Article

“It helps create and enhance a community”: Youth motivations for making portfolios

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Abstract

Youth portfolios are curated collections of projects that highlight learning across settings over time. Key challenges for harnessing portfolios in broader assessment efforts include the need to better understand what motivates youth to create portfolios and how to leverage these motivations widely. Building on sociocultural approaches, this article presents a qualitative study of youth motivations for portfolios across three US-based school and out-of-school makerspaces. The research identified three themes of youth motivations and how to support them in widespread portfolio assessments: (1) recognition, participating in and contributing to communities outside the makerspace; (2) emulation, modelling professional work practices; and (3) exploration, examining the broader media production pipeline. This work unsettles assumptions of traditional assessment by highlighting the role of capturing episodic engagement to represent youth’s roles in society.

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... public-facing) as a design principle of maker portfolios can help support assessments that track development across longer periods of time and across multiple digital platforms. Furthermore, recognizing youth digital culture practices as important motivators for capturing and assessing portfolios can foster professional community building while recognizing the unique contributions youth-driven making can bring to learning (Keune et al., 2017;Peppler and Keune, 2019). ...
... Particularly those spaces that make it possible for youth to capture and share their projects within the makerspace as well as through online technologies (e.g. social media channels) that are associated with the space present opportunities for sustained engagement with domains associated with making also beyond the makerspace community (Keune et al., 2017;Peppler and Keune, 2019). ...
... Four relation to the four themes. The interviews also captureed youth motivations for documenting and sharing making, which are analyzed elsewhere(Keune et al., 2017;Peppler and Keune, 2019). ...
Article
Purpose In contrast to traditional portfolio practices that focus on the individual, this paper aims to reenvision portfolio practices to encompass sociocultural aspects of learning by considering how young makers, both in- and out-of-school, imbue digital cultural practices into the documenting and showcasing of their work, as well as observe the extent to which their portfolios are used to build community inside and outside their local settings. Design/methodology/approach Drawing from a connected learning approach, the authors engaged in qualitative and ethnographic study of youth’s digital maker portfolios in an out-of-school and a school-based makerspace. Through qualitative and thematic coding of portfolio walkthroughs, the authors identified four underlying characteristics within portfolio artifacts (i.e. personal and shared projects) and capturing practices (i.e. personal and shared capturing practices) that differently presented projects. Findings The analysis showed that portfolios that included shared productions and shared portfolios (i.e. projects and portfolios contributed to by more than one youth) and that were shared in open-ended ways across communities valued connected learning principles. These connected portfolios made community building within and beyond maker-educational communities of the young makers possible. In particular, openly shared and collaboratively captured work showed individual achievements (e.g. projects and techniques) and made visible connective and social engagement (e.g. opportunities for feedback and refinement, possibilities to narrate work to multiple audiences). Originality/value This paper has implications for the design of portfolio assessment in makerspaces and expands the role of portfolios as a way to capture individual and cognitive achievements alone toward connected community-building opportunities for youth as well as maker-centered settings within and beyond the youth’s local maker-centered settings.
... A maker-centred approach to education poses multiple challenges for assessment because of its unique characteristics as a pedagogy, and, therefore, conventional assessment methods often fall short in capturing learning and development that occur during the process of making. The first of these characteristics is that, unlike common classroom practices, the making process allows for multiple endpoints as it is often student-driven, non-linear, and distributed across activities and a group of students (Peppler & Keune, 2019). Second, maker learning is exploratory and dynamic in nature, which makes it difficult to acquire a comprehensive view of student learning by looking solely at the final product (Soster et al., 2020). ...
... While portfolios provide opportunities to shed light on an individual's creative process, a considerable challenge remains: how to best capture meaningful evidence of learning in the moment of making and how to then accurately interpret the evidence. This is an important point because while many cognitive and sociocultural development occurs during the process of making (Soster et al., 2020), it is often difficult for learners and educators to examine the experience in the moment due to the immersive nature of maker activities (Peppler & Keune, 2019). Available evidence enables learners and educators accurately recall and reflect on those learning experiences. ...
... The second principle that emerged from the initial literature review was that assessment needs to be embedded not only in the lessons but also in the classroom norms and culture, such as the language used and the routines practised. Assessment in makercentred learning is difficult because maker learning activities tend to have an immersive and dynamic flow rather than a series of small, linear steps (Peppler & Keune, 2019). Students are often in a state of flow (Nakamura & Csikszentmihalyi, 2014) that is known to create an intense state of focus and growth, and disrupting the process can spoil a great educational opportunity. ...
