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European Driving Range – Innovative Landscapes for a Tangible, Non-hierarchical Learning Space Within a Material and Immaterial Togetherness

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The 21st century global scale challenges facing design include sustainability, migration, food, water and data security and terrorism amongst others. These challenges have left 20th century design approaches lagging behind, while we also now recognise that the ‘western’ design model is limited. As geopolitical changes accelerate in Europe, new opportunities and challenges are emerging in collaborating for a profitable “togetherness”. The demand for high value designed products created across the future European landscape will require new educational talents working seamlessly across integrated analogue and digital platforms while responding to evolving cultural needs emerging through new consumer behaviours. With the help of a differentiated design landscape we are developing the capabilities to meet the future needs of innovation and design engineering opportunities in the 4th industrial revolution including: new standards in the digitalized learning landscape, new design methods for cross cultural creativity and understanding, higher levels of integration between qualitative and quantitative approaches in design-engineering, redefining borders of design collaboration, engineering creativity, knowledge sharing in non-hierarchical cross-cultural learning and differentiated analogue and digital education skill bases in a connected European learning landscape for increasing creative diversity. The ‘European Designer Driving Range’ explores a concept that gives us the possibility to reflect on the needs for tomorrow from a pan-European perspective. We aim to identify the key drivers for a collaborative European non-hierarchical learning landscape and explore how these could be engaged through a future platform.
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E&PDE2019/1169
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION
12-13 SEPTEMBER 2019, DEPARTMENT OF DESIGN, MANUFACTURING AND ENGINEERING
MANAGEMENT, UNIVERSITY OF STRATHCLYDE, UNITED KINGDOM
EUROPEAN DRIVING RANGE – INNOVATIVE
LANDSCAPES FOR A TANGIBLE, NON-
HIERARCHICAL LEARNING SPACE WITHIN A
MATERIAL AND IMMATERIAL TOGETHERNESS
Marina-Elena WACHS1 and Ashley HALL2
1Hochschule Niederrhein, Faculty of Textile and Clothing Technology, Germany
2Royal College of Art, London, UK
ABSTRACT
The 21st century global scale challenges facing design include sustainability, migration, food, water
and data security and terrorism amongst others. These challenges have left 20th century design
approaches lagging behind, while we also now recognise that the ‘western’ design model is limited.
As geopolitical changes accelerate in Europe, new opportunities and challenges are emerging in
collaborating for a profitable “togetherness”. The demand for high value designed products created
across the future European landscape will require new educational talents working seamlessly across
integrated analogue and digital platforms while responding to evolving cultural needs emerging
through new consumer behaviours. With the help of a differentiated design landscape we are
developing the capabilities to meet the future needs of innovation and design engineering
opportunities in the 4th industrial revolution including: new standards in the digitalised learning
landscape, new design methods for cross cultural creativity and understanding, higher levels of
integration between qualitative and quantitative approaches in design-engineering, redefining borders
of design collaboration, engineering creativity, knowledge sharing in non-hierarchical cross-cultural
learning and differentiated analogue and digital education skill bases in a connected European learning
landscape for increasing creative diversity. The ‘European Designer Driving Range’ explores a
concept that gives us the possibility to reflect on the needs for tomorrow from a pan-European
perspective. We aim to identify the key drivers for a collaborative European non-hierarchical learning
landscape and explore how these could be engaged through a future platform.
Keywords: Creative process, European design education, immateriality, future education strategy,
non-hierarchical, cross-cultural design space
1 INTRODUCTION
Much has been written on collaboration and cross-cultural exchanges in product design and design
engineering, however comparisons at a European scale initiated to discuss current and projected future
European design issues are rarer. The ‘local’ and ‘global’ are common geographical spaces for design
discussions whereas the continental scale is less of a focus. Our discussion begins with a comparison
between Germany and the UK exploring similarities and differences between design engineering
provision at national levels to draw out a conversation that focusses on the range of drivers for future
development of Europe wide design engineering education.
