ArticlePDF Available

Beyond Linearity: Holistic, Multidirectional, Multilinear and Translinear Reading in Comics

Authors:

Abstract and Figures

This article presents a discussion about some of the main theoretical approaches of the assemblage of panels on the page and the double page, arguing that the correspondences between the images on the page are not fundamentally linear. On the contrary, comics foster readings that can be holistic, multidirectional and multilinear. Moreover, the correspondences between images through the pages of the whole book are also relevant. The book form, often disregarded by the critics, actually plays a very important role in the way comics are read and favour a reading that is translinear. Finally, some works are even breaking with the codex as a format, suggesting new ways of reading and engaging with the comics form. In order to illustrate how all these reading protocols work, this article offers a selection of examples of graphic narratives from different periods, from Winsor McCay to Richard McGuire.
Content may be subject to copyright.
Research
How to Cite: del Rey Cabero, E. 2019. Beyond Linearity: Holistic,
Multidirectional, Multilinear and Translinear Reading in Comics.
The Comics
Grid: Journal of Comics Scholarship
, 9(1): 5, pp. 1–21. DOI: https://doi.
org/10.16995/cg.137
Published: 25 March 2019
Peer Review:
This article has been peer reviewed through the double-blind process of
The Comics Grid: Journal of
Comics Scholarship
, which is a journal published by the Open Library of Humanities.
Copyright:
© 2019 The Author(s). This is an open-access article distributed under the terms of the Creative
Commons Attribution 4.0 International License (CC-BY 4.0), which permits unrestricted use,
distribution, and reproduction in any medium, provided the original author and source are credited.
See http://creativecommons.org/licenses/by/4.0/.
Open Access:
The Comics Grid: Journal of Comics Scholarship
is a peer-reviewed open access journal.
Digital Preservation:
The Open Library of Humanities and all its journals are digitally preserved in the CLOCKSS scholarly
archive service.
THE COMICS GRI
D
Journal of comics scholarship
Enrique del Rey Cabero, ‘Beyond Linearity: Holistic,
Multidirectional, Multilinear and Translinear Reading
in Comics’ (2019) 9(1): 5
The Comics Grid: Journal of
Comics Scholarship
.
DOI: https://doi.org/10.16995/cg.137
THE COMICS GRI
D
Journal of comics scholarship
RESEARCH
Beyond Linearity: Holistic,
Multidirectional, Multilinear and
Translinear Reading in Comics
Enrique del Rey Cabero
University of Oxford, UK
e.delreycabero@gmail.com
This article presents a discussion about some of the main theoretical
approaches of the assemblage of panels on the page and the double page,
arguing that the correspondences between the images on the page are
not fundamentally linear. On the contrary, comics foster readings that can
be holistic, multidirectional and multilinear. Moreover, the correspondences
between images through the pages of the whole book are also relevant.
The book form, often disregarded by the critics, actually plays a very
important role in the way comics are read and favour a reading that is
translinear. Finally, some works are even breaking with the codex as a for-
mat, suggesting new ways of reading and engaging with the comics form.
In order to illustrate how all these reading protocols work, this article
oers a selection of examples of graphic narratives from dierent periods,
from Winsor McCay to Richard McGuire.
Keywords: book; comics; materiality; page layout; reading
There are numerous processes which take place during the conception and creation
of a comic, but two are key in terms of the space of the page. The breakdown deals
with the distribution of the fragments of the story in a series of fixed images and
the page layout is concerned with the association and classification of those images
on the page. Thus, the process of distributing panels on the page might produce
different types of layouts. Benoît Peeters, who proposed one of the first categoriza-
tions of layout, identified four types: conventional (same distribution of the panels
through all the work, which favours a traditional and lineal reading order), rhetoric
(the layout changes depending on what is being depicted in the panels), decorative
(the layout focuses on visual disposition and is dependent on aesthetic effect) and
del Rey Cabero: Beyond LinearityArt. 5, page 2 of 21
productive (the story and the layout are interdependent and work together, often
destabilizing the conventional reading order) (2003: 51–75). However, some critics
have questioned this classification. Thierry Groensteen, for instance, has re-evaluated
the conventional use of the layout and has suggested another typology focused on
the general opposition of discrete units (predominantly sequential, dominated by
the story) (2007: 97–102) and, in a later work, has extended the typology to levels of
regularity and expanded the rhetoric uses (2013: 43–47). This article tries to expand
on these typologies by focusing, not only on the page, but on the book’s form.
While it is easy to assume that comics that use more regular page layouts also
tend to make use of a more lineal and conventional reading, this is not always the
case, as this analysis will show. There are, however, clear connections between the
page layouts and the way readers processes them when they read a comic. The
traditional Z-pattern, which follows a left-right, top-bottom way of reading,1 has
been clearly inherited from the process of reading text in book format and has been
highly influential when reading comics. However, this pattern is frequently altered,
mainly when the grid is broken in page layouts, a technique that Neil Cohn calls
blockage (a column with two equal frames followed by a column with a frame occu-
pying the same vertical space of the previous two) and overlap (overlapping frames)
(Cohn 2013: 93–95). Cohn affirms that there is a principle of assemblage, according
to which the reader tries to create units based on the distance and coherence of
forms to generate a reading order. The reader, in this order, tends to show preference
for grouped panels over non-grouped areas, smooth paths over broken paths, not
jumping over units and not leaving spaces without reading (2013: 95). Regarding
the first panel to be read, as in most visual media, the preferred entry area is situated
on the left upper corner of the page, the most upper one, or, if not, the one situated
more to the left. Most readers also leave the panel through its exterior border and
1
In manga, as it is known, the right to left reading direction still dominates. The adaptation to the
western reading direction creates some problems (see de la Iglesia 2016) and nowadays, also due to
cheaper editorial costs, most manga are published in their original reading direction and orientation,
usually including reading instructions for readers not familiar with the convention.
del Rey Cabero: Beyond Linearity Art. 5, page 3 of 21
advance in the reading towards the right. The experiment showed that the Z-pattern
of reading is not always the only option; panel groupings prove extremely relevant,
in a similar way as the processing of images is affected by visual patterns, as pointed
out previously by the Gestalt perception theory. However, other categories have
been proposed apart from Peeters’s, Groensteen’s and Cohn’s, namely the ones put
forward by Chavanne (2010). In his Composition de la bande dessinée, besides regular
and rethorical, he adds semiregular compositions and the concept of fragmentation
(where tiers are the fundamental unit, not the page).
