Conference Paper

Monitoring the Student Progress in PBL: A Proposal Based on Authentic Assessment and Visual Board

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Abstract

This Research to Practice Full Paper presents a proposal for monitoring student progress in Problem-Based Learning (PBL). The adoption of the PBL approach has been growing in computer education, where problem-solving and group work are essential. Despite the compatibility and benefits of PBL, some challenges remain, in particular, with respect to the assessment process. For an effective assessment process, it needs to be well defined and managed by both teachers and students themselves, considering that, in PBL, the students are at the center of the teaching and learning process, they are active, and self-regulating. In this context, this paper proposes an interface for student progress monitoring (a "student board") based on an authentic assessment model called PBL-SEE. Constructed using the Design Science Research (DSR) method, this interface was initially prototyped and validated by PBL specialists. The results showed a good acceptance of the student board and important recommendations for improvements.

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... In this context, assessment models aim to collaborate with the PBL-based teaching process, based not only on the implementation of the approach but on its ongoing management, as highlighted in [PS43]: "application of the model based on continuous monitoring, prompted by feedback meetings throughout the program, not only enabled points of improvement to be identified, but strategies to be defined that might enable the weaknesses found to be overcome and strengths to be maximized". Assessment models can also offer more clarity on how to monitor student motivation and engagement, allowing the teaching team to adjust the PBL process for better results [PS51], [PS64], [PS94]. ...
... When that environment is a virtual learning platform, it allows students to remain immersed in practices, facilitating communication between the whole group and the exchange of feedback between all involved in a much more agile and continuous way. It is also worth mentioning the concern of some studies with specialized learning environments in PBL [PS3], [PS4], [PS61], [PS66], [PS94], which incorporate collaborative methodologies and facilitate the dynamics of the method, reducing the effort of the pedagogical team in the configuration of generalpurpose environments. ...
... Finally, studies highlighted many challenges related to the process element, more especially in the second decade, such as: the definition of educational objectives and goals; the planning and management of an evaluation process that allows monitoring the attainment of these objectives and goals [PS12], [PS41]; the awareness of constructivist pedagogy and its impacts on the learning strategy [PS35], [PS70], [PS72]; the stimulus to regulation and self-regulation of students with continuous feedbacks and [PS21], [PS35], [PS39], [PS91], [PS94]; the coordination of projects conducted by student teams [PS60]. In [PS51], practically all elements are evident: "Professors need to customize assessment activities, according to each course nature in the proposed method. ...
Article
Contribution: This article adds to the results of previous systematic mapping study by addressing a more ample context of problem-based learning (PBL) in computing education. Background: PBL is defined as an instructional method of constructivist teaching that uses real problems as a motivating element for learning. Although PBL was born in medical education, it has been used in computing education to facilitate the students' engagement and learning capacity, contributing to developing skills, such as teamwork, holistic vision, critical thinking, and solving problem. Considering that approach much more descriptive than prescriptive, it favors the implementation of diverse methodologies on its behalf.
... Authentic assessment provides opportunities for students to perform authentic assignments that are interesting, useful, and relevant to students' lives (Abduh, et al., 2018). In authentic assessment, students are involved in a learning environment with activities aimed at applying their knowledge, stimulating their thinking and critical vision to solve real problems and practicing various ways to solve them (dos Santos, et al., 2019). ...
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Learning during the COVID-19 pandemic has an impact on students' learning outcomes. Observation results in SMP 2 Dawe Kudus showed that students' learning outcomes in science subjects are still low. This school was chosen because of the location of the school in remote areas which resulted in not optimal use of digital devices for assessment in learning. The purpose of this study is to analyze the characteristics, feasibility, and profile of learning outcomes using digital science scrapbooks as authentic assessment to measure the learning outcomes of junior high school students on the theme of Additives and Addictive Substances. This study used a Research and Development (R&D) design with ADDIE model. The science digital scrapbook as an authentic assessment developed in this study was declared feasible to use based on the assessment of material experts and evaluations. The reliability coefficient values obtained from small-scale tests for essay questions, attitude assessment instruments, and skills assessment instruments were obtained 0.62; 0.84; and 0.38. Students' learning outcomes measured using a digital science scrapbook as an authentic assessment showed 83.3% of students were complete in the realm of knowledge, 100% completed in the realm of attitudes, and 100% completed in the realm of skills. The conclusion of this study is science digital scrapbook as an authentic assessment developed in this study was feasible to be used to measure the learning outcomes of junior high school students on additives and addictive substances concept.
... Despite the obvious benefits of PBL, according to [9], its dynamic nature results in difficulty in evaluating the results of the teaching and learning experience [14]. The verification of the conformity between the assimilated knowledge and the educational objectives must then take into account different perspectives. ...
Conference Paper