2 COMPARING NATIONAL DESIGN ENGINEERING EDUCATION MODELS
2.1 Germany
In line with the German Bauhaus heritage that focussed on the correlation between art, technique, and
the affordance of social participation from every citizen, design schools like Hfg Ulm and other
“Werkkunstschulen” shaped German industrial design education. The parallel awakening of
governance, responsibility and the attitude of the Geschwister Scholl Foundation after WWII founded
the German Design Council (Rat für Formgebung) in 1953 [1]. The aim was to communicate the best
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form and best product language (Steffen) of industrial production which promoted the serious
production of ideal during the German Wirtschaftswunder. The mark “Made in Germany” was based
on high industry quality and standards in materials and manufacturing techniques generating the
beginnings of long running economic profitability. Only with designers like Dieter Rams and Braun
did the German Design heritage in product design that is known today begin. In other words, German
Design is based at the one hand on industrial design (partnering with design engineering) supported by
a history of industrial design education based on form and function related to Bauhaus with artists like
Itten, Kandinsky, Albers and Max Bill. On the other hand, industrial design is also based on
craftsmanship at the laboratories of the Werkkunstschulen, in combination with a new consciousness
for reflecting design (e.g. University of Arts Braunschweig) with a long tradition of caring about the
historical benefits of cultural behaviour. Related to the attention to the semantic meaning of products
(Barthes, Haug, et al) in the 1960s a new driving range of theorists pushed product related messages.
The 1980’s developed a new spirit of design thinking via historian Bürdek, the scientist of design van
den Boom [2] and Krippendorf connected different educational disciplines to unite the design
language of products, services and concepts. Besides the universities of applied science, which
followed the great pressure of industrial needs, universities developed a broader mindset with new
terms like the model of “design thinking” that today bears similarity to the original Thinking Design
of Rittel [3].
The focus went from form - to function - to product language in German design theoretical reflection
with the interdisciplinary connectivity between French philosophers like Barthes, Foucault, Derrida
and architectural theorists including Lampugnani and Zumthor. This allowed the material behaviour
and cultural behaviour about the “things” on three levels to awake. “Things have to be interpreted by
the meaning regarding a 3D object, by the written object (described by words) and importantly today
via images. Today we appreciate products as things and objects thanks to Hans Peter Hahn in different
relationships; relating to the psychological, the sociological, the historical and cultural perspectives.
They generate a holistic view of the meaning of design engineered products and processes, mirroring
evolution in time. Historical drivers like Walter Gropius and students at the Bauhaus 100 years ago,
Max Bill and his guest lectures including Gui Bonsiepe and students at the Hfg Ulm, and
developments during the 1960’s gender and political revolution illuminated a new view of design
education. Only with the new consciousness and support by powerful institutions and ambassadors
(Geschwister Scholl Foundation, Rat für Formgebung, Deutsche Werkbund, to mention only a few)
could society recover a necessary role to design things with new technological possibilities and new
design methods.
The next great step in design (-reflection) appeared in 1980s, when the new business field of design
management became influenced by female concerns through Brigitte Wolff and product language by
the Offenbacher Manifesto that was resumed by Dagmar Steffens [4]. Everything is language!
This development led to the first doctoral programmes at the end of 1980s in German Universities of
Arts (e.g. HBK Braunschweig) moving from hard industrial technique to higher cultural value. Again,
with new perspectives. This time with the help of different anthropological approaches for evaluating
in EACH discipline the next industrial, social and economic revolutionary steps influencing the
curriculum of universities in design engineering.
Figure 1. Non-hierarchical learning landscape for design engineers including domains and partners
E&PDE2019/1169
The appearance of innovative formats influenced by the Bologna process led to new university study
programmes focused on integrating the European complexity in educational landscapes. However,
with real time comparability from digital information networking, a better cultural understanding is
needed to work together in digitally connected working spaces wherever we are. Everything is
language, but also driven by a little group of reflected persons, of thinkers and makers (Figure 1).
Design engineering history in Germany is based on the one hand on a high quality of technical
knowhow and on the other hand by very engaged passionate people like the shoe maker Dassler who
build up the Adidas. The great dynasties of family led businesses from the lower Rhein region in
Germany who built up the success of steel in Germany supported the Made in Germany profile
during the 20th century [5].
Today a beneficial addition of representing institutions like the German DGTF (The German Society
for Design Theory and Research, since 2003) and the DHS (Design History Society, since 1977), and
others mentioned above are supporting an essential view of design. At the same time the growing
cross-cultural publication of articles and books of a more theoretically engaged design community is
pointing towards a good communicating across the European design community.
Reflecting on the common themes for future learning landscapes in design engineering in Europe we
realise the first industrial revolution made great engineering quality possible both in the UK and
Germany. Every time social reflection on cultural and material behaviour occurred, craftsmanship and
engineering education brought the next step with the help of passionate people and by the support of
councils and organisation. However, we don’t yet know why using the terms design and design
engineering, are perceived differently across cultures. While Germany is cultivating the separation
between design and engineering, it is clear that engineering originally related to mechanical
engineering and design originally related to creative industries. This gap will have enormous influence
for design methods within the 4th industrial revolution and future educational landscapes.
