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Ph.D. Senior Lecturer Sanna Brauer
University of Oulu, Faculty of Education
Oulu University of Applied Sciences,
School of Professional Teacher Education
Digital Open Badge-Driven Learning –
Inspiring Practices for Emerging
Ecosystems of Competence Development
Cedefop - Second Policy learning forum on teachers and trainers professional development - Thessaloniki - 9-10 April 2019
One of largest northerly cities in the world -
home of the Air Guitar World Championships
https://
www.discoveringfinland.com/
west-coast/oulu/
Photo: Aleksi Ollila
Photo: Estormiz
Why Competence-based-approach?
•It has become increasingly important to develop trainings that
meet the requirements of digitised working life.
•We simply can no longer afford to begin trainings from
ground zero. Educational institutions must innovate to meet the
requirements of social and technological change while tackling
economic challenges (Vähäsantanen, 2015).
•In the digital era, institutions of vocational education and
training (VET) have emerged as transformational and
flexible development environments; more research is needed
in VET and professional development.
Kuvat: Suomen Partiolaiset - Finlands Scouter ry
Digital Open Badges
•Digital open badges offer novel possibilities in identifying and recognising
different competences independent of how they were acquired.
•Competence-based approach requires detailed criteria to assess
evidence.
•Badges (e.g., Mozilla Open Badges) also may refer to the student’s (the
earner’s) participation in training or certificate completion (Rughiniş &
Matei, 2013).
•Digital badges are used in learning to encourage students, to pinpoint
progress and to support credentialing (McDaniel & Fanfarelli, 2016). The
attached metadata explain the learning experience to those outside the
social context (Gamrat, Bixler, & Raish, 2016) in which the competence
was acquired.
•Effective badge design is complex by nature with different mechanics
and psychological factors affecting the identification and recognition of
competences and eventual earning of badges (McDaniel & Fanfarelli,
2016).
electronic microcredentials to identify
and promote excellence and mastery
(
https://openbadgefactory.com
)
PERSONAL LEARNING
ENVIRONMENT
Personal Learning Environments and Personal Learning Networks in professional teaching
PROFICIENCY GOALS
-Understand the opportunities and available via a personal learning environment and network e.g. own skills
development and visualising your own processes. -Understand how a personal learning environment can be
utilised in professional teaching.
THEMES
-Personal learning environment and network possibilities and challenges in professional teaching.
SKILLS DEMONSTRATION
-Describe your current or a planned personal learning environment and/or network using any desired media
e.g. video / written document. You may also describe a PLE from the perspective of your students and how
they would utilise a PLE.
-Also describe with which kind of tools or environments your described PLE will be accomplished. Upload your
media e.g. to a cloud service and provide a link in your application.
(
https://openbadgefactory.com
)
Open Badge Factory https://openbadgefactory.com/v1/badge/_/OKN5IUa44Za3A/criter...
1 of 1 4/9/19, 8:45 PM
• A badge includes an
identification image, graphic
or icon, the name of the
badge, issuer identification
a n d o t h e r i n f o r m a t i o n
content.
• The metadata describes the
principles of judgement and
explain how the competence
in question should be
demonstrated (e.g., an online
document).
• Even if competencies are
acquired differently they
should be assessed equally.
“an image file embedded with
information” (Grant, 2014, p. 7)
From participation awards to addictive learning
and competence-based assessment
OppiminenOnline.com How to
Play?
•”Learning Online” is a national competence development program designed for
vocational teachers. 21000 competence-based badges since 2014.
• Identification and recognition of teachers’ ICT competences (UNESCO’s ICT-CFT)
through 50 different badges and three levels of requisite skill sets: Level I – SoMe-
Novice equals 10 badges/2 ECTS; Level II – SoMe-Expert 25 badges/2 ECTS; and
Level III – SoMe-Developer 45 badges/5 ECTS.
•Badges are assessed based on an application. Requirements vary from practical
skills demonstrating to demanding strategic planning.
• The level (meta)badges are granted automatically based on non-assessed milestones.
• Digital open badge-driven learning process encourages students to assess their
recent performance as well as achieved competences, including prior learning and
competences.
Excellent learning outcomes by quality and quantity: WHY?
