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EVALUATION - DR. CLAUDIA SCHNUGG WWW.RESEARCHGATE.NET/PROFILE/CLAUDIA_SCHNUGG 1
Evaluation Summary
STEAM Imaging II:
Art Meets Medical Research
March 5th, 2020
Evaluation Summary STEAM Imaging II
Full text please contact bianka.hofmann@mevis.fraunhofer.de or sabrina.haase@mevis.fraunhofer.de
A Workshop by Fraunhofer MEVIS
For Pupils in Bremen, Germany, and Linz, Austria
at the Fraunhofer Institute for Digital Medicine
and the Ars Electronica Center
In Cooperation with the International Fraunhofer Talent School Bremen
Workshop in Bremen at Fraunhofer MEVIS: 23 - 24 October 2019
Workshop in Linz at Ars Electronica Center: 14 - 15 November 2019
Workshop Leaders: Sabrina Haase and Ernest Wu and Jake Tan
Project Lead & Management: Bianka Hofmann
EVALUATION - DR. CLAUDIA SCHNUGG WWW.RESEARCHGATE.NET/PROFILE/CLAUDIA_SCHNUGG 2
Brief Results
All in all, the STEAM Imaging II workshops were able to affect the students positively as set in the
goals set by the project leader and workshop leaders:
The STEAM Imaging II workshops integrated a diverse range of subjects, theory and practice with the
aim to help students to bridge theoretical knowledge to real-world situations, and to raise their interest
in the topics.
More than three quarters of the students were motivated (claimed true or mainly true) because they
could use theoretical knowledge in practice.
More than two thirds of the students claimed that the workshop showed them that they need analytical
thinking and creativity (this was a little stronger in Linz).
More than three quarters claimed they were motivated to engage more in science and technology in
future. An even larger part of the students claimed that the workshop strengthened their interest in one
of the subjects that were part of the workshop (true or mainly true).
The STEAM Imaging II workshops were designed to support and initiate self-determined learning. More
than three quarters of the students found it motivating to work in a self-determined way (true or mainly
true).
Three quarters also claimed that it inspired them to employ science and technology in creative projects
of their own. The other two questions in this section were a little less clear.
More than half claimed that they were motivated to employ science and technology to find solutions to
problems on their own.
In Linz more than half of the students claimed that the workshop increased their interest in finding new
approaches to problems. In Bremen, the response was exactly 50%-50%.
The STEAM Imaging II workshops was designed to inspire students to become more creative and
employ the tools they’ve learned in the workshop.
Nearly 90% of the students claimed it is true or mainly true that they acquired new tools to realize their
projects. In the responses to the open questions the students in Linz were enthusiastic about these
tools, but also students in Bremen mentioned them.
More than 80% of all students claimed (true or mainly true) that the workshop inspired them to become
more creative.
More than two thirds also claimed that they were inspired to do an artistic project of their own. The
students in Bremen were less positive about this question than the students in Linz, though. In Bremen
it was exactly 50%-50%, whereas in Linz over 80% responded to this as true or mainly true.
The STEAM Imaging II workshops were also designed to help students to recognize the entanglement
of subjects at school.
Over 80% of the students claimed (true or mainly true) that the workshop showed them that there are
interrelations between seemingly unrelated subjects. And nearly 90% claimed that it showed them
visualization and creative techniques are relevant for natural sciences and technology.