2.2 United Kingdom
Although the industrial revolution spawned the introduction of art colleges and government schools of
design in the UK from the 1830’s, the focus was firmly on design ‘serving’ industrial needs. Design
was very much at the end of the process and a latterly addition to humanising machines and
engineered technology packages. Robin Darwin [6] had proposed bridging the domains of design and
engineering as early as 1945 following his role as secretary to the training committee for the Council
for Industrial Design (CoID). However, it took until 1980 for the first industrial design engineering
postgraduate course to be set up between the Royal College of Art and Imperial College [7][8].
Ewing’s PhD described the evolution of the design engineering curriculum and pedagogic debate that
finally agreed on a project-based format bridging technical excellence and creativity [7].
Contemporary developments have seen a move in some engineering design programmes towards an
innovation focus where design and engineering have dissolved into a landscape of fluid methods that
support both disruptive and experimental design led innovations. While this has brought new
opportunities, issues remain and some new ones are emerging for design education. Increasing
technological complexity can challenge the traditional engineering-based teaching of technology
principles. For example, technologies that can be ‘known’ verse black box technologies which need
different epistemological approaches based on comparisons of inputs and outputs, and knowledge of
restraints. Artificial intelligence is one such field where it is widely recognised that its ‘black box’
nature is challenging traditional forms of technology development and exposing new types of risks [9].
A welcome development has been the increase in cultural diversity and disciplinary crossover from
other fields into engineering design, especially at postgraduate level. This has brought with it a greater
variety of creative design methods, new approaches and insights alongside applied digital and
analogue making and craft skills enriching the area. The challenges that have arisen require a shift of
level from delivering education from undergraduate to postgraduate within the same discipline, to a
focus on including wider disciplinary perspectives and a certain amount of foundational principles to
bring more diverse student cohorts quickly up to speed. This has brought into question the value of
traditional design skills and their ongoing relevance verses cross disciplinary design led innovation
skills. When some students are graduating from postgraduate engineering design degrees without an
ability to draw, yet express themselves creatively though code, this challenges the longstanding
tangible foundations of design education. As technologies like the aforementioned AI alongside
biotechnology and nanotechnology become more intangible as a result of their material scale of
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operation, these technologies challenge long held traditional tangible models of ‘skills sets’ and more
importantly the idea of thinking through making [10]. Immateriality and intangibility alongside new
languages for creativity challenge structures, assumptions, teaching models and the perspective of
educators. Cultural behaviour in design engineering has also emerged as an issue both internally
within the discipline from a point of view of its global fitness for purpose, compatibility with other
philosophies [11] and also its tendency for colonisation [12] of creative methods potentially limiting
global design variety [13]. When considering UK design education, one could argue that the challenge
is that it sees its practices primarily operating in a local-global scale that largely ignores that of the
European.
In our national comparisons we aim to explore these similarities and differences to develop a
discussion for what can drive the range of future requirements for future European engineering design
education. Using different design languages in different material and immaterial learning landscapes
in the future needs a common understanding of historical based designing behaviours linking to future
European design engineering challenges.
3 CASE STUDIES INNOVATIVE CREATIVE PROJECT SPACES
A number of experimental educational projects and initiatives were developed by one of the authors in
the UK in order to tackle some of the perceived issues in teams of cross-cultural multi-disciplinary
design engineering postgraduate students. These concerned issues in the areas of developing
communications in multi-disciplinary groups, the problem of resistance to failure in design
experimentation and developing competence in tangible aesthetic design language. In
interdisciplinarity the assumption made in the literature is that we should strive for clear
communications and that any errors in communicating ideas can reduce creativity thereby producing
weaker design solutions [14].
However, research on missing miscommunications has proved that miscommunications, especially at
the early creative stage of interdisciplinary cross-cultural design project can lead to new creative
capital and bring forward new and impactful innovation concepts [14]. The researchers used a process
of c-sketching and analysed group emotional journeys that were compared to creative outputs. These
were then cross referenced across the entire sample (40+) in order to discover that ambiguous
misunderstanding leads to differences, many of which were not intended by the initiators but later on
inspired unintended innovation routes.
Failure is frequently avoided by design students and it seems that this is especially the case with those
from technical and scientific backgrounds. Often this is for good reason for example in reducing risks
in critical structures. In design led innovation and especially in design engineering failure is a key
ingredient on the road to success. ‘I have not failed, I found 10,000 ways that won’t work’ stated
Thomas Edison and the classic Becket quote ‘Ever tried. Ever failed. No matter. Try again. Fail again.
