Article

City branding and museum souvenirs: towards improving the St. Petersburg city brand: Do museums sell souvenirs or do souvenirs sell museums?

Authors:
  • National Research University Higher School of Economics, Saint Petersburg
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Abstract

Purpose The purpose of this paper is to identify ways to develop museum shop product, which will possess competitive advantage, and to recommend what should be done to develop such product so that it has a positive impact on the city brand of St. Petersburg. Design/methodology/approach In total, 76 museums have been studied through the observation method to describe their shops’ inventory in terms of percentages of each product. Mostly St. Petersburg museums were included in the analysis. The observation method enabled the researchers to analyse the inventory of the museum souvenir shops. The findings of the analysis enabled the researchers to reach conclusions about museums’ strategies of product development. Findings The research allowed to make the conclusion that although the museum shops in St.Petersburg demonstrate positive tendencies in the development of competitive stores’ products a lot of work is still to be done. Not all museums are characterised by availability of clear strategy for product development. They offer souvenirs (if any) which do not differ from those existing on the market according to topics and functions which are characteristic for them. Recommendations on how to make the product of museum shops more competitive were proposed. Practical implications Cities need new and fresh ways to create and promote their brands. Museums can contribute to this significantly with the help of souvenirs production. This research will provide insight into the process of how museums can do this by developing their shops’ inventory strategies. Recommendations to improve strategies for creation of competitive product were offered in the paper. Originality/value In today’s competitive conditions, museums are creating augmented products and create museum shops. Nevertheless, the role of museum shops in brand creation is underexplored. Museum shops have a high potential for creating high-quality products that may influence the museum and city brand in a positive way, as souvenirs and visual images of museum artifacts play an essential role in making an impression on tourists.

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... Museums have their own distinctive brands that, in some cases, are integrated into broader brand knowledge and serve as one of the associations that contribute to a location's overall brand. For cities with an 'academic' image and those whose city brands are founded on cultural and historical heritage, museums are especially crucial (Gordin, 2011;Trabskaia et al., 2019). Marketing is indeed the backbone of museums' sustainability and branding is the heart of future museums. ...
... Souvenirs are not only an essential part of the museum's identity but also strongly represent the town, city, region, or nation in which the museum is situated. A museum shop's creation of an original product could enhance the overall Destination's reputation (Trabskaia et al., 2019). The souvenirs sold in museum gift shops can have a big impact on how museums are branded. ...
... The souvenirs sold in museum gift shops can have a big impact on how museums are branded. Masterpieces from museum collections are frequently included in a variety of product lines in these retail venues (Trabskaia et al., 2019). In addition to serving as a form of communication, souvenirs can improve a visitor's memory of a particular location (Trabskaia et al., 2019;Kent, 2010). ...
... Pentingnya suvenir dalam mendukung citra kota juga telah mendapat perhatian, terutama di St. Petersburg, di mana penelitian menunjukkan bahwa suvenir museum tidak hanya berfungsi sebagai produk komersial, tetapi juga sebagai alat untuk memperkuat citra kota (Trabskaia et al., 2019) .Interaksi antara budaya lokal dan citra kota memperlihatkan bagaimana elemen-elemen ini saling mempengaruhi dalam penjenamaan tempat. ...