Linear and holistic reading
The relationship between panels (and images in general) and the page is essential to
comics as a medium. Two apparently opposite activities join within the physical space of
the page: seeing and reading. Numerous critics have pointed out this foundational ten-
sion of comics: linear against tabular (Fresnault-Deruelle 1976), story (récit) against scene
(tableau) (Peeters 2003: 48), lineal against holistic or sequence against surface (Hatfield,
2009: 139), and macroreading (macrolectura) against microreading (microlectura)
(Arredondo 2015: 196). Whatever name is given to these two elements, they refer to a
contrast between time and space. The reader processes the images and can stop briefly
or for a long time in one or a series of them, as when contemplating a painting. Moreo-
ver, in the case of a panel containing text, the reader will normally perceive the image
first and then complement it with the reading of the text (unless the text is printed in a
large font or highlighted in some way). Readers are aware that they must then continue
and leave that panel behind in order to face another panel. The temporality of reading a
panel is obviously variable and it does not only depend on the quantity of text or what
is depicted on the image, but also on the location of the image itself on the page, the
reading order or more subjective factors (each reader might stop more or less time on
a particular panel). The same could be applied, mutatis mutandi, to the reading of the
whole page.
However, it is quite difficult for readers to control the gaze and avoid seeing
other adjacent panels to the panel they are looking at. This peripheral and
complementary vision has been called peri-champ by Peeters (2003: 18) and
del Rey Cabero: Beyond LinearityArt. 5, page 4 of 21
panoptisme by Samson (2012). If we compare this reading with the reading of a word-
only text, we soon realize that, even if we are aware of the words that follow or
surround the one we are processing, we hardly ever read a whole sentence or a para-
graph accidentally: a certain conscious effort is needed for this to occur unless the
words are highlighted in some way (colour, size, etc.). This situation contrasts with
the processing of comics, where the eye tends to wander by nature, finding meaning-
ful units. As Cohn, Foulsham and Wybrow point out with regards to the results of
one of their experiments, ‘when presented with multiple panels, participants might
not inspect the images in a strict order. They might skip ahead, flip regularly between
earlier and later images, or build up an overall idea of the narrative before inspecting
more closely’ (2016: 568).
Images are thus normally located with more ease than words in a text (again,
unless words are highlighted in some way). In this sense, comics seem to be less
inclined by nature to maintain an exclusively linear reading due to peripheral vision
and the possibilities of the holistic reading of the page. It seems, though, that writing
in a succession of lines read left to right, top-to-bottom has turned out to be the pref-
erential vehicle of the production of meaning and knowledge throughout history.
Nick Sousanis’s Unattening (2015) precisely uses the medium of comics as a way
to explore the relationship between words and images, questioning the flatness and
unidimensionality of verbal thinking by comparing it to the great potential of visual
and holistic thinking. His work, which uses a different layout for every page, makes
use of various visual metaphors to express this contrast. An example of such contrast
can be found when text-based thinking is represented by dominoes advancing in a
single direction and visual thinking is depicted by the simultaneous relationship of
planets in space (2015; Figure 1).
The holistic potential of the page was very relevant from the very early stages of
comics. In this sense, it is important to remember that comics such as The Yellow Kid
(first published in 1895) used different formats throughout its lifespan. Such formats
included the strip, but it could be said that the predominant form in the beginning
was a single image in the page, without divisions, a sort of superpanel populated
del Rey Cabero: Beyond Linearity Art. 5, page 5 of 21
by Mickey Dugan (the ‘Yellow Kid’) and many other characters. Although one of the
most famous instalments is the one published on the 25th October 1896, in which
a hidden parrot talks through a phonograph, the series did not often include text
through balloons, but rather through posters, signs and banners. Thus, the reader
processed the image in a holistic fashion, focusing on the accumulation of various
peripheral details and characters in a non-linear and anti-sequential reading.
Furthermore, even when using panels, some authors look for a pictorial effect
through the so-called super panels, polyptychs or multi-panel pan sequence.
These sequences make use of the same continuous background, thus mitigating
the separation between the panels. The artist Joe Linton, who has compiled many
examples of this technique on his website (2015), situates its first use in 1906 in
the series The Kind-der-Kids, by Lyonel Feininger. Around the same period, Windsor
McCay also started to make use of the super panels in his famous Little Nemo in
Slumberland (first published in 1905). However, some of the most famous examples
Figure 1: Nick Sousanis, Unattening, 2015: 58 (page detail). © Harvard University
Press.
del Rey Cabero: Beyond LinearityArt. 5, page 6 of 21
of this resource were the pages created by Frank King for his Gasoline Alley (first
published in 1918), as he was among the first artists to make use of the polyptychs in
the space of the whole page. King, in addition, used the polyptych in more than one
way, as we will show now.
On the page published on 24 August 1930 (Figure 2a), Walt and Skeezix walk
around the beach while the first one continuously tumbles, following the slapstick
tradition. Throughout the 12 panels, the background is continuous and creates a sort
of scene (a beach with bathers). The only characters who appear more than once are
Walt and Skeezix (except one of the bathers whom Walt bumps into, who appears
twice). Although the conventional reading direction (left to right, top to bottom) is
still maintained, it is somehow mitigated by the use of the continuous background,
which favours a holistic reading. However, each panel represents a different moment
of the sequence and the left to right approach is still followed line after line. On the
other hand, on the page from 24 May 1931 (Figure 2b) the space created by the con-
tinuous background is truly uninterrupted. In this case, instead of a single sequence,
no character is repeated: there are several small sequences between multiple char-
acters, united through the common background. Although there might be some
diagonals that guide the reader’s eye, it could be argued that there is some freedom
in the reading order of the sequence. In this sense, without the panel borders, this
Figure 2: Two installments from Frank King’s Gasoline Alley, 24 August 1930 (left)
and 24 May 1931 (right), 2015. © Estate of Frank King.
del Rey Cabero: Beyond Linearity Art. 5, page 7 of 21
page could work as a single image, in a similar way to many of the early instalments
of The Yellow Kid (King himself had published earlier strips where he only used one
superpanel).
The use of polyptychs started to be more frequent in superhero comics during
the 1960s and 70s (on the pages of authors such as Neal Adams and Jim Steranko)
and, according to Linton (2015), arguably overused in the mid-1980s. Some of the
most famous comics artists and graphic novelists (such as Alan Moore and Frank
Miller) have also experimented with them, and today they are just another visual
technique in the language of comics, which can be used discreetly to link a few
panels or more noticeably on the page or the double page spread.
