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Teaching Futures: Trade-offs Between Flipped Classroom and Design Studio Course Pedagogies

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Abstract and Figures

Change is exponential. Products and services are developed faster, hold a shorter shelf-life disrupted by new offerings, and exist in the wider environment with global challenges emerging such as climate change and sustainability. Thus, design for the 21st century requires different skills; design educators are challenged to adapt. In this paper, we compare two versions of a futures studies course developed for design students: one uses a flipped classroom pedagogy (with interactive online pre-work and in-class workshop activities, meeting for two 80-minute sessions per week); and the other uses a hybrid studio approach (making more use of in-class lectures followed by hands on-studio activities, meeting for 170 minutes once per week) focused on experiential futures practices of tangible artifact and immersive scenario creation. We use four measures: learning activity inventory, course quality with faculty course evaluations, student experience with a post-course survey, and time and feedback on final projects. We discuss design trade-offs for learning: format of reflections is linked to transfer activities, time on learning activities shapes perceptions, less (interference) is more, more (scaffolding, feedback, links to practice, active learning) is better, and timing is everything.
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International Association of Societies of
Design Research Conference 2019
DESIGN REVOLUTIONS
HYPERLINK "http://www.art.mmu.ac.uk/"
Manchester School of Art
Manchester Metropolitan University
02-05 September 2019
Teaching Futures: Trade-offs Between Flipped
Classroom and Design Studio Course Pedagogies.
Scupelli, Peter*a; Candy, Stuarta; Brooks, Judyb
a School of Design, Carnegie Mellon University, Pittsburgh, PA, USA.
b Eberly Center for Teaching Excellence & Educational Innovation, Carnegie Mellon University, Pittsburgh, PA,
USA.
* scupelli@cmu.edu
Change is exponential. Products and services are developed faster, hold a shorter shelf-life
disrupted by new offerings, and exist in the wider environment with global challenges
emerging such as climate change and sustainability. Thus, design for the 21st century
requires different skills; design educators are challenged to adapt. In this paper, we compare
two versions of a futures studies course developed for design students: one uses a flipped
classroom pedagogy (with interactive online pre-work and in-class workshop activities,
meeting for two 80-minute sessions per week); and the other uses a hybrid studio approach
(making more use of in-class lectures followed by hands on-studio activities, meeting for 170
minutes once per week) focused on experiential futures practices of tangible artifact and
immersive scenario creation. We use four measures: learning activity inventory, course
quality with faculty course evaluations, student experience with a post-course survey, and
time and feedback on final projects. We discuss design trade-offs for learning: format of
reflections is linked to transfer activities, time on learning activities shapes perceptions, less
(interference) is more, more (scaffolding, feedback, links to practice, active learning) is better,
and timing is everything.
Keywords: design thinking; futures thinking; flipped classroom; studio education;
learning science.
1 Introduction
Changes to design curriculum and courses are difficult. Adding something new (topics,
approaches, methods) calls for discernment on the best use of limited student time and
attention. How should the new topic be taught: studio, lecture, seminar? How should classes
be structured: size, duration, frequency? How should effort be paced and allocated in class
vs outside? Enlightened course design relies on three pillars: applying the research on what
works best for learning, data-informed iteration, and engagement with real-world problems
(e.g., Ambrose, et al. 2010). Design educators are examining (and changing) their teaching
pedagogies to engage with global challenges such as climate change and sustainability
(e.g., Scupelli, 2019).
In this paper, we focus on two case studies and their respective pedagogies: Dexign
Futures, a design studies course taught as a flipped class; and Futures, a redesigned
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version of the course with a hybrid design studio model emphasising co-creation and
experiential learning.
1.1 Four pedagogies frequently used in design education
Design education broadly relies on four pedagogies, each with its own strengths and
limitations: studio, laboratory, lecture, and seminar (Lyon, 2012; Tovey, 2015; Boling et al.
2015; Farías & Wilkie, 2016; Davis, 2017). Studio and laboratory courses focus on applied
making, while core concepts are often taught through lecture and seminars (e.g., Lawson &
Dorst, 2015). In this paper, we discuss a flipped class and a hybrid studio.
1.2 Design studies courses at Carnegie Mellon University
Design studies courses at the School of Design at Carnegie Mellon University focus on
design research methods, explorations into design culture, and new topics (e.g., Systems;
Cultures; Persuasion). Design studies classes are typically lecture-based, with hands-on
application activities. Studio courses complement these and focus on three different tracks
(Products, Communications, and Environments).
1.3 Futures Studies within the design studies track
A futures studies class was introduced in the design studies spine as part of a new
undergraduate curriculum launched in 2014. Futures studies (or simply “futures) is a
transdisciplinary field of inquiry concerned with the investigation of diverse possible,
probable and preferred futures (Bell, 2003; Gidley, 2017), and it has been taught in a range
of university departments in the United States and around the world since the 1960s (Dator,
2002). This addition to core curriculum here was spurred by a recognition that emerging
designers will, in their lifetimes, confront pervasive challenges such as sustainability and
climate change, and that they should therefore be capable of contextualizing and embedding
practical short-term design action within long-term thinking (Brand, 1999; Mau et al., 2004;
Candy, 2010).
The futures class at Carnegie Mellon University, required for all third-year design students,
was introduced to help prepare them for these grand challenges. Design educators
addressing such larger-scale concerns confront an inherent tension between covering
traditional artifact-centered approaches and the systems perspectives addressing societal
level concerns (Irwin et al. 2015; Kossoff, 2011; Scupelli, et al. 2016ab; Scupelli, et al. 2017;
Scupelli, et al. 2018). Case studies describe ways to bridge such tensions (Scupelli, 2019).
In the first three years, futures was taught in two ways: Dexign Futures (2016, 2017) as a
flipped class meeting twice a week for 80-minute sessions; and Futures (2018) as a studio
course meeting once a week for a 170-minute session. Three key challenges were faced in
both versions are linked to the broader context of a new curriculum rollout.
First, managing student motivation was difficult. For many students, having to shift
perspectives and meaningfully embed a “futures” worldview in their third year was different
from the pattern established in their previous two years of study: learning to think about and
apply design to immediate or near-term problem spaces for four semesters, then suddenly
switching in the fifth to address much longer time horizons.
Second, futures thinking requires students to entertain an unfamiliar epistemology of time:
there are no future facts, but multiple possibilities, the very consideration of which may affect
what unfolds (Gidley, 2017). Radical differences between typical short-run perspectives on
design as a technology-driven foray into the adjacent possible, and the embrace of
philosophical pluralism, uncertainty and openness consonant with a longer view, appeared
to make some students uncomfortable, avoidant, or dismissive.
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Third, promotion of learning transfer from design studies courses, including the futures
course, to studio projects, was lacking. Although framed and structured as core
competencies, the concepts, methods and skills taught in design studies courses were not
always explicitly referenced or reinforced in the briefs and instruction for studio courses,
leaving students to make the connections. Consequently, some struggled to integrate futures
methods into their developing design practice. Next we describe differences in structure,
activities, and learning outcomes between the two versions of the futures course.