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PENDAHULUAN Di era globalisasi yang semakin meningkat, penjenamaan tempat telah menjadi alat penting dalam strategi pembangunan, baik untuk kota maupun daerah pedesaan. Dalam konteks ini, Kabupaten Guangshan di China menjadi contoh menarik di mana penjenamaan tempat diadopsi sebagai kebijakan untuk meningkatkan daya tarik dan kesejahteraan ekonomi daerah .Strategi ini tidak hanya berfokus pada citra visual, tetapi juga melibatkan pengembangan narasi yang kuat untuk menarik perhatian masyarakat dan wisatawan. Pentingnya suvenir dalam mendukung citra kota juga telah mendapat perhatian, terutama di St. Petersburg, di mana penelitian menunjukkan bahwa suvenir museum tidak hanya berfungsi sebagai produk komersial, tetapi juga sebagai alat untuk memperkuat citra kota .Interaksi antara budaya lokal dan citra kota memperlihatkan bagaimana elemen-elemen ini saling mempengaruhi dalam penjenamaan tempat. Penjenamaan tempat juga berkaitan erat dengan nama perusahaan dan atribut tempat, yang dapat mempengaruhi persepsi publik terhadap suatu daerah Pemahaman tentang bagaimana nama dan atribut tersebut membentuk strategi branding publik menjadi krusial dalam menciptakan identitas yang kuat dan terintegrasi di kalangan pemangku kepentingan Analisis semiotik terhadap penjenamaan kota, seperti yang dilakukan untuk Rio de Janeiro, menunjukkan bagaimana simbol dan narasi memainkan peran penting dalam membentuk identitas kota Ini menggarisbawahi pentingnya pemahaman mendalam tentang konteks budaya dalam proses branding untuk menarik pengunjung dan menciptakan pengalaman yang bermakna. Dalam konteks pandemi COVID-19, dampaknya terhadap praktik penjenamaan tempat yang partisipatif menjadi isu krusial. Penelitian menunjukkan bahwa kolaborasi antara pemerintah, masyarakat, dan sektor industri dihadapkan pada tantangan dalam mengambil keputusan strategis di tengah krisis. Situasi ini memaksa banyak daerah untuk merespon dengan cepat dan adaptif terhadap kebutuhan dan harapan masyarakat. Selanjutnya, studi mengenai "cinta merek kota" menunjukkan hubungan emosional antara pengunjung dan kota, serta bagaimana pengalaman wisata yang positif dapat membangun loyalitas dan minat untuk kembali. Dengan demikian, pengembangan citra merek kota tidak hanya bergantung pada elemen visual dan naratif, tetapi juga pada pengalaman yang dirasakan oleh pengunjung dan penduduk setempat. Krisis kesehatan global, seperti yang dialami selama wabah Ebola, memberikan pelajaran berharga dalam pengelolaan situasi kritis. (Miftahuddin et al., 2022) mengeksplorasi bagaimana pengalaman tersebut dapat diterapkan dalam konteks pandemi COVID-19 dengan menggunakan model sistem manajemen insiden kritis. Pembelajaran dari pengalaman masa lalu dapat membantu organisasi merumuskan respons yang lebih efektif terhadap tantangan baru.
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This study (premised on inductive approaches) examines Chinese tourists’ souvenir shopping experiences in North Korea, a unique destination by reason of its strict controls over tourism, where even a self-drive tourist must have a North Korean guide in the car accompanying the driver and passengers. Consequently tourist souvenir shopping can only be undertaken at approved retail outlets, The paper reports findings based on fifty in-depth interviews analysed with the help of Leximancer textual analysis software. This study confirms that, in this context, gift-giving for relatives and friends remains an important motivation for Chinese tourists to purchase souvenirs. The most popular souvenir was traditional Chinese medicine, especially for elderly tourists. Chinese tourists described their North Korean souvenir shopping experience from four aspects: store attributes, payment methods, tour guides, and souvenir sellers. Further analysis show that elderly tourists recalled memories of their childhood while shopping in North Korean Souvenir shops. Finally, based on these findings, a model of tourist shopping is suggested.
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Purpose: City branding has gained popularity as governance strategy. However, the academic underpinning is still poor and city branding needs a more critical conceptualization, as well as more complex management systems. This paper challenges the use of ‘a one size fits all’ city brand, which is still common sense in many places. The paper proposes that city branding involves much more complexity than is commonly thought and outlines a strategy that enables urban policy-makers, marketing researchers, and (place) marketers alike to better deal with city branding. Design/methodology/approach: The authors integrate insights from literature on place branding, brand architecture and customer-focused marketing. Findings: The article argues that place brands (in general and communicated place brands in particular) are by definition very complex, due to their different target groups, diverse place offerings, and various associations place customers could have. Thus, an advanced brand management including target group-specific sub-brands is needed. Practical implications: The model will be helpful for place brand managers dealing with the diverse target audience and it is bound to improve the target group-specific communication. Originality/value: The paper increases the insights in the complexity of city brands and acknowledges that the perception of city brands can differ considerably among different target groups. Additionally, it offers a more comprehensive definition of place brands. This will be helpful for city brand managers and researchers alike in dealing with city brand complexity.
