Social Presence on Online Social Conformity 55:5
conformity in online group settings [
22
,
37
]. This behaviour was further explained in work by Nowak
and Biocca [
47
], describing how the agency (the perception of communicating with a computer agent
or a human being) and anthropomorphism oered by online user representations could signicantly
inuence users’ perceptions of social presence. Researchers highlight that participants reported
higher social presence when representations were more realistic, human-like (high anthropomorphic)
and perceived to represent a real human being. However, the online user representations used in
the above studies were stereotypically gendered (which may also pose a signicant impact on online
conformity behaviour [
35
,
36
,
67
]) and are outdated (e.g., [
37
] compared text boxes against, stick
gures and animated characters). Thus, further work is needed to explore the generalisability of
these observations to more modern user representations.
Interactivity is another major dimension of online social presence [
62
], and has been investigated
with regard to online social conformity. For example, Laporte et al. [
33
] compared conformity be-
haviour in participants answering an online quiz under two conditions: in a unidirectional setting
where participants could see the answers of others alongside their prole pictures (no interaction),
and in a bidirectional setting where participants were connected through a live video chat, capable of
freely communicating with each other. They note higher conformity among participants in the live
video condition, conrming the notion that individuals are more likely to conform in online settings
with higher interactivity. Moreover, literature also supports the notion that online discussions could
elicit both normative and informational inuences leading to changes in an individual’s opinions [
49
].
Furthermore, the impact of response visibility (i.e., whether user responses are visible to others
or not) has been an interest within conformity research. The literature notes that conformity is
considerably higher when users are informed that their responses are visible to the group (public) in
comparison to situations where user responses are private [
37
]. Deutsch and Gerard [
16
] explained
that being aware of others in public conditions leads to participants being susceptible to normative
inuences, in addition to the informational inuences observed in private conditions.
While the impact of user representation, interactivity, and response visibility on online social
conformity has been investigated independently, existing work does not account for their interac-
tion eects, despite their likelihood to manifest simultaneously in realistic online settings. Thus,
further work is required to investigate the impact of their interaction eects on online conformity.
Moreover, it is possible that the eect of social presence on online conformity also depends on other
well-known determinants such as majority group size, task objectivity and self-condence, which
is yet to be thoroughly investigated. Thus, in this study we aim to systematically examine how the
aforementioned aspects of social presence impact online conformity behaviour in both objective
and subjective tasks, with dierent majority minority group compositions, while also accounting
for eects of self-condence.
3 METHOD
To investigate the eect of social presence on conformity behaviour in an online setting, we manip-
ulate the level of social presence in terms of user representation (generic vs. user-specic avatars),
interactivity (discussion vs. no discussion), and response visibility (public vs. private responses). To
control these variables of online social presence, while simulating a plausible online group setting
where users are required to make judgements, we deployed an online multiple choice questions
(MCQ) quiz containing both subjective and objective questions. MCQ quizzes are frequently used
in online social conformity experiments [
6
,
33
,
53
,
67
,
68
] as they enable the simulation of a clear
group majority and a minority while placing the participant in both these groups.
3.1 The iz
The online quiz contained 18 multiple choice questions (9 objective and 9 subjective questions). The
objective questions were extracted from both existing literature [
67
] and popular online question
repositories such as Sporcle and Britannica, which have been previously used in [
67
,
68
] to extract quiz
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55:6 Senuri Wijenayake et al.
Fig. 1. Steps followed during the quiz by participants. Step 1: Initial answer and confidence, Step 2: Peer
answers, Step 3: Peer discussion, Step 4: Update answer and confidence, Step 5: Response visibility
questions. This ensured that questions were only included if they were based on topics considered as
general knowledge within the community considered for this experiment. Previous work investigat-
ingonlinesocialconformitythrough quizzes have alsoutilisedgeneralknowledgetopics in their exper-
iments [
33
,
53
,
67
,
68
]. The subjective questions were extracted from an article in ThoughtCo. outlining
debating topics for high school students. We ensured that no overly sensitive topics were discussed
in the quiz. A complete list of questions utilised in the quiz is included as supplementary material.
Participants followed the structure illustrated in Fig. 1to complete the quiz. First, the participant
is instructed to select their personal answer and rate their condence on the chosen answer as
illustrated in Step 1 of Fig. 1. Self-reported condence levels were denoted using a scale ranging
from 0 100 with higher values representing higher levels of condence. Subsequent to submitting
their initial answer and condence, the participant is shown a fabricated list of peer answers as
chosen by four other participants completing the quiz (along with either generic or user-specic
avatars as shown in Step 2(a) and Step 2(b) in Fig. 1). The fabricated peer answers were dynamically
generated by our software to show the distribution of votes from other participants across a clear
majority and a minority, while placing the participant in either group. The participant’s answer was
highlighted for convenience. This notion of using fabricated peer answers to investigate online social
conformity was motivated by recent literature on conformity [
53
,
67
,
68
]. The next step determined
the level of interactivity (discussion vs. no discussion) facilitated during the study. Participants in
discussion conditions were given two minutes to discuss the group answers and their justications
with ‘peers’ through a real-time and text-based group chat as shown in Step 3 of Fig. 1. In reality,
confederates of the researchers were used to simulate ‘peer’ discussions based on a predetermined
script. Subsequently, all users were given the opportunity to change their answer option and/or
condence to nalise their answer (Step 4). Next, the response visibility (i.e., whether or not the nal
answers are visible to the rest of the group) was manipulated as shown in Step 5 of Fig. 1. Participants
in public conditions were shown the nal answers of the group with changed answers highlighted
in red. After viewing the group’s nal answers, the user is taken to the next question.
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antifying the Eect of Social Presence on Online Social Conformity 55:7
3.2 Group Composition
We chose an overall group size of ve users (i.e., the size of the majority and the minority sums up
to ve) to investigate the eect of dierent majority minority group distributions as illustrated
in Fig. 2. While participants were informed that they will be connected with four peers to complete
the quiz, there was only one real participant completing the quiz at any given time. Previous work
investigating social conformity in both face-to-face and online groups has employed a similar group
size [7,16,30,37].
During the quiz, group answers were fabricated such that the participant was evenly placed in
the majority (see group compositions (b) and (c) in Fig. 2) and in the minority group (see group
compositions (d) and (e) in Fig. 2). We also simulated group consensus (in two questions) to provide
a sense of authenticity to the peer answers. Moreover, we ensured that each group combination was
equally tested against topics of both objective and subjective nature.
Fig. 2. Overview of group compositions investigated in the quiz (participant highlighted in red).
3.3 Social Presence
The main objective of this study was to investigate the compound eects of online social presence
amidst other well-known determinants of conformity. Thus, we manipulated online social presence
using three variables user representation (generic vs. user-specic avatars), interactivity (discussion
vs. no discussion) and response visibility (public vs. private responses) which resulted in a 2 x 2 x
2 experimental design (8 conditions). Participants of each experimental condition interacted with a
unique combination of the aforementioned interface elements. For example, participants assigned to
the generic xdiscussion xpublic condition were represented using a single generic avatar, discussed
answers with peers via a group chat, and saw nal group answers, whereas participants in the
user-specic xno discussion xprivate condition were denoted using user-specic avatars and did not
see a group chat or nal group answers. We now describe these experimental conditions in detail.
3.3.1 User Representation. User representations are important social context cues contributing
to the perceived social presence in online settings [
62
]. In this study we investigate the impact of
two commonly used online user representations: generic and user-specic avatars. In generic avatar
conditions, a commonly used gender-neutral avatar is assigned to all the ve users along with generic
usernames such as "User 1" and "User 2" to dierentiate between participants (see Step 2(a) in Fig. 1).
