Content uploaded by John Slocum
Author content
All content in this area was uploaded by John Slocum on Jan 07, 2020
Content may be subject to copyright.
The Relationship between Team Power
Distance, Team Trust, and Team
Performance in Video Game
Development Teams
Hershall Cook
SMU Guildhall
John Slocum Jr.
SMU Guildhall
Elizabeth Stringer
SMU Guildhall
Abstract
!"#$%&%'
#'
(
Keywords
)))))
)
*+$%,,-.+/,-.+0,-
0**(1$%223&43
5671188
*9
9*
:005;
<
Introduction
;=3>$%&4
#(?
$%&4'0
#@
$%&2'
*A
#B<
$%&C)D$%%4'0
#@D
:$%%4)B$%&4)B<$%&C)$%%4'
E
#@$%&2'
F9
# GD;HH$%&3'I
A
A
"
E6
J#K $%&L)
<<D?$%&>'
E1
&
M
$
M
$
<
Hypothesis Development
Team Trust
#<:D*$%&3'
A
:
A#
'
0
9
#BD;
$%%2'
0
#<$%&3)N$%&3'B
N
"
GA
#N$%&3'&
F
7 :
*
O*
O<
ONA
O
B O0
O
O<
O<
N OP A
O7
OP
8
O;
&J
!"#$%&%'E
1#'
J#'#'
#'
#D
@$%&&';
>
<
"
*
#! D;$%&Q)
@DR$%&&'0
A
J
A"
E J
J
EF
#*D*&43%' !"#$%&%'
EEN
JB
Hypothesis 1
/
Power Distance
"
#:&43%'0
!<BA
FFF
A
<
* (
JF
#*:
D$%&4)*($%%&'
F:#&43%'
AE
#:N!KD7$%&3'
J
#N&444)@ <G<D7$%%4'G
AA
A0
"E
7
B
#*$%&4'
C
<
0A
"7
#<$%&3'
<
!
$
F
< 7
:
O<
O0
O7
O6
* OIF
OGA
OB
F
O<
$J
0F
0<
A
#<$%&>'
E
EA
P
E
0
9BA
0
0+
-
Hypothesis 2
2
<
Methodology
Team Structures, Surveys Interviews, and Statistical
Analysis
$%&3
*B5#*B5'
(
A
"*B5";
5**N
GA
A"
E
B
N
I
E
1
A
A #
'&%&$A
EF***
#***'
F0
Quantitative Survey Creation and Survey Reliability
!N#$%&%'
G&#A'
7 A1S0
T<"
UVW4Q
A
:"#$%%L'E0
9ST
STSTSTG
:#$%&3'
6
7 A1
S7
Q
<
T"<"
U
VWLL
G$
A
A
*
G>#A'"
E7
0A
@"U
"#PWLCX%2'
Qualitative Interviews
AE
(
E
E
9>
Y /*
:+,
-
M
:
M
:JM
: M
G
M
M
>Y
Hypothesis Results (Quantitative Results)
Team Trust and Team Performance
:&
0
L
<
#WQ4X%2'
C
9A
A
<
*
& $2L (*
$ $Q% (*
> L>C X%2
C Q3& X%2
2 QQC X%2
C*
Team Power Distance and Team Performance
:$
2
9
<
*
& $CC (*
$ $Q4 (*
> >>3 (*
C $3Q (*
2 C44 (*
2*
Discussion
PQ
EG
7 :
7
O5structure
O
criticism
ODecision-making
OStructure
JA
O<criticism
ODecision-making
:
O5structure
O
O<structure
O<criticism
3
<
criticism
ODecision-making
A
O7
decision-maker
Q0
Low Team Trust, Low Team Power Distance
L
GA
A
1S6
TB
A0 F
0
* <
7
7
5
LI
3
GA
J6
I
A U
0
4
<
Low Team Trust, High Team Power Distance
* <
7
:
5
A
3I
4
JA
F6<0#
'
0
I
E
7
0
GA
*B5B
High Team Trust, Low Team Power Distance
* <
:
7
*
JA
<
4I
&%
0
AI
B
FG
&%
<
0A
L%Z
High Team Trust, High Team Power Distance
* <
:
7
<
<
7
&%I
Group Development Sequence Overview
0EE
!"#$%&%'
$&%0(
A1
" 0
0
F
80
A#D@$%&&'GAB
S T
0J
<JF #
' EB
B#
'"9I
" B
1S( 0"P
TN
0
;A
&&
&&
<
<
* *
& $2L (* G8*
$ $Q% (* G8*
> L>C X%2 (
C Q3& X%2 (
2 QQC X%2 (8
&&6