Article
Shopping is a common activity for many tourists, but research into this phenomenon is piecemeal and fragmented. This paper provides a critical review of tourist shopping research with the aims of identifying progress, presenting a descriptive framework, and suggesting new areas and approaches for research. The paper identifies main themes in tourist shopping research based on a “4W2H” framework that examines who (segmentation), what (product), why (motivation), where (setting and service), how (behaviour and experience) and how much (expenditure). Attention then shifts to a review of conceptual, theoretical and methodological issues. The findings show that the area is dominated by quantitative studies and a reliance on four generic concepts – customer satisfaction, motivation, culture and attitude. A lack of appropriate and specific theoretical foundations is a major problem for the area and the paper concludes with a discussion of key topics that merit further attention and that could address this problem.
Article
This article considers the role of souvenirs within domestic spaces. Souvenirs are ambivalent objects; at the same time the very epitome of tourism kitsch and personal objects for which the owner holds significant affection. Rather than pre-framing these objects either as ‘touristic signifiers’ or as personal memory objects, this article reflects on the roles they take as material and embodied co-habitants in domestic space, living - and communicating – with their owners. Hence, this paper departs from ‘humanistic’ accounts of cohabiting people and things and instead attempts to put human and non-human agents on an equal footing. It does so, by discussing the ‘magical capabilities’ of everyday objects that enable these to enchant the lives of their human cohabitants; animating them with affects and emotions, feelings of remembrance, affection, appreciation and loss. By drawing inspiration from autoethnography and in particular its potentials for interrogating objects, the author explores the ‘souvenirish’ qualities of five homely objects; using this exploration to enter into a dialogue with objects as well as theories and studies of objects. Considering the many faces of the souvenir - as utility item, mediator, fetish, tuner and artwork - the article suggests an opening for more imaginative thinking and explorations of how we live with objects in everyday life.
Article
This article considers the concept of place' in the context of place marketing. Following a discussion of the disciplinary antecedents of place marketing/branding, the article evaluates the concept of the place product', with specific reference to the construction of place narratives. In particular, contrasts are drawn between notions of materiality and realm of meaning as devices for conceptualising places as products to be commodified and marketed. This is illustrated using as a case study, a place marketing initiative in the city of Manchester in the north west of England. The implications of this are analysed in terms of three questions, relating to (1) what is being marketed, (2) who is implementing the place marketing activity and (3) how places are represented as a consequence. The article concludes by arguing that the place product should be regarded as a dynamic concept, composed as much from changing and competing narratives in and over time, as it is from its tangible and material elements.
Article
Tourist shopping and souvenirs have contributed significantly to tourism retailing and may represent the best and easiest way to experience local culture. The aim of this research is to analyze the attributes of successful food specialties and provide suggestions for the development of food souvenirs. This research initially explored the relationship among the major dimensions of souvenirs in existing literature, the critical attributes of award winning food specialties and the connections with requirements for food specialty souvenirs. A content analysis research approach was adopted in the current study. Research samples were selected from a professional food specialty institution (National Association for the Specialty Food Trade, NASFT). The 192 Gold Award winners analyzed were based on competitions from 2008 to 2013.