Multidirectional and multilinear reading
We have seen, therefore, how the holistic reading process in comics differs from the
conventional reading of text. As Chute argues,
One of the centrally interesting aspects of comics’ narrative composition
within the space parameters of the printed page is its ability to use that
space to suggest different kinds of reading–models that aren’t necessarily
linear, or that do not actually embed a “right” way to read and to look, but
rather offer a density–which is often a layering of temporalities that the
reader then decodes (2012: 413).
The examples that we have provided above suggest that the density Chute refers
to was present in the comics medium from a very early stage. Moreover, the linear
reading was not so clearly established at this time. Some critics have pointed out the
numbering of panels (see Witek 2009) in many early comics, as well as the differ-
ent reading directions of early strips, which could be read vertically or horizontally
according to the space available on the page (as shown by Lefèvre 2009). There was
also a very playful mindset in some of these comics, which already experimented
with the conventions of the language in a metafictional way and broke the fourth
wall (in a sort of early postmodernity). McCay’s characters, for instance, often break
the panel borders (as in the famous page of Little Sammy Sneeze published on 24
del Rey Cabero: Beyond LinearityArt. 5, page 8 of 21
September 1905) and even invade other panels. This happens on the page of Dream
of the Rarebit Fiend published on 28 May 1908. The protagonist is split into two
characters, who interact with each other by crossing the border of the panel; thus,
contiguous panels work as mirrors and the reader is forced to read the panels first
from left to right, then from right to left, and finally horizontally but in two parallel
rows of panels that occur simultaneously. This technique has been called ‘overlap’
(solapamiento) by Gasca and Gubern (1994: 638) and creates a kind of visual and
narrative paradox which was also used later by authors such as George McManus and
many others afterwards.
There were several other radical experiments in comics narration in the first
years of the 20th century. One of the most surprising is perhaps Crazy Quilt, a Sunday
strip that only lasted for a few months (from 12 April to 7 June 1914) and not
well-known until recently (its complete run was republished in its original format
by Sunday Press as Crazy Quilt by Frank King: Scraps & Panels on the Way to Gasoline
Alley in 2017). This series shows the frequent cooperation between artists during
those years, as each page was drawn collaboratively by a team of authors (namely,
Frank King, Everrett Lowry, Dean Cornwell, Quin Hall, Charles Lederer and Lester
J. Ambrose). They all shared the same space in the page, dividing it to develop vari-
ous stories. The novelty was the way in which these stories coexisted: reflecting the
spirit alluded to in the title of the strip, most stories overlapped each other in great
interaction and were conscious of their common presence. As we see in the follow-
ing example (1914; Figure 3), they also made use of all reading directions and the
overlapping is continuous, providing the possibility of re-reading some panels that
are part of two stories at the same time.
The page also makes use of numbers to indicate the order of the panels, which
clarifies this complex set of reading directions (although the numbering of panel
ended up being just another element of the medium, even in linear stories). In a
similar way to the aforementioned examples of McCay, the characters in the story are
often self-aware of their fictional qualities and thus point to the formal apparatus
of comics (panel borders, etc.), which end up fragmented. Not a single millimetre of
del Rey Cabero: Beyond Linearity Art. 5, page 9 of 21
the page is wasted: the various strips are complemented with humoristic drawings
or gags that are often turned 90 or 180 degrees, forcing the reader to manipulate
the page in order to read it properly. Crazy Quilt, thus, stands as an early exam-
ple of reader involvement, as well as of the use of reading in multiple directions
(multidirectional) and with several parallel narrative lines on the space of the page
Figure 3: Frank King and other authors, Crazy Quilt, Chicago Tribune, 3 May 1914.
del Rey Cabero: Beyond LinearityArt. 5, page 10 of 21
(multilinear). Although today it might seem to be a one-off example, it is important
to remember that almost a decade earlier another comic had already captured atten-
tion for its graphic and reading experimentation: The Upside Downs of Little Lady
Lovekins and Old Man Muffaroo, created by Gustave Verbeek and published from 11
October 1903 to 14 January 1905. The series made use of reversible reading: after
a first, lineal processing of the panels, the reader needs to turn the newspaper 180
degrees to be able to read the second part of the story. Furthermore, as Groensteen
recalls (2002: 29), the reversibility is double, both iconic (each image) and sequential
(the succession of panels).
There seems to be a direct connection between this kind of early experiments
and comics collectives such as Oubapo (Ouvroir de bande dessinée potentielle, which
roughly translates as ‘workshop of potential comic art’). Inspired by the experimental
literary movement Oulipo, it was founded in 1992 and operates by self-imposing
formal constraints in order to push the boundaries of the medium. These constraints
were originally divided into the generative (applied to new works) and the transform-
ative (applied to pre-existing works). (Groensteen 2002) Within the first category, cer-
tain constraints concerning reading direction included reversibility, multi-readability
and palindrome.2 One of Oubapo’s most active members, Étienne Lécroart, has made
use of these and other constraints in works such as Cercle Vicieux (Lécroart 2000; a
palindrome comic) and ‘Blat & Moustiker! dans soixante-dix strips en quatre’ (Blat
& Moustiker in 70 strips in four, published in Oubapo’s second anthology Oupus 2
(Oubapo 2003) and consisting of 4 strips in which the reader can always choose to
swap to the contiguous strip, leading to a potential number of 64 different stories
in a single page).
The French association also has various authors who sympathize with the
movement, such as Matt Madden in the US and Sergio García Sánchez in Spain.
The latter is the creator, together with his fellow Oubapian Lewis Trondheim, of
books such as Les Trois Chemins (2000) and its continuation Les Trois Chemins
sous les mers (2011). These works do not use panels; instead, three sets of
2
Although, as Meesters points out, palindromes can be seen in fact as a special case of multi-readability
(2013: 279).
del Rey Cabero: Beyond Linearity Art. 5, page 11 of 21
characters are continuously depicted along horizontal lines that they traverse and
that represent their paths (chemins, in French), which occupy the double page
spread and continue throughout the whole book (2000; Figure 4). These paths
run in parallel, overlapping each other in some sections and offering multiples
ways of reading (changing the path, reading them simultaneously or one after the
other, etc.), in a similar fashion as the Crazy Quilt series discussed earlier. García
Sánchez, in his own theoretical work (García Sánchez 2000), calls this multilinear
structure ‘band comics’ (cómic de bandas). In the case of Les Trois Chemins it might
be noticed as well that the multilinearity is produced not on the page, but in the
space created on the double page.