Alternatively, in the user-specic avatar conditions, users are assigned dynamically generated avatars
including the rst letters of their rst and last names (e.g., John Doe is represented by
JD
as shown
in Step 2(b) in Fig. 1).
We highlight that our choice of user representations is based on literature explaining how agency
and anthropomorphism associated with dierent online user representations could impact social
presence in virtual group settings [
22
,
37
,
47
]. Based on the evidence provided in literature we
hypothesise that user-specic avatars with user initials convey a stronger sense of being connected
to a ‘real’ human being, than a single generic avatar with computer generated usernames. Moreover,
the practice of assigning a default generic avatar to users is common in online social networks such
as Twitter and YouTube and even in Learning Management Systems such as SAP Litmos and Do-
cebo, where user decisions are likely to be inuenced by others. Alternatively, some popular online
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55:8 Senuri Wijenayake et al.
platforms such as Google use user-specic avatars with user initials to represent them. The user
representations used in this study are purposefully devoid of explicit user cues (such as gender, name,
or age) to avoid confounding eects on online social conformity [12,32,35,36,39,67].
3.3.2 Interactivity. We consider two levels of interactivity in this study: discussion and no discussion.
This determines whether participants are given an opportunity to engage in a discussion with peers
after viewing their answers (i.e., discussion) or not (i.e., no discussion).
In discussion conditions, users are informed that after being shown the peer answers, they will
be given two minutes to discuss their answers and rationale behind selecting it, with others in the
group as shown in Step 3 of Fig. 1. However, as we recruited only one participant per session, four
confederates of the researchers pretended to be users participating in the quiz, to simulate a group
discussion. The confederates engaged in the group discussion based on a script, dynamically created
by the software for each question based on the fabricated answer distribution. Confederates have
been used to simulate real users in previous work investigating social conformity in both face-to-
face [
7
,
16
,
30
] and online [
33
] group settings. Alternatively, in no discussion conditions, participants
are only shown the fabricated answer list of the group members. They are not subsequently given
an opportunity to engage in a group discussion, and are directly taken to Step 4 of Fig. 1.
3.3.3 Response Visibility. After the peer answers are shown, participants are given the opportunity
to update their answers and/or condence prior to submitting their nal answers (see Step 4 of Fig. 1).
Response visibility determines whether the nal answers are visible to the group (i.e., public) or
not (i.e., private). Participants in the public conditions are informed prior to the quiz that their nal
answers will be visible to the group. Therefore, they are shown the list of updated answers of the
group before moving to the next question, with updated answers highlighted in red as shown in
Step 5 of Fig. 1. Moreover, to ensure that participants in public conditions are not suspicious of the
authenticity of the answers, in 50% of the questions where at least one other simulated participant
was placed in the minority with or without the user (e.g., see (b), (c) and (d) in Fig. 2), the said simulated
participant changed their answer to that of the majority.
Alternatively, participants in private conditions are told that their nal answers will not be visible
to others in their group, and are taken to the next question upon submitting their nal answers.
3.4 Participants and Procedure
We recruited 64 participants (32 men and 32 women) from dierent educational backgrounds which
included engineering, science, marketing, management, arts and architecture elds. All participants
were between 19 36 years of age and were recruited through our university’s online notice board.
Participants were equally distributed among the 8 experimental conditions with an equal number
of men and women participating in each condition.
The study was conducted in a laboratory with one participant per session, under the supervision
of a researcher. Participants were informed that they would be taking part in an online quiz together
with four other participants. As the true purpose of the study could not be disclosed prior to the
quiz as expected in studies investigating conformity behaviour [
59
], we explained that the study
was motivated by the increasing use of online learning platforms and that we intend to investigate
the performance of students in online quizzes. No other information triggering a competing or
cooperative relationship between the participants was provided.
Before starting the quiz, participants completed an online form which collected their self-disclosed
gender, age, and educational background. Upon submitting their demographic details, participants
were randomly assigned to an experimental condition. The steps followed by the participant, and
the interface they interacted with, depended on the condition they were assigned to as illustrated in
Fig. 1. For instance, only participants assigned to discussion conditions, were shown an online group
chat area and were greeted by a conversational agent named ‘QuizBot’. This chat area was not visible
to participants in no discussion conditions. Alternatively, participants in no discussion conditions
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antifying the Eect of Social Presence on Online Social Conformity 55:9
were given textual, step-by-step instructions through the study software (with no involvement of
the researchers) prior to initiating the quiz.
The ‘QuizBot’ was utilised in discussion conditions to regulate group discussions (see Fig. 3) without
the involvement of a researcher. The absence of a researcher closely replicates realistic online group
settings, while also reducing the Hawthorne eect, a crucial aspect in conformity research [
1
,
66
].
The bot also signalled the participants when to start the discussion after viewing the peer answers
and displayed the remaining time left for discussion, to ensure that group discussions were restricted
to the allocated time frame of two minutes per question. The group chat was automatically disabled
by the bot after the allocated time, and the users were prompted to the next step. Furthermore, the
‘QuizBot’ provided confederates regular updates on what the participant was doing before and after
the discussion (i.e., answering the question, changing the answer after the discussion etc.), displayed
the fabricated list of peer answers, and provided them prompts of the discussion points based on
a predetermined script to minimise confusion and error.
Fig. 3. izBot providing initial quiz instructions and informing participant status in the discussion conditions.
Upon completion of the quiz, participants participated in a brief semi-structured interview. The
interview was arranged as follows. First, participants were asked for general thoughts on their
experience participating in the study, to identify if they were suspicious of the authenticity of other
participants. Subsequently, we inquired whether they changed their answers during the quiz and
what factors contributed towards such behaviour. We were also interested in whether they were more
inclined to change their answers in certain types of questions, to understand how task objectivity may
aect their behaviour. Participants were also questioned about the impact of discussion, response
visibility and user representations they were exposed to, to determine whether and how these three
aspects of online social presence aected their conformity behaviour. Subsequently, we debriefed
our participants on the true objective of the study. Participants were then given the opportunity
to withdraw their participation and data collected during the study, if desired. All our participants
consented to the use of the data collected, even upon revealing the study’s true objective.
The experimental design was approved by the Ethics Committee of our university. The experiment
lasted for approximately 60 90 minutes per participant depending on the experimental condi-
tion they were assigned to, including brieng, completing the quiz, and the nal interview. Each
participant received a $20 gift voucher for participation.
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55:10 Senuri Wijenayake et al.
3.5 Preliminary Study
Prior to the experiment, we conducted a preliminary study with 10 men and 10 women, where
participants were asked to answer the same set of MCQs along with justications for their answers.
We obtained a total of 360 responses from the preliminary study. Next, we arranged the four answer
options in each MCQ based on a descending order of the number of votes they received during the pre-
liminary study, to determine the most popularly chosen answers for each question. This orderwas later
considered along with the answers chosen by the participants in the main experiment, to dynamically
determine the positioning of the majority and the minority groups when fabricating peer answers. For
instance, in the question shown in Fig. 1(“What is the largest country in the world (by area)?”), “Russia”
and “Canada” were the top two answers chosen by the preliminary study participants. Thus, when a
participant in the main study selected “Russia” as their initial answer, our software dynamically fabri-
cated the peer answers placing “Canada” in a clear majority. The same approach was used to decide the
minority’s answer, when participants were placed in the majority. This ensured that the majority or
the minority was always placed in a plausible answer option, regardless of being correct or incorrect.