This Research Full Paper presents an overview of student assessment proposals for Problem-Based Learning (PBL) in Computing Education. Computing teaching has many challenges, as it requires different skills from students, often subjective and difficult to assess. In fact, technical knowledge alone is not enough to fully understand what is being taught, but the interpretive and logical skills to deal with practical problems and non-technical skills such as group work, creativity, critical vision, ability to cooperate and communicate. Active learning methodologies as Problem-Based Learning (PBL) have been used to dealing with such challenges, broadly developing technical and non-techniques skills in students. However, despite the benefits of PBL, the student assessment process is one of the points that present its own adversities and, therefore, an aspect that deserves greater attention. To better understand the nuances of this process and how it can contribute to the teaching and learning process based on PBL, this study aimed to investigate primary studies in the last two decades, seeking answers to the following research questions: RQ1) What assessment models are being used?; RQ2) Which aspects are evaluated?; RQ3) What criteria and media have been defined?; RQ4) Who gets involved in the assessment process?; RQ5) What is the ideal frequency to conduct the evaluations?; RQ6) What can these models reveal? As a research method, this study used the Systematic Literature Review method proposed by Kitchenham. As main conclusions, it was possible to identify that: generally, computing education based on PBL occurs at the undergraduate level, having as main educational objective the teaching of technical content; in practice, the need for a diverse teaching team is not reflected, the traditional student-teacher remains; to evaluate students, it is necessary to consider several aspects, technical and non-technical, defining specific criteria for each one of them; the main benefits for students are related to changes in behavior, development of soft skills and better absorption of technical knowledge; as main challenges for students, the difficulty to understand the nuances of the proposed problem and to be the main responsible for devising a solution for it without the figure of a teacher to give a clear definition of how to do it stands out.
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The dynamism of the global economy and its growing dependence on Information Technology, more complex and integrated, has required a transformation in the education of software professionals with the focus on the development of skills such as teamwork, real practice of problem-solving, managerial profile and analysis of solutions. In this context, the Problem-Based Learning (PBL) approach falls as a glove for the training of professionals in these competencies. From this motivation, this paper describes the application of the PBL approach in an Information Systems course. Aiming the effectiveness of this approach, the Framework described in (Santos and Rodrigues, 2016) was applied, which proposes tools for the planning, execution, monitoring, and improvements of PBL. The results showed the suitability of the Framework for this purpose, describing how it was applied and how the PBL can be managed, besides emphasizing main benefits and improvement points from this application.
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This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This validation in context is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context.
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Given the demand in the area of Software Engineering for solutions that actually contribute to modern organizations, the search for qualified professionals who have considerable practical experience has been growing day-by-day. Set against this background is the learning process of traditional teaching, in which the Student is largely a mere recipient of information, including concepts and theoretical foundations, and is seldom given practice in problem solving. Therefore with a view to minimizing this problem, teaching and learning methods such as the Problem Based Learning (PBL) have emerged in higher education as an approach to foster changes in teaching and learning processes, which are aligned to the new requirements of the labor market and redefine the roles of those involved in educational processes. To evaluate these processes, a case study on skills training to teach Usability Testing is discussed, and important results presented that show the applicability of the proposed approach for teaching Software Engineering.
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Problem-based learning (PBL) is now widely acknowledged and regarded for its educational and training objectives. Assessment plays an important role in PBL and can be a multi-faceted activity and a key factor influencing the way students learn and respond to teaching. Teachers, peers, and self-assessment should all make an appropriate contribution to the final assessment. A comprehensive model of formative and summative assessment for use in computer courses is presented.
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Collaborative learning and problem-based learning are two approaches to pedagogy that have been used in many academic disciplines. Treisman was successful in creating a learning environment in first-year calculus that combines both of these approaches. His model has been replicated in many science and engineering programs, but few computer science programs have adopted it. This paper describes the design and implementation of such a learning environment for courses in the beginning sequence of a computer science program.
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this paper is to provide a clear link between the theoretical principles of constructivism and the practice of instructional design and the practice of teaching. We will begin with a basic characterization of constructivism identifying what we believe to be the central principles in learning and understanding. We will then identify and elaborate on eight instructional principles for the design of a constructivist learning environment. Finally, we will exam what we consider to be one of the best exemplars of a constructivist learning environment -- Problem Based Learning as described by Barrows (1985, 1986, 1992) at the Southern Illinois University Medical School and at the Problem Based Learning Institute for high school teachers .
Assessment in Problem Based Learning connected with IT Engineering Education
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PBL Curriculum Strategies from Course Based PBL to a Systemic PBL Approach
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