Translinear reading and the book form
The possibility of easily locating images in various directions is perhaps one of the
great differences between reading a conventional text and reading comics. It is
important to remark that peripheral vision plays a role not only within experimental
or avant-garde work, but in all comics. Images, in spite of their individuality and
separation from the rest, are ‘conscious’ of their common existence, as stated by the
Figure 4: Sergio García Sánchez (art) and Lewis Trondheim (script), Les Trois Chemins,
2000. © L’école de loisirs.
del Rey Cabero: Beyond LinearityArt. 5, page 12 of 21
famous principle of iconic solidarity described by Groensteen (2007: 18–20). This
coexistence is, in fact, one of the main characteristics of the medium:
Images in print do not chase each other in the same way as scrolling
on-screen images: they stay put, remain available, can be checked, compared
and returned to multiple times. This is one of the greatest riches of comics:
the almost instant accessibility of each of the moments that make them up
(Groensteen 2008: 50).3
This foundational characteristic of the medium is often used by authors, who employ
various images created to be compared. These correspondences or ‘visual rhymes’ can
be of a different nature (graphic, chromatic, stylistic, etc.), both based on repetition
and contrast of the elements portrayed (panels, sequences, characters, objects, etc.).
This process of establishing correspondences, which is non-linear and goes beyond
the simple relationship of cause and effect, is denominated ‘braiding’ (tressage in the
original French) by Groensteen (2008: 50). These connections can appear both at the
level of the page or the double page spread. Some authors might create some sort of
cohesion on the spread (the same scene or temporality, for instance), while others do
not give importance to this unit and focus instead on the single page (or even smaller
units, such as the strip).
In any case, when dealing with the codex format, the reader always faces (except
for the first page) the double page spread. As Spencer Millidge reminds us,
The eye immediately takes in the whole page–or the whole spread–at once,
so it should always be designed with that in mind. There is no way that the
artist can physically prevent the reader from looking or glancing at the last
panel before the first; but the reader has a tacit agreement with the creator
to read the page in order. Even so, any big change of scene, new chapter,
3
‘Les images imprimées ne se chassent pas les unes les autres comme le font celles qui défilent sur un
écran: elles demeurent lá, disponibles, vérifiables, comparables, offertes à des aller-retours multiples.
Cette accesibilité quasi instantanée de tous les moments qui la constituent est l’une des grandes
richesses de la bande dessinée.’ Translation is mine.
del Rey Cabero: Beyond Linearity Art. 5, page 13 of 21
surprise panel, or dramatic moment is usually placed after the turn of the
page (Spencer Millidge 2009: 35).
We see again the key role that peripheral vision plays in processing comics. There is
no doubt that a tacit agreement between the author and the reader exists. However,
as previously mentioned, the eye tends to wander, which can be very challenging
for the reader. In strips or one-page stories, for instance, the reader might invol-
untarily see visual information from the last image, which could spoil a dramatic
end or a final gag. That is probably why there is a certain convention in comics to
build tension before the turn of the page (that is, in the recto page), a mechanism
frequently used by authors such as Hergé in his Tintin series. For instance, in
Le Lotus bleu (1946: 57–58), Tintin and his companions are about to be beheaded
by Wang in the last tier of the recto of the page, but the tension is resolved with
Tchang’s intervention in extremis when the reader turns the page. The book as a
vehicle has tended to be the container for a discourse where the story progresses
linearly parallel to the succession of pages that inevitably move forward towards the
last page. This conception of the codex format has been described as ‘teleological
narrative’ by Masten et al. (1997: 2): ‘the book, as a technological form, is organized
to be read from page 1 to page 2, from page 2 to page 3, and so on to the end of the
book. This is of course a possible way of reading a book, and one that was encouraged
by the development of narrative fiction in the eighteenth century.’ In this sense, the
adaptation of the comics discourse to the book form is an essential step that is not
often taken into account by critics. Indeed, the codex format provokes, as Baetens
points out, ‘an undeniable vectorization of discourse; the book consecrates a linear,
or more exactly monovectorized, reading, that distinguishes (and sometimes discrim-
inates) a start and an end’ (Groensteen 2007: 147). Notwithstanding this undeniable
influence of the codex in the linear discourse of comics, the codex can obviously
generate other forms of reading.
Not only can comics readers examine images within a page before ‘reading’ it
(strictly speaking), as we have seen, but they can also extend this mechanism to
the whole work. This is another essential difference from purely textual reading. A
del Rey Cabero: Beyond LinearityArt. 5, page 14 of 21
comic contained in a book is easy to glance through; when allowed, readers often
do this to get an impression of what they will find (art style, page layout, etc.) before
buying it.
As other critics have shown, readers always have a holistic vision at their disposal:
they have the ability of seeing past, present and future simultaneously on the page.
Bartual (2010: 15) compares this vision mode to the one attributed to God, a sort
of ‘eternal present,’ in Boethius’s Consolation of Philosophy (written around 524).
Likewise, we could add another facet of this ‘divine vision,’ available to the reader
of comics thanks to the manipulation of time through the handling of the codex.
Captain Atom, a character from Pax Americana (one of the self-conclusive issues of
the series The Multiversity, published in 2015), makes use of a comic book to show this
ability. In a metafictional fashion, Captain Atom is not only using another comic book
of the same series he belongs to, but also paying tribute to Watchmen’s Dr. Manhattan,
with whom he shares his simultaneous vision of present, past and future (Figure 5).
Figure 5: Frank Quitely (art) and Grant Morrison (script), The Multiversity. Pax
Americana, 2015, page detail. © DC Comics.
del Rey Cabero: Beyond Linearity Art. 5, page 15 of 21
Captain Atom is both looking directly at the characters of the story and at the
readers, who are handling the comic book itself. The character is also reflecting on
the reading of the work itself: the time of discourse is altered and does not follow a
chronological order, so the reader is forced to go back and forth to understand the
events that take place. This is all reflected in the book format; the page, far from being
a linear form, as it is traditionally considered, ‘looks both forward and backward,
toward the preceding page and the following, toward the front of the codex and the
back, toward past discourse and future discourse’ (Dagenais 2004: 62).
