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Direct instruction (PowerPoint presentations, lectures) often imposes hierarchical classroom structures where the teachers are considered experts, imparting knowledge to passive learners. However, the emergence of tools like Multi-User Virtual Environments (MUVEs) encourages the creation of democratic learning environments. We hypothesize that these tools lead to higher degrees of civil discourse within the classroom, and create transformative learning trajectories for students, allowing them to create shared purpose to incite social change. By comparing reflectivity displayed in weekly students’ blogging assignments in a classroom using a MUVE (Second Life), and one using direct instruction, we sought to gauge the effect MUVE’s had on students’ reflectivity with the passage of time. Results indicated that MUVE’s facilitated more critical reflection and transformative learning trajectories as compared to direct instruction frameworks.
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Original Manuscript
Multi-User Virtual
Environments (MUVEs)
as Alternative Lifeworlds:
Transformative Learning
in Cyberspace
Shantanu Tilak
1
, Michael Glassman
1
, Irina Kuznetcova
1
,
Joshua Peri
1
, Qiannan Wang
1
, Ziye Wen
1
, and
Amanda Walling
1
Abstract
Direct instruction (PowerPoint presentations, lectures) often imposes hierarchical
classroom structures where the teachers are considered experts, imparting
knowledge to passive learners. However, the emergence of tools like Multi-User
Virtual Environments (MUVEs) encourages the creation of democratic learning
environments. We hypothesize that these tools lead to higher degrees of civil dis-
course within the classroom and create transformative learning trajectories for
students, allowing them to create shared purpose to incite social change. By com-
paring reflectivity displayed in weekly students’ blogging assignments in a classroom
using an MUVE (Second Life), and one using direct instruction, we sought to gauge
the effect MUVEs had on students’ reflectivity with the passage of time. Results
indicated that MUVEs facilitated more critical reflection and transformative learning
trajectories as compared to direct instruction frameworks.
Keywords
critical reflection, transformation, transformative pedagogy
1
Department of Educational Studies, The Ohio State University, Columbus, OH, USA
Corresponding Author:
Michael Glassman, Department of Educational Studies, The Ohio State University, Columbus, OH 43210,
USA.
Email: glassman.13@osu.edu
Journal of Transformative Education
1-28
ªThe Author(s) 2020
Article reuse guidelines:
sagepub.com/journals-permissions
DOI: 10.1177/1541344620932224
journals.sagepub.com/home/jtd
Instrumental and Transformative Reflection in Society and Education
Political, social and educational theorists have suggested the importance of links
between democratic discourse and the purposes of learning environments. The ideas
of Mezirow (1995) and Habermas (1989) exemplify this relationship. The discourse
ethics within the public sphere in Habermas’ framework is associated with commu-
nicative rationality to create balanced solutions to existing social issues. In learning
environments, this relates with making critically reflective arguments through shar-
ing ideas (Joldersma & Crick, 2010). Participatory environments form the backbone
of Mezirow’s transformative learning, which conceptualizes learning as something
that starts with disorienting dilemmas (Taylor, 2007), and culminates into creating
social change through integration of new perspectives into lived experience (Kitch-
enham, 2008; Taylor, 2008).
Critical reflection in higher education is coveted by educators but difficult to
achieve (Mezirow, 1995). It can be fostered through democratic learning environ-
ments. Dewey’s (1916) “continuity” asserts that true learning occurs through adapt-
ing to new information and integrating it into one’s life. This is similar to Mezirow’s
final stage of transformative learning, which involves forging relationships and
engaging in discourse to transform perspectives and social change (Mezirow,
1995, 2003). The transformation that such learning creates is epistemic (it is a
development of thinking rather than just learning; Vygotsky, 1978), as well as rooted
in the transformation of meaning schemes through social interactions (Carter, 2002).
Participatory learning environments open up possibilities for transformative
learning, by allowing individuals to combine varied experiences to achieve a com-
mon end in view and critique different perspectives (Tennant, 1991). Learners act as
free agents who respect individuality and can use ideological variation to add deeper
meaning to their common purpose (Dewey, 1916). Participatory environments for
critical reflection are an important educational goal but are no mean feat. Our society
is hierarchical, and classrooms mirror this by defining the teacher as an expert who
imparts knowledge to students. The teacher always knows better (Freire & Faundez,
1989; McLaren, 2000). Students are explicitly and implicitly trained to perform to
get approval from instructors, which often means forfeiting independent thinking
that might go against the teacher’s (and society’s) expectations. Even if critical
thinking is encouraged, its outcomes tend to be evaluated based on teacher-
defined standards.
Based on Dewey, Habermas and Mezirow, transformative learning propels stu-
dents to advance participatory democracy and improve the human condition. Mezir-
ow’s work is related with Freire’s (1984) and relies on the development of
ontological vocations in individuals who reflect and act upon their world non-
hierarchically (Taylor, 2007). Humans have inner drives that allow us to make
meaning by negotiating and critically assimilating what is around us (Mezirow,
2000). This can be hard to achieve in traditional, hierarchical classrooms.
2Journal of Transformative Education XX(X)
The Link Between Communicative Rationality and Transformative Learning
While transformative learning conceptualizes reflection as achievable, the psycho-
analytic and psychocritical view of the theory that focuses on the inner self (Cranton,
2000) has been criticized for focusing on the individual (Collard & Law, 1989) and
rational dimensions of thought, rather than looking at the socio-emotional aspects of
reflection (Malkki, 2010). This perspective falls short on providing prerequisites
required to engender such reflection. Mezirow (1991, 2003) addresses these short-
comings by asserting that transformative learning is built around discourse and
thrives in conditions where communicative rationality perpetuates. The social eman-
cipatory and psychodevelopmental perspectives of the theory (Kegan, 1994), rooted
in gaining incremental knowledge through social processes further cement Mezir-
ow’s acceptance of discourse. The initial theory of ten stages was expanded to
include an 11th stage of forging new relationships towards transforming perspec-
tives (Mezirow, 1991). The links between Mezirow and Habermas highlight how
deliberative, Deweyan processes emerge within such environments (Fleming, 2018).
While Marx and Gramsci focused on political civil society, Habermas decoded its
cross-disciplinary role in the public sphere. Coffee houses, salons, and educational
settings where people discuss matters of mutual concern are ecologies of commu-
nicative rationality for Habermas. He asserts that social processes transform public
opinions incrementally (Fleming, 2018). This has been recognized in Mezirow’s
(1991, 2000, 2003) newer conceptions of transformative learning, that assert the link
between communicative rationality, our affect (Kokkos, 2017; Mezirow, 2000), the
transformation of perspectives and knowledge, and the creation of new meaning.
Cohen and Arato (1992) assert that perspective transformation occurs in public
spheres across varied domains. Transformative learning is the deliberative apprecia-
tion of the diversity of the many facets of transformation of thinking that the human
condition has undergone across domains (Lange, 2015). The capacity for non-
hierarchical interactions and the serendipity of creating new understanding is facili-
tated through social processes and creating ideal speech situations (Habermas,
1970). Transformative learning transforms frames of reference arising from both
conflict and agreement (Mezirow, 2003). Thus, even conflictual presence (Xie et al.,
2017) can provide value to ideological exchanges that occur within Habermas’
(1989) lifeworld.
The Lifeworld as an Ecology of Change
The lifeworld is the background for communicative rationality (Habermas, 1989). It
comprises an “incalculable web of presuppositions” that accumulate owing to soci-
etal development. Every classroom contains its own lifeworld (Davis & Ziegler,
2000). Free will to participate in learning and detachment whilst understanding
diverse perspectives culminate into transformative learning and run parallel to
democracy in education. We suggest in this article that classes using online
Tilak et al. 3
platforms such as Multi-User Virtual Environments (MUVEs) and blogs can help
create learning communities that mirror ideologies of a lifeworld in cyberspace.
