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The Story/Test/Story Method: A Combined Approach to Usability Testing and Contextual Inquiry

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Abstract

The Story/Test/Story Method is a new method that represents a combined approach to usability testing and contextual inquiry that can be used in the classroom and beyond. Usability testing has been used by both rhetoricians and technical communicators to assess the effectiveness of digital technologies for specific user groups. Contextual inquiry is a method with its roots in ethnography that examines the contexts of users to ensure that technologies support their needs. In classroom assignments, as well as in UX research projects beyond the classroom, it can be difficult to incorporate both methods, however. At the same time, it is essential for students and researchers to assess both a user’s context and their actions while using a technology in order to learn how that technology might be improved. In this article I introduce the Story/Test/Story Method, explain its precedents in composition and technical communication literature, give examples of its use in the classroom, and discuss its limitations when compared to both usability testing and contextual inquiry as standalone methods. Ultimately, I hope that writing researchers, teachers, and consultants can use the Story/Test/Story Method in their own work to assess, critique, and develop digital technologies within their own specific contexts.

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... This balancing act that relies on communication is one possible reason why TPC scholars have shown increasing interest in UX. This interest has taken several forms, including pedagogical [5], [6], [7]; methodological [7], [8], [9], [10], [11]; observational [8], [10], [11], [12]; and disciplinary [1], [2], [3], [4], [5], [13], [14]. This scholarship is too complex to neatly summarize, but we can draw some boundaries: ...
... This balancing act that relies on communication is one possible reason why TPC scholars have shown increasing interest in UX. This interest has taken several forms, including pedagogical [5], [6], [7]; methodological [7], [8], [9], [10], [11]; observational [8], [10], [11], [12]; and disciplinary [1], [2], [3], [4], [5], [13], [14]. This scholarship is too complex to neatly summarize, but we can draw some boundaries: ...
Article
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... This is in accordance with the basis for the preparation of the WCT test, namely elevating the evaluation of critical thinking skills from a general domain that is specified into a construct with physics content, namely waves so that the product of students' thinking in the form of essays emphasizes understanding physical concepts compared to mathematical concepts. However, mathematical concepts are not completely eliminated, because physical concepts, especially waves, still require mathematical relationships (Aghvinian et al., 2021;Getto, 2020). ...
... In addition, the presentation of phenomena in the WCT test is made in the form of story telling and modeling of children's activities so that it will be more memorable when students read it. This is an adjustment to the generalization of several studies related to contextual approaches (Aghvinian et al., 2021;Getto, 2020). ...
Article
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... One notable strength of this study lies in its qualitative design, which utilized serial semi-structured interviews, allowing participants to share their experiences with the self-reflection tool in depth rather than conducting limited-scale user experience testing [40]. Additionally, it is worth emphasizing that all participants completed three interviews, and a single investigator conducted all the interviews to ensure the credibility and consistency of the data collection process. ...
Article
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... The power of storytelling lies in its ability to immerse users within a narrative context, effectively bridging the gap between their experience and measurement tools [33]. Designers often leverage the immersive nature of storytelling to enhance usability testing [20], aiding in the development of high fidelity and their preparation for market launch as products or services [12] [13]. Storytelling proves especially beneficial in children's application design, significantly increasing engagement [29] [2]. ...
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... The process involves the u�liza�on of observa�on and interviews as means of collec�ng qualita�ve data and quan�ta�ve measures iden�fying the components that have effect on a specific issues (Merrill et al., 2021). Also, Contextual inquiry method inves�gates the various contexts in which users operate to determine if technologies effec�vely meet their requirements (Geto, 2020). ...
Research
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... There has recently been a significant uptick in research at the intersections of UX and TPC. This work has taken various forms, including the development of pedagogies for teaching UX [12][13][14], the development of research methods for doing UX [15][16][17][18][19][20], the report of findings of UX studies [19][20][21], and explorations of the state of UX as 230 ...
... The complexity of this process also lends itself to thinking of UX as a matter of communication that happens within a design process, which is probably why scholars of TPC have been increasingly interested in UX as of late. This interest has taken many forms, including the development of pedagogies for teaching UX [5,[22][23], the development of research methods for doing UX [20][21][24][25][26][27], the report of findings of UX studies [26][27][28], and explorations of the state of UX as a field, including its central skill sets and disciplinary home [1][2][3][4][5][29][30]. ...
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