Therefore, the visual rhymes we mentioned before do not have to be limited to
the level of the page or the double page. Indeed, some authors seek to establish con-
nections between different pages; these visual correspondences can appear both on
the same site of the page or on a different one. Braiding can then be applied to all
the codex and generates a reading that moves further from conventional linearity: a
translinear reading. We find an example of this kind of reading in the graphic novel
Asterios Polyp (2009). David Mazzucchelli’s work uses certain global motives: the
story, for instance, reflects on the myth of Orpheus and Eurydice and continuously
portray the visual motif of stairs going up and down. But the translinear reading is
even more obvious in the portrayal of Asterios’s apartment. Images representing this
space from the same perspective are repeated several times throughout the work
and act as a symbolic frame of important moments of the storyline. Thus, the first
of these images shows the disorder and neglect of the apartment, a reflection of
the traumatic separation of Asterios and Hana. The same space is shown four more
times during different moments of the storyline, creating a sort of internal sequence
within the graphic novel. In this manner, Mazzucchelli invites us to compare the
panels, to find similarities and differences in a non-juxtaposed, translinear sequence.
This non-linear way of using the form of the codex is appearing more frequently
in works published within the last ten years. For instance, Richard McGuire’s graphic
novel Here (2014) expanded the device of a six-page comic published in the maga-
zine Raw in 1989 and made use of superposing panels in the double-page spread to
represent past, present, and future in the same space. The several recurring charac-
ters, narrative lines and visual correspondences that are present in the graphic novel
del Rey Cabero: Beyond LinearityArt. 5, page 16 of 21
do favour a reading of the codex in a non-linear way, flipping through the pages.
One Soul (2011), by Ray Fawkes, uses an apparently simple nine-panel grid, but also
deviates from linearity. This graphic novel employs the double page to create a mac-
rospace of 18 identical panels recreating the lives of 18 characters in different histori-
cal periods. Each panel follows the story of a single character, turning black for the
remaining pages of the book when he or she dies and being occupied only by text,
a sort of monologue of the soul. Therefore, the reader of One Soul can complete one
story through the pages or process them all at the same time (or any combination
of these two options); in any case, it is probable that the reader will flip forwards or
backwards through the book to connect these stories.
Beyond the page and the book
Finally, it should be remarked that the codex itself as a format is being questioned
as a narrative vehicle for comics, with clear repercussions for the way in which it is
read or engaged with. Various authors have created works that call attention to the
comic as an object, linking it to other practices such as the artist’s book (Drucker
2008). Chris Ware’s celebrated Building Stories (2012), a box containing fourteen
different printed works with no indication of reading order, is one of the latest
examples of a list that includes leporellos such as Joe Sacco’s The Great War (2013)
and Pascal Rabaté’s Street View (2014), as well as more extreme Oubapian experi-
ments such as Coquetèle (three giant dice with images that create random comics
when thrown), created by Anne Baraou and Vincent Sardon (Baraou and Sardon
2002), and Scroubabble (a comics version of the board game Scrabble), created by
Jean-Christophe Menu, Jochen Gerner, François Ayroles and Killofer (Menu, Gerner,
Ayroles and Killofer 2005). It is interesting to point out here that the codex is also
being adapted into new reading devices, such as Jason Shiga’s Meanwhile (2010),
a choose-your-own-adventure book in which pipes coming out of the pages func-
tion as arrows and continuously make the reader jump to a different part of the
book. These and many other works emphasize the materiality of comics and push
the medium to its limits. Marc-Antoine Mathieu has often played with the format
and the integrity of the page in various ways in his series Julius Corentin Acquefaques,
prisonnier des rêves (the first album, L’Origine, was published in 1990) and recently
del Rey Cabero: Beyond Linearity Art. 5, page 17 of 21
some small publishing houses such as Éditions Polystyrène and Éditions Rutabaga
have been created with the specific target of promoting works that take into account
their nature as objects and require to be manipulated differently from a normal
book. Furthermore, comics seem to have departed from the two-dimensional page
towards the three-dimensional world of exhibitions, where the physical space of the
gallery serves as a narrative space, as shown in exhibitions such as PoCom (2003, at
London’s Institute of Contemporary Arts) and Hypercomics: The Shape of Comics to
Come (2010, at London’s Pumphouse Gallery).
The new emphasis on materiality curiously coincides with the rise of digital com-
ics and webcomics.4 If McCloud’s famous concept of the infinite canvas subverted the
page in favour of a limitless space where comics could progress in any direction, vari-
ous authors are also exploring the potential of interactivity and multimodality in the
medium. This is the case of Daniel Goodbrey, who has coined the term hypercomics
(2013: 291) for works in which the reader makes choices that influence the sequence
of events, such as in his own Icarus Needs (2013) and A Duck Has an Adventure (2012)
or Anthony Rageul’s Prise de Tête (2009). It is still difficult to predict the ways in
which digital comics will engage with print comics, especially as many of the issues
are being discussed today by critics (see ‘Poetics of Digital Comics,’ a special issue of
this journal that from 2017 follows up on the transdisciplinary conference Poetics of
the Algorithm held at the University of Liège (Belgium) in June 2016).
This article has explored how comics, despite inheriting a linear discourse from
the codex, offer other types of readings. First, the page or the double page allows
for a holistic reading that takes the space as a whole, even in more traditional grids.
Second, the panels can be read in various directions (multidirectional reading) and
can also generate more than one story line taking place simultaneously on the page
(multilinear reading). It should not be forgotten, then, that both the page and the
book as a form in the medium of comics do not necessarily foster a linear and con-
ventional reading, as images in comics can be easily connected throughout the pages
(translinear reading). Finally, some comics have proposed other formats (including
4
Comics scholars, such as Hague (2014) and Kashtan (2018), are also increasingly paying attention to
mediality and materiality when analysing comics.
del Rey Cabero: Beyond LinearityArt. 5, page 18 of 21
digital) beyond the page and the book, both undermining the traditional book
format and, paradoxically, connecting somehow to a lost attention to its materiality.
In any case, it could be said that the materiality of the codex in the discourse of
comics, both in conjunction with and opposed to digital technology and new media,
still proves to be surprisingly relevant for comics studies.
Competing Interests
The author has no competing interests to declare.
References
Arredondo, S. 2015. La esquemática en el enriquecimiento del cómic: Estudio
teórico-práctico de las formas narrativas y discursivas (doctoral dissertation).
University of Granada. Available at: http://digibug.ugr.es/handle/10481/42602.
Baraou, A and Sardon, V. 2002. Coquetèle. Paris: L’Association.
