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Enacting metaphors to explore relations and interactions with automated driving systems

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Abstract

Conventional interaction design methodologies cannot fully encompass the redefined relationships between humans and increasingly intelligent technology. New methods are necessary to address interaction at early stages in the design process. Both design metaphors and enactment techniques have been suggested, and this paper explores whether a combination of these can support the design of future interactions. Across three workshops, 27 participants utilised the combination to design the interaction with an automated driving system. Analysis shows that the method combination supported imagining and designing; metaphors aided the creation of a joint conceptual vision of the relationship, and the enactment created tangible experiences and contextualisation of the design concepts. Jointly the methods brought together multi-disciplinary teams in a shared vision, by acting as a shared language and enacted representations of insights that could be engaged with and experienced together.

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Generative metaphorical design while rich is possibility, is not easy to do. In response, we have developed Metaphor Cards, a toolkit for supporting metaphorical design thinking. In this pictorial, we introduce Metaphor Cards and provide a how-to-guide for design researchers to make and use their own sets. To demonstrate this process, we provide a case study documenting our development of a set of Metaphor Cards for designing information systems for international justice. We conclude with reflections on the benefits and limitations of the Metaphor Card toolkit and suggestions for how to adapt Metaphor Cards to other domains and technologies.
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Today's vehicles have myriad user interfaces, from those related to the moment-to-moment control of the vehicle, to those that allow the consumption of information and entertainment. The bulk of the research in this domain is related to manual driving. With recent advances in automated vehicles, there is an increased attention to user interactions as they relate to automated vehicles. In exploring humanmachine interaction for both manual and automated driving, a key issue has been how to create safe in-vehicle interactions that assist the driver in completing the driving task, as well as to allow drivers to accomplish various non-driving tasks. In automated vehicles, human-machine interactions will increasingly allow users to reclaim their time, so that they can spend time on non-driving tasks. Given that it is unlikely that most vehicles will be fully automated in the near future, there are also significant efforts to understand how to help the driver switch between different modes of automation. This paper provides a review of these areas of research, as well as recommendations for future work.
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As materiality of interactive artifacts is diversified with integrated physical and digital materials, metaphoric design approaches in Human–Computer Interaction (HCI) go beyond resembling the appearance of physical objects, exploring novel materials and forms of interactive artifacts. The hybrid materialities and forms of artifacts influence how interactivity is perceived, reframing the concept of affordances according to its evolving relationship to metaphors and materialities. By conceptualizing interactive forms in their surface, behavioral and systemic aspects, we examine multifaceted roles of metaphors in HCI from concealing and revealing a formal system to expanding and reifying its meaning; and propose a morphologic perspective on affordances as an invitation for making variations of interactive forms by compositing multiple design resources.
Conference Paper
Automotive interaction design is undergoing a major shift due to the disruptive forces of automation and information technology. This paper reviews current challenges in human vehicle interaction design and argues that these challenges demand that interaction become a primary consideration in designing automotive user experiences. We survey exploratory interaction design techniques for human vehicle interactions, showing examples from our research of each technique in action. The techniques are enactments, contextual inquiry, scale scenarios, Wizard of Oz, field experiments and video and animation prototyping. We reflect upon our experiences with these methods, and discuss as yet unmet needs in interaction design for the road ahead.
Conference Paper
Machine learning (ML) is now a fairly established technology, and user experience (UX) designers appear regularly to integrate ML services in new apps, devices, and systems. Interestingly, this technology has not experienced a wealth of design innovation that other technologies have, and this might be because it is a new and difficult design material. To better understand why we have witnessed little design innovation, we conducted a survey of current UX practitioners with regards to how new ML services are envisioned and developed in UX practice. Our survey probed on how ML may or may not have been a part of their UX design education, on how they work to create new things with developers, and on the challenges they have faced working with this material. We use the findings from this survey and our review of related literature to present a series of challenges for UX and interaction design research and education. Finally, we discuss areas where new research and new curriculum might help our community unlock the power of design thinking to re-imagine what ML might be and might do.