Article
Purpose – This paper deals with the importance of residents within place branding. The aim of this paper is to examine the different roles that residents play in the formation and communication of place brands and explores the implications for place brand management. Design/methodology/approach – The paper is based on theoretical insights drawn from the combination of the distinct literatures on place branding, general marketing, tourism, human geography, and collaborative governance. To support its arguments, the paper discusses the participation of citizens in governance processes as highlighted in the urban governance literature as well as the debate among marketing scholars over participatory marketing and branding. Findings – The paper arrive at three different roles played by the residents: as an integral part of the place brand through their characteristics and behavior; as ambassadors for their place brand who grant credibility to any communicated message; and as citizens and voters who are vital for the political legitimization of place branding. These three roles make the residents a very significant target group of place branding. Originality/value – Residents are largely neglected by place branding practice and their priorities are often misunderstood, even though they are not passive beneficiaries but are active partners and co‐producers of public goods, services and policies. This paper highlights that only meaningful participation and consultation can produce a more effective and sustainable place branding strengthening the brand communication and avoiding the pitfall of developing “artificial” place brands.
Article
The article considers cultural tourism as a new technology for tourist activities; analyzes the development peculiarities of St. Petersburg as a tourist center, which has the inherent characteristics of tourism in a megacity; and also presents a number of factors, which allow for characterizing the phenomenon of the tourist potential of the city.
Article
Bilbao is an outstanding test case for the impact of an internationally famous cultural facility in a context that otherwise does not lend itself to large flows of tourism. Although early for a complete impact study, the aim of this study is to quantify the influence of the Guggenheim Museum Bilbao in the attraction of tourism and to identify the potential factors that explain such impact in the short run.
Article
A museum and art gallery experience study reveals that visitors view shop spaces as an integral part of the experience during a visit, therefore having the ability to support and expand the on-site and continued learning experience, rather than acting purely as souvenir shops – generating memories after the event. Museum and gallery shops could aid in the construction of meaningful, personal visit mythologies in an immersive, self-developmental event, corresponding to co-creative retail theory.It is proposed that shop spaces should be more integrated within a holistically designed visitor experience orientation (gestalt) than is apparent from impressions to be gained from the museum experience literature, which reveals a gap between curators and shop operation. For integration purposes, it is recommended that the shop space should be included in the provision of a mix of spatial types, each featuring differentiated qualities or characteristics. All spaces should be considered in a complimentary manner to deliver a synergistic balance of holistic, sociocultural-economic experience and flow for each visitor type, including the contribution of creative retail spaces.
Article
Purpose – Experiential marketing is arguably marketing's most contemporary orientation, but as with many marketing innovations it has been largely overlooked by those involved in tourism and hospitality marketing and promotion. Whilst in many industries companies have moved away from traditional features and benefits approaches, to putting experiential marketing centre‐stage, marketing in the tourism and hospitality sectors does not appear to have explicitly engaged the theoretical issues involved. This raises the question what, if anything, does experiential marketing have to offer marketers in the disciplines of tourism and hospitality? In this paper, I will seek to introduce the experiential marketing debate and demonstrate how the questions raised by the concept are critical to an understanding of marketing theory and research within the tourism and hospitality sectors. Design/methodology/approach – Following the authors previous publications which sought to investigate alternative paradigms for studying hospitality consumers, this research attempts to consider the practical applications of one such model. Findings – The tourism and hospitality sectors cannot be seen to be immune to fundamental changes in the orientation of marketing. Innovative experience design will become an increasingly important component of tourism and hospitality firms core capabilities. Those who go beyond service excellence, and market experientially will lead the creation of value in the sector. Originality/value – Provides a framework as to how organisations might usefully implement an experiential marketing strategy.
Article
This study focusses on souvenirs and their meanings. It employs both quantitative and qualitative methods to investigate time-dependent changes in tourists' attitudes toward souvenirs and the process through which objects become souvenirs. The research indicates that the passage of time and gaining tourist experience does affect the meanings of tourists' souvenirs. The changes in the meanings given to souvenirs affected their location in the tourists' homes. The most common change was the diminished significance of souvenirs among most of the participants. The research also establishes the importance of the post-journey assignation of meaning to objects as part of the process by which everyday objects are transformed into meaningful bearers of memories. This study stresses the need to redefine the concept of ‘souvenir’ in order to accommodate a broader definition. The term should include any object that reminds us of the journey, even if it was not acquired during the journey itself and was not intended to serve as a souvenir. Expanding the term ‘souvenir’, will require a new classification of souvenirs, thereby changing people's perception of them.