1.4 Case Study 1: Dexign Futures
1
Sustainability is often framed in terms of long-range challenges unfolding over periods of a
generation or more, for example looking to a specified multi-decadal time horizon like the
year 2050 (WBCSD, 2009). Dexign Futures explicitly focused on aligning near-term design
action with sustainable futures. The “X” in Dexign was originated by Wasserman to signify an
experimental form of design and design education combining design thinking with futures
thinking to align near term design action with long range vision goals – while navigating
uncertainty and accelerating innovation toward desired futures (Wasserman, Scupelli, &
Brooks 2015ab; Scupelli, Wasserman, Brooks, 2016; Scupelli, Brooks,Wasserman, 2016).
In 2016 and 2017, Dexign Futures was taught with the flipped classroom pedagogy as an
alternative to the traditional lecture approach (Scupelli & Brooks, 2018). “Flipped” courses
shift new-content exposure to pre-class work and use class time for hands-on application
activities (Bergmann & Sams, 2012). Pre-class work included online readings, videos, and
interactive questionnaires providing immediate feedback; as well as a mechanism for
students to submit questions to the instructor ahead of each session. Weekly reflections
asked students to explain how they might integrate futures methods into design practice.
The online platform, Open Learning Initiative (OLI), included an information dashboard
highlighting the top five questions that students had answered incorrectly in the pre-work, so
that the instructor could address student misconceptions. Discussion then paved the way to
active engagement with hands-on individual and group activities, during which the instructor
provided just-in-time guidance.
McCarthy (2016) lists potential six benefits and limitations to the flipped classroom model.
Scupelli and Brooks (2018) suggest three further potential benefits and limitations. The
Dexign Futures course was based on the premise that students need a broad introduction to
futures, the goal being to help them bring these methods of longer-term, pluralistic thinking
into applied contexts. As noted above, several challenges impeded this knowledge transfer
to other courses. In the next section, we describe revisions in its third year, 2018.
1.5 Case Study 2: Futures
In fall 2017, the School of Design hired Stuart Candy, an internationally renowned academic
and professional futurist, to embed futures studies (also known as “foresight”) approaches
throughout the curriculum. Taking existing undergraduate courses as a starting point, the
integration strategy developed in collaboration with other design faculty was to weave a
“Foresight Thread” through existing design studies courses. The “threaded” structure was
devised as a way of distributing unfamiliar –– and as we have noted, paradigmatically
challenging –– perspectives over a four-year degree arc. Instead of a single burst, starting
1
Dexign Futures grew out of a course titled Dexign the Future originated in 2013 by Arnold Wasserman as
Nierenberg Chair Visiting Professor. The course was co-taught by Wasserman via remote telepresence and Prof.
Peter Scupelli on-site. https://dexignthefuture.com/
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and ending in the space of one semester in the third year, the pedagogical architecture now
underway embeds multiple exposures to futures methodologies and practices in smaller
doses, starting in the first semester, with a view to them being used and reinforced in
concurrent design studio courses in the Products, Communications, and Environments
tracks of second and third year students, and culminating in an applied futures research
component of the fourth-year (senior) studio.
The inception of the Foresight Thread allowed Scupelli and Candy to create a new Futures
course for fall 2018. In line with the distributed “drip-feed” strategy of multiple exposures over
years, one important parameter and goal for this specific run of the course was to reduce the
number of topics from those covered in the course’s first two iterations, to enable more in-
depth practice with certain methods. A second goal was to help students take a deep dive
into both futures and design via “experiential futures”, a fast-developing genus of practice
(Candy, 2010; Candy & Dunagan, 2017; Candy, 2018; Candy & Kornet, 2019), involving the
use of design skills and other idioms such as performance, gameplay, and media production
to mediate future scenarios as if they were real in the present.
The experiential futures approaches incubated in futures/foresight have been interwoven
with, and in some key respects anticipated and preceded, the ascent over the past decade
of futures-oriented methods in design education, such as design fiction and speculative and
critical design (Durfee & Zeiger, 2017 including Candy, 2017; Dunne & Raby, 2013). The key
difference is that when one starts with the aim of increasing the quality and depth of thinking
about the future, all manner of media and approaches in support of that are considered fair
game; whereas when one starts with a certain medium or practice and uses it to try to think
about the future, the usual boundaries of that practice may unintentionally circumscribe the
range of possible thought (Candy, 2017; Candy, 2018).
A way of framing the great challenge –– and opportunity –– of using experiential futures
approaches is to bridge the “experiential gulf”; to shift from high-level, abstract ideas about
possible futures down to 1:1 scale fragments that help make a hypothetical world feel real
(Candy, 2010, p. 61). Based on Candy’s research and teaching, and building also on the first
two runs of Dexign Futures, in the Futures course students were scaffolded and supported
through designing three experiential scenarios framed by two major projects.
The course was structured as follows. It began with a three-week introduction to key ideas
and concepts in the field (for a broad-strokes sense of these foundational elements, see
Candy, 2011). Over the following four weeks, students were guided through an investigation
based on Ethnographic Experiential Futures (EXF) (Candy & Kornet, 2019), creating two
“artifacts from the future”; the first instantiating a preferred personal future for themselves
(i.e. a representative object “from” the world and the life that they would hope to find
themselves in 20 years from now); and the second responding to and forming a coherent
part of the preferred future of a classmate. These were individual projects, but completed in
dyads, with the partner being the key interlocutor and “client of one”. These activities in the
first seven weeks comprised the first half of semester. The latter half revolved around
experiential futures projects co-created in small groups, each producing a “Time Machine,”
an immersive scenario at the scale of a room, whereby a group of visitors is invited to visit a
future scenario for fifteen minutes, and spends the period immediately afterward unpacking
and exploring that experience (Candy, 2013; Candy, 2014). The three-hour weekly studio
format was adopted for the Futures incarnation of the course with a view to supporting
deeper peer-to-peer and group-based design exploration. In the next section, we describe
methods and measures used to examine the three courses.
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2 Methods
We evaluated the 2016 and 2017 Dexign Futures courses and 2018 Futures course using
four measures: inventory of learning activities, faculty course evaluations, student
experience surveys (Scupelli, Brooks, 2018), and a culminating assignment in experiential
futures called “The Time Machine” (Candy, 2013).
2.1 Inventory of learning activities
For each course, we counted the learning activities listed in the course syllabus, course
calendar, and class meeting agendas, taking stock of these as well as the graded
assignments, and estimating the time dedicated to each activity. The goal of such an
inventory is to compare and contrast students’ activities in each iteration.
2.2 Online student learning experience survey.
When the course concluded, we asked students to complete a three-question survey online
(Table 1). We coded comments with grounded theory methods (Strauss & Corbin, 1994).
Table 1. Student learning experience online questions for Dexign Futures (DF) and Futures (F).
1.
What activities in the [DF, F] course do you feel contributed the most to your learning?
2.
What are some concrete examples of how you applied what you learned in the [DF, F] course
to things you worked on outside of class (e.g., studio projects, independent projects, own life)?
3.
What suggestions do you have to improve the [DF, F] course student experience for next year?
2.3 Faculty Course Evaluations
Carnegie Mellon University conducts a Faculty Course Evaluation (FCE) at the end of each
course, consisting of ten questions on students' perceptions of their engagement, learning
outcomes, instructor behaviors and course activities (Table 2). Questions are rated on a five-
point Likert scale (1=Poor, 2=Below Average, 3=Average, 4= Above average, 5=Excellent).
We conducted an independent samples ANOVA to compare the ten FCE questions for 2016,
2018, and 2018 courses. In this paper we focus on five of these questions (see Table 2).