Bartual, M. 2010. Poética de la narración pictográca: De la tira narrativa al comic
(doctoral dissertation). The Autonomous University of Madrid. Available at:
https://repositorio.uam.es/handle/10486/10334.
Chavanne, R. 2010. Composition de la bande dessinée. Montrouge: Éditions PLG.
Chute, H. 2012. Graphic Narrative. In: Bray, J, Gibbons, A and McHale, B (eds.), The
Routledge Companion to Experimental Literature, 407–419. New York: Routledge.
Cohn, N. 2013. The visual language of comics. Introduction to the structure and
cognition of sequential images. New York: Bloomsbury.
Cohn, N, Foulsham, T and Wybrow, D. 2016. Reading Without Words: Eye
Movements in the Comprehension of Comic Strips. Applied Cognitive Psychology,
30: 566–579. Available at: https://onlinelibrary.wiley.com/doi/abs/10.1002/
acp.3229. DOI: https://doi.org/10.1002/acp.3229
Dagenais, J. 2004. Decolonizing the Medieval Page. In: Stoicheff, P and Taylor, A
(eds.), The Future of the Page, 37–70. Toronto: Toronto University Press. DOI:
https://doi.org/10.3138/9781442657250-004
de la Iglesia, M. 2016. The Task of Manga Translation: Akira in the West.
The Comics Grid: Journal of Comics Scholarship, 6: 1. DOI: https://doi.
org/10.16995/cg.59
del Rey Cabero: Beyond Linearity Art. 5, page 19 of 21
Drucker, J. 2008. What is graphic about graphic novels? English Language Notes,
46(2): 39–55. Fall/Winter. Available at: http://racomics.pbworks.com/f/
Graphic+About+GNs.pdf. DOI: https://doi.org/10.1215/00138282-46.2.39
Fawkes, R. 2011. One Soul. Portland: Oni Press.
Fresnault-Deruelle, P. 1976. Du linéaire au tabulaire. Communications, Issue 24,
7–23. Available at: https://www.persee.fr/doc/comm_0588-8018_1976_
num_24_1_1363.
García Sánchez, S. 2000. Sinfonía gráca. Variaciones en las unidades estructurales
y narrativas del cómic. Barcelona: Glénat.
García Sánchez, S and Trondheim, L. 2000. Les Trois Chemins. Paris: L’école de
loisirs.
Gasca, L and Gubern, R. 1994. El discurso del cómic. Madrid: Ediciones Cátedra.
Goodbrey, DM. 2012. A Duck Has an Adventure. Available at: http://e-merl.com/
stuff/duck.html.
Goodbrey, DM. 2013. From Comic to Hypercomic. In: Evans, JC and Giddens, T
(eds.), Cultural Excavation and Formal Expression in the Graphic Novel, 291–302.
Oxford: Inter-Disciplinary Press.
Goodbrey, DM. 2013. Icarus Needs. Available at: http://e-merl.com/2013-07-16-
icarus-needs.
Groensteen, T. 2002. Un premier bouquet de contraintes. In: Oupus, 1: 13–59. París:
L’Association.
Groensteen, T. 2007. The System of Comics.Jackson: University Press of Mississippi.
Groensteen, T. 2008. La Bande Dessinée, Mode d’Emploi. Brussels: Les Impressions
Nouvelles.
Hague, I. 2014. Comic and the senses. A Multisensory Approach to Comics and Graphic
Novels. London: Routledge. DOI: https://doi.org/10.4324/9781315883052
Hateld, C. 2009. An Art of Tensions. In: Heer, J and Worcester, K (eds.), A Comics
Studies Reader, 132–148. Jackson: University of Mississippi Press.
Hergé. 1946. Les Aventures de Tintin. Le Lotus bleu. Tournai: Casterman.
Kashtan, A. 2018. Between Pen and Pixel. Comics, Materiality and the Book of the
Future. Columbus: The Ohio State University Press.
del Rey Cabero: Beyond LinearityArt. 5, page 20 of 21
King, F. 1930. Gasoline Alley, 24 May 1931, The Denver Post.
King, F. 1930. Gasoline Alley, 24 August 1930, The Denver Post.
King, F. 2017. Crazy Quilt by Frank King. Scraps & Panels on the Way to Gasoline Alley,
Maresca, P (ed.). Foreword by Chris Ware. Palo Alto: Sunday Press.
Lécroart, É. 2000. Cercle Vicieux. Paris: L’Association.
Lefévre, P. 2009. The Conquest of Space: Evolution of Panel Arrangement and Page
Layout in Early Comics Published in Belgium (1880–1929). European Comic Art,
2(2): 227–252. DOI: https://doi.org/10.3828/eca.2009.4
Linton, J. 2015. Comics–Index of Multi-Panel Pans by Decade. The Periodic Fable.
Available at: https://theperiodicfable.wordpress.com/comics-index-of-multi-
panel-pans-by-decade.
Masten, J, Stallybrass, P and Vickers, NJ. 1997. Introduction: Language Machines.
In: Masten, J, Stallybrass, P and Vickers, NJ (eds.), Language machines. Technologies
of literary and cultural production, 1–14. Londres: Routledge.
Mathieu, MA. 1990. Julius Corentin Acquefacques. 1. L’Origine. Paris: Delcourt.
Mazzucchelli, D. 2009. Asterios Polyp. New York: Pantheon Books.
McGuire, R. 2014. Here. New York: Pantheon Books.
Meesters, G. 2013. Creativity in Comics. Exploring the Frontiers of the Medium
by Respecting Explicit Self-Imposed Constraints. In: Veale, T, Feyaerts, K and
Forceville, C (eds.), Creativity and the Agile Mind. A Multi-Disciplinary Study of a
Multi-Faceted Phenomenon, 275–292. Berlin: De Gruyter.
Menu, JC, Gerner, J, Ayroles, F and Killoffer. 2005. ScrOUBAbble. Paris: L’Association.
Millidge, GS. 2009. Comic Book Design. Lewes: Ilex.
Oubapo (collective). 2003. Oupus 2. Paris: L’Association.
Peeters, B. 2003. Lire la bande dessinée. Paris: Flammarion.
Quitely, F and Morrison, G. 2015. The Multiversity. Pax Americana. New York: DC
Comics.
Rageul, A. 2009. Prise de tête. Available at: http://www.prisedetete.net/.
Sacco, J. 2013. The Great War. July 1, 1916: The First Day of the Battle of the Somme.
