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Abstract

We introduceCrushed It!, an interactive game on a sensor floor. This floor is combined with a multiple projector system to reduce occlusions from players' interactions with the floor. Individual displays, an HTC Vive to track player position, and smart watches were added to provide an extra layer of interactivity. We created this interactive experience to explore collaboration between people when interacting with large displays. We contribute a novel combination of different technologies for this game system and our studies showed this game is both entertaining and provides players with motivation to stay physically active. We believe presenting at interactivity would be a benefit to both our research and to the attendees of CHI 2019.

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  • John Kappen
  • Daniel Gregory
  • Rina R Stepchenko
  • Lennart E Wehbe
  • Nacke
GIAnT: Visualizing Group Interaction at Large Wall Displays
  • Raimund Zadow
  • Dachselt
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  • L Dennis
  • Pejman Kappen
  • Jens Mirza-Babaei
  • Daniel Johannsmeier
  • James Buckstein
  • Lennart E Robb
  • Nacke