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A Research Review: How Technology Helps to Improve the Learning Process of Learners with Dyslexia

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Dyslexia is a language disorder that leads to difficulty with words and it is the most common type of learning disability. This article presents a systematic review on the current state of assistive technologies used in improving the learning process of learners with dyslexia. A total of 25 journals articles and international conference papers published between 2000 and 2014 were included in the review. The research articles were collected from 12 databases and analyzed based on the qualitative cyclical process. A majority of the studies focused on children and adolescents. Four main themes on the types of technologies used in aiding the learning process of learners with dyslexia are derived and discussed. These include text-to-speech, eye-tracking, virtual learning environments, and games. The text-to-speech technology is the most common type of technology used by learners with dyslexia. In terms of the roles played by the assistive technologies, another four emerging themes are identified, which cover the roles of aiding reading, writing, memory, and mathematics. The review also discovers that a majority of these studies focus on the use of technologies for improving the reading ability of learners with dyslexia. Keywords: Assistive technology; Dyslexia; Research review; Learning
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INTRODUCTION
Learning disabilities are commonly ac-
cepted as “neurological disorders that can
cause difficulty in acquiring certain aca-
demic and social skills” (National Center
for Learning Disabilities, 2014). It is re-
ported that over one billion people in the
world have some forms of learning disa-
bilities and about 150 million of them are
school-aged students (Laabidi et al.,
2014). According to National Center for
Learning Disabilities (2014), there are
four main types of learning disabilities,
which are Dyslexia, Dyscalculia, Dys-
graphia and Dyspraxia. Among these
four, Dyslexia is one of the most common
ABSTRACT
Dyslexia is a language disorder that leads to difficulty with words and it is the most
common type of learning disability. This article presents a systematic review on the
current state of assistive technologies used in improving the learning process of learn-
ers with dyslexia. A total of 25 journals articles and international conference papers
published between 2000 and 2014 were included in the review. The research articles
were collected from 12 databases and analyzed based on the qualitative cyclical pro-
cess. A majority of the studies focused on children and adolescents. Four main themes
on the types of technologies used in aiding the learning process of learners with dys-
lexia are derived and discussed. These include text-to-speech, eye-tracking, virtual
learning environments, and games. The text-to-speech technology is the most common
type of technology used by learners with dyslexia. In terms of the roles played by the
assistive technologies, another four emerging themes are identified, which cover the
roles of aiding reading, writing, memory, and mathematics. The review also discovers
that a majority of these studies focus on the use of technologies for improving the
reading ability of learners with dyslexia.
Keywords: Assistive technology; Dyslexia; Research review; Learning
COGNITIVE SCIENCES AND HUMAN DEVELOPMENT
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
A Research Review: How Technology Helps to Improve the Learning Pro-
cess of Learners with Dyslexia
Jing Ting Chai and Chwen Jen Chen*
Universiti Malaysia Sarawak, 94300 Kota Samarahan, Sarawak, Malaysia
ARTICLE INFO
E-mail address:
cjchen@unimas.my
(Chwen Jen CHEN)
*Corresponding author
e-ISSN: 2550-1623
© Faculty of Cognitive Sciences and Human
Development, Universiti Malaysia Sarawak (UNIMAS)
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
learning disabilities (Saviour et al., 2009).
Learners with dyslexia often face difficul-
ties to perform accurate word recognition,
decoding, reading, spelling, speaking and
writing (Lapkin, 2014).
Dyslexia is a language learning disorder
that leads to difficulties in reading,
spelling and phonological (Oakland et al.,
1998). It is a neurological disorder and of-
ten linked to genetic condition (Chan,
Foss, & Poisner, 2009). As reported by
Rahmani (2011), it is estimated that four
percent of the world population is af-
fected by severe dyslexia and another six
percent have mild to moderate dyslexia.
The use of information and communica-
tion technologies (ICTs) assisted learning
has increased significantly, and those
with learning disabilities form a portion
of this population. More than a decade
ago, it is estimated that in developing
countries, less than ten percent of children
with learning disabilities do not receive
any education (Florian, 2003). Florian
(2003) further asserts that even in devel-
oped countries, policies that call for
greater involvement of special needs stu-
dents in education seem to conflict with
other educational policies that emphasis
on high achievement. However, in a re-
port by Nolan et al. (2004), the number of
students with disabilities accessing
Higher Education Institutions (HEIs), in-
cluding professional courses has in-
creased significantly from year to year.
The rapid advancement of technologies
most probably explains this change as
more and more assistive technologies are
introduced to widen the opportunities for
students with learning disabilities to over-
come the obstacles that they encounter in
the traditional education systems.