#openrecognition
DIGITAL OPEN BADGE-DRIVEN LEARNING -
COMPETENCE-BASED PROFESSIONAL
DEVELOPMENT FOR PROFESSIONAL TEACHERS
This study is the first European doctoral dissertation to address
digital open badges and digital open badge-driven learning.
1.What motivates students in the digital open badge-driven
learning process?
2.How do students experience scaffolding in badge-driven learning?
3.What triggers learning in the badge-driven process?
4.How do learners experience the competence-based approach in
the badge-driven learning process of professional development?
Achievement Goals
Triggers of
Online Learning
Intrinsic and
Extrinsic motivation
optional study paths (17)
progressive challenges and
the extent of required performance (91)
enthusiasm for
badge-driven learning (67)
study progress (58)
inspiring gamification (55)
option to study regardless
of time and place (28)
Total
122
Total
119
Total
75
Brauer, Siklander & Ruhalahti, 2017
Competence-based Approach to Motivation, Gamification and Triggers of
Digital Open Badge-Driven Learning
Conceptualising Digital Open Badge-Driven Learning
Stages of the badge-driven learning process
Brauer, 2019; cf. Salmon, 2018
Brauer, 2019
Badges explain
•Triggers offer to affect learning arousing and maintaining interest (Hidi
& Renninger, 2006; Järvelä & Renninger, 2014; Renninger & Bachrach, 2015) until final
completion of the desired learning action (Dichev et al., 2014).
•Triggers allow students to continue studying after completing the initial
task (Dichev et al., 2014; Werbach, 2014).
WHAT STUDENTS EXPERIENCE, LEARN AND THEN APPLY
•The prompting trigger of learning might help students visualise
their learning as a reward badge (Brauer, Siklander, & Ruhalahti, 2017,
Fitz-Walter et al., 2011; Gamrat et al., 2016; Hamari, 2017; Montola et al., 2009; Reid et
al., 2015).
• Students also gain a sense of excitement similar to that of
playing games (Deterding, 2012; 2015). They benefit from
facilitators’ interaction, collaboration and feedback during
the learning process (Siklander et al., 2017).
In-Service and Pre-Service Teachers’ Ways of Experiencing
the Competence-Based Approach in Digital Open Badge-Driven Learning
Team Player
Assignment Doer
Badge Enthusiastic Team Builder
Simply
grades!
Profiling Badge Earners
Brauer, 2018
EVERY SINGLE TEACHER WILL HAVE
A DEVELOPMENT PLAN
Skills Tree for Teachers’ Competences
and Ongoing Learning
Curricula of a School
of Professional Teacher
Education for
Qualification
CPD
Digital competence framework for educators: Areas and scope (Redecker, 2017, p. 15).
UNESCO’s ICT Competency Framework for Teachers (UNESCO, 2011, p. 3)
The standards and frameworks
are important at the national and
international levels to set the
direction for development.
Official guidelines are not always
the best tool for individuals
seeking to identify personal
competences or to comprehend
the needs of development in
practice.
“Different digital
pedagogical competence
frameworks seek to support
teaching personnel,
educational institutions and
policymakers in developing
effective and meaningful
criterion-based
competence development
(Kools & Stoll, 2016).”
Chips For Game Skills -project focuses on identifying the
needs of the game industry and develop the education
on the basis of them. The goal is to create a common
evaluation criteria – a digital open badge system – which
clarifies the definition and understanding of the learning
objectives in the games industry.
Understanding Professions
Game Analyst
Business Developer
’Work-Integrated
Pedagogy in
Higher Education’ !
(WORKPEDA)
Identification and
Recognition of
Desired
Competences
Oulu
The ESCO Skills/Competences classification
Competitive Skills - National Open Badge -constellation of
problem solving in technology-rich environments (PSTRE)
The aim of the project is to develop a nationwide open badge constellation, which enables the verification of adults’
problem solving skills in technology-rich environments (PIAAC) by identifying and recognising competences acquired
outside the formal education system, at different levels of education, and in transition phases of the education
structure. In addition, the project provides a requirement framework of competence (determining the composition of
objectives, core contents and assessment criteria) for securing IT-related problem-solving skills in formal and non-formal
education.
Top ten soft skills + 5 soft skills nationally ranked high
Updated EuroPass -standard
References
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