Article

Resurrecting the ghost in the shell: A need-centered development approach for optimizing user experience in highly automated vehicles

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  • University of Applied Sciences Upper Austria / Hagenberg
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... Studies investigating these ironies of automation have clearly demonstrated that "the more advanced a control system is, the more crucial the contribution of the human operator" (Bainbridge, 1983, p. 775). In other words, the higher the reliability of an automated system, the more substantial the Human Factors challenges become (Bainbridge, 1983;Parasuraman and Riley, 1997;Kyriakidis et al., 2017;Boelhouwer et al., 2019;Carsten and Martens, 2019;Frison et al., 2019;Walker, 2021). ...
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There is a growing body of research on trust in driving automation systems. In this paper, we seek to clarify the way trust is conceptualized, calibrated and measured taking into account issues related to specific levels of driving automation. We find that: 1) experience plays a vital role in trust calibration; 2) experience should be measured not just in terms of distance travelled, but in terms of the range of situations encountered; 3) system malfunctions and recovery from such malfunctions is a fundamental part of this experience. We summarize our findings in a framework describing the dynamics of trust calibration. We observe that methods used to quantify trust often lack objectivity, reliability, and validity, and propose a set of recommendations for researchers seeking to select suitable trust measures for their studies. In conclusion, we argue that the safe deployment of current and future automated vehicles depends on drivers developing appropriate levels of trust. Given the potentially severe consequences of miscalibrated trust, it is essential that drivers incorporate the possibility of new and unexpected driving situations in their mental models of system capabilities. It is vitally important that we develop methods that contribute to this goal.
... There is also growing importance for highly automated systems to be designed and evaluated under a holistic lens. Frison, Wintersberger, and Riener's AD UX framework (Frison et al., 2019) utilizes a variety of evaluation methods and measures to fuse the values of differing UX design perspectives (experience-oriented, product-oriented, and behavioral-orientated). This model emphasizes how technical restrictions, the operational design domain (ODD), and level of automation can provide unique challenges that shape UX quality. ...
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Advanced driver assistance systems (ADAS) have been increasingly incorporated in cars for nearly four decades and have changed the relationship of the driver to the driving task substantially. Over this period, original equipment manufacturers (OEMs) have developed similar ADAS functions (e.g., adaptive cruise control, lane keeping assist, forward collision warning), but these functions lack uniformity in their implementation such that there is the possibility of negative transfer of learning across different implementations of the same ADAS function. This brief theoretical paper aims to highlight issues around using some existing human-automation interaction (HAI) frameworks that have been used to classify vehicle automation and discuss considerations for better ADAS classification to inform their design and support safe and satisfactory use.
... The levels of vehicle automation have revealed a great variety of issues in driver-vehicle interaction (e.g., takeover control [12], situation awareness [2], or trust [5]), which need to be resolved as long as drivers are included in the control loop [10,11,13]. Even when drivers are no longer required to perform driving tasks partly, human needs must be considered in vehicle design -for example, regarding desired driving styles [1,3]. However, this is a more crucial issue than just deciding if a vehicle should drive more aggressively or passively in certain situations [6]. ...
... In line, not only the motivational regulations can be examined further, but also the basic psychological needs autonomy, competence, and relatedness as proposed by the SDT can be addressed in future studies and practical applications. Only recently, first applications on needs in autonomous driving have been proposed (Detjen et al., 2021;Frison et al., 2019), so this should be further elaborated in the context of motivation and acceptance. Especially from a practical perspective, as the car is discussed as future living space and technology in daily lives is increasing, it is crucial to explore how user needs and motivations are associated with the acceptance, user experience, and overall well-being. ...
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More and more technical systems enter the vehicle impacting drivers’ experiences. In the human-centered design, an understanding of influencing factors for acceptance and usage is crucial to align in-vehicle technology with the user needs. Addressing the underlying psychological processes, this work modelled drivers’ usage intentions with motivational regulations (SDT), the TAM, and the UTAUT. An online study with 319 German drivers was conducted examining drivers’ positive or negative experiences with assistance and infotainment systems in the vehicle. In linear regressions, the TAM and UTAUT predicted the acceptance equally for assistance and navigation systems. Amotivation, identified regulation, and intrinsic regulation enhanced the prediction of usage intentions by 3.0–15.4% in addition to the UTAUT variables revealing the additional benefit of incorporating the motivational perspective into the modeling of in-vehicle technology acceptance. Future research and practitioners can build upon this theoretical basis and recommendations on improving motivation and well-being.
... " to indicate the performance expectancy of autonomous public transportation. Second, we analyzed research on user needs during automated driving [3] such as the need for competence, autonomy, and stimulation. For instance, for the need for autonomy, we created a statement that Performance Expectancy I think driverless public transportation would be useful. ...