Table 2. Faculty Course Evaluation focal questions.
1. On average, how many hours per week have you spent on this class, including attending classes,
doing readings, reviewing notes, writing papers and any other course related work?
2. Does the faculty member provide feedback that helped students improve their performance?
3. Does the faculty member demonstrate the importance and significance of the subject matter?
4. Does the faculty member explain the subject matter of the course (e.g. concepts, skills,
techniques, etc.)?
5. How would you rate the overall quality of the course?
2.4 Experiential futures project: The Time Machine
Each year student teams were given a (previously published) future scenario to inspire their
“Time Machine” assignment. The purpose of the assignment is to create a live, immersive,
and interactive experiential scenario of a possible future (see Candy, 2013). Figures 1, 2,
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and 3 show selected student projects, illustrating some key differences between these
assignments from year to year.
Figure 1. Dexign Futures (2016) Time Machine performances focused on the future of education set in the year
2050. Student performances were on average five minutes long and often had the resolution of a campfire skit.
Figure 2. Dexign Futures (2017) Time Machines again focused on the future of education set in the year 2050.
There were two variants: five-minute theatrical performances, and fifteen-minute poster session performances.
The project pictured dramatized a scenario where higher education is free because of a university-wide
partnership with corporate entities that recruit students to train for specific jobs.
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Figure 3. Futures (2018) Time Machines were immersive scenarios lasting 15 minutes, followed by a 15-minute
discussion with participants about the experience and ideas behind it. In a final class debrief , teams presented
and reflected both on what worked and on what could have been designed more effectively.
3 Results
Below we discuss the results in four sections, corresponding to the different measures used:
inventory of learning activities, activities perceived by students as contributing to learning,
faculty course evaluations, and time machine evaluations.
3.1 Inventory of learning activities
Table 4 lists the learning activities as they appeared in class agendas, and graded
homework assignments for each year of the course. The time spent on each activity was
estimated by the course instructors for both in-class activity and homework assignments
(e.g., OLI pre-work; reading; reflection questions). Figure 4 illustrates an estimate of how
much time students spent on graded assignments for the three instances of the course.
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Figure 4. Graded assignments and estimates of in-class and out-of-class time spent expressed in hours spent on
each activity. Dexign Futures 2016 (Top); Dexign Futures 2017 (Middle); Futures 2018 (Bottom). The circular
chart expresses the total percent of hours per graded assignments. Table 4 contains detailed calculations.
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Table 3. Learning activity inventory based on graded work (9 credit course; times are estimates).
2016
2017
2018
Weekly reflectio ns
15 reflections
(45 minutes writing and peer
review)
11.25 hours total
15 weekly reflections
(30 minutes writing each)
(15 minute in-class discussion)
11.25 hours total
6 reflections
(30 minutes each)
3 hours total
In-class activities
21 assignments
(45 minutes each)
15.75 hours total
17 assignments
(45 minutes each)
12.75 hours total
3 assignments
(45 minutes each)
2.25 hours total
OLI
12 modules
(4 hours each)
48 hours total
14 modules
(4 hours each)
56 hours total
3 modules
(2 hours each)
6 hours total
projects
1 project
(4 hours in class)
9 hours total
1 project
(9 hours in class)
34 hours total
3 projects
(28 hours in class)
71 hours total
Homework
-
-
12 (15 minutes)
3 hours total
Readings
-
-
10 (1 hour)
10 hours total
Evaluations
3 surveys
(15 minutes each)
45 minutes total
3 surveys
(15 minutes each)
45 minutes total
3 surveys
(15 minutes each)
45 minutes total
3.2 Post-course student survey results
Students answered three open-ended questions at the end of the course (Table 1).
Responses were coded iteratively for content using a bottom up approach; identifying
themes that could work across all three courses so that comparisons could be made. Below
we discuss each question. 3.2.1 Activities perceived by students as contributing to learning
The first question was: “What activities in the [Dexign Futures, Futures] course do you feel
contributed the most to your learning?” in 2016, 44 students responded on average 32 words
(SD 24.54). In 2017, 30 students responded on average 28.63 words (SD 29.99). In 2018,
33 students responded on average 34.42 words (SD 27.85). Emergent topics included:
Open Learning Initiative materials (OLI), in-class activities, discussion, videos, reflections,
experiential futures (i.e., personal artifacts from the future, Time Machines) groups,
instructor, lecture, readings, methods, and other (Figure 5).
In total, we coded 110 topics in 2016, 74 topics in 2017, and 45 topics in 2018. In 2016, on
average, students listed 2.5 activities contributing most to their learning (SD 1.11); 2017 was
similar, with students listing 2.47 activities (SD 2). In 2018, in total, we coded 45 topics
students responded on average 1.36 activities (SD 0.55). Table 4 distills students’ evaluation
of course activities’ contribution to their learning; Figure 5 shows the same information in a
bar graph format.
Table 4. “What activities in the [Dexign Futures, Futures] course do you feel contributed the most to
your learning?
OLI
Class
Activity
Discuss
Videos
Reflect
Time
Machine
Artifact
Group
Instructor
explains
Read-
ings
Method
Other
2016
25%
11%
17%
12%
7%
10%
0%
9%
9%
0%
0%
0%
2017
11%
27%
9%
8%
3%
20%
0%
12%
3%
0%
8%
0%
2018
0%
0%
13%
0%
0%
38%
29%
0%
4%
4%
7%
4%
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Figure 5. “What activities in the Futures course do you feel contributed the most to your learning?
3.2.2 Activities perceived to transfer beyond course
The second question was: “What are some concrete examples of how you applied what you
learned in the [Dexign Futures, Futures] class to things you worked on outside of class (e.g.,
studio projects, independent projects, own life)?”
In 2016, 44 of 48 students responded on average 74.41 words (SD 71.12). In 2017, 30 of 35
students of responded on average 38.47 words (SD 33.06). In 2018, 30 of 35 students of
responded on average 45.70 words (SD 31.50).
We coded in: 2016, 56 topics; in 2017, 34 topics; and in 2018, 34 topics. In 2016, on
average, each student listed 1.27 concrete examples (SD 0.54). In 2017, students listed on
average 1.13 concrete examples (SD 0.35). In 2018, students listed on average 1.03
concrete examples (SD 0.17). Figure 6 illustrates the key aspects of where students
believed they were transferring what they learned in the futures courses to outside activities.
Figure 6. “What are some concrete examples of how you applied what you learned in [Dexign Futures, Futures]
class to things you worked on outside of class (e.g., studio projects, independent projects, own life)?”
Student responses as a percent of total comments per year.
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3.2.3 Student suggestions to improve student learning experience
The third question was: “What suggestions do you have to improve the [Dexign Futures,
Futures] course?” In 2016, 44 of 48 students responded on average 44.5 words (SD 96.01).
In 2017, 30 of 35 students responded on average 49.70 words (SD 54.04). In 2018, 30 of 35
students of responded on average 72.09 words (SD 85.99).
We coded: in 2016, 136 topics; in 2017, 76 topics; and in 2018, 79 topics. In 2016, on
average, each student listed 3 improvement topics (SD 1.85); in 2017, students listed 2.53
improvement topics (SD 1.41); in 2018, students listed 2.39 improvement topics (SD 1.65).
Figure 7 illustrates the percentage of student suggestions for improvement topics by year.
