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Virtual simulation training: Imaged experience of dementia

Authors:
  • Southern Health and Social Care Trust/ Ulster University

Abstract

Background and objectives The need to provide an empathic response to the care of people with dementia has long been advocated. Virtual reality‐based programmes continue to gain momentum across health sectors, becoming an innovative tool that provides staff with the opportunity to experience a dementia‐like experience within a relatively short time frame. The purpose of this study is to explore the impact of an interactive training experience on moral, emotive, behavioural and cognitive elements of empathy. Research design and methods A qualitative exploratory design was adopted employing purposive sampling to identify participants, aged over 18 years, who participated in the Virtual Dementia Tour (VDT®) programme. Interviews were conducted over a two‐month period, and qualitative thematic analysis was used to analyse the data. Results The four components (moral, emotive, behavioural and cognitive) of empathy were reflected in findings. Overall the interactive training programme was perceived as useful, and emotionally, it provided an opportunity to “imagine what it is to live with dementia,” enabling a cognitive, moral and behavioural reflection to occur, enhancing the empathic state. Discussion In this study, the VDT® provides a different way of learning, with participants reporting the emergence of an empathic response. Results suggest that the emotional response laid the foundations to the behavioural or cognitive (objective and subjective) reaction which was underpinned by a moral reaction. Implications for practice Virtual reality programmes are one step in the process for healthcare professionals caring empathetically for people with dementia; however, further research is required.
Int J Older People Nurs. 2019;00:e12243. wileyonlinelibrary.com/journal/opn  
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 1 of 11
https://doi.org/10.1111/opn.12243
© 2019 John Wiley & Sons Ltd
Received:26Novembe r2018 
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Revised:21M arch2019 
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Accepted:15April2 019
DOI : 10.1111/opn.12 243
ORIGINAL ARTICLE
Virtual simulation training: Imaged experience of dementia
Paul Slater FHEA, PhD, MSc, BSc Hons, Lecturer/Statistician1| Felicity Hasson
PhD, FHEA, MSc, Pg. Dip, BA Hons, Senior Lecturer1| Patricia Gillen FHEA, PhD, PGD, MSc,
BSc Hons, Lecturer1| Anne Gallen PhD, MSc, BSc (Hons), ENB, RGN, Director2|
Randal Parlour PhD, MSc, BSc (Hons), RMN, RGN, Director of Research2
1Institute of Nursing and Health
Research, Ulster University, Belfast, UK
2Nursing/MidwiferyPlanning&
Development at Health Service Executive,
North West, Ballyshannon, Ireland
Correspondence
PaulSlater,InstituteofNursingandHealth
Research, Ulster University, Shore Road
Newtownabbey,Belfast ,Count yAntrim
BT37 0QB, UK.
Email: pf.slater@ulster.ac.uk
Funding information
Health a nd Safet y Executive, N ursing and
Midwife ryPla nning&Developm entUnit
(Nort hwest),Grant /AwardNumber:83233R
Abstract
Background and objectives: The need to provide an empathic response to the care
of people with dementia has long been advocated. Virtual reality‐based programmes
continue to gain momentum across health sectors, becoming an innovative tool that
provides staff with the opportunity to experience a dementia‐like experience within
a relatively short time frame. The purpose of this study is to explore the impact of
an interactive training experience on moral, emotive, behavioural and cognitive ele
ments of empathy.
Research design and methods: Aqualitativeexploratorydesignwasadoptedemploy
ing purposive sampling to identify participants, aged over 18 years, who participated
in the Virtual Dementia Tour (VDT®) programme. Interviews were conducted over
atwo‐monthperiod,andqualitativethematicanalysiswasusedtoanalysethedata.
Results: The four components (moral, emotive, behavioural and cognitive) of empa‐
thy were reflected in findings. Overall the interactive training programme was per‐
ceived as useful, and emotionally, it provided an opportunity to “imagine what it is to
live with dementia,” enabling a cognitive, moral and behavioural reflection to occur,
enhancing the empathic state.
Discussion: In this study, the VDT® provides a different way of learning, with par‐
ticipants reporting the emergence of an empathic response. Results suggest that the
emotional response laid the foundations to the behavioural or cognitive (objective
and subjective) reaction which was underpinned by a moral reaction.
Implications for practice: Virtual reality programmes are one step in the process for
healthcare professionals caring empathetically for people with dementia; however,
furtherresearchisrequired.
KEYWORDS
caregivers, empathy, healthcare professionals, hospital, Virtual Dementia Tour
1 | INTRODUCTION
Dementia is considered a global health priorit y with projections of the
disease set to increase dramatically across the world (World Health
Organisation, 2012, 2015). International and national policy and re
search have h ighlighted th e need to equip h ealthcar e professiona ls
and family caregivers not only with skills and knowledge but also an
empathic understanding of people living with a condition (Department
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of Health , 2010; Jütten et al., 2017; World He alth Organisat ion, 2008).
Research suggests people who are empathetic tend to provide bet ter
careandcanenhance patientsatisfactionandoutcomes(Ahrweiler,
Neumann,Goldblatt,Hahn,&Scheffer,2014;DalSanto,Pohl,Saiani,
&Battistelli,2013;Kim,Kaplowitz,&Johnston,2004).Whilstempa
thy has been defined and conceptualised in different ways (Jeffer y,
2016), the central tenet of most definitions refers to the ability to un
derstand another person's experiences and feelings (Cunico, Sartori,
Marognolli,&Meneghini,2012;Lemogne,2015).However,research
suggests that empathy is not a singular entity rather it is composed of
differentdimensions (Bylund& Makoul,2002).Informedbyan origi
nal review of the nursing literature, and further reinforced in a second
reviewbyReynoldsan dScott(1999),Morseetal.(1992)believedem
pathy was comprised of four key components: moral, emotive, behav
ioural and cognitive (see Table 1).
Whilst this model is dated, it brings together the four clinically
relevant components that have been empirically demonstrated
(Decety&Jackson,2004;Eisenberg&Eggum,2009).Otherscholars
believed empathy involved two components, cognitive and affective
(Hojat et al., 2009; Wiseman, 2007). Whilst it is unclear the extent
to which the components are interrelate d (Cutclif fe & McKenna,
2005), t he multi‐comp onent model of e mpathy ident ifies two di s
tinct areas: empathetic understanding and empathetic action to
emphasise the importance of the cognitive/emotive aspects on the
one hand and the behavioural/action component on the other hand
(Mercer&Reynolds,2002).
Withregardtothepersonwithdementia,thisrequiresgainingan
insight into a “fragmented and confused world which may be chang‐
ing, unpredictable and sometimes frightening” (Cunningham, 2006
citedinDigby&Lee,2016,p53).Compellingevidenceexistswhich
suggests that empathy can improve outcomes for patients, caregiv‐
ersandhealthcareprofessionals(Eversonetal.,2015;Fujimorietal.,
2014;Little,White,Kelly,Everitt,&Mercer,2015;Wijma,Veerbeek,
Prins,Pot,&Willemse,2018).
However, deficits in empathy in current clinical training and prac‐
ticeexist(Chen,Lew,Hershman,&Orlander,2007;Jeffery,2016).For
example, in the United Kingdom (UK), a number ofpublic inquiries
(Francis, 2013; Parliamentary & Health Service Ombudsman, 2015)
suggest severe failings in patient care were attributed to a lack of staff
empathy. Criticism has also been levelled at caregiver training initia‐
tives which lack practicality and transference to daily life (Cheng et al.,
2012; Jütten et al., 2017), with some caregivers finding it difficult to
understand and cope with the changing functioning and behaviour of
theirfamilymemberwithdementia(Veerbeck,Willemse,Prins,&Pot,
2016). Increasingly healthcare providers and caregivers are using vir
tual reality (VR) simulation as one approach to enhance empathic un‐
derstandingfor trainingandeducational purposes (Aziz, 2018; Dyer,
Swartzlanfer,& Gugliucci, 2018; Jütten et al., 2017; Elliman, Loizou,
&Loizides,2016;McDougall,2015).VRhasbeenusedforarangeof
conditions,forexample,alcoholism(Metcalf,Rossie,Stokes,Tallman,&
Tanner,2018),multiplesclerosis(Massettietal.,2016),cardiovascular
disease(Silva,Southworth,Raptis,&Sliva,2018)anddementia(Wijma
et al., 2018).