Article
This article examines the development of souvenirs research in tourism studies. It looks at souvenirs from four broad vantage points, namely historical perspectives on souvenirs research, souvenirs as messengers of meaning, souvenirs as tradable commodities and the commodification of souvenirs and handicrafts. Part of this includes the supply and demand aspects of souvenir production and consumption, including the distribution system and various aspects of producers. The paper also considers the commodification process of native arts and crafts into consumable tourism products and suggests future directions for additional works in this understudied area of tourism research.
Article
Shopping as a tourist activity has only recently been subjected to academic analysis and discussion. To date much of the published literature is focused on shopping as an activity. The present paper reports on a survey of 1,630 tourists to a popular Australian tourist destination. The present study extended previous research by studying shopping as a factor in destination choice with a sample of both shoppers and non-shoppers, and with the aim of understanding the role of shopping in the total destination experience. Four types of shopper were identified based on a combination of the importance of shopping in destination choice and actual participation in shopping activities. These four groups were then compared and profiled on a series of socio-demographic, travel behaviour, destination choice, activity participation and attraction visitation variables. The paper then examines the links between these findings and previous research results before discussing the implications of the results for both management and marketing of the destination and for developing a model to explain tourists’ shopping behaviour.
Article
Photography has an ambivalent relationship with tourism. Many destinations visited by tourists have a strong identity and sense of place, which is embodied in the history, physical form and social activity. However, photography selectively extracts from this multifaceted expression and reduces it to a series of icons. This distorts the identity and trivialises the place and contributes to the consuming nature of tourism. The commodification of places to the detriment of its identity is an ethical issue. There are also practical implications: the sensitive use of photography in marketing, supported by local people, should be seen as an essential component of a more sustainable approach to tourism; and the inappropriate choice of visual imagery may reduce the value of tourism and undermine attempts at destination management.
Article
Purpose – This paper seeks to explore the Imperial War Museum North, located in Salford, and how it relates to both consumers and the wider area. Design/methodology/approach – Utilising the work of Edward Soja, the authors aim to understand how his work serves to facilitate a greater understanding of both the museum itself as a space, and the role the physical place plays in the context of the local surroundings. Findings – It is found that, the role of the museum is as a form of “culturally led regeneration”, in line with Soja's notion of “thirdspace”. Originality/value – The paper will appeal to those who are concerned with town planning, urban regeneration and the role of museums in contemporary space and place.
Article
Purpose – The branding of places has gained popularity among city officials in recent years. Unfortunately, place marketers often disregard the complexity of place brands, as do their counterparts in the academic discussion: the focus repeatedly falls on the simple explorative description of certain city brands, rather than a proper conceptualization of a place brand that employs different measurement approaches for the different elements of the brand. Thus, this paper aims to identify those different elements and discuss measurement approaches that could prove useful in place branding. Design/methodology/approach – Following a review of the extant literature on the measurement of brand image in general and place branding in particular, the paper outlines distinct elements, categories and dimensions of a place brand, as well as a number of approaches from place brand image measurement, with example cases of each approach. Findings – Exploring a brand can be divided into three main approaches: in the form of free brand associations of target customers with qualitative methods, in the form of attributes with quantitative methods like standardized questionnaires and with mixed methods that combine qualitative research with quantitative methods. Originality/value – This paper presents an extensive review of current place brand measurement studies and provides a conceptual framework for the elements of a place brand. Through these means, the paper offers a valuable concept for place branding and furthers the discussion of appropriate measurement approaches in the realm of place branding.
Article
Brand architecture is a concept born in commercial branding. It is used to design and manage a portfolio of brands, providing each brand with purpose, relevance and clarity. Some authors have hinted at the possible use of this concept in place brand management. Other authors have used theoretical place brand examples to show how this concept might be applied. This study goes further by providing a case study of South Africa's brand architecture and discussing the principles used to develop it. The findings illustrate challenges and success factors in designing, managing and interpreting the brand architecture of places.