Figure 7. “What suggestions do you have to improve the [Dexign Futures, Futures] course student experience for
next year?” Student responses as a percent of total comments per year.
3.3 Faculty Course Evaluation (FCE) Results
In 2016, 43 of 48 students (89%) filled out the FCE; in 2017, 31 of 35 students (88%) filled it
out; and in 2018, 29 out of 38 students (76%) filled out the FCE. An ANOVA analysis was
conducted to compare students’ responses to the ten FCE questions in the 2016, 2017, and
2018 courses (Table 5). We report on five questions analyzed below (Figures 8 - 12).
Table 5. Faculty course evaluation questions for Scupelli, courses taught in 2016, 2017, and 2018.
Averages calculated for five point Likert scale values (1=Poor, 2=Below Average, 3=Average, 4=
Above average, 5=Excellent). * p < .05; t p < .15. In italics are the questions discussed in this paper.
2016
2017
2018
1. Weekly hours spent on class
6.86at (SD 2.96)
5.77at (SD 2.79)
6.55 (SD 2.96)
2. Feedback to improve performance *
3.10a* (SD 1.23)
3.71a*b* (SD 1.16)
2.90b* (SD 1.08)
3. Importance of subject *
3.79a* (SD 1.07)
4.23a*b* (SD 0.80)
3.2b* (SD 1.10)
4. Explains the subject matter *
3.43a* (SD 1.15)
3.94a*b* (SD 1.00)
3.03b* (SD 1.09)
5. Rate quality of course *
2.79a* (SD 1.01)
3.58a*b* (SD 0.76)
2.72b* (SD1.22)
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There were no significant differences for weekly hours spent on the class (Figure 8).
There was a significant effect of year for Question 5, ‘instructor provides feedback to
improve performance’ at the p<.05 level for the three conditions [F(2, 100) = 4.14, p <
.02] (Figure 9). A post hoc Tukey test showed that more feedback was provided in
2017 compared to 2018 (p < .02).
There was a significant effect of year for Question 6, ‘instructor explains importance
and significance of subject’ at the p<.005 level for the three conditions [F(2, 100) =
6.57, p < .002] (Figure 10). A post hoc Tukey test indicated significantly more
‘explanation of importance and significance of subject matter’ was provided in 2017
compared to 2018 (p < .001).
There was a significant effect of year for Question 7, ‘instructor explains subject
matter’ at the p<.01 level for the three conditions [F(2, 100) = 6.08, p < .007] (Figure
11). A post hoc Tukey test showed that students perceived more ‘explanation of
subject matter’ in 2017 compared to 2018 (p < .005).
There was a significant effect of year on Question 10, ‘overall quality of the course’
at the p<.005 level for the three conditions [F(2, 97) = 6.96, p < .002] (Figure 12). A
post hoc Tukey test showed that the quality of the 2016 course was rated
significantly lower than in the 2017 course (p < .005); and the 2017 course was rated
significantly higher than the 2018 course (p < .005).
Figure 8. “On average, how many hours per week have you spent on this class, including attending classes,
doing readings, reviewing notes, writing papers and any other course-related work?”
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Figure 9. “Does the faculty member provide feedback that helped students improve their performance?”
(1=Poor, 2=Below Average, 3=Average, 4= Above average, 5=Excellent).
Figure 10. “Does the faculty member demonstrate the importance and significance of the subject matter?”
(1=Poor, 2=Below Average, 3=Average, 4= Above average, 5=Excellent).
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Figure 11. “Does the faculty member explain the subject matter of the course (e.g. concepts, skills, techniques,
etc.)?” (1=Poor, 2=Below Average, 3=Average, 4= Above average, 5=Excellent).
Figure 12. “How would you rate the overall quality of the course?”
(1=Poor, 2=Below Average, 3=Average, 4= Above average, 5=Excellent).
3.4 Time Machine results
Time spent on the experiential scenarios assignments, and instances of feedback provided
along the way, were calculated for each year (Table 6).
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Table 6. Time spent on the experiential futures assignments, and instances of feedback
Time on
assignment
Number of classes
Contact time
Expected
homework time
Feedback
given
2016
1 Week
3 x 80 minutes
4 hours
6 hours
1
2017
4 Weeks
7 x 80 minutes
9 hours
25 hours
3
2018
6 Weeks
6 x 170 minutes
17 hours
37 hours
5
4. Discussion and future work
Next we discuss the findings according to multiple cross-cutting themes for the four data
collected (i.e., learning activity inventory, online student learning experience survey, faculty
course evaluations, immersive scenarios). Five insights emerge between the 2016-2017
Dexign Futures courses
2
in relationship to the 2018 Futures course: (a) reflection format
shapes knowledge transfer, (b) time on learning tasks shapes perceptions of learning, (c)
less is more (for learning), (d) more is better (for learning), and (e) timing is everything (for
learning).
4.1 Reflection format associated with knowledge transfer
We interpret Figure 6 to mean that students transferred differently what they learned in each
course based on the course’s features each year (Figure 4; Table 3). Given the nature of
these case studies, we can only speculate about the causation of such associations. We
frame our interpretations with a view to enabling future field experiments to empirically test
these hypotheses.
Studio course transfer. In all three courses, over 40% of the students claimed that they
applied lessons from the futures class to their studio courses.
We notice three interesting spikes in Figure 6 regarding transferring what was learned in the
Dexign Futures courses for “personal life” in 2016, other projects” in 2017, and for Futures
“none” in 2018. What might explain such differences? We suspect two factors in particular:
differences in the format of the weekly reflections between 2016-2017, and differences in the
total number of reflections assigned (15 in 2016-2017 vs. 6 in 2018).
We interpret with caution here given a single open-ended question, subject to self-
presentation bias in student responses; future work should more robustly assess knowledge
transfer to studio courses with the use of multiple measures. For example, how effectively do
they incorporate futures methodologies in studio projects?
Personal life transfer. In 2016 we see a spike in students reporting learning being applied
to their “personal life” (Figure 6). Different reflection prompts were provided in each course.
In 2016, they wrote weekly reflections on a personal blog, and were required to review peer
contributions. Each time they answered three questions: What did you learn this week? How
might you apply what you learned to other projects you are working on (e.g., in studio
course, other projects, personal life)? How might your design practice change to
accommodate what you learned? Scupelli made this course design choice to promote
students’ transfer of Dexign Futures learning to other contexts/projects/life. In 2016, some
2
For detailed discussion on the 2016-2017 Dexign Futures courses see Scupelli & Brooks 2018. Five key points
were identified: match physical classroom format to in-class hands on activities, streamline online learning
environments, reduce online cognitive load, scaffold time-critical activities, and require thinking fast and thinking
slow.
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students questioned the value of answering the same questions each week and described
the peer-review component tedious.
Other projects transfer. In 2017, Scupelli overhauled the weekly reflections by prompting
students to reflect on specific topics covered each week. In an online discussion board,
students were required to write a reflection and comment on the posts of two other
classmates. In class, small groups then discussed comments received and one person
reported any patterns noted to the whole cohort. We hypothesize that the spike in “other
projects” for 2017 in Figure 6 may be linked to this format, although further empirical work is
needed to test what type of reflection questions, format, and timing promote better learning
transfer.
