This chapter explores the contemporary commodification of death and the macabre within the Dungeon visitor attractions. In so doing, the chapter suggests the Dungeons, within a framework of psychosocial connectivity, act as contemporaneous cultural spaces that offer nihilistic narratives of fear, death and horror which are (re)created and celebrated through mimesis, kitsch and pastiche
... [Show full abstract] representations. Ultimately, the Dungeon experience offers a potential emancipatory space for reassessment and self-reflexivity that allows for an optimistic reconfiguration of visitors' interpretative strategies of the past, present, and the future.