1
Our main purpose is to investigate to what extent computer-mediated technologies
(virtual environments, blogging platforms) promote reflective, balanced civil dis-
course in classrooms. Such experiences can turn learners into detached social acti-
vists who critique concepts towards positive social change (Mezirow, 1995, 2003).
Bringing Mezirow and Habermas together lower levels of reflectivity in Mezir-
ow’s theory and Habermas’s instrumental rationality seems to align. Instrumental
rationality (Habermas, 1984) involves adopting radical means to an end that lie
beyond democracy to achieve a goal for personal gain. Achieving transformative
learning is situated in the forging of relationships (Kitchenham, 2008). Mezirow
(2003) himself recognizes the validity of Habermas’ theory, differentiating instru-
mental and communicative rationality. He posits that thoughtful action and com-
munication is associated with learning rather than introspection (Mezirow, 1991),
which does not involve using the affect to create new meaning (Kitchenham, 2008).
In this article, we build on the thesis that one of the best ways to view how new
cyberspace applications lead to “transformation” is through a Mezirow type lens
(Glassman, 2019b). Too often, transformation when used in relation to the internet is
used to describe material changes in how we educate, for example, MOOCs (Glass-
man, 2019a). It is more important to understand the internet and cyberspace as
transforming our thinking (Glassman & Kang, 2016). We also see the internet as
the next step in the evolution of Mezirow’s ideas, creating new types of platforms
and opportunities that expand the educational context towards a transformative
educational process.
MUVEs and the Creation of Transformative Educational Communities
One reason for the difficulty to transition from traditional hierarchical structures to a
participatory system may lie in the mediating tools used in the classroom. Vygotsky
posits that mediating tools link individuals and knowledge from the external envi-
ronment. In direct-instruction classrooms, language is the mediating tool that facil-
itates internalization of knowledge (Penuel & Wertsch, 2010). Content-heavy
instructional methods deem the teacher an expert who imparts knowledge. Altering
the mediating tools could potentially encourage higher critical reflection. Allowing
freedom for reflection through such alteration could enable civil discourse within the
“lifeworld” of the classroom. When this principle is taken to an online community,
this notion can be simulated within the limitless bounds of cyberspace.
MUVEs as mediating tools could prove useful in facilitating this type of trans-
formative learning. Dissolving boundaries between digital and physical space can
create communities that encourage reflective civil interaction. Such tools can foster
reflectivity within the virtual setting that mirror social change (Glassman & Kang,
2016). Three-dimensional environments offer a great potential for such commu-
nities, with avatars (embodied virtual projections of users) being able to simulate
4Journal of Transformative Education XX(X)
real-world, place-based ideological exchange and provide opportunities for imme-
diate feedback through typed input, and pre-programmed non-verbal cues (Salmon,
2009).
Bainbridge (2007) observed that MUVEs like Second Life pose few barriers for
integrating individuals into the community. There are also compelling arguments
pointing towards the capacity of MUVEs to adapt to learner needs and create
challenging tasks in context (Mascitti et al., 2012). In MUVEs, learners can create
objects (Nie et al., 2009) that can be manipulated in ways inconceivable to phys-
ical reality (Edirisingha et al., 2009). Such objects can become focal points for
productive discussion and the formation of an online learning community
(Salmon, 2009). The learner engages with the digital (MUVE) and physical (class-
room) through the creation of an avatar that mirrors one’s identity and self-
perceptions (Kuznetcova et al., 2018; Theodore, 2009) and allows engagement
in a democratic “sandbox” fostering free ideological exchange. By adopting a
problem-based approach, MUVEs can allow students to work together with shared
purpose and learn by doing and engaging in civil discourse in the virtual world
(Kluge & Riley, 2008). The ability for immediate interaction towards solving a
common problem is what MUVEs allow for a social distribution of cognition and
collaborative processes (Dieterle & Clarke, 2009; Kuznetcova et al., 2019; Tu
¨zu
¨n
et al., 2019). With MUVEs, initial familiarity with the platform is necessary
towards facilitating democratic processes, and efforts must be made towards
developing this knowhow (Papachristos et al., 2014), familiarizing peers with the
system, and one another. Blogs are a second online ecology that can foster creation
of a learning community. Research has shown blogging communities can foster
communal understanding among students by encouraging an exchange of knowl-
edge (Kim & Glassman, 2013; Kreijns et al., 2013; Preece, 2000; Rovai, 2002).
This framework, much like MUVE environments, depends on the way such plat-
forms are designed and used in the classroom to foster discussion (Bartholomew
et al., 2012).
Functional digital environments can encourage critical reflection, by allowing
the balanced ideological exchange that could be accompanied by the creation of
online identities and 3D projections capable of immediate interaction. In these
environments, new spaces for non-hierarchical learning and the capacity to
exchange and create new knowledge is made possible (Dogan et al., 2018). In
order to maintain the stability of such ecologies, perspective transformation needs
to take place within the confines of civil discourse (Fleming, 2000). Democracy
calls for willing participation and expression of ideas, to gradually result in per-
spective transformation. Communicative action forms the basis of such change,
and democratic debates within the lifeworld, or in this case, the virtual world, need
to be shared to promote it (Habermas, 1984). Habermas emphasizes the importance
of democratic exchange and active engagement by the learning community
towards the creation of transformed, evolved social perspectives (Fleming,
2009). Such exchange is made richer through capacity for instantaneous feedback
Tilak et al. 5
and can lead to perspective transformation through engagement with limitless
possibilities, (Kuznetcova et al., 2019).
This is where the boundaries between blogs and MUVEs start to show. Written
reflection without capacity for immediate interaction could impede transformative
learning trajectories. This arises from the uncertainty for the incidence of immediate
salient feedback, since a blog allows chronological posting rather than multichannel
communication. A hybrid framework could allow an eloquent narration of perspec-
tive and democratic discourse.
Research Questions
We propose that online learning communities involving the use of hybrid methods
might lead to higher reflectivity within the classroom, by encouraging communica-
tive processes. Through alteration of mediating tools towards using MUVEs and
online blogs, this study aims to examine whether MUVEs can promote transforma-
tive learning. Our research questions are as follows:
Research Question 1
Does participation in an MUVE as part of an educational process increase the like-
lihood of critical approaches to information?
Research Question 2
Does participation in an MUVE as part of an educational process lead to more
transformative thinking?
Method
The current study was implemented in two sections of an undergraduate classroom
at a large Midwestern university that was administered to pre-service teachers. One
section was the experimental class, which integrated an MUVE platform into the
curriculum, but also involved blogging for weekly assignments, and direct instruc-
tion. The control classroom involved only blogging and top-down instruction. Data
were collected from the weekly blogging assignments from both sections. A cod-
ing scheme was developed on the basis of Mezirow (1991, 1995, 2003) and
Habermas’ (1970, 1984, 1989) theories and used to qualitatively label the blogs
for different levels of reflectivity. Interrater reliability was carried out in order to
ascertain the validity of the coding process. Following this, individual students
were mapped over three time points for growth in reflectivity using linear growth
curve modeling.
6Journal of Transformative Education XX(X)
Participants
Fifty-six pre-service undergraduate students (28 in the experimental group, 28 in the
control group) participated in the study. The median age in both conditions was 20
years, with the range falling between 18 and 34 years (M¼21.38, SD ¼3.37). Other
demographic variables, including reported internet use and gaming experience, are
presented below.
Curriculum
The active control class used a curriculum based on Open Source Educational
Processes frameworks (Glassman et al., 2011; Glassman & Kang, 2016). The same
curriculum was used by the instructor in this particular class over the last 5 academic
years. Open Source Educational Processes (OSEP) focus on the efficacy of learners
in using the internet to spur discussion and share information. One tool regularly
used in OSEP classrooms to facilitate discussion and sharing of information is
weekly blogging. This framework was used in the control classroom, along with
top-down instruction.