Simulation is a technique to replicate substantial aspects of
real‐world experiences in a fully interactive fashion, often immer
sive in nature (Gaba, 20 04). The use of virtual reality simulations
in training has grown due to their advantages over traditional ed
ucational methods, enabling trainees to practice procedures in a
safe environment and providing a realistic and memorable expe
rience in a cost‐effective manner (Triola et al., 2006). In response,
specific virtual reality programmes for dementia have emerged,
using immersive technology that utilises a perceptual and/or body
ownership illusion which claim to create empathic responses, by
putting the individual at the centre of the imagined experience.
Whilst not exhaustive, three common examples are the Virtual
DementiaExperience™(VDE™),(Alzheimer'sAustraliaVic,2014),
the mySh oes projec t (Adefila , Graham, C louder, Blutea u, & Ball,
2016) and the Vir tual Dementia Tour (VDT®) (Beville, 20 02, 2014)
(see Table 2).
Each focus on the use of virtual reality to increase dementia
awareness through being exposed to the experience of the imagined
What does this research add to existing knowledge
in gerontology?
This study builds upon the evidence base for the use of
virtual realit y simulation programmes specifically the
Virtual Dementia Tour (VDT®), to help educate health
care professionals and carers about the imaged reality
of a person with dementia.
Numerous studies report virtual reality enhances em
pathy generically but this study views empathy as a
multi‐dimensional phenomenon, with emotional, moral,
cognitive and behavioural (communicate) components.
What are the implications of this new knowledge
for nursing care with older people?
The integration of the Virtual Dementia Tour (VDT®)
provides a different learning opportunity of the imaged
reality of having dementia.
• E xperiencing the imagined realit y of having dementia
andemotionalconsequenceofthatexperiencehelpsto
createanemphaticresponse.Allowing healthcare pro
fessionals and carers access to such experiences ena‐
bled a greater sense of understanding, awareness and
reflective caring behaviour towards a person with the
condition.
How could the findings be used to influence policy
or practice or research or education?
Whilst virtual realit y only represent s the imaged world
of a person with dementia, it offers potential educa
tional opportunities upon which to build an emphatic
understanding and potentially the care being delivered.
    
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world of a person with the condition. Whilst claims suggest that the
programmes enhance empathy, there is a dear th of simulation fidel‐
ity and evaluative evidence of the effectiveness of virtual reality
training and its impact on participants’ sense of empathy. The Irish
National Dementia Strategy (Depar tment of Health, 2014) outlined
a commitment from the government (Department of the Taoiseach,
2016) to provide appropriate training for all those caring for peo
ple with Dementia. In 2016, the Health Service Executive (HSE),
North West piloted the VDT programme in North West Ireland
to health and social care staff and family caregivers. This explor‐
ative study aims to investigate the impact of the immersive Virtual
Dementia Tour (VDT®) on empathy of health and social care staf f
and caregivers.
2 | BACKGROUND
VR has bee n described as the “u ltimate empathy mac hine” (Milk,
2015); however, few studies exploring empathy using VR in de
mentia identifywhich components it ismeasuring.Forexample, an
evaluationoftheAustralianVDE™programmeDoubeandMcGuire
(2016),adoptingapre‐andpost‐testcontrolquasi‐experimentalde
sign, reported that it resulted in statistically significant increases in
empathetic understanding and knowledge of dementia when com
pared with classroom training. In an exploratory mixed empirical
evaluationofthemyShoesprogramme,Adefilaetal.(2016)reported
that student and social care professionals (n=55)r epo r ted in c re a se d
awareness, empathy and compassion, confidence and competence
Title Brief description
Virtual dementia
experience™ (VDE™)
(Alzheimer'sAustralia
Vic, 2 014)
Ahighresourceinteractiveenvironmentintendedasanexperiential
learningexercise.Itinvolves10×2.5mprojectionsandusesgam
ing technology to draw the person into the imagined lived world of
the person with Dementia
myShoes project (Ball,
Bluteau, Clouder,
Adefila,&Graham,
2015)
The developers used a stereoscopic head‐mounted device and gam
ing technology to immerse the wearer into an avatar body, and this
allowed them to make new connec tions with a persona that is not
theirown.Participantsarerequiredtocompleteafewscenarios,
whilstusingathink‐aloudtechnique(Cot ton&Gresty,2007)to
provide immediate access to the thought processes occurring
during immersion and reflect in real time on the experience. The
session concludes with a debriefing exercise, aimed at promoting
interac tivelearning(Rall,Manse,&Howard,2000)
Virtual Dementia Tour
(VDT®) (Beville,
2002, 2014)
Beville (2014) indicates that the VDT® programme mimics the
symptomsoflevel4,moderatedementia.Par ticipantsarenot
briefed about the VDT® process prior to entry. The VDT® process
manipulates both physical and cognitive elements in a standardised
format and timefr ame. It starts by creating the p hysical symptoms
of age, such as the subje ct wearing yellow‐tinted goggles that
mimic the effec ts of eye disease. They also wear gloves and insoles,
which have corn kernels inbuilt creating painful sensations, similar
to pain caused by peripher al ner ve damage. The gloves are de‐
signed to make it diff icult to use your hands, similar to the subject
suffering from arthritis. The cognitive effects of dementia are re‐
created by the use of noise delivered via headphones, which helps
to induce a chaotic mental st ate, similar to what some people with
dementia experience. During the VDT, the subject performs simple
tasks such as pair socks. To enable reflection to occur, subjects
can observe other subjects from an observatory area to consider
the verbal and non‐verbal reactions to the experience. The session
concludes with an oppor tunit y to observe others and then attend a
debriefing exercise
TABLE 1 Virtual reality programmes
for dementia training
Component Definition
Emotive The abilit y to subjectivel y experience and share in another's psychological
state or intrinsic feelings
Moral Aninternalaltruisticforcethatmotivatesthepracticeofempathy
Cognitive Intellectual's ability to identify and understand another's person's feelings
and perspective from an objective stance
Behavioural Communicative response to convey understanding of another's perspective
Source:MercerandReynolds(20 02,pS10)
TABLE 2 Fourcomponentsofempathy
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as measured on a standardised scale. Empathy scores increased by
7.3% immediately af ter simulatio n; confidence ch anged from 4.35
to5.75, competence from 4.36 to 5.84;andcompassionfrom8.48
to9.10.Allchangeswerepositive.QualitativefindingsfromAdefila
et al. (2016) study, suggested that it can have a positive impact on
clinical practice, helping participants think beyond “treatment” to
considering how the person might feel and altering their approach
accordingly.Forexample, oneparticipantrepor tedthatthe virtual
experienceenabledthemtozoneoutandunderstandbettertheser
vice user 's world which h ad conseque nces in how the y interact ed
and responded to their needs.
One of the earliest VR simulation programmes for Dementia,
the VDT® programme claims to be a replication of stage four–five
(moderate) dementia, a stage where the person with Dementia may
requireagreaterlevelofcare(Reisberg,Ferris,Leon,&Crook,1982).
The VDT® programme places the par ticipant in the realm of demen
tia and provides par ticipants with an imagined “insider's view” of
the condition to help better understand what it is like living with the
condition (Beville, 2014). In a study of the early version of the VDT®
programme, Beville (2002) used a repeated measures research design
with a sample of 146 participants and reported significant increases
in participants’ understanding of the emotional needs of people with
dementia, recognition of the importance of sensitisation to symp
toms and understanding of why people with dementia may exhibit
inappropriate behaviour. In addition, Beville (2002) also reported a
decrease in perceptions that people with dementia get the care they
require.
Whilst VR is claimed to enhance empathy, it is unclear what com
ponents it affects. This research stems from research undertaken
by Slater, Hasson, and Gillen (2017), that explored the impac t of the
Virtual Dementia Tour (VDT®) on empathy, using a four‐component
model (Morse et al.,1992),among healthand socialcare staff and
carers.