Moreover, the justications provided by participants in the preliminary study were used to create
a script which was used by confederates to support their answers during the main experiment (in
discussion conditions). This ensured that all justications provided by the confederates simulating
participants, closely represented how the considered community perceived the topic in question. This
was especially crucial in the subjective questions. For objective questions, we chose justications
that could be used with all four of the answer options (e.g., Canada/Russia/China/USA is huge! I also
remember this fact from my geography class in high school.”), and were counterbalanced among
the four options during the experiment. We ensured that the justications used in the nal script
did not include any obvious personal cues (such as gender or age) which could result in confounding
eects on social conformity [
12
,
32
,
55
]. None of these explanations were explicit on the condence
level of the ‘participant’, or displayed uncertainty in the chosen answer. For instance, in the question
shown in Fig. 1the explanations provided by confederates could be as follows:
Confederate 1: “I remember from the world map that
Canada
is the biggest country in the world.
Confederate 2:
Canada
is huge! And because it covers the most area as compared to other
countries.
Confederate 3: “I have read about this. Also by judging from remembering the relative size of
Canada on a map of the globe.
Confederate 3: “I remember this as
Canada
from geography in high school and a rough memory
of the world map.
4 RESULTS
All 64 participants answered 18 questions each, which resulted in a total of 1152 responses. Of these,
participants were placed in the minority in 512 responses and in the majority or in a consensus in 640
responses (equally distributed among objective and subjective questions), to avoid drawing suspicion
to the plausibility of the fabricated peer answers. On that note, we emphasise that our intention
was not to compare results between majority and minority responses, but rather to investigate the
impact of social presence on conformity across a diverse range of group compositions.
Upon displaying the fabricated peer feedback, participants were given the opportunity to:
Change both initial answer option and condence level.
Change only their initial answer option.
Change only their initial condence level.
Make no change to their initial answer.
Participants changed their initial answer and/or condence at least once during the quiz, resulting in
a total 431 changed responses with an average of 6.7 changes (
𝑆
D = 4.1) per participant. Fig. 4illustrates
the distribution of the participants’ post-feedback responses, when their answer was supported by
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antifying the Eect of Social Presence on Online Social Conformity 55:11
a minority, or by a majority during the quiz. Participants were more inclined to change one’s answer
(with or without a change in condence) when placed in a minority (in approximately 34% of the
minority responses). On the other hand, being placed in the group majority was more likely to result
in an increase in participant’s self-condence on selected answer (in approximately 28% responses).
Thus, these results establish that participants changed their answers post feedback, not randomly
but due to the inuence of the predictors we considered, conrming the validity of our results.
0
10
20
30
40
50
60
70
80
90
100
Minority responses Majority responses
% of responses
Changed both
Changed answer only
Changed confidence only
No change
Fig. 4. Distribution of minority and majority responses across the four post-feedback response types.
4.1 Model Construction
For the purpose of this study, we dene conformity as the act of changing one’s answer to that of
the majority. Our results show that 55 participants conformed at least once during the quiz, resulting
in 152 conformity responses (approximately 30% conformity), with an average of 2.4 conformity
responses (
𝑆
D = 1.6) per participant. We then investigated the impact of the following ten predictor
variables on the conformity behaviour of our participants. For our model construction, we only
consider the responses of participants when placed in a minority, as the dependent variable was
determining conformity behaviour.
Majority size: Size of the majority (possible values: 3 or 4).
Minority size: Size of the minority (possible values: 2 or 1).
Group size dierence
: Dierence between the majority group size and the minority group size
(possible values : 1 or 3).
User representation
: The avatar used to represent users in the online platform (possible values:
generic or user-specic).
Interactivity
: Whether or not users were given an opportunity to discuss peer answers with the
group (possible values: discussion or no discussion).
Response visibility
: Whether or not the nal group answers were visible to others (possible
values: public or private).
Task objectivity: Subjective or objective nature of the question.
Initial condence: Participant’s condence in answer prior to revealing peer answers (ranging
from 0 to 100).
Gender: Participant’s self-disclosed gender.
User ID: An unique identier assigned to a given user during the quiz.
We used the R package lme4 [
5
] to perform a generalised linear mixed-eects model (GLMM) anal-
ysis of the relationship between the aforementioned variables and participant conformity. A GLMM
allows us to identify the eect of a set of predictor variables on an outcome variable (conformity)
while following an arbitrary (i.e., possibly non-normal) distribution. We specied participant (User
ID) as a random eect to account for individual dierences in our model.
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55:12 Senuri Wijenayake et al.
All statistically signicant predictors included in the nal model (following model selection
through incremental removal of variables based on their predictive power) are shown in Table 1.
We perform a likelihood ratio test with the null model [
8
] and nd that our model is statistically
signicant (
𝜒2
= 188.98, p
<
0.001) and explains 41.8% of the variance in accuracy (
R
= 0.65,
R2
= 0.42).
To ensure the validity of the model, we check for the existence of multicollinearity. Our predictors
report a variance ination factor between 1.05 and 1.46, well below the often-used threshold of 5
to detect multicollinearity [25].
Predictor Coecient P-value
Task objectivity (objective) 1.92 < 0.001
Group size dierence 0.69 < 0.001
Initial condence -0.04 < 0.001
No discussion : private -1.15 0.017
No discussion : public -1.13 0.017
Discussion : private -0.97 0.039
Table 1. Eect of statistically significant predictors on participant conformity. The sign of the coeicient (+/-)
denotes the direction of the relationship between the predictor and conformity behaviour. Absolute value
of the coeicient determines the eect size.
We observe statistically signicant main eects of task objectivity (see Fig. 5), group size dierence
(see Fig. 6), and initial condence of participants (see Fig. 7), while the level of interactivity (discussion
vs. no discussion) and response visibility (public vs. private) demonstrate a statistically signicant
interaction eect on conformity behaviour (see Fig. 8). No eect was observed for participant gen-
der or user representations used in this experiment. Next, we present a more detailed look at the
signicant features.
4.2 Task Objectivity, Group Size Dierence and Initial Confidence
Our results show that the task objectivity (objective or subjective nature of the task) had the strongest
eect on conformity behaviour. Out of the 152 conformity responses, 120 responses were related
to objective questions (79%) while only 32 responses were related to subjective questions (21%),
suggesting that participants were more inclined to conform to the majority’s answer in objective
questions than in subjective questions. We illustrate the likelihood of participants conforming to
the majority’s answers in subjective and objective questions in Fig. 5. We note that in subjective
questions, participant conformity ranged between 0 50% with a median value of 0%, while in
objective questions the value ranged between 0 100% with a higher median value of 50%.
0
10
20
30
40
50
60
70
80
90
100
Objective QuestionsSubjective Questions
Likelihood to conform (%)
Fig. 5. The likelihood of participants conforming to the majority in subjective and objective questions.
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antifying the Eect of Social Presence on Online Social Conformity 55:13
Moreover, the group size dierence between the majority and the minority displayed a statistically
signicant main eect on conformity behaviour. We illustrate this relationship in Fig. 6as a density
plot, which shows the distribution of participants’ likelihood of conforming, when the group size
dierence between the majority and the minority was 1 (majority of 3 vs. minority of 2) and 3
(majority of 4 vs. minority of 1). We note that the curve representing conformity behaviour when
the group size dierence is at 1, is left-skewed (with a mean of 24% and a median of 25%), whereas
the curve representing conformity behaviour when the group size dierence is at 3, is right-skewed
(with a mean of 35% and a median of 25%), suggesting that participants are more likely to conform
to the majority when the dierence between the groups is higher.
