PosterPDF Available

EXPERTISE REVERSAL EFFECT: COST OF GENERATING NEW SCHEMAS

Authors:

Abstract

21st Conference of the European Society for cognitive psychology, 2019 (Tenerife, ES) (https://escop2019.webs.ull.es/)
Cognitive Load Theory (CLT)
CLT ratio of task demand to available resources (Sweller, 2010; Sweller et al.,
1998; Van Merriënboer & Sweller, 2005)
Intrinsic load (Sweller, 1994), which is basically related to the format of the task
itself
Extraneous load (Sweller & Chandler, 1991), involved in the processing of
information, irrelevant to the learning task
Germane load (Sweller et al., 1998), which refers to the ultimate function of
learning, involving schemas creation and automatization of knowledge
(Chanquoy, Tricot & Sweller, 2007; Sweller, Ayres, Kalyuga & Chandler, 2003).
Material: Virtual vs real train station
Expertisei= -0.60 + .077*Investigation
train linei+ .079*Investigation train
stationi+ .084*Train stations of the
same train operatori+.078
Expertise prediction F(3,120) = 1666,
p< .001, and account for 97.6%
Expertise
Long-term working memory (LTWM) framework of Ericsson & Kintsch (1995)
Existence of a continuous connection between LTM and WM, where resources
from LTM are allocated to WM, based on the material being processed and its
potential link with stored knowledge.
Template Theory of Gobet & Simon (1996a)
In experts, enhanced activation of LTM - through different routes, based on a
common Template between the different access routes
Example of expert’s memory: Master-level chess player, showing higher
processing activities, storage of 10Kto 100Kgroups of semantically linked
information (Chunks) (Simon and Gilmartin, 1973)
Expert reversal effect (Kalyuga, 2009; Kalyuga, Ayres, Chandler & Sweller,
2003), defines a situation in which experts underperform in non-optimal context,
where they can express at most equal performance as novices
Allan Armougum, Chantal Joie La Marle & Pascale Piolino
Virtual Reality (VR)
Allows realistic simulation of daily life behaviors in healthy adults (e.g. virtual
visit of a museum, Carrozzino & Bergamasco, 2010;episodic memory
influenced by action, Plancher, Barra, Orriols & Piolino, 2013; working memory
and episodic memory, Plancher, Gyselinck & Piolino, 2018)
Important criteria with VR technology: general experience, spatial presence,
personal involvement and relevant realism (Schubert, Friedmann &
Regenbrecht, 2001), with bodily immersion and sensation (Murray & Gordon,
2001)
Important modeling technique: interface, immersion and interaction (Fuchs &
Moreau, 2006)
Hypotheses
We expected novice participants to express higher cognitive load than expert
participants in normal context
An expertise reversal effect is expected to be observed in experts in non-
optimal context
Since environmental context has an impact on cognitive load level, we expect
novice to be slightly disturbed by non-optimal context
INTRODUCTION
EXPERTISE REVERSAL EFFECT: COST OF GENERATING NEW SCHEMAS
Université de Paris, MC2Lab, F-92100
Boulogne-Billancourt, France
allan.armougum@parisdescartes.fr
METHOD
Expertise effect, in train travelers (experts vs novices
travelers of the assessed train station)
Expertise
Factors
Travelersprofile (expert vs novice)
Context (normal vs disturb)
RESULTS
0
5
10
15
20
25
30
35
40
45
50
Factual
(What)
Temporal
(When)
Spatial
(Where)
Total
Binding
Binding score
Memory dimensions
Binding memory score
(behavioral performance analysis)
Expert_normal
Novice_normal
Expert_disturb
Novice_disturb
0
20
40
60
80
100
120
MD PD TD Perf. Effort Frus.
Adjusted load rating
Mental load dimensions
NASA-TLX
(subjective measure)
CONCLUSION & DISCUSSION
No profile effect, F(3,120) = .42,p= .89,ƞ² = .025
No Context effect, F(3,120) = .23,p= .98,ƞ² = .015
No significant interaction, expertise x context effects,
F(3,120) = .16,p= .99,ƞ² = .010
Saint-Michel Notre Dame train station from Paris, was chosen
(adapted from Armougum, Orriols, Gaston-Bellegarde, Joie-
La Marle & Piolino, 2019)
Navigation path
Expertise reversal effect
Experts perform better than novices in normal condition, but reach lower or equal perform
as novices in disturb context
In complex context Schemas are updated and become enriched and stable (Pollock, Chandler &
Sweller, 2002)
This is in line with WM update (Craik & Lockhart, 1972)high degree of semantic and cognitive
analysis (Piolino, Desgranges & Eustache, 2009)
Adding new information implies new autobiographical and contextual events: episodic memory
(Tulving, 1972)
New schemas are created from activation of semantic memory creation of new episodic memory
conversion to semantic memory
Immersion level
General presence,
Spatial presence,
Involvement,
Experienced realism
Normal x Disturb
F(3,120) = .40, p = .81,ƞ= .009
Expert x Novice
F(3,120) = .85, p = .50, ƞ = .013
Virtual reality
VR technique proved to be a potent measuring technique for variations in CL, with
statistically same immersive level in different contexts and expertise levels
Expert memory model and Cognitive Load Theory
The insights of expert memory models allowed us to further understand the
generation of schemas in experts, suggesting an upgrade of CLT to better
understand schemas creation in experts, especially in complex context
Binding memory score
This measure of performance proves to be a potent measure of behavioral online
aspect of cognitive load
Normal x Disturb F(3,120) = 41.0, p < .001, ƞ² = .58
Expert x Novice F(3,120) = 4.94, p < .01,ƞ² = .14
Normal x Disturb F(3,120) = 1977, p < .001
Expert x Novice F(3,120) = 22.8, p < .001
Normal x Disturb F(3,120) = 363, p < .001
Expert x Novice F(3,120) = 54.1, p < . 001
0
1
2
3
4
5
6
7
8
9
Baseline Phase 1 Phase 2 Phase 3 Phase 4
Mean SCR(CDA)/μs
Train station environment region
EDA - SCR score
(Physiological measure)
Novice_normal
Expert_disturb
Expert_normal
Novice_disturb
Article
Theory in evolutionary educational psychology (EEP) distinguishes between evolved or biologically primary knowledge and non-evolved or biologically secondary knowledge that emerges with formal schooling. The current study explores the associated argument that framing biologically secondary mathematics learning in biologically primary contexts will increase students’ learning motivation. We investigated this hypothesis by presenting standard math content in primary scenarios to a sample of Grade 9 adolescents (n = 32, age = 15) and compared their motivation before and after the intervention. Quantitative results showed an increase in the students’ motivation scores from pre-to-post intervention comparisons, and qualitative interviews confirmed their positive attitudes toward learning mathematics. The results are discussed from an evolutionary point of view, and the theory’s implications for improving classrooms’ environments are outlined.
ResearchGate has not been able to resolve any references for this publication.