3 | DESIGN AND METHODS
Given the dearth of research exploring the impact of virtual training
onthefou rc om pon en tsofemp at hy, aq ua lit at ivee xpl or atorydes ig n
was adopted.
3.1 | Ethical approval
Priortothe study,ethicalapprovalwasobtainedfromthe Regional
Ethics Committees. Inter views were under taken on a voluntary
basis, and verbal/written consent was recorded before inter views
commenced. A distress and disclosure protocol was adhered to.
Alldata collected were anonymised,anddata were held in accord
ance with t he General Data P rotection Regul ation (2018). At the
end of the interviews, all par ticipants were signposted to sources
of support.
3.2 | Sampling frame
Fift y‐two people (both h ealthcare staff and f amily carers) who
had participated in the VDT® programme were recruited from
a Health Service Executive region in Ireland. They were catego
rised into six broad disciplinesseeTable 3. From the registration
list, a purposive sample of participants (n=52)wasidentifiedand
screened by the health service provider, according to the following
criteria: attended the VDT® experience; were a health and social
care employee representing hospital, community or voluntary ser
vices, or family carers, andaged over eighteen years.All partici
pants were posted an information pack, inviting them to take part
inthestudybytheHealth Ser vice Executive. Fromthissampling
frame, eighteen people who were reflective of the disciplines in
volvedinthetrainingprogrammetookpart(seeTable3).Allinter
views took place within four to six weeks of par ticipating in the
VDT® programme.
3.3 | Data collection
Aninterview schedule, basedon the aims of thestudy andthe four‐
componentmodel(Morseetal.,1992),guidedbythreebroadaspects:
(1) experiences of the VDT® programme (2) the benefits and (3) impact
oftheprogrammeonpractice.Probeswereused toclarify themean
ing of responses. A mixture of one‐to‐onef ace‐to‐face (undertaken
in the home and Health Service Executive premises) and telephone
interv iews were condu cted that las ted betwe en 15 and 35 min and
with permission were digitally recorded and supplemented by field
notes. All inter viewswereundert aken bytwo researchers (PF & FH),
Disciplines
Total of participants that took
part (n = 18) No (%)
Front‐linestaff(i.e.,RegisteredNurses,Healthcare
Assistants)
5(28%)
Carers and befrienders 4 (22%)
SeniorManagementincludingSer viceManagersand
Directors of Nur sing
6 (33%)
AlliedHealthProfessionals(AHPs) 1 (6%)
Medical/Psychiatrystaff 1 (6%
Other such as educationalists and Dementia service
managers
1 (6%)
TABLE 3 Disciplines of sample
    
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SLATER ET AL .
independently from the Health Service Executive. Data were collected
until satu ration occur red. All par ticipants we re asked to complete a
demographicquestionnaire(i.e.,age,gender,trainingandworkexperi
ence) at the end of the inter views.
3.4 | Data analysis
Theinterviewrecordingswereprofessionallytranscribed. Morseet
al.'s (1992) four components of empathy were used as a framework
to analyse participants’ empathic response after taking part in the
VDT® programme.
ThedatawereanalysedusingMayring's(2000)approach,which
isafour‐stagethematicframework.Athematicframeworkwasused
in the initial analysis, and additional codes were added to ensure the
coding framework was comprehensive. After completionofcodes,
the themes and sub‐themes were critically reviewed across all inter
views and a coherent set of themes and sub‐themes were adopted
thusenabling comparisons. Pseudonymswereused throughout to
maintain anonymity.
3.5 | Rigour
The Consolidated Criteria for Reporting Qualitative Research
(COREQ)wasusedtoensurequalit yoftheresearchprocess(Tong,
Sainsbury,& Craig,2007), and measurestoensuretrust worthiness
ofthedatawereimplemented(Lincoln&Guba,1985).Forexample,
confirmability and dependability were enhanced by two independ
entresearchers(FHandPG)analysingandreviewingthetranscripts.
Credibility was assured by the triangulation of data sources (health‐
care employees and caregivers) and participants’ descriptions of
their own experiences. Transferability was assured by dense de
scription of the research analysis and findings and the inclusion of
quotationsinthefindings.
4 | RESULTS
Fromthefifty‐twoparticipantsinvited,eighteenagreedtotakepart,
representingaresponserateof35%.Mostparticipants(seeTable4)
were over thir ty‐five years of age and were “front‐line staff ” (such as
Registered Nurses and healthcare assistants) “senior management”
with a nursing background, with other participant s including unpaid
family carers (n=4),AlliedHealthProfessionals(AHPs)(n = 1) and
medical/psychiatric staff (n = 1).
Experience in working with dementia patient s ranged from two
years to thirty‐five years; average leng th of time was sixteen years.
Almost halfofhealthcareprofessionals(46%)suggestedtheyspent
a little time or less with patients, whilst 31% reported they spent a
moderate amount of time with patients in their role. The findings
of this study (Slater et al., 2017) are presented in accordance with
Morseetal.(1992)fourc ompo ne nt sofem pa thy.Inad di ti onforcon
textual reasons, a theme related to prior education experience has
also been reported.
4.1 | Prior education experience
Almost t wo thirds (61.1%) of responde nts had atte nded dement ia
education/training (other than the VDT®) in the previous two years.
Some training had a specific focus on dementia whilst other educa‐
tion stemmed from a small element within their overall professional
curricula which had a theoretical–medical focus on the physical and
biologicaspectsofthedisease.Manyreflectedthattheprofessional
preparationcourseswere inadequateinthepreparationto carefor
someonewithdementia.Asillustrated:
…almost 100% of nursing staff that I work with have
got a very limited understanding of dementia. –
there’s no comprehensive understanding, yet, they
have a continuous attendance of clients with demen
tia,yearlong (Par ticipantNo1,RegisteredNurse)
I think there’s a lot of people have never had any for‐
maltraining (ParticipantNo8,HealthcareManager)
4.2 | Emotive component
This theme reported participants’ emotive response, which resulted
in an emotional reaction when entering and participating in the
VDT® programm e. Prior to the VDT® experience, apprehension,
TABLE 4 Demographic characteristics of participants
Category %
Gender
Male 16.7
Female 83.3
Age
18–24 5.6
25–34 5.6
35–44 38.9
45–5 4 33.3
55–65 16.7
Position
Front‐linestaff(i.e.,RegisteredNurses,Healthcare
Assistants)
27. 8
SeniorManagement 33.3
Carers 22.2
AHPs 5.6
Medical/Psychiatrystaff 5.6
Other (i.e., academic) 5.6
Qualification
Degree 23.1
Diploma 30.8
Masters/PhD 38.5
Other (i.e., certificate) 7.7
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uneasiness or fear was expressed by some, attributed to the unfa‐
miliarit y and fear of the unknown with the simulator experience. This
ledthemtoquestiontheirabilitytomanagetheiremotions.
Entering the VDT® experience, all participants commented on
the impact of the devices and environment creating sensory distor
tion. This resulted in their physical and mental inabilit y to complete
what they considered to be common day activities, leading to feel‐
ingsoffrustration.Asoneparticipantstated:
You were supposed to match socks, but I couldn’t
find ‐ ver y frustrating, I was determined I had to find
them, but I couldn’t find them. So, you just give up
then. You just leave that and go to something else
(ParticipantNo3,HealthcareEducator)
Atthe end of the programme, par ticipants were able toobser ve
others in the simulation environment, which allowed for reflection on
learning,behaviourandpracticetooccur.Asillustrated:
…it was like seeing me become a dementia person,
almost immediately. I could see the same character
istics of the patients that we would have, develop
immediately…. It gives you an understanding of you
know, when somebody doesn’t want to come with
you, when somebody doesn’t want to get dressed
(ParticipantNo7,HealthcareManager)
Some participants reflected upon the inappropriate and even bi
zarrebehaviourtheyadoptedin directresponsetosensory distor
tion attributed to feelings of fear and an overriding desire to keep
safe. This resulted in some deliberately moving slowly, staying com
pletely still or staying close to others to shadow or mimic. Others
reported attempting to avoid human cont act instead seeking physi
cal surfaces to cling and attempting to physically withdraw from the
environmentleadingthemtowander.Asoneparticipantillustrated:
I couldn’t phy sically move . My whole thi ng was, stay
still. Stay safe. Don’t move. Just it doesn’t matter what
anybody says to you, just hold your ground. “I was
afraid to move, and somebody brushed up against me
and I could feel myself jumping away from them. So,
I just stood there, literally, with my hands across, up
against my chest and in fists, just ready to defend my
selfinaway,butjustnotmoving (ParticipantNo7
HealthcareManager)
ParticipatingintheVDT®experiencewasrepor tedtohavean
emotionalandmentalimpact.Forexample,themisinterpretation
of the sensory environment al cues led some to respond by laugh
ing, use in appropria te language and q uestion t heir mental r ea
soning abilities, second guessing what they saw, heard and felt.