Fig. 6. The distribution of the likelihood of participants conforming to the majority against the considered
group size dierences. The solid vertical lines denote the mean likelihood to conform in each case.
Furthermore, our results show that individuals who display higher condence on their initial
answers are less likely to be inuenced by the majority as demonstrated by the distribution of initial
condence levels of participants across non-conforming and conforming responses in Fig. 7. While
the initial condence level of participants ranges between 0 100 in both non-conforming and
conforming responses, the median initial condence values is at 80 and 55 respectively.
0
10
20
30
40
50
60
70
80
90
100
No Conformity Conformed
Initial Confidence
Fig. 7. Distribution of initial confidence values of participants across non-conforming and conforming responses.
4.3 Social Presence
We manipulated the social presence facilitated by the platform using three variables: user repre-
sentation, interactivity and response visibility. While we do not nd statistically signicant main
eects for each aspect, we note a statistically signicant interaction between the level of interactivity
(discussion vs. no discussion) and response visibility (public vs. private). The interaction eect be-
tween interactivity and response visibility results in four levels of social presence: discussion:public,
discussion:private,no discussion:public, and no discussion:private. The eect of these four levels of
social presence on conformity behaviour is illustrated in Fig. 8.
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55:14 Senuri Wijenayake et al.
Fig. 8. Proportion of conformity responses across the four levels of interactivity and response visibility.
We highlight that highest conformity is observed when participants are provided the opportunity
to discuss answers with peers, while also displaying their nal answers to the rest of the group before
moving to the next question (discussion:public condition). In contrast, participants are least likely to
conform when there is no peer discussion, and the nal responses are private. Moreover, based on our
results in Table 1, we observe that even with private responses, having peer discussion is more likely
to result in conformity when compared to conditions with no discussion, but with public responses.
4.4 alitative Analysis
Based on the transcripts from our semi-structured interviews, we aim to obtain a richer understanding
of the quantitative results presented in the previous section. Two of the paper’s authors individually
transcribed and categorised the interview data, the outcomes of which were subsequently combined
in an online spreadsheet to aid in the discussion and comparison of the categorisations. The two
authors then collaboratively followed a deductive thematic analysis of the participants’ responses [
9
].
In particular, our semi-structured interview aimed to identify the factors which participants believed
to aect their shift in answer choices and condence. We group our qualitative analysis across the
manipulations concerning online social presence (user representation, interactivity, and response
visibility) and factors previously highlighted in the (oine conformity) literature (task objectivity,
majority group size, and self condence).
4.4.1 Online Social Presence and Conformity. We altered the user representation of our participants
(and their peers) using either generic avatars or user-specic avatars (using initials) and subsequently
asked our participants how they perceived their assigned representation condition in contrast to the
alternative. A number of participants mentioned that the use of initials created a more ‘human-like’
experience; I like the initials better. It is more human and it kind of acknowledges each of us dierently.
We all have our own uniqueness, when compared to the generic avatars. (P17). Some participants high-
lighted how they subconsciously viewed user-specic avatars as ‘real’ people facing circumstances
similar to them, which resulted in a connection to these participants; I think in the discussion, when
I saw avatars with initials, it put a person behind it for me rather than seeing "User 1" or "User 2". To
me that would seem a little more automated than having avatars with initials. I think in a glimpse,
I connected more with others and sometimes felt like I could relate to a particular user. (P64). Also,
participants described how the use of initials supported in recognition of peers’ (perceived) abilities
to answer correctly; If you have 20 30 questions, then we might see who is giving more correct answers
consistently, with the avatars with initials. (P20).
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antifying the Eect of Social Presence on Online Social Conformity 55:15
However, a widely shared perception among participants is that the level of representation is
limited in both conditions. As described by P01, an individual’s full name would reveal additional
information as opposed to solely using initials; If I see the full name and not just the initials, we can
kind of guess the background of that person and where they are from. From there, you can guess what
their experience and opinions might be.”. Participants also describe how additional information not
included in our study may be used to judge peers; Neither option shows you their age, or experience
and there is no way to know that person’s background. (P32). In addition to the aforementioned factors
of background and age, one participant suggested that the inclusion of academic titles would sway
their judgement; But if they have a title like "Professor", I will be more convinced. (P16).
We also asked our participants on the perceived eect of interactivity with their peers. We describe
three distinct behaviours as observed in the interviews. First, participants note that chat-based
interaction allows them to establish a level of condence in the ability of their peers; If I get a chance
to talk with others, I will be more condent. I can determine whether they have the knowledge required. For
example, if someone tells me ‘I have been there before’ to the capital of Bulgaria question, I will trust them.
Else I will chose the majority. (P16). Second, participants note that the discussion allows them to obtain
insights into the reasoning behind their peers’ answers. This was particularly mentioned in relation
to subjective questions. For example, For most of the questions I was very rm about my answers. [...]
But for subjective questions, I am happy to know why they chose their answers and then maybe change
mine accordingly. (P01). Third, a small number of participants note that a group of participants could
reach new insights through discussion; Discussion will help people get new ideas as well. (P06).
However, we also note that a substantial portion of participants expressed that the discussions
did not change their opinion in subjective questions. They emphasised how they have already made
up their mind, and could only be swayed on objective questions if novel factual information would
be shared; I don’t think that a discussion would make a change in subjective questions. I feel that I am
entitled to have my opinion and they are entitled to theirs. I justied it pretty well in my head. For objective
questions however, if I got new information from the discussion that would have made a dierence. (P25).
When considering the eect of response visibility, a large portion of participants from the ‘public’
condition expressed concerns about the perception of their peers; I don’t want others to nd me foolish.
[...] I knew I was more likely to be wrong and I did not want myself to stand out and feel stupid. (P12).
Participants which reported to be more at ease with the public visibility of their responses frequently
cited the fact that the study was anonymous thereby reducing the potential feeling of embarrass-
ment; I won’t care about what others think whether I change or not. It is still anonymous, I don’t think it
has an eect on me. (P16). Participants did not only consider whether their peers would label them to
be ‘correct’ or ‘incorrect’, but additionally considered how they were perceived. As illustrated by P46,
I might be a little pressured if they can see the changes. I would feel like they would think ‘I was not good
enough persuading User 3’ so that adds a little pressure, because I am considering others’ feelings. I don’t
want them to feel bad that they could not persuade me”. Similarly, a participant assigned to the ‘private’
condition noted that even if he would not change his answer, he would use alternative signals to com-
municate with his peers (i.e., answer condence); If the amended answers were shown to others, I may
reduce my condence. Because others have dierent opinions and secondly, I would think others think ‘he
is very stubborn, he won’t change his answer’. I think this would negatively aect my personality. (P14).
4.4.2 Traditional Factors and Conformity. Task Objectivity (either objective or subjective in nature)
had a signicant eect on participants’ conformity behaviour, with participants more likely to
conform on objective questions. This sentiment was also observed in our interview data, with the
majority of participants describing their reluctance to switch on subjective questions. The fact
that they could not be ‘wrong’ on subjective questions was a widespread belief among participants;
Because it is all about my feelings. There is no correct or wrong answer. (P24). Furthermore, participants
note how the distinction between peer and self-expertise is more critical when considering objective
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55:16 Senuri Wijenayake et al.
questions; If it was about opinions, usually I won’t change because I have my own personal values about
things. If it was more about intelligence, I will listen to others because I am not an expert in this area. (P16).