Poster
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Public transportation will become highly automated in the future, and at some point, human drivers are no longer necessary. Today many people are skeptical about such scenarios of autonomous public transport (abbr.: APT). In this paper, we assess users’ subjective priority of different factors that lead to personal acceptance or rejection of APT using an adapted online version of the Q-Methodology with 44 participants. We found four prototypical attitudes to which subgroups of participants relate: 1) technical enthusiasts, 2) social skeptics, 3) service-oriented non-enthusiasts, and 4) technology-oriented non-enthusiasts. We provide an unconventional perspective on APT acceptance that helps practitioners prioritize design requirements and communicate, targeting users’ specific attitudes.
... Third, we covered limited aspects of user experience (i.e., positive/negative emotional experience) and subjective usability. Future studies can probe these topics following a formal framework or model of user experience (Eckoldt et al., 2013;Hassenzahl, 2018;Frison et al., 2019) and cover more aspects of user experience with interactive technologies (e.g., hedonic attributes). Fourth, our results were constrained by our L3 AV and ADS and thus cannot be interpreted as formal evaluations of current AVs. ...
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We are entering an era of automated vehicles (AVs), which has potential to improve road safety considerably. A compelling user experience is crucial to AV adoption in the future commercial market. The automated driving system (ADS) that replaces human drivers should be perceived as very useful before the latter are willing to give up their control and entrust their lives to the ADS. However, compared with the growing number of studies on public acceptance of AVs, there has been limited research focusing on user experience and usability. We examined AV and ADS user experience and usability, ADS failures’ influence on them, and their influences on re-riding willingness. We conducted a field study using a real AV and a large-scale test track. We invited participants (N = 261) to travel in the AV as passengers in a low-speed environment. Participants were randomly assigned into the normal condition or the fault condition (its participants were exposed to an ADS failure). We measured participants’ positive experience (feeling relaxed, safe, and comfortable) and negative experience (feeling tense and risky) while riding in the AV and perceived usability of the ADS based on the System Usability Scale. In both conditions, participants reported moderate positive experience and perceived usability but a relatively high level of willingness to ride in our AV again. The ADS failure reduced positive experience and perceived usability, and it increased negative experience. Positive experience and perceived usability, but not negative experience, influenced re-riding willingness. Compared with male participants, female participants reported less positive experience and lower perceived usability. We discuss implications of our results as well as limitations of this research.
... From that, the need to investigate efficient and effective interaction arises [29]. Furthermore, it might not be sufficient to develop interfaces that users are satisfied with [34], but which they have fun and enjoy interacting with [32,148]. Moreover, safety critical issues of AD, like TORs in SAE L3, also impact users overall driving experience [149]. ...
Article
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During the last decade, research has brought forth a large amount of studies that investigated driving automation from a human factor perspective. Due to the multitude of possibilities for the study design with regard to the investigated constructs, data collection methods, and evaluated parameters, at present, the pool of findings is heterogeneous and nontransparent. This literature review applied a structured approach, where five reviewers investigated n = 161 scientific papers of relevant journals and conferences focusing on driving automation between 2010 and 2018. The aim was to present an overview of the status quo of existing methodological approaches and investigated constructs to help scientists in conducting research with established methods and advanced study setups. Results show that most studies focused on safety aspects, followed by trust and acceptance, which were mainly collected through self-report measures. Driving/Take-Over performance also marked a significant portion of the published papers; however, a wide range of different parameters were investigated by researchers. Based on our insights, we propose a set of recommendations for future studies. Amongst others, this includes validation of existing results on real roads, studying long-term effects on trust and acceptance (and of course other constructs), or triangulation of self-reported and behavioral data. We furthermore emphasize the need to establish a standardized set of parameters for recurring use cases to increase comparability. To assure a holistic contemplation of automated driving, we moreover encourage researchers to investigate other constructs that go beyond safety.
... Regarding the automotive industry with its long product lifecycles [6], its different touch-points, and diverse and global user base [21] the question of how to capture an 'overall' UX score [26] gets even more interesting. Additionally, Frison et al. emphasize the importance of UX, as it influences trust in the vehicle [13] and gets even more important with the transition toward automated driving [12]. ...
Conference Paper
We are interested in the role of field user interaction data in the development of In-Vehicle Information Systems (IVISs), the potentials practitioners see in analyzing this data, the concerns they share, and how this compares to companies with digital products. We conducted interviews with 14 UX professionals, 8 from automotive and 6 from digital companies, and analyzed the results by emergent thematic coding. Our key findings indicate that implicit feedback through field user interaction data is currently not evident in the automotive UX development process. Most decisions regarding the design of IVISs are made based on personal preferences and the intuitions of stakeholders. However, the interviewees also indicated that user interaction data has the potential to lower the influence of guesswork and assumptions in the UX design process and can help to make the UX development lifecycle more evidence-based and user-centered. CCS CONCEPTS • General and reference → Surveys and overviews; • Human-centered computing → HCI design and evaluation methods; Empirical studies in HCI. KEYWORDS interview study, user experience, in-vehicle information systems ACM Reference Format:
... Regarding the automotive industry with its long product lifecycles [6], its different touch-points, and diverse and global user base [21] the question of how to capture an 'overall' UX score [26] gets even more interesting. Additionally, Frison et al. emphasize the importance of UX, as it influences trust in the vehicle [13] and gets even more important with the transition toward automated driving [12]. ...