In the MUVE conditions, the aim was to create an alternative lifeworld, as
Habermas would call it, in order to discursively reify knowledge and create ideal
speech situations to facilitate such creation of perspectives. The MUVE acted as
this alternative lifeworld and was incorporated into the aforementioned control
classroom framework for the experimental group. Strategies were devised to link
MUVE activity to lectures, reading and blog-posting. The lectures in the MUVE
class were compressed to make room for virtual activities. In the control condition,
this was replaced by longer lectures and physically situated discussions. The
remaining time in both classes was used to expose students to other media like
audio and video.
In the MUVE condition, learners collectively built artefacts, learnt how to use
textures within the platform, and collectively engaged in tasks. They even designed
and built flipped classrooms as part of one of the assignments. Since the class was
related to adolescent identity development, some activities involved collectively
simulating activities typical of adolescents, such as going on a date, going camping,
to a dance party, or learning about a new culture by traveling within the virtual
world. Students collectively solved problems and gained insights, which were then
asynchronously expressed on the blog, after pondering over them through the lens of
in-class instruction. MUVE classrooms thus involved a combination of blogging,
physical top-down instruction, and virtual exploration in Second Life. In effect, the
MUVE acted as a mid-step or alternative lifeworld between the physical classroom
and the blogging activity. It allowed students to explore a space that can show the
potential for communicative rationality and immediate feedback, reflect on their
experiences, and reify this knowledge in a transformative/ critically reflective man-
ner as a narrative.
Tilak et al. 7
The control group only featured activities conducted in the physical classroom
and blogging activities. This allowed for asynchronous interactions on the blog and
immediate interactions within the classroom, but these were largely within a top-
down framework, with instructors considered as authoritative figures. MUVEs
allowed students to assume autonomy and interact non-hierarchically with one
another, as well as the instructors. We hypothesize that this allowed them to dis-
cursively create knowledge, challenge the status quo, and transform their perspec-
tives, all of which found expression on the blogging platform.
Students in both experimental and active control groups were required to attend
every class and write weekly blog posts. There were no other assignments, and
attendance and blog posts were graded only based on completion. A curriculum
team and research team were formed to discuss weekly MUVE activities. Discus-
sions regarding the MUVE curriculum often revolved around creation of democratic
learning environments, moderating levels of authority of instructors and Teaching
Assistants (TAs), and understanding why students showed signs of radical thinking
in some sessions (Glassman et al., in press).
Applications/Platforms
Both conditions used Blogger for blogging assignments. Students were required to
make one weekly post, comment at least once on another peer’s writing, and add
useful links to information to their posts. An aspect that made Blogger the ideal
choice was the capacity to display posts in reverse chronology, which adds organi-
zation to the development of a communicative blogging community (Bartholomew
et al., 2012; Kim & Glassman, 2013).
In the experimental setting, Second Life was chosen as the MUVE platform. The
research team discussed other MUVEs such as Active Worlds, Opensimulator and
Minecraft had for this class and determined Second Life as “best of breed.” A
consensus was reached to stay away from MPORG (Multiplayer Online Role-
Playing Game) platforms due to difficulties associated with tying in-game content
to classroom activities due to rigid plotlines that these platforms often have, making
deliberative outcomes elusive.
Purchasing a virtual land, the team developed an island called “Wisdom Shores,”
walled off from visitors. Students were free to travel and explore. The learning curve
was extremely steep, and the intuitiveness and graphic quality was often considered
to fall behind contemporary benchmarks. Learners, owing to individual difference,
reacted to these aspects differently, ranging from calling the platform redundant to
engaging with possibilities associated with it.
Coding Scheme
To label blogs for reflectivity, a coding scheme was developed using Kember et al.’s
(2008) four-part framework, and adapting it using Habermas’s theory of
8Journal of Transformative Education XX(X)
communicative action. Kember et al. (2008) relied on Jack Mezirow’s transforma-
tive learning (Mezirow, 1995) to create a four-part coding scheme. We adapted the
coding scheme to include more nuanced considerations of communicative ration-
ality, based on the updates made to the theory of transformative learning that we
have discussed in the previous sections of this article. The communicative under-
tones of Mezirow’s framework (Fleming, 2000) highlight the link between critical
reflectivity and communicative rationality. In Kember et al.’s (2008) article, a four-
part scheme was developed, consisting of four labels: (1) non-reflection, (2) under-
standing, (3) reflection and (4) critical reflection.
In our scheme, we adapt Kember’s original framework to involve the commu-
nicative or transformative possibilities in integrating the MUVE into a curriculum
(Weber, 1990). The purpose of using the coding scheme was to facilitate a granular
qualitative analysis on the narratives produced on the blogging platform and provide
context-specific evidence of growth in reflectivity towards transformative learning.
Keeping with Mezirow and Habermas, we chose to label understanding and critical
reflection as variables that could either be instrumental or communicative. The
difference between transformative understanding and critical reflection is similar
to the difference that Dewey (1933) highlights between less considered reflection/
reflection and critical reflection. The former would involve hasty decisions lacking
critique and would, in our coding scheme, be associated with less nuanced thinking,
but achieved from democratic processes.
Instrumental understanding and reflection are rooted in the individualistic
side of the educational lifeworld. They help explain basic understanding and
habitual action, which involves generating quick responses that are based on
reflections based on rigid value systems. The transformative variables in our
coding arise from social processes, but critical reflection is harder to achieve, as
it involves a sound critique of the concepts being discussed. The coding scheme
is presented below.
Instrumental Understanding
This level represents an empirical understanding of a topic. Rather than critiquing a
concept thoroughly, students showing instrumental understanding will merely repro-
duce data that they read or come across to present factual matter. In other words,
they accept the perspectives that authoritative figures put forward as absolute.
Instrumental Critical Reflection
Habermas proposed two ways to create discourse. One of them is breaking down
existing conceptions completely through a sort of rebellion. This is represented by
instrumental critical reflection, in our scheme. Learners showing this level would
thoroughly criticize a concept rather than providing a deeper critique and would call
for a complete change rather than proposing action plans for incremental change.
Tilak et al. 9
They would comment on concepts after generating reflections from rigid value
systems rather than critiquing them. Although this notion of complete change may
align with social good, the mode that it adopts to incite it may create turmoil within
the learning environment.
Transformative Understanding
Transformative understanding is associated with a surface level understanding of
why the system or concept being studied needs to be changed. However, one aspect
lacking in this level is a thorough critique of the existing system. Individuals show-
ing this level of reflectivity will call for incremental change for social good without
reflecting over the implications it has. Therefore, while this lies within civil dis-
course, learners showing this level of reflectivity do not pose a rationale that powers
their intention to create change.
Transformative Critical Reflection
Mezirow believes that transformative learning is indicative of the transformation of
social perspectives through the convergence of diverse opinions (Kember et al.,
2008; Mezirow, 2003). When we integrate Habermas’ communicative rationality
to adapt the original coding scheme, one can see how civil discourse can be created
through ideologically balanced debate. In our coding scheme, transformative critical
reflection indicates thorough critique of a system using multiple positions, and calls
for gradual change, formulated through civil discourse. We believe that the MUVE
is a space that can encourage such reflectivity, by forming the middle-step or
“alternative lifeworld” that allows the synchronous reification of knowledge
between peers and instructors, from top-down instruction, into transformed, asyn-
chronously created perspectives on the blogging platform.
Blogs were taken from three time points (Week 1, Week 7, and Week 13) for each
group, to measure the growth that students showed in each condition for the vari-
ables outlined.
Coding Scheme: Applied
Below is a comprehensive qualitative analysis of blogs. One blog exhibiting each
level of reflectivity has been explained to provide a deeper understanding of para-
meters that guide our coding scheme.