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Autonomous and semiautonomous vehicles are currently being developed by over14 companies. These vehicles may improve driving safety and convenience, or they may create new challenges for drivers, particularly with regard to situation awareness (SA) and autonomy interaction. I conducted a naturalistic driving study on the autonomy features in the Tesla Model S, recording my experiences over a 6-month period, including assessments of SA and problems with the autonomy. This preliminary analysis provides insights into the challenges that drivers may face in dealing with new autonomous automobiles in realistic driving conditions, and it extends previous research on human-autonomy interaction to the driving domain. Issues were found with driver training, mental model development, mode confusion, unexpected mode interactions, SA, and susceptibility to distraction. New insights into challenges with semiautonomous driving systems include increased variability in SA, the replacement of continuous control with serial discrete control, and the need for more complex decisions. Issues that deserve consideration in future research and a set of guidelines for driver interfaces of autonomous systems are presented and used to create recommendations for improving driver SA when interacting with autonomous vehicles.
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The field of automotive user interfaces has developed rapidly over the last several years. To date, the field has primarily focused on creating user interfaces that promote safe driving, including when the driver is engaged in a secondary task in addition to operating the vehicle. However, researchers now need to prepare for a major change in the automotive domain: the automated driving revolution. The authors argue for a new research agenda that focuses on four challenges for automotive user interfaces: assuring safety in the age of automation, transforming vehicles into places for productivity and play, taking advantage of new mobility options made possible by automated vehicles, while throughout all this preserving user privacy and data security. This article is part of a special issue on smart vehicle spaces.
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Metaphors are not only a powerful tool in the hands of a poet; they are also powerful in the hands of a designer. In this paper we examine (1) several intentions behind metaphor conception and selection, and (2) consider various ways a product metaphor can be designed. Whereas both classifications emphasise the enormous potential metaphors have, we will also attempt to describe the risks and pitfalls associated with their use. It takes a careful hand to design a good product metaphor.
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Autonomous cars are undergoing rapid development. In order to gain acceptance and adoption, there is a need to understand how users will respond to the technology, and what possible benefits or difficulties they perceive. A prerequisite for eliciting this information is the involvement of users. Having said that, several studies have demonstrated the problems associated with investigating 'the future'. In a pilot study, two different qualitative approaches for exploring users' expectations for future automotive technology were applied in two studies. The first study encompassed drawing, collaging and interviewing while the second study used drawing and enactment of expected use to mediate a shift from today to tomorrow. A content analysis revealed that the first study provided information on social implications, trust and every-day activities in autonomous cars, whereas the second study provided further in-depth details about the interaction and interior design expectations, as well as trust and anticipated activities. The results contribute to the author's knowledge on how different studies of the same topic can elicit different types of data.
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The aim of this study was to evaluate whether communicating automation uncertainty improves the driver-automation interaction. A false system understanding of infallibility may provoke automation misuse and can lead to severe consequences in case of automation failure. The presentation of automation uncertainty may prevent this false system understanding and, as was shown by previous studies, may have numerous benefits. Few studies, however, have clearly shown the potential of communicating uncertainty information in driving. The current study fills this gap. We conducted a driving simulator experiment, varying the presented uncertainty information between participants (no uncertainty information vs. uncertainty information) and the automation reliability (high vs.low) within participants. Participants interacted with a highly automated driving system while engaging in secondary tasks and were required to cooperate with the automation to drive safely. Quantile regressions and multilevel modeling showed that the presentation of uncertainty information increases the time to collision in the case of automation failure. Furthermore, the data indicated improved situation awareness and better knowledge of fallibility for the experimental group. Consequently, the automation with the uncertainty symbol received higher trust ratings and increased acceptance. The presentation of automation uncertaintythrough a symbol improves overall driver-automation cooperation. Most automated systems in driving could benefit from displaying reliability information. This display might improve the acceptance of fallible systems and further enhances driver-automation cooperation.
