This chapter argues the importance of understanding the process of serious gaming, i.e. playing a game with a purpose other than solely entertainment. Taking a psychological perspective, it focuses on the effects of the game rather than the game itself. Emphasis is put on the experience of enjoyment as a core element of a successful entertainment gaming experience, which, in turn, is a
... [Show full abstract] prerequisite for a successful learning experience. To identify enjoyment factors in gaming, a hierarchical model is presented which is based on empirical evidence. Based upon the Entertainment-Education theory, the authors propose a paradigm shift from motivation for game playing to implicit educational goals in serious games. A successful blending of entertainment experiences with educationally enriched content is assumed to be mediated by the experience of presence within media. Furthermore, storytelling and character development as well as socially shared experiences are identified as valuable areas for future serious game development.