A number of participants reported that a more in-depth conversation would have the possibility
to sway their mind on subjective questions, whereas an opposing majority on objective questions
was sucient motivation for switching to the majority opinion; For subjective questions you need
to read more about it. But for objective questions you know there is a correct answer and someone else
can know it. While I wanted to know more about why others were thinking what they were thinking,
two or three lines are not enough to change my opinion. (P42).
Group size dierences, the size of the majority in comparison to that of the minority, were reported
as having a considerable impact on participant responses. Participants were more condent in ac-
cepting answers from larger majorities than smaller majorities; I often followed the majority because
the majority may have the right answer. As we were a group of ve, I was more sure of following the
four person majority than a three person majority. (P18). If confronted with a unanimous majority
of opposing answers, participants report conforming to the majority despite being condent in their
own answer; Even when I was pretty sure, there were some times where I changed my answer. It was
because everyone else in the group chose something else. (P07).
Lastly, participants’ initial condence in their answer showed to be a signicant predictor of their
subsequent conforming behaviour. Our interview data conrms that participants were aware of this
behaviour; If I had a lower condence in the answer, I was more likely to change (P10). Participants were
unable to see the condence of their ‘peers’, but this did not deter them from changing their answer;
Yes - Mainly when it was objective questions and in the case I had no idea of the answer, I often followed
the majority. [...] Even if I did not know their level of condence I still followed the majority. (P18).
5 DISCUSSION
As people continue to utilise online platforms to pursue social connections and support [
4
,
31
,
48
,
56
,
57
], their experiences are susceptible to social conformity inuences as observed in physical
settings [
6
,
43
,
44
,
56
]. Interestingly, the literature suggests that online conformity has both positive
and negative implications. For instance, conformity is not desired when individuals accept incorrect
group judgements over personal decisions [
6
,
29
]. Biased social information leads to frequent errors,
which could even nullify the perceived benets of collective intelligence. However, existing work also
highlights the importance of social conformity in strengthening online group relationships and creat-
ing a sense of belonging [
56
,
57
]. Moreover, conformity is also seen as a means to encourage acceptable
group norms and standards within online communities, improving the quality of their output [
60
].
Thus, it is imperative to understand what determines conformity behaviour in online settings in order
to understand how future platforms can be designed to benet from social conformity inuences.
Our results show that previously established determinants of oine social conformity such as task
objectivity, group size dierence, and self-condence pose signicant eects on online conformity
as well. We observe higher conformity in objective questions than in subjective questions, which
contradicts the face-to-face literature on this regard [
7
]. Participants explained that conforming to
the supposedly ‘correct’ answers of the majority in objective questions was more appealing than
conforming to the majority’s opinions in subjective questions to be ‘liked’ with a group. This implies
that they are more susceptible to informational inuences (the need to be ‘right’) than normative
inuences (the need to be ‘liked’) in online settings, possibly due to the anonymity and reduced social
presence in online groups [
16
]. Furthermore, participants were more likely to conform as the distance
between the majority and the minority increased, conrming the existing literature on majority
group size in both oine and online contexts [
3
,
20
,
30
,
42
,
54
,
65
,
67
,
68
]. Participants explained that
larger distances between themselves and the majority exerted a sense of isolation and pressure to t in,
suggesting the existence of normative inuences [
16
]. Moreover, we also note that participants were
less pressured to conform when they were more condent about their initial responses, extending
previous ndings of face-to-face conformity literature [11,61] to online settings.
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
antifying the Eect of Social Presence on Online Social Conformity 55:17
5.1 Impact of Social Presence on Online Social Conformity
Social presence is an important aspect of online interactions as it determines the degree to which we
feel connected with our online correspondents [
58
,
62
]. While recent studies signify the importance
of social presence on online user behaviour [
18
,
26
28
,
64
], its eect on conformity is underexplored.
Moreover, despite being recognised as a multifaceted concept, existing work does not investigate
multiple aspects of social presence simultaneously. Thus, in this study we investigate how social
presence impacts online conformity behaviour across dierent user representations (generic vs.
user-specic avatars), levels of interactivity (discussion vs. no discussion), and response visibility
(public vs. private responses).
Our results show an overall conformity rate of 30%, slightly lower than the conformity rates
reported in face-to-face literature (usually above 33% [
2
,
3
]). Dierences in perceived social presence
in face-to-face and online settings may have been a contributing factor in this regard, as highlighted
by our participants during the interviews. In addition, our results imply that online social presence
itself has a clear eect on conformity behaviour. While no main eects were observed for the three
variables of social presence, higher social presence manipulated through interactivity (peer discus-
sions) and response visibility (public responses) resulted in higher conformity. Our qualitative results
conrm that participants in discussion conditions with public responses felt compelled to conform to
the group answers, as their nal answers were visible to peers subsequent to the discussion. Moreover,
they were also concerned with how others would perceive their non-conforming behaviour despite
the group’s eort to convince them, suggesting susceptibility to normative inuences. Thus, in com-
parison to recent work in online conformity highlighting the predominant eects of informational
inuences [
67
,
68
], our study suggests the presence of both normative and informational inuences,
likely due to the added social presence via discussion and public responses.
Furthermore, we note that peer discussion itself without public responses (i.e.,discussion:private)
yielded more conformity than public responses in the absence of discussion (i.e.,no discussion:public),
suggesting that the level of interactivity imposed a higher contribution towards the perceived social
presence than response visibility. Participants reported that discussion (high interactivity) provided
them with an opportunity to understand the reasoning behind peer decisions, potentially increasing
their condence in the peer answers, resulting in increased conformity. Participants also highlighted
how the discussion was most convincing when they could compare and relate their experiences with
peer arguments, demonstrating high levels of social presence [41,62].
We further note that the chosen user representations (generic vs. user-specic avatars) did not
signicantly dier in their inuence on conformity. While, some participants highlighted during
interviews that user-specic avatars were more eective in indicating the presence of a human user in
comparison to generic avatars, the absence of explicit user cues (such as name, gender, age, etc.) may
have invalidated this dierence. Participants further suggested that real photographs or full names
of their peers would have been more inuential alternatives, as they provide more information about
their peers and their background, which could have impacted their nal decision.
5.2 Implications for the Design of Online Group Seings
Social presence is a crucial element of online platform design as it is seen to contribute towards
platform attractiveness [
26
], user involvement and interaction [
18
,
26
], user satisfaction [
24
,
52
], and
trust [
27
,
28
]. Moreover, ndings from our study acknowledge that social presence may also play
a vital role in online conformity behaviour. We note that social presence could manifest in other
means in online settings (e.g., communication style and strategy [
62
]), a topic beyond the scope of
this paper. Thus, we present the following implications based on how online social presence can be
manipulated in terms of interactivity, response visibility, and user representation.
We note that perceived social presence can be controlled via the level of interactivity and response
visibility provided by an online setting, such that enhancing interactivity and response visibility leads
to higher social presence and vice versa. Higher social presence would also increase the susceptibility
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
55:18 Senuri Wijenayake et al.
of users to social inuences such as conformity. Therefore, when higher conformity is desired (e.g.,
to encourage group norms and standards in online communities [
56
,
60
]), increasing the level of
interactivity and visibility of user input is recommended. This would be particularly eective when
normative conformity is desired (e.g., online support groups [56]).