Article
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While school educators are increasingly interested in adopting maker pedagogy, many schools struggle to integrate making with their existing core curriculum because of the difficulty in assessing the learning that occurs in maker classrooms. To address this issue, we collaborated with educators on design-based research focused on assessment in maker classrooms. We investigated assessment approaches that support the process of making. This paper reports on four design principles of assessment in school-based making that emerged from a literature review and the collaborative development process with educators. We discuss the challenges and opportunities for assessment in maker classrooms, as well as strategies to seamlessly embed assessment within a classroom’s culture, norms, and activities.
... A maker-centred approach to education poses multiple challenges for assessment because of its unique characteristics as a pedagogy, and, therefore, conventional assessment methods often fall short in capturing learning and development that occur during the process of making. The first of these characteristics is that, unlike common classroom practices, the making process allows for multiple endpoints as it is often student-driven, non-linear, and distributed across activities and a group of students (Peppler & Keune, 2019). Second, maker learning is exploratory and dynamic in nature, which makes it difficult to acquire a comprehensive view of student learning by looking solely at the final product (Soster et al., 2020). ...
... While portfolios provide opportunities to shed light on an individual's creative process, a considerable challenge remains: how to best capture meaningful evidence of learning in the moment of making and how to then accurately interpret the evidence. This is an important point because while many cognitive and sociocultural development occurs during the process of making (Soster et al., 2020), it is often difficult for learners and educators to examine the experience in the moment due to the immersive nature of maker activities (Peppler & Keune, 2019). Available evidence enables learners and educators accurately recall and reflect on those learning experiences. ...
... The second principle that emerged from the initial literature review was that assessment needs to be embedded not only in the lessons but also in the classroom norms and culture, such as the language used and the routines practised. Assessment in makercentred learning is difficult because maker learning activities tend to have an immersive and dynamic flow rather than a series of small, linear steps (Peppler & Keune, 2019). Students are often in a state of flow (Nakamura & Csikszentmihalyi, 2014) that is known to create an intense state of focus and growth, and disrupting the process can spoil a great educational opportunity. ...
Preprint
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While there is growing interest among educators in bringing the maker movement into school environments, many schools struggle to closely integrate making into their existing core curriculum, mostly due to the difficulty in assessing learning in maker classrooms. Because of the unique nature of maker-centered learning as a pedagogy, conventional assessment methods often fall short. To address this issue, we conducted a study to design assessment in maker classrooms using a design-based research approach, working closely with middle school maker teachers and coaches. Applying the concept of embedded assessment that is commonly used in digital learning environments into in-person maker classrooms, we explored how assessment that captures diverse learning occur in the process of making. This paper reports on the four design principles of embedded assessment in school-based making that emerged from literature reviews as well as interviews and workshops with the partnering educators. By closely examining the contexts of maker classrooms, we discuss challenges and opportunities for assessment in maker classrooms that can help teachers approach assessment as activities that are seamlessly embedded in the classroom culture, norms, and activities that students are engaged in.
... At the individual level, one objective is to build an identity through demonstrating skills, inspiring others and communicating ideas [41,50,56,58]. Makers also produce resources for themselves: they may anticipate later reuse (e.g., resuming a paused activity) [60,71,82], or use them when seeking feedback from peers such as colleagues or supervisors [23,35,46,48]. ...
... They provide a quick and effective way to produce high quality images, and makers already bring them along into the workshop [16,36]. Youths are especially comfortable using them to capture and share on platforms such as YouTube or Instagram [44,56]. Because these devices have several sensors readily available, they can also be used to capture additional content such as audio for orally annotating a video simply by speaking when the camera is recording [50]. ...
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Capturing content of fabrication activities is the first step for producing knowledge resources and an integral part of maker culture. As a secondary task, it conflicts though with the fabrication activity, and thus it is often forgotten and knowledge resources end up incomplete. In this article, we investigate different dimensions of content capture for knowledge resources in fabrication workshops. Based on past work in this area, we first propose a framework through which we identify two research directions to investigate. From these, we derive three dimensions to explore in more depth: The number of capturing devices, their feature variety and the degree of automation of each feature. We then explore the design space resulting from these three dimensions with the help of a design concept and an online survey study (N=66). Results show (1) a variety of needs and preferences justifying feature variety and multiplicity, (2) challenges in defining the right degree of manual and automatic control, and (3) the socio-technical impact of cameras in a shared space regarding privacy and ethics. We conclude with discussions on the benefits and vulnerabilities of equipping fabrication workshop with distributed camera-based capturing devices and offer opportunities for design.