Article
This article explores the relationship between art and gentrification at the urban scale. In particular, it maps shifting conceptualizations of this relationship through a focus on art, artists and arts spaces in the successive waves of gentrification. The first half of the article outlines the conceptualization of the arts in the first and second waves of gentrification, beginning with artist location preferences, detailing how and why these areas become attractive for higher income groups, and the agency prescribed to artists within the process. In the second half, the article places these findings in conversation with current debates taking place in the field surrounding third wave gentrification, in particular, how the arts are incorporated into public-policy and urban regeneration with a focus on public art and arts infrastructure. The conclusion raises questions about how the incorporation of the arts in city programming complicates understandings of gentrification, and presents future avenues for research.
Article
The purpose of this study is to analyze what travel motivations influence the type of souvenirs tourists purchase, attributes of the souvenir, and attributes of the store where the souvenir is purchased. Tourists’ travel motivations were predicted to influence souvenir product choice, product attributes, and attributes of the retail environment where souvenirs are purchased. Structural equation modeling (LISREL 8) was used to test the causal relationships between travel motivations and souvenir products, product attributes, and store attributes. Data were collected from 398 tourists who had traveled to Arizona, Colorado, New Mexico, and Utah using factor analysis dimensions of Likert-like scales. Results indicated that travel motivations have an influence on souvenir products, product attributes, and store attributes. Retailers within the souvenir trade should be cognizant of tourists’ travel motivations and provide a souvenir mix that has appealing attributes in an appealing store environment based on these motivations. In this way, retailers can provide a pleasurable and profitable selling environment benefiting the tourist and the economy of the tourist destination.
Article
Consumer goods acquire symbolic value and serve many purposes for their owners. Exploration of meaning that crafts hold for tourists strengthens understanding of tourist behavior and contributes to craftpersons' knowledge of potential customers. Profiles of international tourists were developed based on the meaning they associated with special textile crafts acquired during travel. Craft meaning evolved from unusual experiences and encounters in obtaining the textiles and from their use in the home and for clothing. Crafts, and the memories associated with them, helped consumers participate in nonordinary experiences, sample indigenous lifestyles, expand a worldview, differentiate the self from or integrate with others, enhance feelings of confidence, express creativity, and experience aesthetic pleasure.RésuméLa signification symbolique de l'artisanat textile pour les touristes. Les biens de consommation acquièrent une valeur symbolique et servent à diverses fins pour leurs propriétaires. C'est en examinant la signification que possèdent les objets artisanaux pour les touristes que l'on comprenda mieux le comportement des touristes et que les artisans connaîtront mieux leurs clients potentiels. On a établi des profils des touristes internationaux selon la signification qu'ils ont associé aux textiles artisanaux acquis au cours d'un voyage. Le sens de l'artisanat a évolué des expériences et des rencontres insolites au moment d'obtenir les textiles et de leur usage dans la maison ou comme vêtement. L'artisanat et les souvenirs qu'on y associe ont aidé les consommateurs à participer à des expériences peu ordinaires, prendre part á un mode de vie indigéne, élargir une vision du monde, se différencier de ou s'intéger á autrui, rehausser un sens d'assurance, experimer la créativité et sentir le plaisir esthétique.
Article
This research examines what influences tourists who want to purchase three categories of souvenirs and who are considering purchases for themselves vs. as gifts for family and friends. Female tourists traveling to Mexico completed a questionnaire and responded to photographic stimuli of three Mexican textile products. Findings suggested that the relationship between purchase intentions and some significant predictors, such as previous travel experience and attitude toward souvenirs, were affected by souvenir categories. However, the relationships were little influenced by the situational variable of buying for oneself vs. for others. When ethnic and recreational tourists were compared, relatively few differences were discovered.RésuméL'intention d'acheter des souvenirs pour soi-même ou pour d'autres personnes. Cette recherche examine ce qui influence les touristes qui veulent acheter trois catégories de souvenirs et qui pensent faire des achats pour eux-mêmes ou comme cadeaux pour la famille et des amis. Des touristes femmes qui voyageaient au Mexique ont rempli un questionnaire et ont répondu à des stimuli photographiques de trois produits textiles mexicains. Les résultats suggèrent que les rapports entre les intentions d'achat et quelques indices significatifs tels que l'expérience des voyages et l'attitude envers les souvenirs étaient modifiés par les catégories de souvenirs. Pourtant, les rapports étaient peu influencés par le variable situationnel d'acheter pour soi-même ou pour d'autres personnes. En comparant le tourisme ethnique au tourisme récréatif, on a trouvé relativement peu de différences.