An illustrated Panorama. New York: W. W. Norton Company.
del Rey Cabero: Beyond Linearity Art. 5, page 21 of 21
Samson, J. 2012. Écriture modale de la bande dessinée, l’apport de Chris Ware. In:
Eizykman, B (ed.), Plates bandes  part: Esthétique de la bande dessinée, 185–
2016. Brussels: La Lettre Volée.
Shiga, J. 2010. Meanwhile. New York: Harry N. Abrams.
Sousanis, N. 2015. Unattening. Cambridge, Massachusetts: Harvard University
Press.
Witek, J. 2009. The Arrow and the Grid. In: Heer, J and Worcester, K (eds.), A Comics
Studies Reader, 149–156. Jackson: University of Mississippi Press.
How to cite this article: del Rey Cabero, E. 2019. Beyond Linearity: Holistic,
Multidirectional, Multilinear and Translinear Reading in Comics
. The Comics Grid: Journal of
Comics Scholarship,
9(1): 5, pp. 1–21. DOI: https://doi.org/10.16995/cg.137
Published: 25 March 2019
Copyright: © 2019 The Author(s). This is an open-access article distributed under the
terms of the Creative Commons Attribution 4.0 International License (CC-BY 4.0), which
permits unrestricted use, distribution, and reproduction in any medium, provided the
original author and source are credited. See http://creativecommons.org/licenses/by/4.0/.
OPEN ACCESS
The Comics Grid: Journal of Comics Scholarship
is a
peer-reviewed open access journal published by
Open Library of Humanities.
... While reading and creating a comic book will not magically alert the student to this nonlinearity, the comic may at least help students call into question this machine-like metaphor of reality. The comic medium with its features of braiding and translinearity, multilinearity and multidirectionality, and holism (Cabero, 2019;Groensteen, 2013) may be a place to begin to view this messiness (Cromer & Clark, 2007). In his work Unflattening, Sousanis (2015b, 62) argues something similar: ...
... This activity also aligns somewhat with Marino and Crocco's (2012) then and now activity. Finally, the nonlinear potential of the comics form (Cabero, 2019;Miodrag, 2013) can also be utilized in these assignments, by allowing students to think outside of strict sequence and linear causation in regard to place. Below, I offer some examples of assignments which utilize the ideas above. ...
Chapter
This chapter offers a number of comic creation assignments. Creation is the highest level of Bloom’s revised taxonomy (Krathwohl, 2002). Students utilize the features of the comics medium, such as panel size and sequencing to name a few, to convey ideas related to citizenship in comic form.
... As the eye can wander on the map, building imaginary routes so it can also do so on the comics page, violating the 'Z-Path' (left to right, top to bottom) [5,11] in favour of erratic paths [17] as it happens for infographics [12]. In fact, comics, through the multi-vectorial (or 'multiorder') narrative skills typical of its page layout, overcomes the sequentiality to open up also to synchronic spatial and temporal narratives [6]. Furthermore, comics and maps can work together to create new paths within a space that is both narrative and geographic [16]. ...
Chapter
Full-text available
Although both so-called ‘data comics’ and ‘comics geographies’ fields have been defined as emerging, there is a lack of structured and multidisciplinary studies that deal with comics’ diagrammatic nature. The parallelism between comics and diagrams, dear to many comics makers and some scholars, is more than a mere graphic suggestion or similarity. Unlike the written word and other visual art forms, comics, through the multi-vectorial narrative skills typical of the page layout, overcomes alphabetic writing’s linearity to open up to synchronic and parallel space-time narratives. Comics also favours ellipses, spatial dislocations, and micro-narrations in larger narratives more naturally than in other artistic and narrative forms. Moreover, comics make possible, differently than in literature, a strong involvement of the reader in constructing alternative paths. The grid is the element that brings comics back under the category of diagrams through its ability to temporalize space and create hierarchies and relationships between the parts (panels). Through some examples, this paper offers an introductive overview of the many possibilities offered by a diagrammatic reading of comics, demonstrating how even the most straightforward grid configurations can convey complex concepts.
... The use of (or absence of) panels can also call attention to new ways of reading the printed page (Cabero, 2019). Cabero argues for multidirectional readings, where the traditional reading order in English is altered (such as reading right to left, top to bottom or in circular patterns) and multilinear readings, where two or more simultaneous stories take place on a page. ...
Article
This article posits that the comic medium, wedded with traditional essay assignments, may be a powerful tool for social studies teachers, those who prepare social studies teachers at the collegiate level and other teachers and professors who desire to teach about citizenship in an era of "fake news" and alternative facts.
... When creating a comic, you can think of the big idea or scene and then break that down into components ( (Cabero, 2019;Groensteen, 2007). 8. Onomatopoeia and word depiction/lettering. ...
Chapter
This chapter offers a number of comic creation exercises, specifically in regard to symbolism and leadership. Students utilize the features of the comic’s medium, such as panel size and sequencing, as well as symbolism, to convey ideas related to citizenship and leadership.
Book
Full-text available
More-than-human geographies haben sich im angelsächsischen Raum als wichtiges Forschungsfeld etabliert und in den letzten Jahren auch in der deutschsprachigen Geographie zunehmend an Bedeutung gewonnen. Die Dezentrierung des Menschen wird durch verschiedene Ansätze wie die Phänomenologie, den Pragmatismus, die Akteur-Netzwerk-Theorie, Assemblage-, Affekt- und Mehr-als-repräsentationale Theorien sowie durch praxistheoretische, performative und viszerale Ansätze konzeptionell vorangetrieben. Trotz dieser großen Heterogenität eint die Mehr-als-menschlichen Geographien, dass sie den Menschen als Teil eines größeren Gesamtzusammenhangs begreifen, sich der Welt aus mehr als nur streng rational greifbaren Erfahrungs- und Sinndimensionen nähern und insofern leibliche, affektive, emotionale und sensorische Praktiken, Transaktionen und Intra-Aktionen in den Blick nehmen. Die Autorinnen und Autoren führen in die Entwicklungslinien, Grundzüge und Schlüsselkonzepte der komplexen Debatte ein und tragen so dazu bei, sie systematisch für die deutschsprachige Geographie und interessierte Nachbardisziplinen zu erschließen.