... Assessment in making in educational settings has been noted to be a challenge (e.g., Lin et al., 2020). This can be attributed to a variety of reasons, such as the heterogeneity of goals that guide teachers (Wardrip & Ryoo, 2020), the fact that students often make different products in their projects (Peppler & Keune, 2019), the intention of not interrupting the learner's experience (Murai et al., 2020), and the pragmatic limits in teachers' instructional practice. It can be challenging to enact assessment practices that align practically and epistemologically with learning experiences that are active and physical, like making (Gillies & Boyle, 2011). ...
... While extensively written about elsewhere (e.g., Gardner, 1989;Keune et al., 2017), it is worth noting the video clips that students provided to explain their work mimics the format of popular media outlets, like YouTube. This similarity has been cited as a motivation for students to engage in the documentation and portfolio development process (Peppler & Keune, 2019). ...
Article
During the pandemic, teachers whose practice depends on maker-based learning have had the added challenge of translating their hands-on lessons for remote teaching. Yet with students making remotely, how can a teacher monitor the students’ progress, offer timely feedback, or infer what the students understood? In short, how are teachers assessing this work? Working with a learning community of teachers who center hands-on making in their instruction regardless of academic discipline, this study was conducted to examine how teachers are supporting and assessing maker-based learning. Our study draws on observational field notes taken during the community’s meetings, interviews with four focal teachers, and artifacts from the teachers’ maker projects. Taking a values-based assessment approach, our findings reveal interesting shifts in teaching practice. Specifically, teachers incorporated social-emotional goals into the activities they design and monitor, students documented their artifacts and process, and teachers adapted to using low-tech materials to ensure accessibility while engaging remote students in their learning goals. These findings imply that not only can remote maker-based experiences can influence the role of students as assessors and the tools and materials they use for making but also how these practices revealed in remote settings could inform in-person settings.
... Documentation in creative practice is a vital, increasingly important, but often under-supported and under-studied, aspect of design practice and creative, project-based learning (Bardzell et al. 2016, Sawyer, 2017Peppler & Keune, 2019;Sterman et al. 2023). By documentation, we mean the digital and/or physical records of an individual's or team's creative learning journey and the associated practices involved in noticing, selecting, capturing, recording, labeling, annotating, journaling, storing, and sharing a reflective account of the iterative and evolving project outputs. ...
Article
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Within creative domains in studio- and project-based education, documentation is often central to demonstrating outcomes, process, and progress. Despite much prior work into the instructional practices, technologies, and tools that support cultivating documentation practices, no prior work explores the student valuing and perception of documentation. To address this, we deploy a design probe to elicit and externalize conceptions of documentation with the same cohort of students in two semesters. Eleven participants engaged in higher education undergraduate programs completed the study. We focus our analysis on one activity — listing and ranking documentation’s perceived values. Through our analysis, we developed and validated a robust codebook for students’ values. We demonstrate the values of documentation to be coherent across background, time, and experience of the student participants. We also share insights on nine main roles documentation plays for students and discuss how documentation plays not only an important role in communicating creative work to diverse stakeholders but in building self-confidence, motivation, and affect for project-based and hands-on exploration.
... Much work has explored the role of documentation in making learners' thinking visible [3,5,24] and revealing process and accomplishments [3,29]. By externalizing and sharing concepts and craft [26], documentation prepared by others also plays a significant role in learning [7,22], particularly in maker-based contexts; as evidenced by the popularity of digital guides like Instructables and Hackster. ...
Chapter
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We present the design research process towards a novel learning technology to improve instructional documentation in makerspaces. Our focus is on the ways in which smart tools can better support learning practices, with a particular emphasis on role of documentation plays. We first describe a co-design process with educational stakeholder that generated concepts for NFC-enabled forms of hybrid documentation. This solution developed offers a process for coupling physical tools, parts and materials to online resources in order to help make documentation ready-at-hand for learners. Findings from a subsequent focus group led to a refined implementation. Our preliminary evaluation in a high school settings highlighted the value of integrating online documentation formats to support youth navigating a broad array of fabrication tools and parts. Educators valued the solutions ability to support self-directed learning and to increase student access and agency with instructional resources.