Article
As in tourism shopping, this research investigated travellers' shopping-related beliefs and behaviors of craft souvenirs. Tourism shoppers were segmented by their craft selection criteria and shopping involvement. Three distinctive groups of shopping enthusiasts, shopping lovers, and indifferent shoppers were found and then assessed by a heuristic approach of market segmentation evaluation. The results should be of great value to both tourism researchers and industry practitioners. (c) 2006 Elsevier Ltd. All rights reserved.
Article
Cities all over Europe include more and more marketing techniques and methods in their administration practice and governing philosophy. The transfer of marketing knowledge, however, to the operational environment of cities proves a cause of difficulties and misalignments, mostly due to the peculiar nature of places in general and cities in particular as marketable assets. In this paper, city branding is suggested as the appropriate way to describe and implement city marketing. City marketing application is largely dependent on the construction, communication and management of the city's image, as it is accepted that encounters with the city take place through perceptions and images. Therefore the object of city marketing is the city's image, which in turn is the starting point for developing the city's brand. The most appropriate concept to understand marketing applicability within cities is the recently developed concept of corporate branding, which with the necessary modifications is applied to cities. The core of the paper is a theoretical framework to understand the city's brand and its management, which was developed through a review of the literature on both city marketing and the corporate brand. City branding provides, on the one hand, the basis for developing policy to pursue economic development and, at the same time, it serves as a conduit for city residents to identify with their city. In this sense the relevance of and need for a framework describing and clarifying the processes involved in city branding are equally strong for facing increasing competition for resources, investment and tourism on the one hand and for addressing urgent social issues like social exclusion and cultural diversity on the other. The framework focuses on the use of city branding and its potential effects on city residents and the way residents associate with and experience their city, and it is based on a combination of city marketing measures and the components of the city's brand management.
Article
The industrial ‘Event City’, host to World Fair, sporting, cultural and ceremonial mega-event, has been transformed in its late-capitalist form into the ‘City as Event’– from the all year round festival city to the ubiquitous ‘Cities of Culture’. These self-styled culture cities now look to the contemporary art museum and cultural district to provide a cosmopolitan edge to their promotional icons and associations, with Art now acknowledged as an ‘industry’. Cities worldwide, irrespective of their indigenous culture and heritage (e.g. Guggenheim Bilbao, Rio et al.), are thus emulating the brand reinforcement witnessed in leisure and entertainment products and themed experiences, which themselves have entered the retail environment as prime urban consumption spaces. The paper critiques this evolution of the city of culture and the branded art facility in terms of their form and function, arguing that form has followed regional funding, and that culture-led regeneration and place-making now mirrors the product branding of Nike and Sony, vying with them for consumer and political attention through the use of star architecture and retail strategies that belie their public good/realm and cultural distinctions. The cost of these flagships and cultural strategies, the paper concludes, is borne in terms of cultural diversity and production versus consumption and mediation; in community cultural activity and amenity; and by those who do not have a stake in the gentrification process which attaches to these globalized grands projets
Place branding and heritage
  • M Johnson
  • M Marshall
  • G Evans
  • V Pirie
Managing the market of souvenir products aimed at city brand formation
  • H A Trefilova
Direct speech: Svetlana landl - why St. Petersburd does not have brand
  • D Kopylova
Souvenirs - local messages: an exploration from the design perspective
  • F Nyffenegger
  • D Steffen