Feelings of anxiety,fearandacutefeelingsof vulnerability,dis
orientation, isolation and powerlessness were widely reported.
As the training progressed,anxiety shifted towardsfeelingsof
frustration, stress and annoyance which was attributed to not
being able to master simple tasks and/or lack of ability to rely
on their everyday senses. In contrast, the ability to complete a
small task created a sense of satisfaction and an achievement for
some.Asoneparticipantreflected:
You feel completely useless …How am I meant to look
for something if I can’t find any thing? So, I started pat
ting about and he asked me to find, I think it was blue
sunglasses or something and I felt and felt and felt,
and I realised I’d got glasses and the sense of achieve
ment that I felt! Yes, I found them, but they were the
wrongcolour! (ParticipantNo17FamilyCarer)
Despite the physical and psychological upset felt, all participants
considered the experience to be a powerful and effective learning tool.
Unlike traditional dementia training programmes which are theory‐
driven, this experience enabled promotion of a patient's perspective.
Allowingparticipantstoperceivewhatitwasliketo“walkintheshoes
of a person with dementia” which gave it a powerful effective message:
But misidentification, you know, misconstruing, mis
understanding, misrepresenting, misperceptions – all
the ‘mis’ and whilst I knew this, and I’ve been preach
ing it within my role, I had never really experienced it
(ParticipantNo1RegisteredNurse).
Of all the training I’ve ever done, having been in that
….it is as close as possible to living in a world with de‐
mentia. It was the most powerful thing that I’ve ever
experienced. It really gave you a completely different
insight (ParticipantNo8,HealthcareManager).
…..because I kept thinking, this is what my daddy is
going to end up like. I found myself fighting back tears.
You often are feeling you’re looking after a stranger.
I think it’s important that the health care professions
see what is there, what it must be like for those people
(ParticipantNo17,FamilyCarer).
This focus on the person, led all participant s to perceive the VDT®
experience as an effective educational experience and specifically
being superior to traditional educational sessions. However, some psy
chological distress was also repor ted, linked to a concern about devel
oping dementia and the effects upon a person's emotional, physical
andment alhealth.Ananxiety‐relatedresponsetothefearofdevel op
ingdementiacreatedan emotionalfearamongsomeparticipants.As
reflected by one participant:
I would be extremely fearful of ever being diagnosed
with dementia. I suppose one of the things that I came
away with it, from thinking how can we make people
    
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live longer, better and my initial thing was, if I felt like
that all the time, would I really want to live longer?
(ParticipantNo7,HealthcareManager).
4.3 | Moral component
The opportunity to reflect on the VDT® experience and their prac
tice also highlighted and confirmed their moral responsibilities, both
retrospectively and prospectively. Some participants realised that
they needed to revise their practice to ensure they adopted a per
son‐centred approach to ensure they focus on the person not the
condition.
….to be able to look at it maybe not from a nursing per
spect ive... but to look at it fr om the patient’s poi nt of view
and be able to think –this is really frightening. That’s not
agitation, that’s responsive behaviour. It can really frame
the way people view a pe rson, a client and ultimately that
frames the care they get and approaches to care that are
taken (Par ticipantNo1,RegisteredNurse).
Andyouthink,howmanyolderpeoplehaveInursed,
I never understood how that impacted on their lives.
You think poor circulation, you’d be thinking, oh their
feet are cold, or give them a nice blanket at night. You
didn’t think they’re in [physical] pain. It didn’t occur to
me at any time during my 40 ‐year career, that there
was actually pain associated. Nobody ever told me
(ParticipantNo7Healthc areManager).
However, the experience also led to some carers and health
care staff to reflect on the care they had delivered in the past and
feel shame and guilt for the way they previously cared for a per
son with dementia. This led to some participants recommending
thatpsychologicalsupportbeprovidedtotrainees.Asone carer
explained:
… this particular one person that I spoke to, said “If I’d
have known that, we wouldn’t have maybe done cer
tain things.” But she just said, she found it upsetting
because she had – her mother had had dementia. … we
don’t want to upset or traumatise people, as part of the
training, but think we need to be careful, or certainly
aware, that people can come out of it and find it upset
tingaswell (ParticipantNo8,HealthcareManager).
4.4 | Cognitive component
The third theme reported on the cognitive response, which was il‐
lustrated by the perceived and actual impact on knowledge, skills,
care and practice.
PriortoenteringtheVDT®programme,manyassociateddemen
tia as predominately affecting a person's memory, the programme
helped participants became aware of the other manifestations of
dementia not just memory impairment. The effect on the senses
helped participants to realise why some people with dementia have
issues relating to understanding, judgement, thinking and language.
Asoneparticipantexplained:
I had capacity going into that room. Yes, they took
away my feeling, they gave me things that hurt my
feet, they put, limited my vision and my hearing, but
I didn’t actually lose capacity, but I lost the capacity
to think, because of – and that ’s something that it
taught me, maybe these people that we think don’t
have any capacity, to make a decision, are just so
overwhelmed by all the noise and the stuff that we’re
creating around them. I didn’t lose capacity going into
there, but I acted like somebody who had no capacity
(ParticipantNo7Healthc areManager)
Participantsalsorepor tedithelpedthemtograspwhysome peo
ple with dementia adopt behavioural and psychological responses such
as wandering, feeling aggression and agitation.
This experience enabled many healthcare participants to reflect
ontheirownpractice.Asstated:
…. it made me reflect on lots of interactions that I’d
had. I’d think – oh my goodness – maybe that was
what was going on and this is a better way of doing
things.Atonepointsomebodytriedtofeedmeduring
the thing and you’re like “what the hell are you doing?
What the hell is that?Where is it coming from?And
it was just instantly like – hang on, I’ve seen people
react like this. So yes, it has made me change the way
I think about it and the way I act for people with de‐
mentia (ParticipantNo4,HealthcareEducator)
4.5 | Behavioural component
Findings also indicated behavioural responses among participant s
with reports of feeling more confident to care, being more empa‐
thetic and viewing patients care holistically, and leading to a self‐re‐
ported change in behaviour. Since the programme, several examples
of healthcare staff and carer participants changing their communica
tive approach to suit the perceived needs of a person with dementia
werecited.Forexample,providingmoretime,maintainingeyecon
tact,listeningandprovidingreassurancewerecited.Asillustrated:
It has slowed me down. Whereas before, James*
doesn’t like being rushed and I would pull on his coat
and pull on his hat and hand him a cup. Now I get
why it’s slow, so it has helped me in that way. Well
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naturally if I calm down and don’t rush him, it’s going
tohelphim (ParticipantNo6,FamilyCarer).
So, I certainly would look at people differently. I’m more
aware of my voice when I speak and getting eye con
tact and you know – and telling her what I’m doing, as
opposed to “would you like to go” and taking her hand.
Explaining things to people, because you could hear
thatvoice (ParticipantNo7,HealthcareManager)
Allpar t ic ip ant sr ep ortedtheywerem or ea wa re an dhadagreate r
appreciation of the effect of the environment upon the person with
dementia.Manyrecognisedhowsimplechangesintheenvironment,
both within the hospital and in the home could help enhance the per
son‐centred approach, for example, use of colours to differentiate
objects.Participantsalsoreferredtorecognisingandattendingtothe
“little things” that matter, for example, changes in signage, improve
ments in food provision and the use of colours would help improve
the care experience.Consequently, some changes tothe environ
ment had already been undertaken, as one participant explained:
If you introduce coloured cutlery and crockery, that
they should improve their eating. So, we’ve ac tually
done that in one of the wards since, just to see if it has
anyimpact. (Par ticipantNo8,HealthcareManager).