Assistive technology is the technology
used by people with disability that builds
on individuals’ strengths, compensates
for their disabilities and improves their
performance (Lewis, 1998). The use of
assistive technology enables learners with
dyslexia to complete their tasks inde-
pendently and efficiently, and may subse-
quently, improve their academic achieve-
ment. There are specific adjustment soft-
ware or devices for manipulating the
computer in order to enable users to ac-
cess the content on screen, command the
computer and process the data (Laabidi et
al., 2014). As mentioned by Laabidi et al.
(2014), the specific adjustment software
or devices are screen reading software,
screen magnification software, braille
display, alternate input devices, special
keyboard, keyboard enhancements and
accelerators, and alternative pointing de-
vices.
Many articles have been published on the
development of technologies to assist
people with learning disabilities and there
are also several recent existing reviews of
the literature on this development (Desid-
eri et al., 2013; Laabidi et al., 2014;
Starcic & Bagon, 2014). However, the ex-
isting reviews emphasize on assistive
technologies for various types of disabili-
ties or special needs. Indeed, there is still
a lack of major reviews that focus specif-
ically on those with dyslexia despite the
fact that dyslexia is the most common
type of learning disability (Saviour et al.,
2009). This review focuses on the current
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
state of research and development on how
technologies aid the learning process of
learners with dyslexia.
METHODOLOGY
The databases used for data collection in-
clude ACM Digital Library, Google
Scholar, IEEE Xplore Digital Library,
Springer, Elsevier, Emerald Insight,
Wiley Online Library, National Academy
of Sciences (NAS), Taylor & Francis
Group, informa healthcare, EdITLib, and
The Higher Education Academy Journals.
A list of search terms was used in the
search process. These include “assistive
tools”, “assistive technology”, “types of
assistive technology”, “learning process
of dyslexic students”, “dyslexia”, “learn-
ers with dyslexia”, “people with dyslexia”
and “person with dyslexia”. The search
terms were combined by mean of Boolean
logical operator ‘AND’ in order to de-
crease the scope and reduce the number of
non-pertinent results. Three steps were in-
volved in the search process. First, the ti-
tles of the retrieved papers were reviewed.
The articles with unrelated focuses such
as those emphasizing on physical disabil-
ities were excluded. Then, the abstracts of
all selected papers were read. The crite-
rion for inclusion before moving on to
next step is that the articles must include
specific emphasis on assistive technology
and dyslexia. Finally, the selected articles
were read in full and analyzed.
A total of 25 journal articles and interna-
tional conference papers published be-
tween 2000 and 2014 were included in the
review. Table 1 shows the databases and
the selected articles from the respective
databases.
FINDINGS AND DISCUSSION
This section presents the review findings
of the 25 selected papers. It provides an
overview of the review via a matrix. This
is followed by highlighting the themes
that were derived from the review. Two
main themes, technologies involved and
the roles of these technologies, were iden-
tified.
Matrix of current research
Eleven out of the 25 reviewed papers
mention the age range of the participants
of their studies and it was found that the
majority of them focused on children and
adolescents. The review also reveals that
existing assistive technologies function to
improve the learning process of learners
with dyslexia, particularly their reading
and writing as well as improving their
memory and mathematical skills.
Crystallized intelligence or the ability to
use learned knowledge and experience is
important in language development.
Crystallized intelligence grows through
during adulthood and remains relatively
stable until old age (Schroeders, Schipo-
lowski, & Wilhelm, 2014). Hence, chil-
dren and adolescents with dyslexia re-
quire additional tools (assistive technolo-
gies) to improve their crystallized intelli-
gence for language development purposes
and this may possibly explain the focus of
most papers on children and adolescents.
Table 2 shows the matrix of findings.
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Types of technologies
The review reveals that a wide variety of
assistive technologies are available to
support learners with dyslexia based on
their needs. Four main types of technolo-
gies that help to improve the learning pro-
cess of learners with dyslexia were
dervied, namely, text-to-speech technolo-
gies, eye tracking technologies, virtual
learning environments and games.
Text-to-speech technologies
Text-to-speech technology is the most
common assistive technology used by
learners with dyslexia. Schiavo & Buson
(2014) discussed the opportunities of us-
ing interactive e-Books for improving the
reading skills of learners with dyslexia.
Interactive e-Books allow the readers to
record their voice while reading. In addi-
tion, the interactive e-Books permit the
reader to listen and practise the recogni-
tion of basic units of speech within differ-
ent words that aims to improve the
reader’s phonemic awareness as well as
his or her ability to memorize and practise
word recognition.
Rekha et al. (2013) developed Read-Aid,
an assistive reading tool to improve read-
ing pattern among children with dyslexia.