Fail better.’ The Elastic Octopus module [15] was developed to challenge students to fail. They would
succeed in direct relation to their ability to fail after being challenged in a series of unsolvable
experimental challenges. The groups were then asked to map their experimental failures. The groups
completed a significant number of 20-30 experiments each within a two-week period. When the
designs were reviewed it became clear that some groups had in fact succeeded, yet described their
project as a failure by invoking a kind of cognitive dissonance [16]. Ultimately the key insight came
from one student interviewed after the module who claimed that the project improved her creative
resilience to failures and that she was much happier to take on future design challenges when the end
result was unclear.
The third pedagogic experiment was driven by noting the lack of tangible aesthetic design skills
needed for discussing design innovations. The ubiquity of screen based creative tools and the high
level ‘finished’ quality of digital content has had an impact on tangible form creation by students. We
developed a series of tangible aesthetics workshops [17] which sought to improve skills for developing
analogue analysis for differentiating objective and subjective qualities leading to identifying
affordances and signifiers. Although we found that differentiating between objective and subjective
features was more difficult for students that first envisaged, they were able to begin appreciating the
value of developing their own competence in form language. All three projects taken together indicate
that although there are many advantages and positive outcomes for teaching cross cultural
interdisciplinary groups that there are also new challenges that need resolving.
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The German point of view characterises the innovative learning landscapes of the last ten years from
interdisciplinary projects connecting different study programmes (design engineering, textile and
clothing management, textile technology, product development, etc.) from different levels including
BA and MA students. The experiences of innovative didactic impact in the study programmes not only
profited from an interdisciplinary outlook and learning benefits through participation, but also a non-
hierarchical understanding in communicating ideas with different media [18]. The aim is clearly
effective in researching on the subject of smart and sustainable solutions, communicating and
mediating in a reflective area through multiple perspectives in a multidimensional concept of design
thinking. The next step after generating a learning landscape of reflecting interdisciplinary and non-
hierarchical structures at the student level within the university educational space is first create a non-
hierarchical designing and thinking maker space of students, teachers and experts from outside.
Secondly to initiate an open and connected European cross-cultural analogue and digital
communication field.
The 2019 cross-cultural Textilepop multidisciplinary workshops held in Germany on the common
subject of smart sustainable solutions brought a lot of experiences together via a new designer driving
range in a tangible non-hierarchical learning landscape outside the box of the university. This first
European designed landscape supported by designers and educators from the UK, Sweden,
Switzerland and Germany underlines the need to support and enhance a cross European landscape.
4 DEFINING NEEDS FOR FUTURE DESIGN LANDSCAPE STRATEGIES
Defining the needs of a future European design landscape in many ways bucks the trends of
globalisation and localisation by considering a middle scale. The question of what constitutes
European from a design perspective can be seen from geographical, political, cultural, historical and
economic perspectives. Recent global geo-political developments, shifts in power relations, trade
imbalances and a move towards digital conflict have reframed the need to understand valuable design
connections and alliances operate at a European level.
In order to foster a better-connected European design engineering practice, we need to improve the
digital uUniversity landscape and support role models of new and emerging forms of innovation in
design engineering. It is essential to maintain the tangible analogue skills in drawing and sketching to
win the digital, yet we need to make spaces in our curriculums for this. Drawing is the basis of
discussion in many design sectors as much as coding is in AI and other technical fields where design
has yet to fully engage. The benefit could involve connecting undergraduates and research students in
independent working spaces across Europe with the help of improved digital connection tools. The
aim is to construct a European strength for transmitting and discussing design issues at the same time
as generating together our new future European smart design solutions.
Do we need a Europe-wide common understanding of designing and design engineering which looks
at the new ethical and methods challenges of working with artificial intelligence, robotics and the
generative automation of engineering practices? Smart micro and macro factories need thinkers and
talents from all educational levels and researchers working together at a connected European level.
Klaus Schwab in 2016 underlined the beneficial factors and economical power of human capital in
that we have to invest in a stronger togetherness in our shifted geopolitical circumstances.