Overall, participants voiced their enthusiasm for their engagement
withtheexperienceandbelieveditenhancedthequalityofcaredeliv
ered.Forst aff,itwasthoughttohaveincreasedawarenessandunder
standing of dementia, enhanced communication and confidence, and
lead to staff becoming less judgmental in their management of chal
lenging b ehaviour amo ng patient s with demen tia.. For car ers, it was
believed it would increase understanding and ultimately reduce fear,
stress and frustration, helping to inform future care options.
Ultimately, all participants believed the knowledge would chal‐
lenge current care provision, enhancing the client care experience
forthe personwithdementiaandtheirfamily.Anarrayofpotential
clinical care benefits was cited, including a reduction in falls, chest
infections, psychiatric referrals and a reliance on medication.
5 | DISCUSSION AND IMPLICATIONS
The VDT® programme seemed to increase individuals’ understand
ing of the imagined experience of dementia and facilitated an emo‐
tive, moral and cognitive impression of empathy according to the
Morse et a l. (1992) framewo rk. This was repo rted to have led to
changes in behaviour. Such findings have been reported in previous
research (Beville, 2002, 2014) and reflect other dementia‐specific
virtualrealityprogrammes(Adefilaetal.,2016;Doube&McGuire,
2016). The distor tion of senses and cognitive functions created by
the VDT® experience among participant s in this study elicited emo
tional responses of fear, frustration and helplessness and when the
participants had an opportunity to watch others in the simulator, this
enabled reflective learning to occur which formed a richer under‐
standing of the person with dementia. The importance of reflection
to improve self‐awareness and promote empathic understanding is
key in this process as it allows participant s to become aware of their
own responses, beliefs and biases.
It is this “empathetic understanding” that was reported to have
the most potential to impact on behaviour and communicative prac‐
tice.DigbyandLee(2016)consideredempathyasanessentialcom
ponent in compassionate care, and it features as a core element in
person‐centred care (McCormack &McCance, 2017). The findings
from this study support this perspective, as par ticipants were able
to reflect and identify previous work practices where they perceived
they were not person‐centred, identify how the care environment
could be changed to be more dementia‐friendly and felt they were
more confident in working with people with dementia. Upon reflec‐
tion, par ticipants also felt that prior education did not prepare them
to care for some with dementia or the array of symptoms associated
with this condition.
Thecomponentsofempathy(Morseetal.,1992)werereflected
in the resp onse of partici pants of the VDT® progr amme. Emotionall y,
the virtual reality programme provided an oppor tunit y to identify
a source of the “Living with dementia” experience. Participants
reported the subjective sharing of feelings with a person with de‐
mentia and provided evidence of the complexity and cycle of this
response driven by identification. For example, feeling the same
emotions as a person with dementia (i.e., fear, confusion), creating
feelings of distress in response, leading to feelings of compassion.
The cognitive component of empathy was reported by par
ticipants adopting what they deemed was a person with demen
tia's perspective (or role) to understand the person's thoughts,
or mental state, when sensory deprived. However, Morse et al.
(1992) believed that cognitive empathy was viewed from an objec
tive stance in order to be able to look at dementia from the other
person's perspective, yet this undermines the intertwining of the
subjective response that the participant may also experience. In
this study, participants’ own world view of dementia, which was
underpinned by their prior caring experience and training, leads to
acircular response of empathy.At a cognitivelevel, thisledmany
to reflect upon the care they delivered to a person with demen
tia, recognising missed opportunities and lack of understanding of
dementia. This cognitive response informed a moral and empathic
reflection, leading to feelings of distress that they were involved in
what they considered sub‐optimal care. The cognitive, moral and
empathic process translated into behavioural (including communi
cative) outcomes for participants where they identified changes in
practice they adopted in response. E xamples recognising the power
of touch to connect to people with dementia, the volume and tone
of language, together with the maintenance of eye contact were all
cited as examples.
Whilst the four components of empathy (Morse et al., 1992)
provide a framework upon which to understand the differences in
empathy,howtheyareinterrelated, requiresclarification(Cutcliffe
    
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&McKenna,2005).Inaddition,empathyisamovingconditionwhich
may be influ enced by different c ognitive, social, e ducational and co n‐
textualdeterminants.Moreover,virtualsimulationtrainingportrays
only an imagined experience of what it is like to live with demen‐
tia for a short time period. Questions regarding how empathy from
virtual realit y simulations can be nurtured and sustained to ensure
caretopeoplewithdementiaisenhancedisalsounclear.Finally,the
reasonswhyempathymachinesarerequiredalsoraisefundamental
questi ons for prac tice. As r aised by Digby a nd Lee (2016), healt h
care professionals face a multitude of enablers and barriers to caring
empathetically for people with dementia in hospital, such as lack of
time and resources; therefore, provision of training is only one small
step in the process. Virtual reality therefore represents only a partial
answer to enhancing the care delivered to a person with dementia.
The findings from this study reflect a growing body of evidence
on the utilisation of simulation training across professional groups
(Panetal.,2016;Piotetal.,2018),caregivers(Wijmaetal.,2018)and
across healthandeducationalsettings(McDougall, 2015;Elliman et
al., 2016; Dyer et a l., 2018). VR represent s a movement away from tr a
ditional classroom‐based training methods, for dementia care these
tended to be disease focused and failed to address the personhood
behindthesymptoms(Adefilaetal.,2016;Epp,2003).WhilstVRhas
the potential to expand understanding, the evidence base for this ap
proachiss tillgrowing.Tor ea li se it sf ullpotential,Eg anan dPot(20 16)
recommend that VR is not delivered in isolation rather be embedded
into structured services to ensure person‐centred care is delivered.
Moreover in r elation to the V DT®ex perience, t he need to ensure
the fidelity that such experiences represent the lived experiences of
thosewithmoderateDementiais recommended.Furthermore,lon
gitudinal studies measuring the effectiveness and implications of the
VDT®experienceacrosstimeandbetweengroupingsarerequired.
5.1 | Limitations
The limited amount of research on the VDT® experience indicates
an area that is little understood, and as such, this evaluation sought
to provide an insight. However, this is a small‐scale evaluation under
taken within one geographic area in Ireland. The findings are based
upon a small sample mainly representing females in their 3 0s and 4 0
occupying professional positions with many repor ting limited contact
withpeoplesuf feringwithdementia.Furthermore,itwasnotexplic
itly recorded how many participants may have accessed the VD
experience previously. Finally, the viewsof those who declined to
be interviewed may have differed from those reported. These issues
combined may have introduced bias and limited generalisabilit y.
These limitations suggest that the results need to be interpreted
with caution. Future research should focus on recording pre‐ and
postmeasures and assess the long‐term impact of the VDT® experi‐
ence. Whilst the findings add to a growing body of evidence on the
VDT®programme(Beville,2014,2002),furtherresearchisrequired
toconfirm many of the claimsreportedintheliterature (Adefilaet
al.,2016;Beville, 2014;Doube&McGuire,2016)andthedevelop
ment of empathy.
6 | CONCLUSION
In this study, the VDT® experience appears to be a learning tool,
which immerses the participant into experiencing the imagined re
ality of havingdementiaand emotional consequence of thatexpe
rience. Empathy was viewed as a multi‐dimensional phenomenon,
with emotional, moral, cognitive and behavioural (communication)
components.Participants reported the emergence of an empathic
response. This study provides an insight into the different compo‐
nents but calls for further research in this area.
There are several arguments in favour of virtual simulation in
health care such as enabling participants to learn in a simulated risk‐
free environment and perform. However, virtual simulation training
reflects an imaged experience of what it is like to live with demen‐
tia and the lack of evidence exists that it results in demonstrable
behaviour change. In conclusion, virtual reality programmes pro‐
vide additional opportunities to enhance skills and ability to offer
a practical person‐centred approach to developing an awareness of
dementia from the viewpoint of the person.