Instrumental Understanding
I think it is interesting when people say they would go back and change things that
have happened in their lives (school, work, relationships, etc.). I’d rather not go back
and change anything that has happened in the past. Whether it be big or small
mistakes, there is always something to learn from it if you choose to do so. Things
10 Journal of Transformative Education XX(X)
that I regret doing or not doing in the past I would rather look at as opportunities to
learn, not to dwell and feel bad about. There is no escaping the initial, “I messed up”
feeling though. That is normal and should come in the process. But we come to this
point when we have a decision of continuing to dwell or moving forward. Here is a
TedTalk I found about learning from your mistakes https://www.ted.com/talks/
diana_laufenberg_3_ways_to_teach
In Week 13 of the control classroom, students wrote blogs about the mistakes
they make and the risks that they take during adolescence. In this post, the student
elaborates upon the nature of life, and how one learns from mistakes. Rather than
providing a critique by arguing about things like repentance, as opposed to forgetting
and moving on, the student merely says that both these things are a part of life,
without providing action plans to help negotiate such experiences, or considering the
anecdotes of others. Thus, this blog was coded as instrumental understanding.
Instrumental Critical Reflection
I was extremely interested in the movie we watched the past week. I hope we can
watch the end of it this week. The movie however made me upset. The thing of it is
that cyberbullying like what took place in this movie happens all the time. Kids pick
on kids just for their own enjoyment. I hate it. I don’t get how someone can get
enjoyment by making fun of someone, and hurting them. When I was in high school,
we had something similar to this happen. Fortunately, nothing too serious happened
because a teacher became aware of the situation. It really hurts me to see stuff like
this happen. It’s terrible that things like this are happening more and more now that
social media is so frequently used. Here is a link about cyberbullying: https://www.
youtube.com/watch?v¼vmQ8nM7b6XQ
In Week 7 of the control class, students were asked to blog about technology in
educational settings. In this post, the student talks of how technology and social
media has negatively impacted social interactions in school settings. Rather than
posing a balanced argument, the student merely says that technology is unfavorable
to adolescent identity development, calling for radical change. Thus, this blog was
coded as exhibiting instrumental critical reflection.
Transformative Understanding
I think as teachers; it’s our responsibility is to introduce our students to methods on
how to learn in inside and outside of the classroom. I think that it is beneficial to
incorporate technology into our lessons to students, since technology is so valuable
and prominent in society today. As a teacher, I want to incorporate technology into
my classroom in a way that promotes learning, while making it clear to my students
that technology is not to be used in any way as a distraction. To me, it’s crucial that
my students need to understand how to navigate the internet, in order to find answers
to their questions from credible and reliable sources. Also, I think it’s important to
Tilak et al. 11
expose students to the various resources that are available to help them learn on the
internet, such as YouTube and Khan Academy. I believe that it is more important for
teachers to show their student how to be success learners in all aspects of live, with
or without technology, rather than for them to just spoon feed their students by
transferring the class’s information to them. I attached an article that discusses the
importance of technology in the classroom (http://www.securedgenetworks.com/
blog/10-Reasons-Today-s-Students-NEED-Technology-in-the-Classroom).
In this blog, the student talks about how there needs to be a balance between using
technology and gaining applied knowledge and thus acknowledges the need for
change. However, no balanced critique of the advantages and impediments of tech-
nology is present. Thus, the blog was coded as showing transformative
understanding.
Transformative Critical Reflection
I do not think that there is anything necessarily wrong with students dating in high
school. I think students who do date in school miss out on certain things because they
are caught up in a relationship. With that being said, I think it is completely natural
for people to want to have a significant other at that age, and I also think that it is
their right to have a relationship if they want one. I was involved in a relationship
when I was in high school, and sometimes I look back on it and wish that I did more
things with a lot of the other people in my class other than that one person. I also
think that good things can come from dating in school. Also, dating in high school is
such a significant part of the American culture at this point it would be incredibly
hard to stop children from having romantic relationships at that age. Just look at how
many important generational movies are based on romance in high school in the
attached link (http://www.ranker.com/list/best-teen-romance-movies/ranker-film).
In Week 13 of the experimental class, students were asked to comment on dating
in high school as a part of identity development. In this blog, the student says that a
relationship can be enjoyable but may prevent engagement in several other aspects
of one’s personal life. By claiming that dating is a seminal part of American culture
that needs to be morphed incrementally to allow more balanced experiences in one’s
personal life, the student thus engages in transformative critical reflection.
Results
Blogs were coded according to the aforementioned coding scheme, after develop-
ing familiarity with the variables under consideration. The highest level of reflec-
tion seen was ascribed to each post and mapped over time. Two raters coded 30 of
the set of 152 blogs to conduct reliability tests for the coding scheme. Cohen’s k
was calculated for the process. After interrater reliability, the level of agreement
was seen to be moderate to substantial (k¼.66, 95%CI [.45, .88]). When the
whole data set was coded after this process, major disagreements were resolved
12 Journal of Transformative Education XX(X)
through collective negotiation to reach a consensus about contested codes. After
codesfortheentiredatasetwereobtained, linear growth curve modeling was
conducted to gauge whether greater growth in reflectivity towards transformative
critical reflection was seen in the MUVE condition, as compared to the active
control.
Descriptives
Descriptive statistics for 152 blog entries (67 entries in the control group and 85
in the experimental group across three time points) were carried out, and are
shown in Table 3. Across all three time points, 46%of students demonstrated
instrumental understanding, 26%demonstrated instrumental critical reflection,
14%transformative understanding, and 14%showed transformative critical
reflection.
The data were further divided into experimental and control conditions. The
active control group exhibited 52%instrumental understanding, 19%instrumental
critical reflection, 21%transformative understanding, and 8%transformative critical
reflection over all three time points. The experimental condition exhibited different
proportions, viz. 39%instrumental understanding, 34%instrumental critical
Table 1. Distribution of Gender.
Condition Male % Female % Total
Experimental 11 39.30 17 60.70 28
Control 15 53.60 13 46.40 28
Total 26 46.40 30 53.60 56
Table 2. Descriptives of Age.
Age Descriptive
Median 20
Mean 21.38
SD 3.37
Table 3. Student Academic Status.
Academic Status Frequency %
Undergraduate Student 49 87.50
Graduate Student 7 12.50
Tilak et al. 13
reflection, 6%transformative understanding, and 21%transformative critical reflec-
tion (Table 7).
To explore growth patterns, we initially plotted percentages at each time
point (Figures 1–4). The experimental group showed a growing trend in
Table 4. Reported Daily Internet Usage.
Daily Internet Use n%
1–3 hr 21 37.50
3–5 hr 19 33.90
more than 5 hr 16 28.60
Table 5. Reported Gaming Experience.
Gaming Experience Experimental % Control %
A lot 9 32.1 10 35.7
Some 6 21.4 6 21.4
Little 8 28.6 8 28.6
None 5 17.9 4 14.3
Table 6. Coding Scheme.
Code Explanation
Instrumental
understanding
Basic retrieval of concepts. Lacks solid critique.
Instrumental reflection Proposes radical change. Often involves a harsh criticism of existing
concepts.
Transformative
understanding
Characterized by desire for steady, incremental change, but lacks
thorough critique of existing systems.
Transformative critical
reflection
Provides sound critique of existing systems and proposes action
plans for incremental social change.
Table 7. Counts and Percentages Across All Three Time Points.
Condition
Instrumental
Understanding
Instrumental Crit-
ical Reflection
Transformative
Understanding
Transformative
Critical Reflection
Control 44 (52%) 16 (19%) 18 (21%) 7 (8%)
Experimental 26 (39%) 23 (34%) 4 (6%) 14 (21%)
Total 70 (46%) 39 (26%) 22 (14%) 21 (14%)
14 Journal of Transformative Education XX(X)
transformative critical reflection, whereas the control group appeared to remain
the same. Conversely, for instrumental critical reflection, the experimental group
showed similar proportions over time, whereas the control group increased
drastically.