Preprint
We are interested in the role of field user interaction data in the development of IVIS, the potentials practitioners see in analyzing this data, the concerns they share, and how this compares to companies with digital products. We conducted interviews with 14 UX professionals, 8 from automotive and 6 from digital companies, and analyzed the results by emergent thematic coding. Our key findings indicate that implicit feedback through field user interaction data is currently not evident in the automotive UX development process. Most decisions regarding the design of IVIS are made based on personal preferences and the intuitions of stakeholders. However, the interviewees also indicated that user interaction data has the potential to lower the influence of guesswork and assumptions in the UX design process and can help to make the UX development lifecycle more evidence-based and user-centered.
Thesis
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The widespread implementation of mobile personal computing devices like notebooks and smartphones has changed knowledge work towards more mobility beyond the traditional office desk. Rising levels of driving automation on the road may initiate a similar shift. By changing the driver's role to that of the \emph{driver-passenger}, the demand for so-called \glspl{NDRT} grows. For example, commuters could use their time on the road to prepare for the upcoming office day, or truck drivers could do logistics planning between on- and offloading. However, driver-passengers still have the responsibility to stay ready to respond to \glspl{TOR}. They occur when a not-yet fully automated vehicle experiences a system failure or functional limitation. Accordingly, in this thesis, we investigate the concept of a mobile office in a \gls{SAE L3} vehicle. Its goals are to enable productive \gls{NDRT} engagement during automated driving phases but also safe manual driving after \glspl{TOR}. Therefore, user interfaces that face these challenges for the typical office tasks of text entry and comprehension in \gls{SAE L3} vehicles are developed and evaluated. They account for both office work and \gls{TOR}/driving ergonomics issues based on the user-centered design process. The designs are informed by standards, applied \gls{HCI} research literature, and cognitive resource and multitasking theories. Mixed-methods user studies with medium- to high-fidelity prototypes allowed quantitatively and qualitatively assessing the interfaces and their features regarding users' objective and subjective performance with them and physiological responses to them. Thereby, we inferred generalizable results on the design features, underlying theories, and the methods used to design and evaluate them. We found that merging knowledge from various areas of \gls{HCI} can promote safety and productivity of office work in \gls{SAE L3} vehicles to some extent when iteratively improving interface designs. Furthermore, the mixed-methods evaluations revealed detailed aspects of applying prevalent \gls{HCI} theory and applied research findings in a novel and complex domain. Overall, we report findings on various mobile office interface modalities and combinations concerning their impact on ergonomics factors such as performance, workload, situational awareness, and well-being. Additionally, we detail the methodological approach taken, including the infrastructure required to implement it.
Chapter
In recent years, the goal of companies to retain customers through good usability has evolved into a more holistic view to enhance the user experience. The purely pragmatic view is to be extended by hedonic aspects in order to touch the users also on the emotional level. Although everyone talks about user experience (UX), it still seems to be just “old wine in new bottles”. Despite extensive UX theory research in recent years, UX is still often used as a synonym for usability. Due to increasing vehicle automation, the automotive industry now also has to rethink its (long) existing processes and develop new strategies in order to keep its customers loyal to the brand in the future. Traffic will change fundamentally—and drivers will often neither drive themselves nor own a vehicle. With this book chapter we want to create the basis for this transformation process. After an overview of the current state of UX practice in the development of user interfaces for vehicle automation, the topic is systematically unfolded from the perspective of academia (literature studies) and industry (expert interviews). Based on the findings, the “DAUX framework” is presented as part of a need-centered development approach. It serves as a structured guide on how to define and evaluate UX in consideration of the challenges of automated driving. For this purpose, it provides guidelines on how (a) relevant needs for hypotheses/UI concept development can be identified and (b) UX can be evaluated by triangulating behavioral-, product-, and experience-oriented methods. To demonstrate its potential, the framework is applied in three case studies, each addressing a different level of automation (SAE L2, SAE L3, and SAE L4). This demonstrates that the “DAUX framework” promotes a holistic view of UX to encourage the development of UIs for driving automation. In particular, it is intended to help resolve technical constraints faced by designers and developers in the different levels of automation with the aim to create a positive UX.
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Today's developments in the automotive industry are moving towards automated driving. At the highest levels, the driver becomes the passenger, which presents a new challenge for human-computer interaction. People not only have to trust in the automated system but are also confronted with increased complexity, as it is often not clear what the automated vehicle is about to do. An ambient light display is one way to give the driver a clearer picture of the car's intentions and to keep complexity low. We have examined the impact on trust and user experience in more detail using two concepts for an ambient light display. One design provides information about detected potential conflicts in the current trajectory. The other design also highlights the future trajectory. We implemented both concepts as virtual light bars at the bottom of the screens. We evaluated them in a fixed-base driving simulator with 18 participants against each other and a baseline condition without additional information. Our scenario is a fully automated journey (SAE Level 5) through a German town. Although the two concepts do not differ much from each other, only the display showing both information - possible conflicts and future driving route - provided a clear added value for the users.
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