ACKNOWLEDGEMENTS
The authors wish to convey their sincere gratitude to those who par‐
ticipated in this study. This work was suppor ted by the HSE Nursing
andMidwiferyPlanning&DevelopmentUnit(Nor thwest).
CONFLICT OF INTEREST
We have no conflict of interest to declare.
ORCID
Paul Slater https://orcid.org/0000‐00032318‐0705
Randal Parlour https://orcid.org/0000‐0001‐6893‐609X
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How to cite this article:SlaterP,HassonF,GillenP,GallenA ,
ParlourR.Vir tualsimulationtraining:Imagedexperienceof
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org /10.1111/op n.12243
... Several studies reported on DEPs delivered to health care or other students in a university or other educational context (20%). Twelve percent of studies involved family care partners/'befrienders' and staff in their DEP intervention (Chang et al., 2021;Moore et al., 2017;Slater et al., 2019) and 8% assessed residents living in the care homes where the DEP was offered (Moore et al., 2017;Pinazo Clapés et al., 2020). ...
... A wide variety of measurement tools and evaluation methods were used to assess the impact of the various DEPs with the focus being mainly on the health care provider and student participants. Exceptions were three studies involving family care partners or 'befrienders' in surveys, interviews, and/or assessments (Chang et al., 2021;Moore et al., 2017;Slater et al., 2019) and a fourth that assessed care home residents pre and post intervention to determine the DEP's effectiveness (Pinazo Clapés et al., 2020), which Moore et al. (2017) also did along with their interviews and assessments of family care partners and staff. ...
... Of these, 60% also used standardized or self-developed questionnaires to assess knowledge, attitudes, and/or skills (Christianson et al., 2021;Crandall et al., 2022;De Witt Jansen et al., 2018;Hulko et al., 2021;Jennings et al., 2019;Kang et al., 2017;Lawani et al., 2020;Moore et al., 2017;Solberg et al., 2021), one used a feedback tool (Meyer et al., 2020), and 33.33% only used qualitative methods (Hung et al., 2019;Jonas-Simpson, 2012;Malinowski et al., 2014;Slater et al., 2019;Yous et al., 2019). Forty percent used only quantitative methods to measure outcomes of the DEP with half of these employing multiple measures, including more than one questionnaire (20%) or a combination of questionnaires and feedback tools (30%); and the rest used either a single feedback tool (20%) or questionnaire (30%). ...
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This scoping review examined literature on dementia education programs (DEPs) for healthcare providers and students. The search was conducted using the Discover! search engine that includes 63 databases. The review included a total of 25 articles that met the eligibility criteria. There were numerous DEPs that varied by frequency and duration, mode of delivery, content, target population, program evaluation measures, and outcomes. Most involved nursing staff and students and took place in Canada, the US, and the UK. The most common delivery mode was a one-time in-person session and a wide variety of topics were covered, both general (e.g., understanding dementia) and specific (e.g., driving, delirium). Twenty different tools were used to measure primarily changes in knowledge and attitudes, with little attention paid to performance and care provision. Only three studies on DEPs focused on culture in terms of race and ethnicity. The implications of this scoping review for education are that DEPs need to meaningfully address culture and culturally safe care in order to respond to the increasing diversity of older adults and care providers. In terms of future research on DEPs, program evaluation must attend to the importance of consistent measures, translation of knowledge to practice, and sustainability.
... First, VR increases healthcare providers' access to dementia training and provides them with a safe and controlled environment to build competence working with PLWD, such as enhancing their skills, confidence, dementia symptom awareness, and empathy towards PLWD (Adefila et al., 2016;Muirhead et al., 2021;Plotzky et al., 2021;Mäkinen et al., 2022). Also, VR dementia care training can be provided at different times, places and training resources and is not expensive (Slater et al., 2019;Muirhead et al., 2021;Plotzky et al., 2021;Brown et al., 2023). ...
... (UDCE) scores, particularly among non-English-speaking and younger participants (younger than median age 46). Enhancing basic dementia theories through VR has numerous clinical care benefits, such as reducing falls and chest infections (Slater et al., 2019). Kim (2021) emphasized that beyond basic clinical knowledge, it is crucial to understand the formal caregivers of people with dementia and how patients manage their lives. ...
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Background The increasing ageing population highlights the urgent need for enhanced dementia care training among formal caregivers. Virtual reality technology has emerged as an innovative tool to address this challenge, offering potential improvements in training outcomes. This scoping review focuses on identifying the barriers, facilitators, and impacts of implementing fully immersive VR training programs for dementia care among staff in long-term care facilities. Method The Consolidated Framework for Implementation Research informed our searching strategies and data analysis. Following the Joanna Briggs Institute methodology and PRISMA-ScR guidelines, this review included both published and unpublished studies. A systematic search of CINAHL, MEDLINE, Embase, Scopus, Web of Science, and ProQuest databases yielded 469 publications, with nine articles meeting the inclusion criteria. These studies, published in English between 2015 and 2024, involved 362 formal caregivers with a mean age ranging from 44.7 to 65 years. VR interventions were found to foster empathy (through first-person perspectives) and to help participants recognize triggers of responsive behaviors and apply solutions (via second-person and third-person perspectives). Results Most barriers and facilitators were associated with the innovation domain. The primary barriers included simulation sickness, uncomfortable headsets, and limited immersive, interactive, and embodied experiences. Key facilitators were technical advantages, highly immersive, interactive, and embodied experiences, a safe training environment, individual attributes, and the provision of orientation and support during training. The VR training programs demonstrated the potential to impact caregiving at multiple levels, including initial reactions, learning (knowledge, skills, and attitudes), behavioral changes, and broader systemic outcomes. Conclusion This scoping review maps out the current landscape of VR training for healthcare professionals. Future research should continuously improve the VR training experience by investigating the impact of VR training on dementia care outcomes, such as caregiver-resident interactions. By addressing the barriers and leveraging the facilitators, VR training can be successfully implemented to enhance the quality of care and wellbeing of residents living with dementia in long-term care homes.
... Similarly, Adefila et al. (2016) reported enhanced knowledge, attitudes, and compassion toward dementia among students involved in VR interventions. Recent studies by Slater et al. (2019) and Bard et al. (2023) indicated that interactive simulated dementia experiences boosted empathy toward dementia patients, potentially fostering cognitive and behavioral changes among healthcare providers and caregivers. Conversely, Han and Brown (2020) and Campbell et al. (2021) reported no significant impact on nursing students' recognition of personhood or their interactions with dementia patients following VR interventions. ...
... In five qualitative studies, thematic analysis was employed to evaluate changes in attitudes, empathy, understanding, and knowledge of dementia among both students and caregivers. Slater et al. (2019) and colleagues offered a qualitative perspective on the intervention's impact, involving a small sample of formal and informal caregivers (n = 18). Participants perceived the VR intervention as valuable, providing an opportunity to grasp the experiences and perspectives of individuals living with dementia, fostering both behavioral and cognitive responses to this 'lived experience.' ...
Article
VR technology has been explored for its potential to deepen the understanding of individuals living with dementia, allowing students and caregivers to immerse themselves in the lives of those affected by this condition. To date, research evidence regarding the implementation and effectiveness of VR interventions in this domain have not been evaluated and synthesized. We aimed to address this gap in the evidence. The study protocol was registered with PROSPERO, and literature published from 2000 onwards was searched from six databases: Academic Search Complete, APA PsycINFO, CINAHL, MEDLINE, Web of Science, and PubMed. Additionally, hand searches of keywords and citation tracking were conducted in Google Scholar. Both qualitative and quantitative literature were considered, and study reporting quality was assessed using the JBI Critical Appraisal Checklists. Among the 318 articles initially identified, 22 were selected for the review. The review encompassed 17 experimental studies and five qualitative studies, involving formal / informal caregivers and university students. Sample sizes ranged from 20 to 278 participants, originating from seven countries and regions, utilizing 11 distinct VR prevention programs. Overall, the incorporation of VR in dementia care education emerges as a novel and underexplored research avenue. VR interventions demonstrated enhancements in caregivers’ and students’ empathy, knowledge, attitude, and understanding of people with dementia, although not all experimental studies found statistically significant changes. VR-based education emerged as a valuable complement to traditional teaching and training methodologies, offering a more engaging and realistic learning experience. However, further research in larger and more diverse samples is needed.