Table 8. Contingency Table of Reflectivity Across Time.
Time Point
Instrumental
Understanding
Instrumental
Critical Reflection
Transformative
Understanding
Transformative
Critical Reflection
Time 1 22 (84.6%)
C
11 (50%)
E
0 (0%)
C
8 (36%)
E
2 (8%)
C
2 (9%)
E
2 (8%)
C
1 (5%)
E
Time 2 11 (37%)
C
11 (61%)
E
4 (13%)
C
5 (28%)
E
12 (40%)
C
1 (6%)
E
3 (10%)
C
1 (5.6%)
E
Time 3 11 (38%)
C
4 (15%)
E
12 (41%)
C
10 (37%)
E
4 (14%)
C
1 (4%)
E
2 (7%)
C
12 (44%)
E
Note.
C
¼control group,
E
¼experimental group.
Table 9. Significance Levels for Growth in Instrumental Understanding.
Variable Coefficient SE T
Fixed effect
Intercept 1.11* .42 2.60
Condition 0.74 .61 1.21
Time 0.99** .32 3.10
Time Condition 0.17 .46 0.37
Random effect
Intercept 0.79
Slope (time) 0.51
*p< .05. **p< .01. ***p< .001.
Table 10. Significance Levels for Growth in Instrumental Critical Reflection.
Variable Coefficient SE T
Fixed effect
Intercept 4.07*** 0.99 4.10
Condition 3.36** 1.11 3.02
Time 1.89** 0.56 3.35
Time Condition 1.84** 0.65 2.82
Random effect
Intercept 1.40
Slope (time) 0.25
*p< .05. **p< .01. ***p< .001.
Tilak et al. 15
Linear Growth Curve Models
Linear growth curve modeling was carried out to measure average growth for the
four variables. Differential effects of treatment group were observed over time on
these variables. We employed a Linear Growth Model due to the small quantity of
time points available. At Level 1, we include a systematic growth trajectory term
(time). At Level 2, we included one person-level characteristic (condition). We
allowed the intercept and growth rate parameters to vary between individual stu-
dents at Level 2. As all variables were dichotomously coded, growth models were
estimated using logistic growth curve models. Results are presented in terms of
logits.
Model equations
Level 1 model : Zti ¼p0iþp1iTIMEti
ðÞ
Level 2 model : p0i¼b00 þb01 EXPERIMEi
ðÞþr0i
Table 11. Significance Levels for Growth in Transformative Understanding.
Variable Coefficient SE T
Fixed effect
Intercept 1.47** .46 3.56
Condition 0.82 .85 0.99
Time 0.14 .33 0.56
Time Condition 0.63 .71 0.90
Random effect
Intercept 0.37
Slope (time) 0.008
*p< .05. **p< .01. ***p< .001.
Table 12. Significance Levels for Growth in Transformative Critical Reflection.
Variable Coefficient SE T
Fixed effect
Intercept 2.39*** 0.57 4.16
Condition 1.48 1.36 1.09
Time 0.04 0.47 0.08
Time Condition 1.83* 0.87 2.09
Random effect
Intercept 1.35
Slope (time) 0.90
*p< .05. **p< .01. ***p< .001.
16 Journal of Transformative Education XX(X)
Figure 1. Percentages of instrumental understanding across three time points.
Figure 2. Percentages of instrumental critical reflection across three time points.
Tilak et al. 17
Figure 3. Percentages of transformative understanding across three time points.
Figure 4. Percentages of transformative critical reflection across three time points.
18 Journal of Transformative Education XX(X)
p1i¼b10þb11 ðEXPERIMEiÞþr1i
Mixed model : Zti ¼b00þb01 EXPERIMEiþb10 TIMEti þb11
EXPERIMEiTIMEtiþr0iþr1iTIMEti
Instrumental understanding. The interaction between experimental group and time was
not significant (B¼0.17, SE ¼.46, p¼.71). The likelihood of exhibiting instrumental
understanding in the blog posts decreased, on average, at a rate of 0.17 logits lower for
the experimental group than their control group counterparts, but this was not statis-
tically significant (Figure 5). Looking at the variance–covariance matrix, intercept
variance and slope variance were not significantly different across individuals.
Instrumental critical reflection. Treatment group was significantly related to individual
growth rates (B¼1.84, SE ¼.65, p< .01). The likelihood of exhibiting instru-
mental critical reflections in the blog posts increased at a rate of 1.84 logits lower for
the experimental group than their control group counterparts (Figure 6). Observing
variance/covariance components, we observed that intercept variance and slope
variance were not significantly different across individuals.
Transformative understanding. The interaction between experimental group and time
was not significant (B¼0.63, SE ¼.71, p¼.37). The likelihood of exhibiting
Figure 5. Linear growth curve for instrumental understanding.
Tilak et al. 19
Figure 6. Linear growth curve for instrumental critical reflection.
Figure 7. Linear growth curve for transformative understanding.
20 Journal of Transformative Education XX(X)
transformative understanding decreased, on average, at a rate of 0.63 logits lower for
the experimental group than their control group counterparts, but this was not sta-
tistically significant (Figure 7). Looking at the variance–covariance matrix, intercept
variance and slope variance were not significantly different across individuals.
Transformative critical reflection. There was a significant difference in the growth rates
between the treatment group and control group on transformative critical reflection
(B¼1.83, SE ¼.80, p< .05). The likelihood of exhibiting transformative critical
reflection in the blog posts increased, on average, at a rate of 1.83 logits higher for
the experimental group than their control group counterparts (Figure 8). There was
no significant variance in the intercept or slope components.
Discussion
The two sections of the class considered for the current study comprise the second
round of classes using the same hybrid framework. In the first round (Glassman
et al., in press), epistemic identity development was seen to be extremely individua-
listic, and this was characterized by micro-rebellions among students. This led to
considerations among the TAs and instructors about the levels of autonomy that
students were to have in class. The activities outlined for the MUVE classroom
(building and exploration) were designed to encourage more communication within
the virtual environment for the students participating in the current study. We think
Figure 8. Linear growth curve for transformative critical reflection.
Tilak et al. 21
that this allowed more transformative reflection in the written blogging assignments.
Upon qualitative analysis of blog posts, it was seen that students in the experimental
setting had a higher tendency to critique systems rather than labeling them as
absolute or in need of radical change.
Although there were higher incidences of transformative learning trajectories in
the MUVE setting, some fascinating anomalies were observed, which can be
regarded as micro-rebellions. These micro-rebellions (Glassman et al., in press) are
more pronounced indicators of conflictual presence within the classroom. For
Mezirow (2003), these would also lead to transformative learning when resolved
towards a common goal, communicatively. We chose to streamline these issues in
the fall round, in order to fit within the constraints of available time within the
academic year. In Week 9, students were asked to assume the roles of instructors
and construct virtual classrooms. This enabled them to flip the notion of “authority”
and create a democratic learning environment. Students were elated to assume
positions of authority, and this helped them understand how overcoming their reti-
cence could heighten quality of discourse within the classroom. Although higher
levels of transformative reflection were seen in the experimental condition, when
instructors critiqued student output, some were less than pleased, and exhibited
“uncivil discourse,” which also spilled over into subsequent weeks. Thus, it was
seen that some students exhibited instrumental critical reflection as a response
mechanism; however, the incidences were far less pronounced than in our previous
work (Glassman et al., in press). While the MUVE provided the scope for critical
and transformative learning trajectories, as posed by our research questions, there
were some instances of radical thinking. This can be attributed to the learnt habits
that students developed through their experiences in hierarchical learning
environments.
