Agency is a fundamental motive factor that subsumes competence, assertiveness, and individual goal-pursuit. It is contrasted with communion, which subsumes social and self-effacing motives. This chapter analyzes the 2016 id Software video game Doom as an agency simulator. Through narrative setup, gameplay mechanics, and audiovisual presentation, Doom submerges players in a first-person fantasy of
... [Show full abstract] unmitigated agency. Players experience total control over their environment and dominance over the creatures inhabiting it. The appeal of this scenario, I argue, is simulational. Just as humans may enjoy vicarious romance through romantic comedies or the thrill of discovery through detective novels, they may enjoy to simulate powerful agency in a risk-free virtual environment.