... Empathy is categorized into cognitive and affective (emotional) empathy while observing someone else's experience in a specific situation (Gladstein, 1983). It promotes prosocial behavior, such as helping behavior (Rosenberg et al., 2013;Slater et al., 2019). Slater et al. (2019) reported that VR stimulates strong "emotional empathy." ...
... It promotes prosocial behavior, such as helping behavior (Rosenberg et al., 2013;Slater et al., 2019). Slater et al. (2019) reported that VR stimulates strong "emotional empathy." Thus, this VR-based educational program could potentially induce emotional empathy in the participants directly without mediating knowledge. ...
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Background and Objectives Raising dementia awareness is essential for building a dementia-friendly community. However, existing studies have underexplored the effects of virtual reality (VR) dementia educational programs for the general public on enhancing positive attitude toward dementia. This study aimed to examine the effectiveness of a VR dementia-friendly educational program called the Drive for Dementia Readiness Inside Virtual Reality (DRIVE) program to improve attitude toward dementia of the general public. Research Design and Methods A two-arm randomized controlled trial was conducted. Eligibility criteria for participants included being 16 years old and above in Japan and having no professional license in healthcare and social care. We randomized individuals to attend a multi-element VR dementia-friendly educational program (intervention), including simulation, VR films, short films, lectures, and discussions or a lecture-based program (control). Data were collected three times, including at baseline, post-intervention, and 3-month follow-up. The primary outcome was attitude toward dementia. The secondary outcomes were intention of helping behavior for people living with dementia and knowledge of dementia. Results We recruited 157 community residents, among whom 130 were included in the analysis. Although the mean changes in attitude score were not significantly different between the groups (Hedge’s g = .26), the intention of helping behavior score was significantly higher in the intervention group (g = .49). Discussion and Implication The DRIVE, a VR-based multi-element dementia-friendly educational intervention, was shown as a promising tool for significantly impacting the intention of helping behavior for people living with dementia to establish dementia-friendly communities.
... A number of studies in cognitive and behavioral science on critical topics such as disability [8,30], implicit racial bias [26,27,31],schizophrenia [29], homelessness [28], and environmental conservation and planetary health [23,24,32] are yielding promising results in high priority educational areas. Within the realm of HPE, VR is emerging as an innovative pedagogical tool with potential for educating learners across a range of social issues [33][34][35][36][37]. Early empirical studies, like that of Roswell et al. (2020), have demonstrated VR's potential to enhance empathy and reduce racial implicit bias among healthcare professionals [34]. ...
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There is growing recognition that preparing health professionals to work with complex social issues in the delivery of healthcare requires distinct theoretical and pedagogical approaches. Recent literature highlights the significance of employing simulated environments which aim to immerse learners in the experiences of diverse populations and bridge the gap between academic learning and lived realities across a diverse society. Virtual Reality (VR) is gaining traction as a promising pedagogical approach in this context. VR has been argued to offer distinct advantages over traditional educational methods by allowing learners to see the world through the eyes of diverse populations, and to learn about social injustices while immersed in a mediated environment. It also has practical benefits in its capacity to expose large number of students to these topics with relatively modest resources compared to other approaches. This debate article explores VR as an innovative pedagogical approach for facilitating critical reflection, dialogue and transformative learning about social issues in health professions education (HPE). It examines the potential affordances as well as risks and dangers of integrating VR into educational programs and highlights key pedagogical, practical, and ethical considerations. Emphasis is placed on the importance of these considerations in efforts toward ethical, safe, and respectful use of VR in educational settings. This paper contributes to the ongoing dialogue on VR simulation as an innovative approach to HPE and highlights the importance of creating conditions that maximize its educational benefits and minimize potential harms.
... Tsai, Hsu, and Hsieh [22], found that caregivers who participated in a VR-based experiential training course on personalized care for behavioral and psychological symptoms improved their understanding of dementia patients, providing better care services. All these approaches, which leverage empathic processes, offer caregivers a realistic and memorable learning experience in safely and costeffectively practicing care procedures [23]. ...
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Objectives Care for community‐dwelling people with dementia is frequently delegated to relatives, who find themselves in the role of informal caregivers with no practical management knowledge. This situation exposes caregivers to increased risk for emotional wellbeing. The current study aims to test whether the integration of the efficacy of an immersive virtual reality (VR) experience into an online psychoeducational program impacts caregiver empathy and therefore emotional wellbeing. Methods One‐hundred informal caregivers of mild‐to‐moderate Alzheimer's disease (AD) patients will be enrolled and randomly assigned to (i) an online psychoeducational program (control arm); or (ii) an online psychoeducational program integrated with VR (experimental arm). VR will consist of 360‐degree videos involving the caregivers to an immersive experience of dementia symptoms from the patient's perspective. Before, after the intervention and after 2 months, all participants will complete validated clinical scales for caregiver burden and anxiety (primary outcomes) and sense of competence and dispositional empathy (secondary outcomes). A subsample of 50 participants will also undergo MRI exam, including structural and functional (resting‐state and task‐functional MRI [fMRI]) sequences. The fMRI task paradigm will use emotional stimuli to evaluate the neural correlate of empathy, by stressing its cognitive and affective components. The main outcome will be the change in the clinical assessment; the secondary outcome will be the change in brain connectivity of networks subserving the empathic and emotional functioning. Results We expect that the psychoeducational program will decrease anxiety and stress, enabling caregivers to perceive themselves capable of managing AD patients at home, educating them on symptom handling and boosting their cognitive empathy. In the experimental intervention, the VR‐based experience will act as an add‐on to psychoeducation, leading to greater improvement in the assessed clinical dimensions. VR should, in fact, enable a deeper understanding of disease symptoms and improve caregivers' cognitive empathy. We expect that the experimental intervention will result in deeper comprehension of disease symptoms and further strengthen caregivers' cognitive empathy. At the neural level, we expect to observe increased activation in circuits subserving cognitive empathy and decreased activation in circuits underlying affective empathy. Conclusions To the best of our knowledge, this will be the first randomized controlled trial assessing the effect of combining psychoeducational interventions with VR‐based experience in caregivers, and assessing both clinical and imaging outcomes. Trial Registration Registered in ClinicalTrials.gov (NCT05780476)
Article
Background The demands of any health education programme including nurse education would benefit from innovative ways to support students learning in an effective and efficient manner. Such approaches resonate particularly when caring for older people living with dementia, due to multifactorial manifestations of the condition, patients' difficulty in articulating their needs and the potential for negative care outcomes. Empathy is an important part of understanding dementia and is also recognised as a complex and multidimensional concept. Objective This study investigated the impact of undergraduate nursing students' 15‐min use of the Experience Dementia in Singapore (EDIS) virtual reality app in their tutorial lesson for developing their empathy, changing their attitude and increasing their sensitivity for person‐centred care of people with dementia. Method We carried out content and thematic analysis of data anonymously collected via the in‐class learning activities at the start and at the end of the lesson. Results All participating students ( n = 89, 89% response rate) achieved their learning goal to experience a first‐person perspective and gain insights into needs and care for persons living with dementia. The results showed students transitioned from having mainly knowledge foremost in their mind, to more empathetic and care related thoughts when delivering care to persons living with dementia. The experience made more students aware of how they could communicate care, make environmental modifications to support and develop an attitude of person‐centred care for persons living with dementia and their families. The analysis resulted in four themes: (1) immersive learning—walking in the shoes of the person living with dementia (2) feelings evoked from the first‐person perspective (3) little things, big impact; little things, positive impact; and (4) communicating care. Conclusion The EDIS virtual reality app was an efficient and effective way for students to develop essential elements, especially empathy, as well as positive attitudes and sensitivity towards person‐centred care for those living with dementia. Implications for Practice The first‐hand experience the VR app offers allows students to challenge pre‐conceived perceptions about older people and those living with dementia. As such, it is a versatile tool that can be incorporated into a variety of study and training programmes for students, professionals and caregivers who provide care or care solutions for persons living with dementia and their families.