While Blogger facilitated an online community, it produced less pronounced
increases in reflectivity in isolation, without being supplemented by the MUVE.
This can be attributed to the uncertainty for immediate feedback on the blog. In the
MUVE condition, the projections Second Life were capable of such immediate
feedback and enabled the creation of live democratic debates as MUVE activities
ensued, allowing for the transformation of social perspectives through civil dis-
course (Mezirow, 2003). As a result of the absence of such capability in the control
group, students often proposed that systems and concepts that they did not agree with
need to be dissolved to give birth to a new order (instrumental critical reflection), or
simply claimed to agree with them, or accept them as absolute (instrumental
understanding).
Higher levels of instrumental reflection can thus be observed in such settings, as
the blog posts in the control setting are not created as part of a democratic social
process that allows immediate ideological exchange. The role of situational interest
in the possibilities that MUVEs have to offer could also play a mediating role
(Arnone et al., 2011), in predicting the higher levels of engagement and civil dis-
course manifested in the experimental setting. On the whole, it can be inferred from
22 Journal of Transformative Education XX(X)
students within the MUVE that there is a possibility to engender higher reflectivity
through the use of such tools.
Limitations
While MUVEs can create civil discourse within learning environments, their use is
not immune to limitations. The emergence of technology coincides with the advent
of postmodernism in the late 1900s. Postmodernism is a period characterized by
evolutions in art, media, and technologies that dissolve boundaries between the
privileged and the middle class (Spanos, 1990). This leads to greater access and a
loosening of moral and ethical boundaries associated with technology and art, cul-
minating in greater freedom of speech, greater incidence of counterculture, and a
higher sense of individualism.
When we apply this to the present study, the emergence of micro-rebellions within
the MUVE is explained (Glassman et al., in press). These were mitigated (but not
eliminated) in the present study through careful curation of instructional methods.
Students desiring a tried, tested method and well laid out syllabi that are favored by
top-down instruction indicate the chance for micro-rebellions within the virtual envi-
ronment. This is a function of the cultural presuppositions associated with the top-
down nature of teaching and learning that theorists such as Freire & Faundez (1989)
and McLaren (2000) discuss. Parameters associated with the design of technological
tools can affect engagement that learners have with online learning communities
(Kreijns et al., 2013). Expanding upon our current framework using such literature
might help strengthen our findings. The use of an Internet Self-Efficacy Scale could
help understand whether higher levels of such self-efficacy (Kim & Glassman, 2013)
show stronger correlation with transformative learning in both conditions.
The last concern associated with the present study is the use of a fairly small
sample size. The qualitative analysis made use of a small data set to analyze the
blogs in a microscopic manner and derive insights based on our adapted coding
scheme. This gave us a fairly strong overview of the cause of difference in narratives
between the two conditions. The following quantitative analysis that maps student
growth is not an attempt to generalize our findings on a large scale, but provide an
accurate picture of the growth students showed in their transformative reflectivity in
the context we considered. The present study is meant to provide a micro-level,
context-specific view of the effect that MUVEs can have on learning environments.
Therefore, while a small sample size does call into question the generalizability of
the study, it’s purpose, geared towards context-specific content analysis of narra-
tives, warrants such a compact sample.
Conclusion
Computer-mediated technologies, when used carefully, can foster civil discourse
that Habermas (1970) labels as the facilitator of transformative learning. These
Tilak et al. 23
seamless discussions can turn the perceived unidirectional nature of instruction
inside out. It is in these alternative, digital lifeworlds that Habermas’s (1989) praxis
can be achieved, to encourage perspective transformation. While virtual environ-
ments can bring the risks associated with excess autonomy and open access to
knowledge, it is fascinating to study how careful moderation of civil discourse can
engender perspective transformation.
From our findings, we can see that participatory environments like MUVEs may
contribute towards perspective transformation through non-hierarchical processes.
This embodies Mezirow’s (1995) notion of transformative learning culminating in
meaningful relationships to effect action plans generated from deliberative reflec-
tion. The creation of participatory environments is only possible when both instruc-
tors and learners overcome their learnt perceptions about the nature of teaching and
learning. As Dewey (1916) says, humans advanced to be a dominant species owing
to their social adaptive capacity. When we are able to understand how lived experi-
ences and the interiorization of new experiences from the social world (Vygotsky,
1978) shape learning, transformative learning becomes a possibility in the educa-
tional lifeworld that we may no longer need to covet.
Declaration of Conflicting Interests
The author(s) declared no potential conflicts of interest with respect to the research, author-
ship, and/or publication of this article.
Funding
The author(s) received no financial support for the research, authorship, and/or publication of
this article.
ORCID iD
Michael Glassman https://orcid.org/0000-0003-3870-8760
Note
1. Cyberspace is short for cybernetic space. It is originally based on the theory of cybernetics
where all activity is based on continuous, evolving feedback loops. It was adopted by
cyberpunk writers and then electronic information in general to describe the possibilities of
electronic space (as opposed to material place) to create continuous feedback loops in ways
that are difficult, if they are even possible, in place-based interactions (Glassman, 2016).
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Author Biographies
Shantanu Tilak is a PhD student in educational psychology at the Ohio State University. His
work revolves around integrating critical theory and cybernetics into the understanding of the
use of technology in education and using the tenets of educational psychology to test these
theoretical insights.
Michael Glassman is professor of educational psychology at the Ohio State University. His
work has centered around implementing a Deweyian (and by extension, a Vygotskian) model
of online and blended learning and looking at the participatory potential of the Internet
through the lens of theorists such as Ivan Illich.
Irina Kuznetcova is a graduate in Educational Psychology from the Ohio State University.
Her research lies at the crossroads of democratic, Deweyian approaches to education, and the
gamification of learning.
Joshua Peri is a student of Educational Statistics at the Ohio State University. His research
looks at the creation of simulated data, and the cause-effect inferences drawn from it.
Qiannan Wang is a former student of Educational Psychology, and a current student of
architecture at the Ohio State University. Her research looks at the creation of learning spaces
that increase engagement and critical thinking in classrooms.
Ziye Wen is a former student of Educational Psychology at the Ohio State University. Her
research has looked at social perspective taking in young children through qualitative
approaches.
Amanda Walling is a former student of Educational Psychology at the Ohio State University.
Amanda’s interests lie in looking optimal ways to manifest the creation of serious, generative
educational games.
28 Journal of Transformative Education XX(X)
... Following the essay writing, the participants each gave a cognitive interview led by a member of the research team to answer questions about their information search process and describe it in greater detail. In this study, we test differences in the argumentative structure of essays in both groups, using a coding scheme our team previously developed (Tilak et al., 2020) to study the reflectivity of writing produced in college classes, based on Mezirow's transformative learning theory. ...
... We employed a coding scheme that has been previously used to understand the type of reflectivity displayed in college students' writing (Tilak et al., 2020). The authors relied on Mezirow's theory of transformative learning and Habermas' ideas on instrumental and communicative rationality to create the coding scheme. ...
... The second limitation is using essays as a unit of analysis. The coding scheme, previously utilized to longitudinally understand reflective qualities of student blogs (Tilak et al., 2020) focuses on general argumentative structure in a text. Sentence-by-sentence analysis of argumentative structure may prove helpful in investigating deeper nuances in reflection produced in our experimental and control groups. ...
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Studies suggest college students/adult learners interacting with current search tools like Google display tendency to power-browse and adhere to page-ranking order in choosing sources to supplement writing. Such limitations may limit critical reflectivity. We present a tool, ThoughtShuffler which allows users to malleably alter neighborhoods of keywords and presents results as arrays of cards and collections that can be compared and contrasted. We conducted binary qualitative coding of essays produced by 39 users divided into experimental and control conditions and computed a one-tailed t-test to understand if using ThoughtShuffler produced greater likelihood for higher-order reflectivity expressed in writing about efficacy of varied healthcare models in the U.S., compared to the use of Google to write about the same prompt. Our results suggest that updating search engine interfaces to afford capacity for lateral reading may present potential to augment reflective information search.