Chapter
Metaphor and Thought, first published in 1979, reflects the surge of interest in and research into the nature and function of metaphor in language and thought. In this revised and expanded second edition, the editor has invited the contributors to update their original essays to reflect any changes in their thinking. Reorganised to accommodate the shifts in central theoretical issues, the volume also includes six new chapters that present important and influential fresh ideas about metaphor that have appeared in such fields as the philosophy of language and the philosophy of science, linguistics, cognitive and clinical psychology, education and artificial intelligence.
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The numbers of cars on roads are increasing continuously. Consequently, streets and motorways are becoming more and more crowded and the risk of accidents is rising. In spite of the fact that in recent years cars have been made more efficient and capable, the driver behind the wheel is often overburdened with traffic situations. Therefore, scientists and engineers are challenged to develop a car which is safer and less stress-burdened than today. This paper outlines some future developments of such a more autonomous car within the next 15 years. The approach describes the roadmap for this “cognitive car” suggested by RWTH Aachen University.
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Intelligent user interfaces have been proposed as a means to overcome some of the problems that direct manipulation interfaces cannot handle, such as: information overflow problems; providing help on how to use complex systems; or real-time cognitive overload problems. Intelligent user interfaces are also being proposed as a means to make systems individualised or personalised, thereby increasing the system’s flexibility and appeal. Unfortunately, there are a number of problems not yet solved that prevent us from creating good intelligent user interface applications. We do not have efficient methods for developing them. There are demands on better usability principles for them. We need a better understanding of the possible ways the interface can utilise intelligence to improve the interaction. Finally, we need to design better tools that will enable an intelligent system to survive the full life cycle of a system (including updates of the database, system support, etc.). We define these problems further and point out some possible solutions.
Conference Paper
Automation can cause problems with ‘the human factor’. One approach is to make automation become a team player. A team player agrees on a common ground, they show intention, they show reasoning, express their limits of performance and so on. This approach has been applied to adaptive driver information in the present study. Ten experts on different in-vehicle systems were interviewed. The experts found the team play approach both challenging and interesting. However, the experts also found a difficulty in combining the increased visual workload required to ”be a team player” with car driving, that is already visually, manually and cognitively challenging. The experts believed that the approach described by the researchers rather described agents before they become team players than being team players. What is needed is ”teambuilding”; the solution suggested is a compromise and could be described as a separate view for the above mentioned information.
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To improve the safety and comfort of a human–machine system, the machine needs to ‘know,’ in a real time manner, the human operator in the system. The machine's assistance to the human can be fine tuned if the machine is able to sense the human's state and intent. Related to this point, this paper discusses issues of human trust in automation, automation surprises, responsibility and authority. Examples are given of a driver assistance system for advanced automobile.
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This paper addresses theoretical, empirical, and analytical studies pertaining to human use, misuse, disuse, and abuse of automation technology. Use refers to the voluntary activation or disengagement of automation by human operators. Trust, mental workload, and risk can influence automation use, but interactions between factors and large individual differences make prediction of automation use difficult. Misuse refers to over reliance on automation, which can result in failures of monitoring or decision biases. Factors affecting the monitoring of automation include workload, automation reliability and consistency, and the saliency of automation state indicators. Disuse, or the neglect or underutilization of automation, is commonly caused by alarms that activate falsely. This often occurs because the base rate of the condition to be detected is not considered in setting the trade-off between false alarms and omissions. Automation abuse, or the automation of functions by designers and implementation by managers without due regard for the consequences for human performance, tends to define the operator's roles as by-products of the automation. Automation abuse can also promote misuse and disuse of automation by human operators. Understanding the factors associated with each of these aspects of human use of automation can lead to improved system design, effective training methods, and judicious policies and procedures involving automation use.
Seating positions and activities in highly automated cars–A qualitative study of future automated driving scenarios
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