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Objective: The project adopted technology that teaches medical and other health professions students to be empathetic with older adults, through virtual reality (VR) software that allows them to simulate being a patient with age-related diseases, and to familiarize medical students with information resources related to the health of older adults. Methods: The project uses an application that creates immersive VR experiences for training of the workforce for aging services. Users experience age-related conditions such as macular degeneration and high-frequency hearing loss from the patient's perspective. Librarians and faculty partner to integrate the experience into the curriculum, and students go to the library at their convenience to do the VR assignment. Results: The project successfully introduced an innovative new teaching modality to the medical, physician assistant, physical therapy, and nursing curricula. Results show that VR enhanced students' understanding of age-related health problems and increased their empathy for older adults with vision and hearing loss or Alzheimer's disease. Conclusion: VR immersion training is an effective teaching method to help medical and health professions students develop empathy and is a budding area for library partnerships. As the technology becomes more affordable and accessible, it is important to develop best practices for using VR in the library.
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Introduction Although most healthcare professionals must deal with patients with mental illness, many are not prepared for the various situations that can ensue. Simulation may be a powerful pedagogical tool for simultaneously teaching knowledge, skills and attitudes. We aim to assess the effectiveness of simulation for initial and continuous training in psychiatry for healthcare professionals. Methods and analysis A comprehensive search for randomised and non-randomised controlled studies and single-group pretest/post-test reports will be conducted in electronic databases including MEDLINE, EMBASE, Scopus, CINAHL, PsychINFO, ERIC, the Cochrane Central Register of Controlled Trials (CENTRAL) and the Web of Science (Science and Social Sciences Citation Index), with a detailed query. The reference lists of selected studies, key journals and trial registers will also be searched for additional studies. Two independent reviewers, following predefined inclusion criteria, will screen titles and abstracts first and then the full texts of the remaining articles. A third author will evaluate discrepancies to reach a consensus. It will include randomised controlled trial (RCT), non-RCT, pre-test/post-test design studies, post-test design for satisfaction evaluation and qualitative studies. Risk of bias will be assessed by using the Cochrane Collaboration Tool for assessing risk of bias in RCTs. Meta-analyses will be performed if we find sufficient studies that assess predefined outcomes and if their characteristics are not too different. The quality of evidence will be assessed by the Grading of Recommendations Assessment, Development and Evaluation. A narrative synthesis will be performed for qualitative studies and when meta-analyses are deemed not possible. Ethics and dissemination Ethics permission is not required. Dissemination will be through publication in peer-reviewed journals, national and international conferences, and the lead author’s doctoral dissertation. Trial registration number CRD42017078779.
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Recently, rapid development in the mobile computing arena has allowed extended reality technologies to achieve performance levels that remove longstanding barriers to medical adoption. Importantly, head-mounted displays have become untethered and are light enough to be worn for extended periods of time, see-through displays allow the user to remain in his or her environment while interacting with digital content, and processing power has allowed displays to keep up with human perception to prevent motion sickness. Across cardiology, many groups are taking advantage of these advances for education, pre-procedural planning, intraprocedural visualization, and patient rehabilitation. Here, we detail these applications and the advances that have made them possible.
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Background: New technologies such as virtual reality, augmented reality, and video games hold promise to support and enhance individuals in addiction treatment and recovery. Quitting or decreasing cigarette or alcohol use can lead to significant health improvements for individuals, decreasing heart disease risk and cancer risks (for both nicotine and alcohol use), among others. However, remaining in recovery from use is a significant challenge for most individuals. Objective: We developed and assessed the Take Control game, a partially immersive Kinect for Windows platform game that allows users to counter substance cues through active movements (hitting, kicking, etc). Methods: Formative analysis during phase I and phase II guided development. We conducted a small wait-list control trial using a quasi-random sampling technique (systematic) with 61 participants in recovery from addiction to alcohol or tobacco. Participants used the game 3 times and reported on substance use, cravings, satisfaction with the game experience, self-efficacy related to recovery, and side effects from exposure to a virtual reality intervention and substance cues. Results: Participants found the game engaging and fun and felt playing the game would support recovery efforts. On average, reported substance use decreased for participants during the intervention period. Participants in recovery for alcohol use saw more benefit than those in recovery for tobacco use, with a statistically significant increase in self-efficacy, attitude, and behavior during the intervention. Side effects from the use of a virtual reality intervention were minor and decreased over time; cravings and side effects also decreased during the study. Conclusions: The preliminary results suggest the intervention holds promise as an adjunct to standard treatment for those in recovery, particularly from alcohol use.
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Current Virtual Reality (VR) applications in healthcare demonstrate potential abilities to address cognitive, psychological, motor, functional impairments and opportunities for training and education of clinical practitioners. Bearing in mind the overall wellness of their communities, healthcare officials had supported the idea of incorporating modern technology by increasing the budget shares and arranging for an access to advanced equipment and professional expertise. Clinicians are becoming more interested in applying VR simulation into their research and clinical trials because of the encouraging feedback published in the medical literature across a wide range of clinical health conditions. Numerous published articles propose novel concepts on applications VR technologies and their potential on disease prevention and management. Finally, the ability of sharing data collected by VR simulation systems through communication networks and electronic health records make it more attractive for the reason that it plays a role in decision making for specific case studies and distance learning.
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Introduction Informal caregivers for people with dementia (hereafter: caregivers) often feel (over)burdened by the care for a loved one with dementia, and this can have various deleterious effects on both caregivers and patients. Support for caregivers is urgently needed, and for this reason, a dementia simulator (Into D’mentia) was developed in which caregivers experience what it is like to have dementia. The simulator attempts to heighten caregivers’ empathy and understanding for the patient and, in turn, diminish their own caregiver burden. The current study evaluates whether the simulator is effective on a number of outcomes. Methods and analysis A longitudinal, quasi-experimental study is ongoing in the Netherlands. We aim to recruit 142 caregivers in total divided over two groups: 71 caregivers in the intervention group and 71 caregivers in the control group. All participants will complete interviews and questionnaires at four time points: at baseline, 1 week, 2.5 months and 15 months after the training. The primary outcomes include empathy, caregiver burden, caregiver’s sense of competence, social reliance, anxiety, depression and caregivers’ subjective and objective health. Ethics and dissemination This study is being carried out in agreement with the Declaration of Helsinki, and the protocol has been approved by the local ethics committees. Registration details This study is registered with The Netherlands National Trial Register (NNTR5856).
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In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted Display (HMD) headset in a task orientated simulation. A hospital ward was recreated and populated with Virtual Patients (VPs) suffering from Dementia (a neuro- degenerative disease) and various other None- Player-Characters (NPCs) such as friends, family members and hospital staff for further representation of the nursing role and responsibilities in a realistic environment. This paper identifies future areas of development for the field and its significance on student education today with foundations documented from testing with university nursing students.
Article
Objective: Informal caregivers often experience psychological distress due to the changing functioning of the person with dementia they care for. Improved understanding of the person with dementia reduces psychological distress. To enhance understanding and empathy in caregivers, an innovative technology virtual reality intervention Through the D'mentia Lens (TDL) was developed to experience dementia, consisting of a virtual reality simulation movie and e-course. A pilot study of TDL was conducted. Methods: A pre-test–post-test design was used. Informal caregivers filled out questionnaires assessing person-centeredness, empathy, perceived pressure from informal care, perceived competence and quality of the relationship. At post-test, additional questions about TDL's feasibility were asked. Results: Thirty-five caregivers completed the pre-test and post-test. Most participants were satisfied with TDL and stated that TDL gave more insight in the perception of the person with dementia. The simulation movie was graded 8.03 out of 10 and the e-course 7.66. Participants significantly improved in empathy, confidence in caring for the person with dementia, and positive interactions with the person with dementia. Conclusion: TDL is feasible for informal caregivers and seems to lead to understanding of and insight in the experience of people with dementia. Therefore, TDL could support informal caregivers in their caregiving role.