... These methods offer significant advantages in reinforcing complex concepts, fostering critical thinking, and enhancing student engagement. Simulations involve creating detailed instructional scenarios where learners interact within a teacher-defined environment that closely mirrors real-world conditions (Tilak, Glassman, Kuznetcova, Peri, Wang, Wen, & Walling, 2020). This approach allows students to visualize and engage with abstract scientific concepts, making them more tangible and understandable. ...
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This study examines the effectiveness of problem-based learning with game theory versus thesis format in graduate project management degrees as the capstone course. The project management body of knowledge based on ISO was established as the rules of play with modifications to fit into the classroom context. We supplied a work breakdown structure (WBS) and project charter to reduce cognitive overload associated with the initiation phase instead of focusing on the planning phase, so strategic decision-making was needed other than producing a proposed project plan as the deliverable. We developed three scenarios to fill three sections: Buying a house, training staff, or selecting an enterprise system. We contrasted the satisfaction of the three sections and then measured how learning compares to our historical program benchmark. We used project sponsor meetings to approve stakeholder registers and work breakdown structure resource allocations with network analysis Gantt charts, with instant feedback through sponsor panel questions and answers followed by substantiated yes/no decisions. All graded items were presented by teams (groups) and scored in classroom meetings, making it competitive with realistic motivation and engagement. The professors were the project sponsors, so they used constructive feedback to improve student learning, motivation, and engagement. We avoided materialistic outcomes disassociated with project theory, and there were no individual points or badges.
... The metaverse first appeared in Neal Stephenson's 1992 science fiction novel Snow Crash as an interactive 3D virtual environment featuring avatars (Tilak et al., 2020). Rather than being a substitute or antithesis of reality, the metaverse is generally recognized as the fusion of the natural and virtual worlds (Smart et al., 2007). ...
Article
Background Simulation-based education is pivotal in nursing as it provides safe environments for clinical practice to enhance competencies. While traditional simulation enhances knowledge, critical thinking, confidence, and metacognition, it is encumbered by limitations like high cost and spatial constraints. In comparison, virtual simulations, such as multi-user virtual environment simulations, offer immersive and interactive experiences that can help overcome many of these limitations. Aim We aimed to evaluate the effects of multi-user virtual environment simulations on nursing students' metacognition and competency and examine the impact of varying simulation exposures in a multi-site context. Design A multi-site multi-group comparative design was used to assess the effectiveness of multi-user virtual environment simulations. Setting The study was conducted across five universities in South Korea. Participants A total of 518 undergraduate nursing students from ten groups at five universities participated in the study. Methods Participants engaged in child and community health nursing simulations within virtual environments, including settings like hospitals, public health centers, and residential homes. The scenarios were constructed using expert-validated templates to prompt student actions. Metacognition and nursing competency were measured using pretest and posttest questionnaires, with statistical analysis employed to assess the degree of variations. Results Significant improvements in metacognition and nursing competency were observed, especially among students with lower initial skill levels. Exposure to three or more scenarios led to significant gains in metacognition and competency. Students in high-cluster groups demonstrated changes in metacognition through the integration of simulation and clinical practicum approaches. Conclusions Multi-user virtual environment simulations effectively enhance nursing students' metacognition and competency, providing a cost-effective, immersive, and interactive alternative to traditional simulations. High-quality scenarios and real-time peer feedback are critical for maximizing educational outcomes. Future research should optimize the quantity and quality of scenarios and integrating multi-user virtual environment simulations with clinical practicum to further advance nursing education.
Article
Rooted in nearly five decades of scholarly research, transformative learning theory explores how individuals construct and reinterpret their experiences, leading to profound change. This chapter delves into the foundational principles of transformative learning within adult education, highlighting its significance and broad applications. It starts with a definition of transformative learning, moves through traditional perspectives, reviews effective practices, addresses critiques, and calls for a unified theory and metatheory. It concludes with an overview of recent scholarly contributions. The chapter outlines the evolving nature of transformative learning, emphasizing its theoretical developments and the ongoing efforts to synthesize various perspectives. As the field progresses, the pivotal role of transformative learning in fostering deep and meaningful change in adult education is continually reinforced.
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Higher education is undergoing a transformation towards student-centered approaches, moving away from traditional methods to embrace innovative methodologies that encourage active student participation in learning. This chapter explores the benefits of adopting non-conventional teaching methodologies to enhance student engagement and socialization across various subjects, as well as their acquisition of relevant knowledge and skills. A specific activity within the “Games of Marketing” project is detailed, which has been implemented over five academic years with high student approval. In summary, this chapter highlights the shift towards student-centered learning in higher education and the exploration of innovative teaching methodologies through the “Games of Marketing” project. It emphasizes the project's adaptability, its impact on student engagement, and its potential to enhance learning outcomes across diverse educational settings.
Conference Paper
The necessity to combine sustainable methods in architecturaland urban design and democratization calls for a shiftfrom technical to the socio-technical perspectives within thefield of architecture and urbanism, which is related to a needto reshape pedagogical agendas. At the center of the paperis the conviction that this endeavor of combining social andenvironmental equity in data-driven societies goes handin hand with the intention of placing emphasis in criticalthinking, self-reflection, social awareness, imagination, andactivism in architectural education. The necessity to combinesustainable methods in architectural and urban design anddemocratization calls for a shift from technical to the sociotechnicalperspectives within the field of architecture andurbanism which is related to a need to reshape pedagogicalagendas. At the center of the paper is the conviction that thisendeavor of combining social and environmental equity indata-driven societies goes hand in hand with the intentionof placing emphasis in critical thinking self-reflection socialawareness imagination and activism in architectural education.To shed light on the role of cosmopolitan citizenship inreshaping architectural education the paper examines how“cosmopolitics” as ecology of practices can help us reinventthe relationship between individual subjectivity and collectivesubjectivity in architectural education. The paper alsointends to examine two issues: firstly, the mutation of thestatus of the architectural artefact because of the fact that theform is generated through the use of digital tools; secondly,the implications of the possibility of real-time data visualisationfor the reconceptualization of the notion of spatiality.
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In today's digitalization era, the advancement and development of technology is one of the communication media between leaders and team members or between church leaders and stewardship team members, if used properly, technology can increase productivity, as well as make most jobs faster. Technology also allows leaders to further facilitate communication between team members to reduce time and costs related to teamwork. Technological advancements and the availability of various applications in today's digital era make it easier for humans to do many things, including to develop more effective teamwork. Organizations or companies need to be aware that in the current digital era generation Z or abbreviated as Gen Z has begun to enter the workforce so that it needs attention to develop its competencies and characteristics in order to communicate well in the team. This research uses the literature study method. Researchers conducted a study on the uniqueness of Gen Z and the theory of teamwork, then conducted an analysis to build a strategy for developing the required cooperation patterns. The conclusion obtained is the need for training in using and empowering digital media so that communication can be established properly and work objectives can be met. AbstrakDi era digitalisasi saat ini, kemajuan dan perkembangan teknologi menjadi salah satu media komunikasi antara pemimpin dan anggota tim atau antara pemimpin gereja dengan anggota tim penatalayanan, jika digunakan dengan benar, teknologi dapat meningkatkan produktivitas, serta membuat sebagian besar pekerjaan menjadi lebih cepat. Teknologi juga memungkinkan para pemimpin untuk lebih memudahkan komunikasi antar anggota tim untuk mengurangi waktu dan biaya terkait kerja tim. Kemajuan teknologi dan ketersediaan berbagai aplikasi di era digital saat ini memudahkan manusia untuk melakukan banyak hal, termasuk untuk mengembangkan kerja sama tim yang lebih efektif. Organisasi atau perusahaan perlu menyadari bahwa di era digital saat ini generasi Z atau disingkat Gen Z sudah mulai masuk di dunia kerja sehingga perlu mendapat perhatian untuk dikembangkan kompetensi dan karakteristiknya supaya dapat berkomunikasi dengan baik di dalam tim. Penelitian ini menggunakan metode studi literatur. Peneliti melakukan studi tentang keunikan pada Gen Z dan teori kerjasama tim, kemudian melakukan analisis untuk membangun strategi pengembangan pola kerjasama yang dibutuhkan. Kesimpulan yang didapat adalah perlunya pelatihan dalam menggunakan dan memberdayakan media digital agar komunikasi dapat terjalin dengan baik dan tujuan kerja dapat terpenuhi.
