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IMMERSIVE WELL PATH PLANNING: THE ADDED VALUE OF INTERACTIVE IMMERSIVE VISUALIZATION

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Immersive well path planning: The added value of interactive immersive visualization Thesis directed by Professor Clayton Lewis The benefits of immersive visualization are primarily anecdotal; there have been few controlled users studies that have attempted to quantify the added value of immersion for problems requiring the manipulation of virtual objects. This research quantifies the added value of immersion for a real-world industrial problem: oil well path planning. An experiment was designed to compare human performance between an immersive virtual environment (IVE) and a desktop workstation with stereoscopic display. This work consisted of building a cross-environment application, capable of visualizing and editing a planned well path within an existing oilfield, and conducting an user study on that application. This work presents the results of sixteen participants who planned the paths of four oil wells. Each participant planned two well paths on a desktop workstation with a stereoscopic display and two well paths in a CAVE TM-like IVE. Fifteen of the participants completed well path editing tasks faster in the IVE than in the desktop environment, which is statistically significant (p < 0.001). The increased speed in the IVE was complimented by an increase correct solutions. There was a statistically significant (p < 0.05) increase in correct solutions in the IVE. The results suggest that an IVE allows for faster and more accurate problem solving in a complex interactive three-dimensional domain. iv
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