While increasing perceived social presence in an online setting may seem desirable in most sit-
uations, we cannot disregard its eect on overall conformity behaviour. For example, the eect of
social presence in online learning platforms has been debated in existing literature. While some
studies suggest that social presence (in terms of peer interactions and feedback) leads to higher
student satisfaction in online learning environments [
23
,
24
,
52
], other work shows that students who
interact with peers are more likely to conform to erroneous judgements of their peers [
6
]. Therefore,
platform designers should be aware of this conundrum when determining an appropriate balance
between social presence and social inuence.
Furthermore, our ndings suggest that the visibility of user actions to others in an online setting
is an important determinant of social presence as well as their conformity behaviour. When partic-
ipants were told that their nal answers would be visible to their peers, they were more inclined to
adjust their answers in favour of the majority, as they were more concerned with being ‘liked’ than
being ‘right’. Thus, response visibility may be particularly important when it is desired to enhance
normative conformity. This may be applicable to online support groups where co-dependency and
group togetherness is more important compared to other online settings [56,57].
While our results do not demonstrate a clear dierence in the impact on conformity between the
generic and user-specic avatars, we highlight that participants preferred user representations with
more information and human-like features, as suggested by [
22
,
37
,
47
]. However, we emphasise
that while more information may improve the perceived social connection between users, having
richer user representations (such as photographs or anthropomorphic avatars) may also generate
stereotypical behaviour as seen in prior literature [
35
,
36
,
50
,
67
]. For example, in [
67
] participants
stereotypically perceived competency of others based on gender of their avatars, which in turn
inuenced their conformity behaviour. Thus, we recommend that future work investigate alternative
online user representations devoid of explicit user cues (e.g., name, gender, age), such as default
site-specic avatars as used in Slack and Snapchat, or animal avatars as used in Google Docs as
shown in Fig. 9, to facilitate social presence without triggering similar stereotypical behaviour.
Fig. 9. Avatars used in Slack, Snapchat and Google Docs
In conclusion, our results acknowledge that social presence is a critical factor to be considered
in online platform design. We emphasise that designers should pay special attention to how the level
of interactivity, response visibility, and user representation could be used to control the perceived
online social presence, thus also manipulating how susceptible users are to conformity inuences.
Future work could extend this work to investigate whether and how dierent platform designs could
be developed, manipulating proven determinants of online social conformity (such as social presence,
task objectivity, group size, self-condence etc.) to encourage or discourage conformity and other
social inuences as required, to capitalise on their potential positive and negative implications.
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antifying the Eect of Social Presence on Online Social Conformity 55:19
5.3 Limitations
We note the following limitations in our study. While our participants came from dierent educational
backgrounds and levels, they demonstrated above average computer literacy. Thus, further work
may be required to ensure whether these observations can be generalised to a wider population.
While within the community considered for this study (Australia), the chosen topics were accept-
able as general knowledge questions (as supported by prior literature [
67
,
68
], and our quantitative
and qualitative results), they may not generate similar results cross-culturally. Dierent cultural
backgrounds may in fact restrict the applicability of the current ndings. Therefore, we encourage
future research to extend our work by investigating dierent communities following a similar pilot
test (as explained in Section 3.5) to ensure that chosen topics are acceptable as general knowledge
in the targeted community.
Moreover, for the purpose of this experiment we dened social presence in terms of three aspects:
user representation, interactivity, and response visibility. However, we note that social presence is
a broader concept with other dimensions (e.g., social context, online communication [
62
]), which
we did not consider in this study to avoid overly complicating the experimental setup. In addition,
the aspects we did consider can also manifest in other ways. For example, interactivity can be de-
termined via the communication style and formality of language in addition to what was tested in
this study [
62
]. Therefore, we note that our study provides an initial step for future work that could
further investigate other dimensions and aspects of social presence in online environments.
6 CONCLUSION
Recent literature on conformity has given a signicant emphasis to its diverse manifestations in online
settings [
6
,
43
,
44
,
56
,
60
,
67
69
]. However, limited eort has been invested in understanding what
triggers conformity in online settings. Therefore, this study investigated the eect of social presence
(i.e., the awareness of and the sense of being connected to others via mediated communication [
58
])
on online conformity, while also accounting for the eects of majority group size, task objectivity,
and self-condence well-known determinants of oine conformity. We manipulated the social
presence facilitated by our study setup across three variables user representation, interactivity,
and response visibility to investigate their combined eect on social conformity.
Our results reveal that in addition to the expected eects from group size dierence, task objectivity,
and self-condence, the interaction among certain aspects of social presence also play a vital role on
online conformity behaviour. We note that higher levels of online social presence (in terms of interac-
tivity and response visibility) heightens the susceptibility of users to normative inuences in addition
to the commonly observed informational inuences, leading to higher conformity in online settings.
We conclude with a discussion on what our ndings imply for the design of online group settings.
First, we emphasise that social presence can indeed be used to control conformity inuences in
online settings. Second, our results suggest that platform designers can manipulate the level of
interactivity facilitated and the visibility of user actions to manage online social presence, which
in turn could help regulate conformity inuences. Thus, designers should pay special attention to
the above aspects of social presence in order to encourage and shape user behaviour as desired
in a given setting. We also highlight that the ‘correct’ level of social presence varies based on the
requirement of the platform and thus should be determined after careful consideration of its pros and
cons. Moreover, our ndings emphasise that online users prefer user representations that can provide
more user-specic information. However, as a substantial amount of literature investigating online
user representations and stereotyping recommends otherwise [
35
,
36
,
67
], we suggest alternatives
that provide a compromise between stronger user cues and stereotypical conformity. We encourage
future work to investigate eects of other dimensions and variables of social presence, such as social
context and communication style [
62
], on online conformity that can expand upon these implications.
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
55:20 Senuri Wijenayake et al.
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in Online Choices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’12). ACM,
New York, NY, USA, 2257–2266. https://doi.org/10.1145/2207676.2208383
Received January 2020; accepted March 2020
Proc. ACM Hum.-Comput. Interact., Vol. 4, No. CSCW1, Article 55. Publication date: May 2020.
... Recent work shows that conformity manifests in diverse online group settings such as learning platforms [Rosander and Eriksson, 2012;Beran et al., 2015;Wijenayake et al., 2019Wijenayake et al., , 2020c, discussion forums and support 15 groups [Laporte et al., 2010;Sukumaran et al., 2011;Sharma and De Choudhury, 2018], and social networks [Maruyama et al., 2014[Maruyama et al., , 2017Colliander, 2019;Wijenayake et al., 2020a]. However, these studies have primarily focused on quantifying determinants of social conformity in controlled online group settings, looking at factors such as majority group size [Rosander and 20 Eriksson, 2012; Wijenayake et al., 2019Wijenayake et al., , 2020a, social presence [Lee and Nass, 2002;Laporte et al., 2010;Wijenayake et al., 2020d], self-confidence [Lee, 2004;Wijenayake et al., 2019Wijenayake et al., , 2020a, and gender [Lee, 2003[Lee, , 2004[Lee, , 2007Rosander and Eriksson, 2012;Wijenayake et al., 2019]. Much of this work was conducted under strict laboratory settings using either confederates to 25 simulate group members or fabricated illustrations (e.g. ...
... More importantly, Connell et al. [2001] observed that CMC mediums that offer high social presence are more likely to result in socially desirable behaviour among its users. Since then, literature has attempted to understand how certain aspects of online social presence such as user representation [Lee and Nass, 2002;Gong, 2008], 195 interactivity [Laporte et al., 2010;Wijenayake et al., 2020d], and response visibility [Lee and Nass, 2002;Wijenayake et al., 2020d] may impact online conformity behaviour. We next summarise the aforementioned prior work, emphasising how our study aims to extend their findings to realistic online settings. ...