No transfer. In 2018, the Futures course was designed to operate more like a studio course
with an emphasis on learning by making. Three making projects were central (personal
future artifact; future artifact for a classmate; Time Machine). Given the increase in making
outside of class, we reduced the total number of weekly reflections to six, assigning three in
the first three weeks of the course to follow the introduction of key concepts; and the other
three to coincide with key readings and stages in the assignments. Unlike in 2017, the online
reflections were not reincorporated into the classroom for collective discussion. We
speculate that the total number of reflections, and lack of in-class discussion on the student
reflections is linked to the 10% of students that professed to find no clear connections
between the course and their external activities.
Other data sources confirm the trend; in the 2018 FCE, students rated the ‘importance of
subject matter’ (Figure 10) and ‘instructor explains subject’ significantly lower than in 2017
(Figure 11). More empirical work is needed to understand how reflections and discussions
have worked for learning in the various course contexts. One possible future research
direction would be to code the content of reflections across multiple years to look for deeper
patterns.
Limitations. The observed differences in student comments on transfer activities could be
due to external factors such as current events, or possible differences among the three
cohorts (Figure 6). An example of a potentially confounding external event is the 2016
United States presidential election of Donald J. Trump.
3
In particular, foreign students,
minorities, women, and GLBTQ students worried about future discrimination. Future work
could probe links between political climate and students’ views on their personal futures, and
further content analysis would be needed to uncover the deeper differences each year.
We found no significant differences among cohorts. Each was mostly composed of third year
design students (with 2-3 non-design majors each year). The university admissions process
for design students was the same for the three years. Furthermore, we see no significant
differences in the distribution of gender, countries of origin, or age. Though theoretically
possible, it seems unlikely that cohort differences are driving the results.
4.2 Time on task shapes perceived learning
There are many different ways to teach futures. Figure 4 illustrates the differences of time
spent on learning activities by course year. Figure 5 shows the activities that students said
contributed most to their learning each year. Previously, Scupelli and Brooks (2018) noted
3
Donald J. Trump was elected as US president, the Senate, and House of Representatives all had Republican
majorities. Some students expressed dismay and strong emotions after the election (e.g., concern about the
impact on their lives and career plans; agency/ability to design positive futures). It is plausible that international
students on with a student visa, racial minorities, and GLBTQ students may have feared personal impacts on
their future plans and thus reflected more about their personal futures.
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that the features of the OLI and in-class activities in 2016 and 2017 were salient to students
(Figure 5). Looking across all three courses, it appears that students’ focus on learning
activities correspond to time spent on them (Figure 4; Table 3).
The learning activities are the vehicle to teach futures studies, not the destination. The
question: “What activities in the [Dexign Futures, Futures] course do you feel contributed the
most to your learning?” likely biased students toward describing more superficial aspects of
the learning activities, rather than the deeper perspectival shifts that we hope students may
cultivate. Future work should ask directly about key ideas learned for each learning activity
and the course, and explore the content of reflections to link the articulation of the core ideas
to the different learning activity inventories for each year.
4.3 Less is more (for learning)
In 2016 students wanted less: (a) lecture hall and more of a design classroom to match the
teaching style of the flipped classroom; (b) fewer online platforms, (i.e., wordpress course,
Blackboard™, Peermark™ for reviews, student online journals); (c) shorter assignments that
could be finished in class.
In 2017, students wanted fewer fast-paced in-class assignments and more slow-paced
homework assignments. Consequently, projects in the 2018 course were designed so that
in-class assignments would have homework components. The 2018 course differed with
students wanting less time spent on the in-class parts of artifact-based assignments, running
past the end of class, and less complex instructions in scaffolded assignments. It is unclear if
the student desires is driven by the type of exercise, the class duration (3 hours), or both
factors together. These insights are informing the redesign of the 2019 edition.
4.4. More is better (for learning)
Four factors from 2018 could be seen as pointing to the principle that “More is better”:
scaffolding, feedback, links to professional practice, and active learning.
Scaffolded in-class activities. The learning science literature describes the nuanced yet
positive role of scaffolding (e.g., Hogan & Pressley, 1997). In 2016, limited scaffolding of in-
class activities created a need for more discussion around them (Figure 13). This reduced
time available for hands-on activities, which were therefore often finished as homework.
Figure 13. Dexign Futures instructor scaffolding student questions on in-class activities in real time during class.
This reduced the time available for these activities so that st udents had to finish them outside class.
In 2017, more scaffolded activities allowed students to finish assignments during class time.
The in-class activities were explicitly mapped to new material learned in OLI beforehand,
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and through 5-minute mini-lectures in class. Each activity listed learning objectives and
provided step-wise instruction (Figure 14). The instructor time-boxed each activity and
circulated to answer students’ questions, surfacing common questions to the full class. Each
class ended with a recap discussion complemented with an online sum up of key take-
aways. Students commented that they were able to work quickly through these activities
within the 80-minute class time allotted, but lamented that they wanted time outside to work
and think more slowly and reflect about the ideas.
In 2017, the in-class activities played a larger role in supporting learning, with the intent to
help students to integrate futures methods more deeply (Figure 5). However, the fast pace
left some wanting more time to work on assignments outside of class, and more time in class
for discussion. In 2018, we developed assignments that mixed fast-paced in-class activities
with slower-paced project-based homework, and added in-class discussion of finished
assignments.
In 2018, the two “Ethnographic Experiential Futures” (see Candy & Kornet, 2019) artifact-
centred projects used detailed stepwise scaffolding in class, combined with homework tasks
to accommodate multiple speeds of thinking. With the class meeting once weekly for 170
minutes, some students said the scaffolded in-class activities were tedious and repetitive;
others described them as engaging and intense.
The scaffolded activities in 2018 instructed students on what to do, but may have benefited
from closer and repeated reference to learning objectives, and explicit theoretical framing
linking in-class activities to prior readings.
Figure 14. Google slide deck shared with students in 2017 for the same session as Figure 15. The slide deck
includes a 5 slide mini-lecture followed by stepwise instruction for students to follow.
Feedback was not mentioned as an issue in the 2016 and 2017 courses (Figure 7) though
there was a significant increase in feedback reported in FCEs (Table 6; Figure 9). The OLI
homework likely provided immediate correctness and explanatory feedback. And for the
interactive in-class activities the design classroom in 2017, compared to the 2016 lecture
hall, afforded more interaction and feedback opportunities for peer and instructor feedback.
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In future work scheduled for Fall 2019, we plan to use a fully instrumented classroom to
explore such hypotheses empirically.
In the 2018 course, students expressed lower levels of feedback given (Figure 9). We
conjecture that this may be the result of assigning readings combined with a homework
comprehension quiz that provided correctness feedback only, as well as an unusual peer-to-
peer review process for “future artifact” creation that might be more explicitly highlighted as a
form of project feedback and insight. Some students struggled with the first artifact design
projects, where peer responses were incorporated as the primary feedback mechanism, and
reported a desire for additional in-process feedback from instructors.
The 2018 artifact assignments were scaffolded with explanation and process guidance to the
point of being nearly self-explanatory. However, some students still produced concepts that
could be critiqued as glib or uninteresting from a critical futures perspective; for instance, in
positing an idealized personal future unmoored from larger societal concerns.
The challenging task of creating personal future artifacts was scaffolded with more “how-to”
and process-oriented assistance, but less directive with regards to “what to make” in the
service of greatest meaning and impact. More personalized process feedback may help
newcomers to avoid the trap of superficial personal futures, although individualized in-
progress feedback at the scale of ~40 students is a perennial structural challenge.