The Read-Aid Tool consists of two sim-
ple tabs: a start tab for setting the view
(font settings and number of words to dis-
play), and a read tab to read the targeted
text. The intervention of Read-Aid Tool
Table 1: The list of papers and the respective databases
Database
Paper
Total
paper
ACM Digital Library
Abdullah, Hisham, & Parumo (2009); Rello & Baeza-
Yates (2014);
Rello, et al. (2014)
3
EdITLib
Dziorny (2007)
1
Elsevier
Kalyvioti & Mikropoulos (2012); Malekian & Askari
(2013); Rello, Kanvinde, & Baeza-Yates
(2012)
3
Emerald Insight
Mpia Ndombo, Ojo, & Osunmakinde
(2013)
1
Google Scholar
Arendal & Brandt (2005); Nelson & Parker (2004);
Schiavo & Buson (2014)
3
IEEE Xplore Digital
Library
Ahmad, Jinon, & Rosmani (2013); Khakhar & Madh-
vanath (2010); Tzouveli et al. (2008)
3
informa healthcare
Draffan, Evans, & Blenkhorn
(2007)
1
National Academy of
Sciences (NAS)
Hornickel et al. (2012)
1
Springer
Al-Edaily, Al-Wabil, & Al-Ohali (2013); Diraa et al.
(2009); Freda et al. (2008); Moe & Wright (2013);
Rekha et al. (2013);
5
Taylor & Francis
Group
Chiang & Liu (2011)
1
The Higher Education
Academy Journals
Draffan (2001)
1
Wiley Online Library
Ecalle et al. (2008); Habib et al. (2012)
2
Table 2. Matrix of 25 papers
Study / Target
Population
Methodology
Participants /
Age
Technology in-
volved
Purposes
Abdullah,
Hisham, & Pa-
rumo (2009)
Children with
dyslexia in Ma-
laysia
Developmental
work
_
MyLexics
-Dual coding the-
ory (visual and
verbal)
-Scaffolding
teaching strategy
Reading and writ-
ing
-helps children
with dyslexia read
and write in Malay
language (alpha-
bets, syllables and
words)
Ahmad, Jinon,
& Rosmani
(2013)
Children with
dyslexia
Developmental
research
Special educa-
tion primary
school teachers
(for the evalua-
tion of Math-
Lexic)
MathLexic (inter-
active multimedia
application)
-number recogni-
tion
-number sequence
- mathematical
symbols
-mathematical op-
erations
Mathematical
learning
-improve under-
standing
-improve mathe-
matical skills
Al-Edaily, Al-
Wabil, & Al-
Ohali (2013)
Experimental re-
search
14 female chil-
dren (7 with dys-
lexia and 7 with-
out dyslexia)
10 to 12 years
old
Dyslexia Explorer
-screening system
that uses eye
tracking technolo-
gies
Analyze visual
patterns of reading
Aggregate
measures of eye
gaze intensity and
patterns
Arendal &
Brandt (2005)
Pilot study
18 adults with
dyslexia
@lphatec
-computer as-
sisted reading and
writing
Reading and
spelling
-improve reading
skills and spelling
of coherent words
significantly
Chiang & Liu
(2011)
Qualitative re-
search
15 volunteer
male students
from 10 high
Assistive reading
software
-Kurzweil 3000
Reading and
spelling
-pronunciation
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Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Students with
learning disabil-
ities (dyslexia)
-semi structured
individual inter-
views
schools located
in Taipei
-comprehension
Diraa, Engelen,
Ghesquiere, &
Neyens (2009)
Students with
dyslexia
Experimental re-
search
32 participants
(17 students for
Kurzweil 3000
and 15 students
for Sprint)
19 to 38 years
old
Special purpose
software
-Kurzweil 3000
-Sprint
Reading
-improve reading
speed
-detect mistakes
Draffan (2001)
Learners with
dyslexia
Exploratory re-
search
_
Large, talking cal-
culators
Mathematical
learning
Draffan, Evans,
& Blenkhorn
(2007)
1000 candidate
participants se-
lected from the
customer rec-
ords of Micro-
link PC(UK)
Ltd.