... More importantly, Connell et al. [2001] observed that CMC mediums that offer high social presence are more likely to result in socially desirable behaviour among its users. Since then, literature has attempted to understand how certain aspects of online social presence such as user representation [Lee and Nass, 2002;Gong, 2008], 195 interactivity [Laporte et al., 2010;Wijenayake et al., 2020d], and response visibility [Lee and Nass, 2002;Wijenayake et al., 2020d] may impact online conformity behaviour. We next summarise the aforementioned prior work, emphasising how our study aims to extend their findings to realistic online settings. ...
Article
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Social conformity is the act of individuals adjusting their personal opinions to agree with an opposing majority. Previous work has identified multiple determinants of social conformity in controlled laboratory studies, but they remain largely untested in naturalistic online environments. For this study, we developed a realistic debating website, which 48 participants used for one week. We deployed four versions of the website using a 2 (high vs. low social presence) x 2 (high vs. low emphasis on majority–minority group composition) between-subjects factorial design. We found that participants were significantly more likely to conform when the platform promotes high social presence, despite its emphasis on group composition. Our qualitative findings further reveal how different aspects of social presence embedded in platform design (i.e., user representation, interactivity, and response visibility) contribute to heightened conformity behaviour. Our results provide evidence of the organic manifestation of conformity in online groups discussing subjective content and confirm the effect of platform design on online conformity behaviour. We conclude with a discussion on the implications of our findings on how future online platforms can be designed accounting for conformity influences.
... Social conformity is a powerful social influence that encourages individuals to change their personal judgements when challenged by an opposing group majority [3,4]. Researchers explain that individuals conform either because they perceive information supported by the majority to be 'correct' (informational conformity), or as they attempt to 'fit in' with a group to ensure their membership (normative conformity) [23,77,78,79]. While preliminary studies of social conformity were initially based on face-to-face groups [3,4,9,23,37], as a significant proportion of human societal interactions are now taking place through diverse online group settings (e.g., social networks, online chatrooms, discussion forums) [5,15,28,29,51,60,73], understanding repercussions of social conformity on online group interactions is of growing interest to the HCI research community. ...
... Recent literature has studied conformity behaviour across a wide variety of online groups such as social media [19,52,53,80,81], learning platforms [8,77,78,79], news websites [69], and support groups [65]. However, the majority of these studies have focused on quantifying online social conformity in terms of its contextual determinants such as majority group size [61,78,80], social presence [45,79] and task objectivity [45,61,78,79]. ...
... Recent literature has studied conformity behaviour across a wide variety of online groups such as social media [19,52,53,80,81], learning platforms [8,77,78,79], news websites [69], and support groups [65]. However, the majority of these studies have focused on quantifying online social conformity in terms of its contextual determinants such as majority group size [61,78,80], social presence [45,79] and task objectivity [45,61,78,79]. Conversely, less emphasis has been placed on determining how more personal factors -that have been shown to elicit stereotypical perceptions in online communities (e.g., age [2,13], gender [16,49,77], culture [17], race [20]) -influence online conformity behaviour. ...
Chapter
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Social conformity is the act of individuals adjusting personal judgements to conform to expectations of opposing majorities in group settings. While conformity has been studied in online groups with emphasis on its contextual determinants (e.g., group size, social presence, task objectivity), the effect of age – of both the individual and the members of the opposing majority group – is yet to be thoroughly investigated. This study investigates differences in conformity behaviour in young adults (Generation Z) and middle-aged adults (Generation X) attempting an online group quiz containing stereotypically age-biased questions, when their personal responses are challenged by older and younger peers. Our results indicate the influence of age-related stereotypes on participants’ conformity behaviour with both young and middle-aged adults stereotypically perceiving the competency of their peers based on peer age. Specifically, participants were more inclined to conform to older majorities and younger majorities in quiz questions each age group was stereotypically perceived to be more knowledgeable about (1980’s history and social media & latest technology respectively). We discuss how our findings highlight the need to re-evaluate popular online user representations, to mitigate undesirable effects of age-related stereotypical perceptions leading to conformity.
... Intimacy is maintaining friendliness through eye contact, physical activities, and the attitude of the other party [46]; immediacy can be regarded as adjusting the psychological distance between colloquists [47]. Although there is a slight difference, the existing studies were performed essentially based on the above content; the intent was to grasp the cause of social presence and produce it within the study mostly by directly connecting the method of interacting with others within the system (Text-Base vs. Graphic Base), a sense of the real person in the CMC environment, and the organization of the learner team or the construction of a virtual community (Team & Community Work) and off-line-based features (e.g., video chatting or showing the social connection itself) [8,32,[48][49][50][51]. The relevant studies implied that it is important to arrange an opportunity for the user to continuously interact with another person or object in a virtual space, which can be also applied to the interaction between the user and the system [33,52]. ...
... All the learner behaviors and activities in the platform were recorded in video, for which a camera recorded learner behavior, and the activities in the platform were recorded utilizing the iPad screen capture program. Although a considerable number of existing experiment studies related to the learners were set up in the form of a lecture room where multiple numbers of subjects participated simultaneously to identify the difference between attainment and experience depending on changes in the lecture environment, it is difficult to control the influence of the presence of other people and social elements in the relevant condition of the learner; furthermore, social presence changes quite sensitively depending on such external factors [28,49]. Accordingly, in this study, influences other than those intended were required to be controlled in measuring the effects of the elements of social presence, and the experiment was performed for individual learners in a separate experiment space. ...
Article
Full-text available
As interest in online learning has increased, studies utilizing a social system for the innovation of lecture/learning environments have attracted attention recently. To establish a sustainable social environment in the online learning system, prior research investigated strategies to improve and manage the social presence of collaborators (e.g., students, AI facilitators, etc.) in an online lecture. Nevertheless, the negative effect of social presence was often neglected, which leads to a lack of comprehensiveness in managing social presence in an online lecturing environment. In the study, we intend to investigate the influence of social presence with both positive (student engagement) and negative (information overload) aspects on the learning experience by formulating a structural equation model. To test the model, we implemented an experimental online lecture system for the introductory session of human–computer interaction, and data from 83 participants were collected. The model was analyzed with Partial Least Square Structural Equation Modeling (PLS-SEM). The result shows the social presence of the collaborators influences both student engagement (other learners: β = 0.239, t = 2.187) and information overload (agent facilitator: β = 0.492, t = 6.163; other learners: β = 0.168, t = 1.672). The result also supports that student engagement is influenced by information overload as well (β = −0.490, t = 3.712). These positive and negative factors of social presence influence learning attainment (student engagement: β = 0.183, t = 1.680), satisfaction (student engagement: β = 0.385, t = 3.649; information overload: β = −0.292, t = 2.343), and learning efficacy (student engagement: β = 0.424, t = 2.543). Thus, it corroborates that a change in the level of social presence influences student engagement and information overload; furthermore, it confirms that the effect of changes in social presence is reflected differently depending on learning attainment and experience.
... The Human-Computer Interaction (HCI) community has investigated various aspects of social conformity, for example, the infuence of social nudges on e-commerce platforms [60], the effect of social presence on social conformity in online communities [57], diferences in conformity to human agents and computational agents [15], the conformity to social robots as a group member [42], or efects of gender perception on conformity in online interaction [55]. ...