5 A NON-HIERARCHICAL CROSS-CULTURAL RANGE OF DESIGNERS
Projecting future design issues across Europe requires a re-appraisal of our design engineering
landscapes. No longer do we believe there will be any universal answers in design and the global
decolonisation of design has begun. While there is ample debate for national design policies and the
effects of localisation and globalisation, less attention is paid to European level discussions on the
barriers, challenges and opportunities of future design engineering education. Although European
initiatives like Horizon 2020 and Erasmus have been major contributors to knowledge gathering and
improving the competitiveness of the EU economy, there has been relatively little focus on the future
strategic needs of a specifically European design future and the key drivers that support the needs and
issues to overcome. Drawing together conclusions from our discussion on the future drivers for
success in training the new generation of European engineering designers several issues have
emerged: the cultural understanding of different cultural habits and engineering histories, tensions
between traditional ‘classic’ industrial design teaching methods and the needs of new emerging design
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disciplines, intangible technologies and designing beyond discipline, the need to face mutual
interaction and reflection. In addition, the financial support for design, engineering and management
by the European parliament’s needs reviewing with a key focus on the drivers for a holistic pan-
European view of improving design engineering spaces for education.
The disparity between the national integration of design and engineering disciplines across Europe
remains a barrier and the need to develop new continental cultural models of design that recognise
Europe as a powerful and essential design culture in its own right remains. The opportunities for a new
future European design landscape include on the one hand recognising the need to develop a stronger
concept of European culture in terms of design methods in respecting and embracing cultural
diversity. Our comparable views of design education history in the UK and Germany leads us to two
important questions: Could the concept of a ‘European’ designer driving range bridge the gap between
globalisation and localisation at a European scale? Could this offer a new perspective to see different
relationships between traditional analogue and contemporary digital future skillsets within a more
collaborative digital environment for European designers and students to create new partnerships?
The benefits of the digitalisation in connected study programmes for cultural understanding, optimised
processes and sustainability cannot be ignored. Our common reflection on European design history
and industry related to the development of educational programmes leads us to sketch a European
driving range as an innovative landscape for a tangible, non-hierarchical learning platform with
benefits for a material-immaterial design togetherness. We propose focussing on a fundamental design
engineering shift in education programmes for Europe’s future.
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... The role of AI in design project development and project management will be researched, by experimenting and comparing different generative design methods. Within the post-digitalisation phase, we could have taken benefit from interlinked learning landscapes [1], providing the technical frame for working intercontinentally across and within students design groups, but the reality of undertaking this project will be the proof. And we realise the need to extend collaboration to AI since the speed of development of AI-based creation tools is faster than the training of scholars, students and teachers in the modified media landscapes within the universities. ...
... In the next step, the co-authors will develop an AI generated collaborative project in REFLECTION on the decisions that should be made for sustainable material performances -for extreme textiles -with ethical new standards [6]. By collectively adopting collaborative design formats (as supported by COIL) for inner-student groups, and for across cultural institutions, countries and continents -we aim to further develop 'cross cultural learning landscapes' [17] because 'working in interdisciplinarity within a new research field today generates a new discipline of tomorrow' [1]. This approach to integrative design [18], involving reflective insights into how to bridge the challenges in different understandings, different perception of material and cultural behaviours, is also a first step in addressing perceptions of different ethical values, while also providing an opportunity to investigate the role of AI in creating new ethical standards in designing transcontinental solutions for humanity [19] projects across cultures. ...
... This research study focusses on the topic of 'advanced textiles materials and processes', by experimenting with hands on design and the idea of AI. The design method developed for 'Materialising Immateriality' [1] and the discussion of 'interlinked learning landscapes' [2] in cross-medial, nonhierarchical, interdisciplinary workshops -which first took place in 2019 in Germany and Great Britain -argue the importance of a re-valuation of human experiences with regard to manual designing -in particular that of children, e.g., by drawing in the sand, and adults [3]. At the same time, this holistically sustainable education gives us insight into the significance of good design within a mixed reality space, by using textiles. ...
... Through the digital tools of the 4 th industrial (digital) revolution, we are entering the post digitalization era and textile industry 4.0. We are also connected to academic fields in 'non-hierarchical designing landscapes' [32]. This is the pre-requisite for co-designing and cultural integration, learning about design provenance and ownership, as well as showing respect toward cultural codes (representing sustainable benefits for SDG 4 and 5). ...
... Utilising this interdisciplinary design field involves technical virtual connected areas, on the one hand, while it is characterized by osmotic learning levels on the other: Different learning taxonomy levels of different participating partners are beneficial for the process and the result. That means teenagers, students, managers, experts, and teachers all come together in stress-free creative learning spaces, non-hierarchical creative landscapes around Europe [24]. The didactic benefit of this form of co-designing is that the young generation of students and teenagers who participate can learn from the experiences of experts and managers, and vice versa. ...