... In the introduction we outlined challenges with the current predominance of STEM-focused work in maker education, including a tendency to emphasize scientific or technical function over social or political purpose, expression, creativity, or critical engagement (e.g., Vossoughi et al., 2016). While previous efforts have been made to support students in making personally meaningful projects through maker education (e.g., Litts et al., 2019;Peppler and Keune, 2019) these have tended toward thoughtful crafts more than expressive artwork. Instead, in this study, we emphasized arts-based STEAM practices such as conscious intent, consideration of audience, and conscious reflection through artistic communication. ...
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Reviews background information about portfolio assessment. Describes the experiences of the faculty in one school with a schoolwide portfolio assessment system. Shares struggles and solutions which may be valuable to others seeking to develop alternative assessment programs. (MG)
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Webfolios may have the most significant effect on education since the introduction of formal schooling. When fully matured and implemented by capable professional educators throughout every discipline in an educational institution, webfolios promise a viable alternative to current, high-stakes testing, which focuses education on test-taking rather than teaching and learning. The promise webfolios hold--a richer educational experience for all--will not be realized, however, unless educators embrace webfolio concepts and apply them at their highest level of maturation. This article will be of interest to anyone concerned about the role and value of portfolios. It will help students, teachers, program administrators, and information-systems personnel understand the potential webfolios hold for improving education. It also illuminates the paradigm shift that occurs when educational institutions make the leap from traditional portfolio assessment to webfolio assessment, evaluation, and reporting. This article chronicles the journey from paper and e-portfolios to webfolios, and defines five levels of maturation. The authors include a Taxonomy for the Determination of Levels of Maturation, which can be used to ascertain an institution's current level and can provide a conceptual framework for attaining the highest level the institution desires. Then, with a plan in place, the taxonomy can be used to assess the institution's progress. The distinction among paper, e-portfolio, and webfolio is critical because only the webfolio will support an institution's progress through all five levels. Two case studies that offer useful insights into how two institutions approached and handled the move through several levels of webfolio maturation are presented. (Contains 1 figure and 5 tables.)
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Describes project-based learning as a comprehensive approach to classroom teaching and learning that is designed to engage students in investigation of authentic problems. Students are responsible for both the questions and the answers to such problems. Some of the advantages of project-based learning are that it promotes links among different disciplines and is adaptable to different types of learners and situations. Factors in project design that affect motivation and thought include interest in and value of the project, perceived and achieved competence, and task focus. The role of teachers in enhancing motivation and fostering cognitive engagement is emphasized. Ways in which technology can support students and teachers as they work on projects, so that motivation and thought are sustained, are described. (PsycINFO Database Record (c) 2012 APA, all rights reserved)
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When I first became acquainted with the work of Larry Sipe I thought, "Anybody who studies reading aloud The Stinky Cheese Man has got to have something interesting to say." In this "Reflections from the Field," Sipe has done it again, here in collaboration with Maria Ghiso. They address the "how" of data construction and analysis, and in so doing teach us two important lessons. The first is that "data" in qualitative research must be found-they do not simply appear to the researcher-which is to say that they are not apprehended passively by the researcher as natural entities. Rather, each data point, each datum, must be defined and identified in a process of searching repeatedly through a set of information sources. Fieldnotes, interview transcripts, and archival records (as well as audiotapes and videotapes) are most appropriately conceived not as "data" in their unreduced form-they are resources for data construction within which data must be discovered. The second lesson is that patterns or themes in the data also must be found-they do not imply "emerge." Rather, statable patterns and themes-assertions that make generalizations about actions and beliefs that were observed-must be searched for repeatedly within the total data corpus, in a process of progressive problem-solving. These are two valuable lessons that disabuse us of two kinds of naivety about the processes of qualitative research. One is that these processes are simply subjective-the qualitative researcher finds conclusions through a combination of intuition and empathy that eludes reflection and thus descriptive reporting-that is, it is magic or art. The other naivety is that the processes of qualitative research are simply and unitarily objective; conclusions about pattern are found by processes based on low-inference coding judgments for which algorithms can be specified, and then more highly inferential layers of summary coding can be added in a nonproblematically stepwise progression upward in generality toward the identification of a statable theme or pattern. Either construal of the research process-as unitarily subjective or
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Zero-based arts education: An introduction to ARTS PROPEL. Studies in Art Education
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