... Besides contributing to social psychology, our work has major implications for HCI and related felds. Understanding conformity behavior in online settings may allow designing platforms in a way to control conformity infuences and facilitate positive social interactions [57]. With our work, we particularly address the design of platforms and algorithms for decision-support systems such as in group recommender systems. ...
Conference Paper
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In group decision-making, we can frequently observe that an individual adapts their behavior or belief to fit in with the group’s majority opinion. This phenomenon has been widely observed to exist especially against an objectively correct answer—in face-to-face and online interaction alike. To a lesser extent, studies have investigated the conformity effect in settings based on personal opinions and feelings; thus, in settings where an objectively right or wrong answer does not exist. In such settings, the direction of conformity tends to play a role in whether an individual will conform. While cultural differences in conformity behavior have been observed repeatedly in settings with an objectively correct answer, the role of culture has not been explored yet for settings with subjective topics. Hence, the focus of this study is on how conformity develops across cultures for such cases. We developed an online experiment in which participants needed to reach a positive group consensus on adding a song to a music playlist. After seeing the group members’ ratings, the participants had the opportunity to revise their own. Our findings suggest that the willingness to flip to a positive outcome was far less than to a negative outcome. Overall, conformity behavior was far less pronounced for participants from the United Kingdom compared to participants from India.
... Furthermore, Aragón et al. [7] showed that changing a linear to a hierarchical interface design increased social reciprocity on Menéame, a popular Spanish social news platform. In their study, Wijenayake et al. [125] manipulated user interactivity and response visibility in an online environment and found that these variables influence the level of conformity of users. Seering et al. found that presenting CAPTCHAs with positive stimuli to users leads them to externalize more positivity of tone and analytical complexity in their arguments [107]. ...
Preprint
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A significant share of political discourse occurs online on social media platforms. Policymakers and researchers try to understand the role of social media design in shaping the quality of political discourse around the globe. In the past decades, scholarship on political discourse theory has produced distinct characteristics of different types of prominent political rhetoric such as deliberative, civic, or demagogic discourse. This study investigates the relationship between social media reaction mechanisms (i.e., upvotes, downvotes) and political rhetoric in user discussions by engaging in an in-depth conceptual analysis of political discourse theory. First, we analyze 155 million user comments in 55 political subforums on Reddit between 2010 and 2018 to explore whether users' style of political discussion aligns with the essential components of deliberative, civic, and demagogic discourse. Second, we perform a quantitative study that combines confirmatory factor analysis with difference in differences models to explore whether different reaction mechanism schemes (e.g., upvotes only, upvotes and downvotes, no reaction mechanisms) correspond with political user discussion that is more or less characteristic of deliberative, civic, or demagogic discourse. We produce three main takeaways. First, despite being "ideal constructs of political rhetoric," we find that political discourse theories describe political discussions on Reddit to a large extent. Second, we find that discussions in subforums with only upvotes, or both up- and downvotes are associated with user discourse that is more deliberate and civic. Third, social media discussions are most demagogic in subreddits with no reaction mechanisms at all. These findings offer valuable contributions for ongoing policy discussions on the relationship between social media interface design and respectful political discussion among users.
... To capture the overall effect of each hypothesis on the detection of redirection, we used the lme4 package [3] to perform a generalised linear mixed-effects model (GLMM) analysis following prior works [51,64]. For each hypothesis, we build one GLMM based on the variables of that hypothesis (e.g., separating left and right reaches for H2), and compare it to a baseline GLMM with Redirection Amount as the only predictor variable. ...
Conference Paper
Haptic Retargeting enables spatially decoupled physical objects to provide haptic feedback for multiple virtual objects in Virtual Reality (VR). By decoupling the virtual hand from its real position, through Hand Redirection, multiple virtual objects can be mapped to a single physical proxy. However, redirection beyond a detectable level is disruptive to the user experience. The limits of haptic retargeting have mainly been explored in one primary direction—the user reaching forwards. We designed an experiment with participants performing reaching movements across 8 reaching directions in the horizontal plane, with a hand redirection of up to 30°. We identify an overall haptic retargeting limit and find that a physical proxy can be remapped to virtual objects of up to 16.14° away. We find a significant effect of reaching direction on the limit. In practice, however, these differences are small, measuring only a couple of degrees, translating to approximately 1cm across a 30cm reach. We argue that, while the psychology literature might suggest the need for specific directional limits and while we do find an effect of direction on retargeting limits, interaction designers can mitigate these requirements by applying slightly conservative global retargeting limits. Our contributions further the community’s knowledge of both how to deploy haptic retargeting in interaction without compromising the user’s experience and how visual and proprioceptive cues interact in peripersonal space in VR.
... Para ceñirnos al objetivo de este trabajo, se destacan 4 factores individuales que aparecen al menos en un estudio (k = 1) con un total de 12 estudios (ver Tabla 1). En primer lugar, el género cómo factor relacionado (k = 8), donde el 62.5% de los estudios (k = 5) no muestran diferencias de género estadísticamente significativas respecto a la conformidad social (Lee, 2006;Rosander y Eriksson, 2012;Wijenayake et al., 2019;2020a;2020b), mientras que los otros (k = 2) no parecen tener resultados claros en esta línea (Enjaian et al., 2017;Lee, 2004). Pese a ello, Rosander y Eriksson ( En segundo lugar, en cuanto a los rasgos de personalidad (k = 2), Wijenayake et al. (2020a) aportan datos relativos a la relación entre altos percentiles de neuroticismo y escrupulosidad, y una mayor susceptibilidad a la conformidad social. ...
... Sharma and Cosley [56] introduced a statistical procedure for distinguishing between personal preferences and social imitation behavior, and find that a large majority of user actions reflect personal preference rather than copy-influence on a music recommendation website. Wijenayake et al. [64] investigated how design features like user representation, interactivity, and response visibility impact conformity. They find not only main effects in differences in group size, task objectivity, and perceived self-confidence, but also interactions between interactivity and response visibility. ...
Preprint
Full-text available
How does the visual design of digital platforms impact user behavior and the resulting environment? A body of work suggests that introducing social signals to content can increase both the inequality and unpredictability of its success, but has only been shown in the context of music listening. To further examine the effect of social influence on media popularity, we extend this research to the context of algorithmically-generated images by re-adapting Salganik et al's Music Lab experiment. On a digital platform where participants discover and curate AI-generated hybrid animals, we randomly assign both the knowledge of other participants' behavior and the visual presentation of the information. We successfully replicate the Music Lab's findings in the context of images, whereby social influence leads to an unpredictable winner-take-all market. However, we also find that social influence can lead to the emergence of local cultural trends that diverge from the status quo and are ultimately more diverse. We discuss the implications of these results for platform designers and animal conservation efforts.
Article
How does the visual design of digital platforms impact user behavior and the resulting environment? A body of work suggests that introducing social signals to content can increase both the inequality and unpredictability of its success, but has only been shown in the context of music listening. To further examine the effect of social influence on media popularity, we extend this research to the context of algorithmically-generated images by re-adapting Salganik et al's Music Lab experiment. On a digital platform where participants discover and curate AI-generated hybrid animals, we randomly assign both the knowledge of other participants' behavior and the visual presentation of the information. We successfully replicate the Music Lab's findings in the context of images, whereby social influence leads to an unpredictable winner-take-all market. However, we also find that social influence can lead to the emergence of local cultural trends that diverge from the status quo and are ultimately more diverse. We discuss the implications of these results for platform designers and animal conservation efforts.