Noting this difficulty in the first half of the 2018 course, we incorporated five feedback
touchpoints for the experiential futures project in the second half of semester, responding to
the evolving plans of eight project groups, both in writing and during class sessions.
Next, we interpret the differences in grades of student learning on the Time Machine project
for the three years the assignment was given.
First, time on task estimates, measured as number of hours spent on the Time Machine
assignments, went from 10 hours in 2016 to 34 hours in 2017 and finally to 54 hours in 2018
(Figure 4, Table 3). The increased time afforded students more opportunities to generate
and explore ideas, refine their thinking, and iterate. Dow’s research shows that exploring
more design ideas is linked with higher quality design outcomes (e.g., Dow et al., 2011).
Second, instances of feedback on the Time Machine project rose from one, to three, to five.
In 2018, feedback was both written and face-to-face in class throughout different stages of
the project. Meta-analysis studies on over 800 published studies indicate that feedback is
the single most effective intervention for learning (Hattie, 2008).
Third, co-instructors can offer more support to the students than one instructor; furthermore,
having two instructors from different backgrounds can provide alternative perspectives and
the potential to broaden student thinking.
Link to design. Noticing the linkages between a topic and professional practice is inherently
motivating to students (Ambrose et al. 2010), and highlighting multiple connections to
professional practice (e.g., methods, content expertise, professional skills) helps students to
persist in face of learning challenges.
To our surprise, in 2018, 6% of student responses (N=79) missed how the Futures course
related to design (Figure 7) and 12% could not connect the course with other projects or
their personal life (Figure 6). We speculate that six activities in a multi-tier strategy utilized in
the 2016-2017 Dexign Futures courses allowed students to make more connections to
design practice: (a) mini-lectures in class prior to the in-class activity, (b) applied workshop-
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like exercises that forced students to apply concepts learned in the online modules to
specific design thinking problems, (c) lesson recaps reinforcing the connections (both verbal
and written in the class agenda), (d) weekly reflections where students were explicitly
prompted to make connections to design, (e) students discussing and presenting back on
their online reflections, and (f) the instructor’s practice of explicitly describing how such
future methods applied to his own professional practice and how such methods could be
used in studio projects. Future work will explore if the six-tier strategy is indeed linked to
deeper connections between futures studies and design practice.
Active learning. Research indicates active learning is better for learning outcomes;
unsurprisingly we also found it to be more effortful for students. The learning science
community clearly links active learning to improved learning outcomes. As previously
mentioned, limited interaction in class with content and instructor may result in superficial
understanding rather than deep learning (e.g. Pellegrino & Hilton, 2012).
In 2016-2017 the class activities were based on extremely active learning modes, and
students voiced a desire for more passive sessions (e.g., lectures). In 2017 students
commented on how intense the 80-minute class sessions were, due to constant active
learning and time pressure to complete tasks due by the end of class. By contrast, in 2018
the requests were for more active modes such as interactive critiques, fishbowl discussions,
and participatory discussions (Figure 7); all of which were used in the course in differing
proportions. During lectures and class discussions some tendencies towards student
disengagement emerged, with the ever-present temptations of laptops and mobile devices;
also likely hindered by scheduling (three-hour sessions each Friday afternoon). These two
observations point to the challenge of striking a balance between active learning activities
and passive learning, especially in relation to class duration.
4.5 Timing is everything (for learning)
Time management, timing, and pacing were mentioned in all three courses (Figure 7). In
2016 and 2017, students commented on lacking time to finish the in-class activities. In
2018, students related three issues with the once-weekly, 170-minute class: (a) a strict
absentee policy (because the class met only once a week, missing any class meant missing
a lot); (b) the end-of-week timeslot (Fridays 1:30-4:20pm) was unpopular, and classes often
ran slightly long; (c) students opined that too much time was spent on the first two artifact-
based projects, relative to the Time Machine group project.
There were no significant differences in average number of hours that students reported
spending on the courses (Table 6).
In Fall 2019, we plan to split the futures studies requirement into two 7-week mini courses.
Scupelli will teach Futures 1 as two weekly 80-minute classes, with a condensed version of
the Dexign Futures course described, focused on linking futures methods to design practice
and using a flipped design classroom pedagogy (e.g., OLI interactive homework, in-class
hands-on activities, weekly reflections). Candy will teach a studio-based format for 170
minutes weekly, called Futures 2, focused on experiential futures. New data collected from
the Futures 1&2 mini courses may help clarify the multiple factors at play.
5. Summary
In this paper, we compared two versions of a futures studies course developed as a core
class for undergraduate design students: Dexign Futures (flipped pedagogy) and Futures
(studio hybrid).
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We looked at three measures in particular: learning activity inventory, course quality with
faculty course evaluations, student experience with a post-course survey.
We found five design trade-offs for teaching and learning: format of reflections is linked to
transfer activities, time on learning activities shapes perceptions, less (interference) is more,
more (scaffolding, feedback, links to practice, active learning) is better, and timing is
everything.
The data presented in this paper also informs our plans for the next iteration of Futures
courses. We expect to see gains in FCE scores similar in scale to what we observed
between the first two runs of Dexign Futures courses (Figure 12). Clearly more research is
needed to disambiguate the questions raised in this paper.
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About the Authors:
Peter Scupelli is the Nierenberg Associate Professor, Chair of the
Environments Track, and Director of the Learning Environments Lab in the
School of Design at Carnegie Mellon University. He holds a PhD in HCI,
MDes. in interaction design, and an architecture degree.
Stuart Candy (BA/LLB, MA, PhD) is Director of Situation Lab and Associate
Professor at CMU School of Design, where he leads the initiative to integrate
foresight throughout the curriculum. He has developed approaches to design
and futures that are used by leaders, researchers and creatives worldwide.
Judy Brooks is Director of EdTech & Design at CMU’s Eberly Center for
Teaching Excellence & Educational Innovation. Judy consults with faculty on
technology-enhanced learning (TEL) projects, course design, and teaching.
She directs and implements TEL initiatives and programs.
Acknowledgements: We would like to thank the following: Arnold
Wasserman for his ground breaking work in the 2013 Dexign the Future class
while the visiting 2013 Nierenberg Chair. The Nierenberg Family for support
to Peter Scupelli as the Nierenberg Associate Professor of Design. Second,
the Wimmer Family Foundation for the support of Peter Scupelli as a
Wimmer Faculty Fellow in 2013-2014. And, third the Eberly Center for
Teaching Excellence and Educational Innovation at Carnegie Mellon
University for their continued encouragement and support.