Forming
0E
AA
EAI
[[
A
Storming
!"#$%&%'
"
K
E U
ISP
P" T
"F
Norming
0
&$
<
Performing
B
Relationship Between Team Trust and Team
Performance
K
0
A
0
F
0
#N$%&3'
Team Power Distance and Team Performance
<
7
JA
P
:0
P
F
F0
F
#<
$%&3)N$%&3'
Conclusions and Future Research
G
A
":
&>
<
* 0
I
6
J
"9
0A
09
S T
9A
E
A
GA
"
"
0
9
A
!"#$%&%'
G
AG
A"
A
0"
":
#*$%&4'P"E
E#:$%&L);
*BD<$%&3'
0
9B
P
5A"
B
0
A
&C
<
GA
A
GA
References
K 7#$%&L'Work rules!: Insights from inside Google that will
transform how you live and lead71!B
<B*<B?D??#$%&>'7[
1
9Journal of Applied Psychology,98#Q'4Q$4L>
<<*!!PD:#$%&3'Mastering
organizational behaviour.B1G
!K @D;(#$%&Q'
1
Journal of Applied Psychology101#3'&&>C&&2%
!KDN#$%&%':
MJA
Academy of Management Journal53#>'2>2
D:!#$%%L'Cultural values Qqestionnaire(
BA*57<(BA
N<#&444'1*
UOrganizational Behavior
and Human Decision Processes80#>'&4$$&$
N#$%&3'The fearless organization: Creating psychological
safety in the workplace for learning, innovation, and growth. :
(!1P
;B*B!D<#$%&3'6
1
.Cyberpsychology, Behavior, and
Social Networking$'2>22C&
:!#$%&L'Women in game development: Breaking the glass
level-cap. <6<DG;.
:;#&43%'Culture's consequences: Comparing values,
behaviors, institutions, and organizations across nations
I <1*
:!NK!@K(D7*#$%&3'7
1
Journal of Applied Psychology
103#>'>&>>$>
&2
<
:!D!#$%&L'7[1NA
. Journal of Applied
Psychology, 102#Q'4>2422
!R?N7<DRR#$%&2'
1Social
Behavior and Personality43#Q'&%C>&%2C
@<BD::B#$%%4'*
2009Sixth International
Conference on Information Technology: New Generations #$Q%$Q2'
IEEE
@<#$%&2'Agile video game development with scrum5
*6(!1P
@ K7<;G!7<?,D7@K#$%%4'
0
17A
Academy of Management Journal52#C'LCCLQC
BB*DF*#$%&%'
\1
Journal of Occupational and Organizational Psychology83#>'
LL&L4C
B6N#$%&4'<Annual Review of
PsychologyL%2>&2C4
B6<D;BK#$%%2'
1PM
Academy of Management Journal48#2'3LC333
B<*#$%&C). Rapid development: Taming wild software
schedules.6P1B
(?$%&4;;B 6#$%&4'6
>$%&4F8
B@*DRG#$%&&'
1A
Journal of Business Ethics99#$'$%&$&Q
6*DK@!#$%%>'
J1
Organizational Behavior and Human Decision Processes, 92#&'&%$&&$
GBGD<#$%%4'P
MComputers in
Entertainment7#&'&$$
<G7BGD;HHR;#$%&3'
71
&Q
<
9AInformation and
Software Technology100&%>&&3
*(!#$%%&'< 1
GJournal of Managerial Psychology16#Q'
C%CC$>
*: !D:#$%&4'J
Journal of Behavioral and Applied Management&4#&'
$$C%
*!PD*:#&43%'
F9Human Relations33#>'&4>$&$
:D@:R#$%&&'
1Quarterly Review
of Distance Education12#$'3&4C&2%
KD!B#$%&%'*
Group Facilitation10C>C3
&L
<
Appendix
G&
&3
<
G$
G>
&4