Chapter
Full-text available
Während der "mehr-als-menschliche Turn" konzeptionell intensiv diskutiert wird, ist die methodologische und methodische Debatte hierzu vergleichsweise unterrepräsentiert. Am Beispiel von Mensch-Tier-Beziehungen geht der Beitrag daher der Frage nach, inwiefern der postdualistische Anspruch in den Mehr-als-menschlichen Geographien sowie in den neuen Tiergeographien auch in empirischer Hinsicht eingelöst werden kann. Für die Beantwortung baut der Artikel auf drei Argumentationssträngen auf: Erstens schlägt er vor, die Dimension der Leiblichkeit als verbindendes Element und nonverbale Kommunikationsbasis zwischen Mensch und Tier heranzuziehen und diskutiert, inwieweit tierliches In-der-Welt-Sein durch den Menschen überhaupt verstanden werden kann; zweitens identifiziert er mit der "tierzentrierten Geschichtenerzählung" und der "empathisch-leiblichen Beobachtung" zwei Methodenstränge jenseits anthropozentrischer Erkenntnislogiken, die für die mehr-als-menschlichen Ethnographien fruchtbar gemacht werden können; und drittens leitet er Konsequenzen aus einer nichtdualistischen Untersuchung von Mensch und Tier für die Repräsentation und Kommunikation der Forschungsergebnisse ab und schlägt für die Vermittlung leiblich-affektiver Wechselbeziehungen die Verwendung von Comics vor. Trotz der Bemühungen um neue, kreative und performative Zugänge, die auf das Fassen nonverbaler und leiblich-affektiv vermittelter Prozesse zwischen Mensch und Tier abzielen, gelangt der Beitrag zu dem Ergebnis, dass die mehr-als-menschliche empirische Forschung eine imperfekte Kollaboration zwischen Mensch und Tier bleibt.
Article
Full-text available
Citizenship in the 21st century may necessitate new and novel means of practice and expression. The graphic novel form can allow for these new means of expression, especially in regards to an important issue in any society: the issue of disability. The purpose of this paper is to demonstrate how a comic, created by the author, was used to spark conversations and new understandings around the topic of disability and citizenship.
Chapter
Full-text available
The sessions that combined the projection of images, the recitation of texts and the interpretation of musical melodies reached between the nineteenth and twentieth centuries an important socio-cultural relevance at the international level. For their aims, these sessions used a new device that adopted names such as fantascope, megascope, solar microscope or projection lantern, and that gave the name to a very popular social media known under the term ‘magic lantern’. Despite its undoubted influence, the presence of the magic lantern in the academic field has always been residual. Fortunately, for the last two decades, there has been a change of trend enhancing its cultural relevance, largely thanks to the renewal and the thrust introduced by ‘media archeology’. Given the growing scientific interest in an object of study as extensive as the magic lantern, the authors make two fundamental contributions: (a) a brief historical introduction of the magic lantern in Europe based on ten textual references; (b) a theoretical approach from the genetic-cultural in the terms proposed by L.S. Vygotski so as to be able to integrate the magic lantern into a hypothetical ‘mediation archeology’.
Chapter
The first chapter of the book serves as the introduction where various strands of thought are weaved together to show why the reading and creating of comics is a good fit for teaching citizenship in the present age. The first chapter forms the foundation and inspiration for all the activities in the later chapters.
Chapter
This chapter offers assignments which center on reading comics. These assignments are meant to help students read comics in light of ideas and concepts related to citizenship and the social studies.
Article
Full-text available
Translated editions of Katsuhiro Ōtomo’s manga 'Akira' played an important role in the popularisation of manga in the Western world. Published in Japan between 1982 and 1990, editions in European languages followed as soon as the late 1980s. In the first US edition (Epic 1988–1995) the originally black and white manga was printed in colour and published in 38 issues, which were designed not unlike typical American comic books. The first German edition (Carlsen 1991–1996) marked the beginning of Carlsen’s manga publishing efforts. It was based on the English-language edition and also printed in colour, and combined two American issues in one. This article analyses the materiality of these two translated editions with a focus on three main issues – the mirroring (or ‘flipping’) which changes the reading direction from right-to-left into left-to-right, the colouring of the originally black and white artwork, and the translation of different kinds of script (sound effects, speech bubble text, and inscriptions or labels)
Article
Full-text available
The study of attention in pictures is mostly limited to individual images. When we 'read' a visual narrative (e.g., a comic strip), the pictures have a coherent sequence, but it is not known how this affects attention. In two experiments, we eyetracked participants in order to investigate how disrupting the visual sequence of a comic strip would affect attention. Both when panels were presented one at a time (Experiment 1) and when a sequence was presented all together (Experiment 2), pictures were understood more quickly and with fewer fixations when in their original order. When order was randomised, the same pictures required more attention and additional 'regressions'. Fixation distributions also differed when the narrative was intact, showing that context affects where we look. This reveals the role of top-down structures when we attend to pictorial information, as well as providing a springboard for applied research into attention within image sequences.
Book
Full-text available
Drawings and sequential images are an integral part of human expression dating back at least as far as cave paintings, and in contemporary society appear most prominently in comics. Despite this fundamental part of human identity, little work has explored the comprehension and cognitive underpinnings of visual narratives—until now. This work presents a provocative theory: that drawings and sequential images are structured the same as language. Building on contemporary theories from linguistics and cognitive psychology, it argues that comics are written in a visual language of sequential images that combines with text. Like spoken and signed languages, visual narratives use a lexicon of systematic patterns stored in memory, strategies for combining these patterns into meaningful units, and a hierarchic grammar governing the combination of sequential images into coherent expressions. Filled with examples and illustrations, this book details each of these levels of structure, explains how cross-cultural differences arise in diverse visual languages of the world, and describes what the newest neuroscience research reveals about the brain’s comprehension of visual narratives. From this emerges the foundation for a new line of research within the linguistic and cognitive sciences, raising intriguing questions about the connections between language and the diversity of humans’ expressive behaviours in the mind and brain. http://www.visuallanguagelab.com/vloc.html
Article
Attempts to define what comics are and explain how they work have not always been successful because they are premised upon the idea that comic strips, comic books and graphic novels are inherently and almost exclusively visual. This book challenges that premise, and asserts that comics is not just a visual medium. The book outlines the multisensory aspects of comics: the visual, audible, tactile, olfactory and gustatory elements of the medium. It rejects a synaesthetic approach (by which all the senses are engaged through visual stimuli) and instead argues for a truly multisensory model by which the direct stimulation of the readers physical senses ca’n be understood. A wide range of examples demonstrates how multisensory communication systems work in both commercial and more experimental contexts. The book concludes with a case study that looks at the works of Alan Moore and indicates areas of interest that multisensory analysis can draw out, but which are overlooked by more conventional approaches.