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Low-probability disasters like global pandemics, nuclear war, earthquakes, solar flares and so forth require anticipatory imagination and strategic preparations. The COVID-19 global pandemic amply illustrated how being unprepared results in tragic outcomes for human lives, families, organizations, and economies. Preparing for different kinds of possible futures requires new thinking, imagining, and acting. Globally, design educators are challenged to prepare the next generation of designers for a rapidly changing world. How might designers learn to meaningfully engage with the challenges of our time (e.g., climate emergency, sustainable development) and emerging opportunities (e.g., AI, fourth industrial revolution, and so forth)? In this paper, I describe two futures thinking methods taught in a design centred futures course taught in the School of Design at Carnegie Mellon University in Pittsburgh, Pennsylvania (USA). First, an Alternative Futures exercise with a 2 × 2 matrix that yields four possible futures. Second, students explored one possible future in-depth with Causal Layered Analysis (CLA). The design futures course was taught with the flipped-classroom active learning pedagogy through five activities: online learning, mini-lecture, demonstration, small group in-class workshop activities, and weekly reflection/discussion. I report on text analysis of student weekly reflections parsed with five codes related to CLA (i.e., personal insights, thinking structures, design insights, CLA details, other). Step-by-step scaffolding and multiple integrated learning activities helped students to engage with futures studies methods. CLA provided students with new thinking structures for sensemaking, new insights into futures thinking, and design methods and process insights on how to design for future challenges.KeywordsCOVID-19Design futuresCausal layered analysisDesign pedagogyFutures thinkingDesign thinking
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Nowadays, with products and services getting more intelligent and evolving faster, the human-centred design methods, such as Design Thinking, have presented some areas that they can’t cover. Design Thinking takes the rapid feedbacks of users as the substitute for subjective speculation and long-term consideration of designers, which makes the design suitable for solving current problems but relatively short-sighted. In this context, some researchers have begun to explore ways to map out a more permanent, constant values behind products and services, to plan a longer vision of design. In many explorations, we found the concept and method of Futures Thinking to inspire Design for farsighted. With it we can explore and enlarge the future possibilities of design, make design adapt to various futures. On this basis, we carried out researches on what kind of design can reflect the characteristics of Futures Thinking. And, this paper focuses on pointing out the features of this type of design. Through interviews and text deconstruction and reconstruction, this paper summarizes the keywords of the design features on Futures Thinking. It is hoped that the outline and overview of such type of design can contribute to the discussion of design on Futures thinking, so that more people can participate in the dialogue and discussion about the futures, to design the preferable futures.KeywordsFutures thinkingDesign alternativeFeature of design
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The P21 Framework for 21st Century Learning identifies collaboration as a key educational outcome as it prepares students for the real world problem solving and enhance their prospects for employment. Therefore, group assessments are becoming a commonplace in higher education, mainly to promote collaborative working environment and peer learning amongst students. In addition, group assessments are considered as an effective assessment strategy to manage large classes as it reduces the marking burden on academics. Despite the benefits, students resent group work particularly when a common group mark is awarded when there is a varying level of inputs from the members of the group. Especially, non- engaging students could possibly attain good grades without contributing to the group work or with minimal contribution. This problem of “free riders” disadvantages and discourages engaging students. There is a plethora of peer assessment methods used by academics to assess group works. However, there is a dearth of studies which explores why a particular method is preferred and the difference it makes on the final grades of students. Therefore, this paper explores different methods of peer assessments by reviewing recent literature and expands into comparing the final grades derived from two different methods of peer assessments adopted in the same module to study the end results. Finally, the correlation between the final individual grades and the peer marks given was unpacked which allows academics to make an informed decision.
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Humans are fundamentally designers – humans create artifacts, shelters, communities, and landscapes. Design is a complicated process and involves conceiving, representing, and executing constructions across a wide range of scales. Various methods and approaches to design have been theorized over the last several decades resulting in a wide range of design process diagrams and strategies. The task outlined here was to develop a tool to help structure the ongoing decision-making that is part of any design process, to present a comprehensive range of topics that designers should consider as they evolve a scheme. To this end we are introducing the Diagram as a working tool that frames a broad range of spatial, ecological, cultural, and material factors; it is designed to play a key role as a teaching tool primarily within design studios.
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The decision-making process of bilingual individuals differ based on the language used, this phenomenon is called “Foreign Language Effect”, and in this paper, the authors will demonstrate just how pervasive and ubiquitous this effect is. To extend the current understanding of this phenomenon, three different games were designed in order to measure risk propensity, preference towards foreign products and empathy. Eight different first languages were tested against two main second languages, English and Chinese, resulting in the collection of 650 data samples. The research was conducted through questionnaires and the results obtained showed that different first languages reacted in different ways to foreign language effects, people are less inclined towards risky behaviour when using a second language, and they generally prefer to buy products when those are presented in their native language. Age and proficiency level do not significantly affect the effect discovered, and there is a reduction in the empathy level when individuals need to take delicate decisions within second language contexts. Some cultural causes have been identified and provide explanations for some of the anomalous behaviour observed in certain first languages, opening future research questions on the role that culture plays in bilingual decision making.
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Change is exponential. Products and services are developed faster, hold a shorter shelf-life disrupted by new offerings, and exist within global challenges such as climate change and sustainability. We live in the Anthropocene Era with human-induced Climate Change and the sixth mass extinction. Design challenges for product/service creation are shifting from a paradigm of customer-centric focus linear system to a new paradigm that includes a broader planetary context with a circular economy. The Human-Centered Design Thinking process popularized by IDEO/Stanford d.school identifies human-centered design opportunities for products and services through five steps: empathize, define, ideate, prototype, and test. Unfortunately, a mere customer-centric view of product or service is insufficient for planetary-scale challenges requiring a broader focus that includes all life forms and the planet’s health. Thus, moving forward, design for the 21st century requires broader perspectives; design educators are challenged to overcome the limitations of Human-Centered Design Thinking. The point of this paper is that Human-Centered Design Thinking needs to be used in conjunction with new design methods that take into account the larger planetary context over time. In this paper, I discuss how futures thinking methods can augment design thinking methods to overcome limiting human-centered worldviews, epistemologies, and ontologies. In particular, how Causal Layered Analysis (CLA) can augment designers’ creative responses to behavior change challenges such as rapid-decarbonization through four layers (e.g., litany, systems, worldview, myths/metaphors). We provide a case study on CLA from design courses taught to both undergraduate and graduate design students.
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Design education is changing. In this case study, we describe how we used the flipped class format to teach a design studies course. The flipped course format allowed us to push the lecture portion of the class onto an online platform where students watched videos, answered questions, and received immediate correctness feedback. During in-­-class sessions we discussed homework questions and did hands-­-on design exercises. We describe features of the flipped class courses that were positively and negatively associated with student learning experiences. In this case study, we measured: student learning with pre-­-and post-­-course tests, course quality with faculty course evaluations, and student experience with early course focus groups and post course surveys. We saw significant improvements on average students' post-­-course test in both courses and faculty course evaluations. We describe changes made to the courses and provide key insights on applying flipped pedagogy to design courses. Classroom type, hands on activities, and online platforms play critical roles in the flipped pedagogy. Five key insights include: match physical classroom format to in-­-class hands on activities, streamline online learning environments, reduce online cognitive load, scaffold time critical activities, and require thinking fast and thinking slow. We describe pitfalls to avoid.
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This article contributes to emerging hybrid design/futures practices by offering an orienting framework making images of the future more legible and concrete. The Ethnographic Experiential Futures (EXF) Cycle provides, practically, a way of inviting engagement with diverse participants, and methodologically, a generic process drawing on two traditions of foresight (ethnographic and experiential futures), with a view to promoting a more diverse and deeper array of scenarios for public consideration. The structure of the EXF Cycle is derived from hybrid efforts carried out by design/futures practitioners over some years, abstracted as scaffolding to serve future projects in a wide range of contexts. This piece first appeared in 2019 in the Journal of Futures Studies special double issue on Design and Futures <researchgate.net/publication/338129083>, and was later republished in The Knowledge Base of Futures Studies <researchgate.net/publication/341763596>.