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This study identified factors influencing learners' perception of presence in real-time distance education, focusing on the comparison between a video conferencing platform 'Zoom' and a metaverse platform 'Gather Town'. The study was conducted through online lectures tentatively designed and implemented by the authors at both platforms, targeted to students who are prospective teachers. Then, the factors affecting students' perception of learning presence were investigated at each platform. The subjects were 10 students who agreed to participate in the qualitative study among the experimental online lectures. After conducting in-depth interviews with the subjects, the interview data were analyzed using inductive analysis to derive meaningful results. The study found that regardless of the type of online environment, aspects related to construction of instruction, class operational methods, feedback, and facilitation activities were core common factors affecting learners' perception of presence. However, differences were observed within distinct internal functions such as avatars, virtual space, and interactive objects. These elements were presented as factors leading to differences in the perception of presence between the video conferencing and metaverse platforms. The study examined the factors affecting learners' perception of presence in each platform based on their similarities and differences, analyzing the impact of these factors on learning presence. This provides practical implications for instructors and researchers in developing teaching and learning methods in online learning environment for distance education.
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Universities worldwide are facing demands to change. Quality assurance, performance appraisal and the reform of governance are underway. In Ireland, state funding is reduced and alternative funding is sought from research, links with industry, the reintroduction of tuition fees and recruitment of students from abroad, especially China. It is opportune to ask how might universities articulate a vision that includes responding to the demands of the economy and state for well-educated workers and for accountability, while also responding to the learning needs of citizens? Relying on Habermas I make the argument here that universities have a critical role in a democratic society. I will briefly refer to current issues in Irish higher education before identifying the ideas of Habermas that are useful in understanding the learning project of modern society - the demise of the public sphere; the importance of civil society as a location for de-colonizing the lifeworld; and the learning potential of the theory of communicative action. Finally, I will turn to the implications for universities.
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This paper discusses the role of Multi-User Virtual Environments (MUVEs) in the development of epistemic learner identity. MUVEs might help educa- tors create the types of tasks and intellectual open spaces helping students with learner identity development in the information age. MUVEs can cre- ate new possibilities for dissemination and sharing of critical information (e.g. nonhierarchical, non-linear), opening up spaces of (safe) rebellion against top-down, teacher directed educational processes, helping students become more autonomous thinkers, ready to question information, and search for multiple sources in problem-solving. The experiment reported here follow two General Education classes for pre-service teachers (58 stu- dents) that integrated the MUVE Second Life as a major part of their cur- riculum. The experimental MUVE condition was compared to two classes (59 students) using the same curricula approach and the same instructor but without using a MUVE. Individual student blog posts (weekly assign- ments) were extracted for both groups (experimental, active control) from three different time points over the semester. The posts were coded for levels of complexity/uncertainty, critical perspective and source of informa- tion. It was expected that students in the experimental (MUVE integrated) group would show increases over the semester as compared to the active control group. Growth curve analyses suggests students in the experimen- tal (MUVE-integrated) condition did indeed increase in modes of thinking that question authority through increased complexity/uncertainty and crit- ical thinking in their assigned academic/intellectual tasks, suggesting possi- bilities for epistemological shifts.
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This paper suggests formal education must take new approaches to meet the social opportunities and challenges brought about through the information revolution, in particular access to new information, capabilities for new types of communities that can challenge place-based agendas, and distributed power and voice. The tools of the Internet are unique in that they offer new types of individual agency capable of ameliorating injustice and oppression that thrives in the shadows, but also leading to unprecedented social dangers. Tools that open up new possibilities for especially marginalized and oppressed to join together as a community and common voice, impacting the trajectory of their own lives. Internet tools can also remove many of the social guardrails restricting social activity, few if any in place social boundaries, allowing for painful and destructive discourse without consequence. Society must find a way to teach about the power and responsibilities of these new technologies without controlling them or those that use them to create new arenas of social activity. Participatory Action research (PAR) is proposed as one possible framework to formal education that meets these uniquely twenty-first century needs. PAR emerged mid-twentieth century in response to decolonization, social oppression and the need to help marginalized populations find voice and meaning in a fast changing world in ways that preserve their identities. PAR may offer an important path for educators and learners struggling to adapt to the new demands of the twenty-first century.
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Three-dimensional Multi-User Virtual Environments (MUVEs) are being increasingly used in many areas, and they are becoming more and more integrated with learning and teaching. MUVEs can be used in learning and teaching to facilitate student learning and collaboration. This study identified the effects of MUVEs on collaborative learning and social presence and investigated whether these effects varied by gender. The participants were sophomore students attending a programming language course. They used a MUVE for their group meetings as part of their collaborative work. They also held voice communication. A four-section questionnaire was administered to the students who attended the meetings, in which the researchers served as facilitators. Interviews were held with randomly selected students. In addition, the group project meetings were tape-recorded, and field notes were taken for each meeting. The results showed that the MUVE enabled the group members to exchange ideas in an authentic environment, and that the file-sharing platform used as a complement to the MUVE reinforced collaborative learning. As long as technical problems are prevented, effective collaborative learning can be achieved in these environments.
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Some emergent forms of online educational tools support the formation of a non-hierarchically distributed communication. Theories posit that this form of communication can harvest a more optimal learning environment compared to traditional classroom environments, but evidence supporting the theoretical assumption is scarce. The current study examined whether a Multi-User Virtual Environment (MUVE) tool called Second Life (SL) in conjunction with blogging and traditional lecturing (MUVE condition) can facilitate the formation of a distributed learning environment as compared to only blogging and traditional lecturing (active-control condition). Two classes of students (N = 56, 53.6% female) enrolled in an undergraduate-level, semester-long psychology course participated in the study. The students in both experimental and control conditions had a lecture and blogging component, and in the experimental condition the students also used SL during class. Student interactions recorded on the blogging platform in both conditions were analyzed by social network analysis. This was supplemented by student interviews early and later in the semester. The results revealed that the network in the MUVE condition was more connected and more distributed than in the active-control condition. The findings suggest that MUVE enables students to play a more active role in the classroom learning community.
Article
Since early development of information technologies, in particular computers and the Internet, there has been tension between those who believe these new technologies and their applications they have been mired in tension. Originally conceived and developed as tools for enabling high level, nonhierarchal engagement in problem-solving and development of information sources they have more recently been appropriated by those who believe the new technologies are best used for creating expert driven systems that guide users in obtaining important outcomes. One of the most eloquent social/educational theorists in recognizing this tension was Ivan Illich. Some of the most important early pioneers in computing technology were influenced by Illich’s writings on tools conviviality, while many of the networking researchers were highly sympathetic to his ideas. In spite of this the idea of development of closed networks gained traction in popular culture, including in education. Many Internet-based education interventions, for instance, focus on creating directive systems that mimic traditional educational tools and goals in guiding students and/or teachers. One of the most important things education can do is teach students to reclaim conviviality of new information tools, especially applications focusing on engagement that have emerged in the last decade.
Book
Cambridge Core - Applied Psychology - Educational Psychology and the Internet - by Michael Glassman