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... 'In the last two years it was shown, the demand for high value designed products created across the future European landscape require new educational talents working seamlessly across integrated analogue and digital platforms while responding to evolving cultural needs emerging through new behaviours […] connected European learning landscape to increase creative diversity.' [7] On the one side, higher scholarly educational systems tend towards being design-theory based: that means that PhD programs place a higher value on 'thinking design' (Rittel) concepts, used to design solutions for highly relevant societal problems today. Complex problem solving is trained by means of concept-based design theory work. ...
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Design is an agent of globalization affecting socio-cultural evolution through technology impact, and in return, globalization is generating new demands and forces that shape both design and design education. This paper combines two earlier pieces of research on ubiquitous tendencies in industrial design and designing creative destruction to explore a question concerning the creeping ubiquitisation of products designed for the global mass market and asks whether design education is partly to blame. Through academic conferences and other collaboration formats we often exchange best practices and take on-board new creative design education methods that could be observed as producing increasingly similar design outputs from institutions around the world. Evidence supporting this view is considered alongside other broader factors that may reduce diversity including commercial marketing and funding strategies, limited software design platforms and production technologies are discussed in the context of design education. Furthermore, it is proposed that the diversity and variety of industrial design courses is narrowing and suggests that this can lead to a crisis in the amount of variety in our creative ecosystems when faced with the future global design challenges of the Anthropocene. The research concludes by suggesting that more attention is needed for two central aspects of future design education: understanding more clearly how we can use collaboration to share good practice and how can we diversify the training of designers to generate more difference to support the creative destruction necessary for resilient societies that are able to cope with future change.
Article
Full-text available
Conference Paper
Full-text available
Interdisciplinarity is a key ingredient in amplifying the breadth of design explorations and the ability to merge different perspectives is essential for the future of design innovation. Several studies on collaborative work emphasize and support this point of view, however creative collaboration can trigger conflicts mainly due to interpretative differences between individuals with diverse disciplinary backgrounds. A common conception in design and interdisciplinary practice assumes that communications should be clear and effort should be made to reduce ambiguity in order to enhance creativity and efficiency. However, a number of case studies from interdisciplinary collaborations have indicated that the reverse may be true, that in fact miscommunications are a key ingredient of creativity and serendipitous exploitation of different meanings can engender new innovative solutions. Issues that arise in the course of interdisciplinary work can become a bridge or a barrier depending on team context and the ability to identify and investigate the nature of these issues can broaden the opportunity for translation. 'I'll take 9' is a masters teaching module that was selected for analysis to test the identification of miscommunications and the maximising of creative potentials. The findings shed light on interdisciplinarity and question the assumption that clarity and the avoidance of ambiguity in communication is a desired practice. Missing miscommunications emerges as a powerful insight into design creativity across disciplines and signifies the opportunity of using diverse interdisciplinary teams to creatively explore cultural, material, disciplinary and cognitive differences to exploit the chaos in design systems.
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For students of design, professional product designers, and anyone interested in design equally indispensable: The fully revised and updated edition of the reference work on product design. The book traces the history of product design and its current developments, and presents the most important principles of design theory and methodology, looking in particular at the communicative function of products and highlighting aspects such as corporate and service design, design management, strategic design, interface/interaction design and human design.
Book
Craftsmanship, says Richard Sennett, names the basic human impulse to do a job well for its own sake, and good craftsmanship involves developing skills and focusing on the work rather than ourselves. The computer programmer, the doctor, the artist, and even the parent and citizen all engage in a craftsman's work. In this thought-provoking book, Sennett explores the work of craftsmen past and present, identifies deep connections between material consciousness and ethical values, and challenges received ideas about what constitutes good work in today's world. The Craftsman engages the many dimensions of skill-from the technical demands to the obsessive energy required to do good work. Craftsmanship leads Sennett across time and space, from ancient Roman brickmakers to Renaissance goldsmiths to the printing presses of Enlightenment Paris and the factories of industrial London; in the modern world he explores what experiences of good work are shared by computer programmers, nurses and doctors, musicians, glassblowers, and cooks. Unique in the scope of his thinking, Sennett expands previous notions of crafts and craftsmen and apprises us of the surprising extent to which we can learn about ourselves through the labor of making physical things.
Das Designprinzip, Warum wir in der Ära des Designs leben
  • H Van Den Boom
Van den Boom H. (2011), Das Designprinzip, Warum wir in der Ära des Designs leben, (Kassel University press, Kassel).