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OPEN ACCESS: https://www.taylorfrancis.com/books/e/9781351047999 Anticipation is a fundamental building block of this universe. It is a key to turning complexity from a liability into an asset. Yet few have thought about the anticipatory systems and processes that not only surround us but are critical ingredients of the actions everyone, from a baby to a general, take constantly. Today humanity is Futures Illiterate and it is costing us. From poverty of the imagination to colonisation of tomorrow, a cognitive dissonance is ripping apart the fabric of current conceptions of human agency. Without Futures Literacy providing the capacity to ‘use-the-future’ for different reasons, in different ways, depending on specific contexts, the only constant, change, becomes toxic. Instead of being a source of hope the rich source of our existence, complex emergence, eludes our comprehension leaving only the bitter taste of certain disappointment when we waste our will on the search for certainty. Transforming the Future: Anticipation in the 21st Century presents findings on the theory and practice of Futures Literacy, including 14 case studies.
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To prepare students to imagine desirable futures amidst current planetary level challenges, design educators must think and act in new ways. In this paper, we describe a pilot study that illustrates how educators might teach K-12 students and university design students to situate their making within transitional times in a volatile and exponentially changing world. We describe how to best situate students to align design thinking and learning with future foresight. Here we present a pilot test and evaluate how a university-level Dexign Futures course content, approach, and scaffolded instructional materials-can be adapted for use in K-12 Design Learning Challenges. We describe the K-12 design-based learning challenges/experiences developed and implemented by the Design Learning Network (DLN). The Dexign Futures course we describe in this paper is a required course for third year undergraduate students in the School of Design at Carnegie Mellon University. The "x" signifies a different type of design that aligns short-term action with long-term goals. The course integrates design thinking and learning with long-horizon future scenario foresight. Broadly speaking, we ask how might portions of a design course be taught and experienced by teachers and students of two different demographics: within the university (Design Undergraduates) and in K-12 (via DLN). This pilot study is descriptive in nature; in future work, we seek to assess learning outcomes across university and K-12 courses. We believe the approach described is relevant for lifelong learners (e.g., postgraduate level , career development, transitional adult education).
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Carnegie Mellon University 1 | Collective Invention 3 [scupelli, judybrooks]@cmu.edu | arnoldsw@comcast.net 1. ABSTRACT How do design educators make change happen to address new challenges? Currently, design educators are caught between challenges: first, teaching well-established design traditions based on craft and making; and second, training students to situate their artifact making within transitional times in a volatile and exponentially changing world. The tension design educators navigate involves teaching the core of a discipline in relation to an expanding periphery where multiple disciplines interact. The epistemic challenge is how to initiate students into the field's crystallized knowledge at the same time as fluid, emergent knowledge. Some design educators may yearn for simpler times focusing on mastery of the deep disciplinary cores. Others may discount their own core disciplinary teaching in favor of exploration of the rapidly shifting disciplinary peripheries to meet new challenges and opportunities. We acknowledge both perspectives and further posit that students need exposure to both the core and periphery of design. This introduces an interesting learning challenge: an implicit contradiction for students of design where the core/making tends to reinforce short time horizon thinking; and the disciplinary periphery requires long time horizon visioning. We try to address this challenge by aligning short-term design opportunities with sustainable development plans for long time horizons. We merge design thinking and futures thinking to create "deXign" thinking. In this paper, we discuss a flipped classroom pedagogy that integrates design studio with an online component. The class we describe is called Dexign Futures. Dexign Futures is a required design studies class for all third year undergraduate students in the products, communications, and environments tracks in the School of Design at a North American tier-one research university. Because traditional design pedagogy poorly equips designers to integrate current human-centered design methods with long-range strategic thinking, a challenge we explore through the class is how to teach designing for the long time horizon. The Dexign Futures course is built on an elective three-course sequence: Dexign Futures Seminar (DFS), Introduction to Dexign the Future (iDTF), and Dexign the Future (DTF). The term deXign indicates an experimental type of design that integrates Futures Thinking with Design Thinking. In this paper, we discuss the process of making the Dexign Futures flipped classroom pedagogy happen by: (a) describing the online class modules in detail; (b) providing examples of in-class workshop activities; and (c) reflecting on lessons learned from iterative development of the online modules and in-class activities.
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The transition towards societal level sustainability requires thinking and acting anew. Traditional design pedagogy poorly equips designers to integrate long-­‐ range strategic thinking with current human-­‐centered design methods.
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From the beginning of time, humans have yearned to know what lies ahead. Throughout history our forebears tried to influence and anticipate the future, by sacrifices to the gods, imploring oracles for advice, reading the stars, and more recently through scientific prediction. In this book Jennifer M. Gidley explains how our traditional belief in a single predetermined future has been challenged by quantum physics, and argues that we’ve always had multiple possible futures over which we have infinite control. Considering some of our most burning questions about the nature of the future, Gidley shows how we have learned to study, understand, imagine and create alternative futures.
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Los educadores de diseño luchan por enseñar habilidades básicas en los cursos de diseño tradicional necesarias para la práctica del Diseño para la Transición. El cambio a nivel de los sistemas del Diseño para la Transición, hacia una sociedad sostenible, plantea tres desafíos: (a) ¿Qué experiencias de diseño preparan mejor a los estudiantes para participar en cambios a nivel de los sistemas para futuros sociales sostenibles? (b) ¿Qué podría ser un proyecto de Diseño para la Transición acotado a un curso de estudio de un semestre de duración? (c) ¿Qué habilidades de diseño se necesitan para facilitar distintas coaliciones humanas que busquen la sostenibilidad social? En este documento, describo ejercicios fundamentales para desarrollar habilidades de diseño, introducidas en tres cursos de diseño, para preparar a los estudiantes para los desafíos del tipo de Diseño para la Transición.
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Americans have long recognized that investments in public education contribute to the common good, enhancing national prosperity and supporting stable families, neighborhoods, and communities. Education is even more critical today, in the face of economic, environmental, and social challenges. Today's children can meet future challenges if their schooling and informal learning activities prepare them for adult roles as citizens, employees, managers, parents, volunteers, and entrepreneurs. To achieve their full potential as adults, young people need to develop a range of skills and knowledge that facilitate mastery and application of English, mathematics, and other school subjects. At the same time, business and political leaders are increasingly asking schools to develop skills such as problem solving, critical thinking, communication, collaboration, and self-management - often referred to as "21st century skills." Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century describes this important set of key skills that increase deeper learning, college and career readiness, student-centered learning, and higher order thinking. These labels include both cognitive and non-cognitive skills- such as critical thinking, problem solving, collaboration, effective communication, motivation, persistence, and learning to learn. 21st century skills also include creativity, innovation, and ethics that are important to later success and may be developed in formal or informal learning environments. This report also describes how these skills relate to each other and to more traditional academic skills and content in the key disciplines of reading, mathematics, and science. Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century summarizes the findings of the research that investigates the importance of such skills to success in education, work, and other areas of adult responsibility and that demonstrates the importance of developing these skills in K-16 education. In this report, features related to learning these skills are identified, which include teacher professional development, curriculum, assessment, after-school and out-of-school programs, and informal learning centers such as exhibits and museums. © 2012 by the National Academy of Sciences. All rights reserved.