Quantitative and
qualitative study
475 accepted tel-
ephone inter-
views and 455
were identified
to have dyslexia
General purpose
hardware
Special purpose
hardware
General purpose
software
Special purpose
software
Improve the learn-
ing process in gen-
eral
Dziorny (2007)
Students with
dyslexia
Qualitative study
_
Digital Game-
based Learning
(DGL)
-help students to
develop a frame-
work for concep-
tual understanding
-assist problem
solving
-improve students’
motivation and in-
terest
Ecalle, Magnan,
Bouchafa, &
Gombert (2008)
Experimental re-
search
30 children with
dyslexia (26 for
experiment 1 and
4 for experiment
2)
Computer game
incorporating an
audio-visual pho-
neme discrimina-
tion task with or-
tho-phono-logical
units
Improve literacy
skill
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Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Freda, Pagliara,
Ferraro, Zan-
fardino, & Pep-
ino (2008)
Students with
dyslexia
Developmental
work
_
LaTex
-parser (enables
LaTex to associ-
ate each mathe-
matical object
with its matching
spoken mathemat-
ical language
Mathematical
Learning
-read technical and
scientific docu-
ments
-understand the
spatial structure of
formulas and ma-
trices
-write paper with
technical and sci-
entific content in
electronic form
Habib, Berget,
Sandnes, Sand-
erson, Kahn,
Fagernes, &
Olcay (2012)
Exploratory re-
search
Qualitative data
-semi structured
interviews
Quantitative data
-questionnaire
12 adults with
dyslexia in-
volved in semi-
structured inter-
views and 24
adults (12 with
dyslexia and 12
without dyslexia)
involved in ques-
tionnairesurvey
19 to 36 years
old
Virtual learning
environments
(VLEs)
-VLE Fronter
-eye-tracking de-
vice
-talking word pro-
cesser
Writing
-save time (spell-
checker and gram-
mar checker high-
light mistakes)
-identify and cor-
rect errors
Hornickel,
Zecker, Brad-
low, & Kraus
(2012)
Experimental re-
search
38 normal hear-
ing children with
dyslexia (16 fe-
male and 22
male) divided
into an experi-
mental group
(using FM sys-
tems) and a con-
trol group
8 to 14 years old
Assistive listening
devices (class-
room FM sys-
tems)
Reading
-improve auditory
attention (auditory
brainstem re-
sponses to speech
became more con-
sistent) and phono-
logical awareness
Kalyvioti &
Mikropoulos
(2012)
Undergraduate
students of Uni-
versity of Ioan-
nina, Greece
Developmental
research
Control group: 7
students without
dyslexia (3 male
and 4 female)
Experimental
group: 7 students
with dyslexia (4
male and 3 fe-
male)
VIRDA-MS (Vir-
tual Reality Dys-
lexia Assessment-
Memory Screen-
ing)
Help to cope with
daily memory
challenges
-tackling short-
term memory and
long-term memory
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Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Khakhar &
Madhvanath
(2010)
Children with
dyslexia
Developmental
work
_
Jollymate (emu-
late the Jolly
Phonics system)
-Lipi Toolkit
-Lipi IDE
-improve reading
and writing skill of
children with dys-
lexia
Malekian & As-
kari (2013)
Elementary
school second
grade male stu-
dents with dys-
lexia in
Aligudarz city
Quasi-experiment
research
40 randomly se-
lected male stu-
dents with dys-
lexia
Experimental
group: 20 stu-
dents
Control group:
20 students
Multi-sensory
game
Reading
-improve word
reading
-reduce the diffi-
culty of word
chain
-improve text un-
derstanding
-reduce the prob-
lem of phonemes
omission
Moe & Wright
(2013)
497 of Nota’s
members (the
user group)
Qualitative re-
search
-telephone survey
200 randomly
chosen children
and adolescences
(the comparison
group)
12 to 16 years
old
Hybrid audio
books
Reading
-improve reading
skill
Ndombo, Ojo,
& Osunmakinde
(2013)
People with
dyslexia at all
age groups
(children and
adults)
Peer-reviewed pa-
per
_
Intelligent inte-
grative assistive
system
-RL Machine
Learning (game
middleware) Al-
gorithm
-HMM Machine
Learning Algo-
rithm (phonologi-
cal and reading
barriers)
-PPM Machine
Learning Algo-
rithm (writing
barriers)
Phonological
-improve the skill
of syllable aware-
ness, onset-rime
awareness and
phoneme aware-
ness
Reading skill
-improve the skill
of word recogni-
tion
Writing skill
-reduce the num-
ber of mistakes
Nelson & Par-
ker (2004)
Replication of
O’Hare study
Web based sur-
vey: 220 re-
spondents (68%
with dyslexia)
Voice Recogni-
tion (VR) soft-
ware
Writing
-improve spelling
and writing
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Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Chronological
age ranging from
12 to 14 years
old
Reading age
ranging from 9
to 10 years old
-save time from
typing and hand-
writing
Rekha, Gol-
lapudi, Sam-
path, & In-
durkhya (2013)
Experimental re-
search
15 children 8
boys and 7 girls
(12 with dyslexia
and 3 without
dyslexia for
comparison and
evaluation pur-
poses)
8.5 to 11.5 years
old
Manual-masked
technique
Read-Aid Tool
Reading
-improve reading
speed
-improve reading
comprehension
scores
-decrease reading
errors
Rello & Baeza-
Yates (2014)
Experimental re-
search
-online question-
naire
-semi-structured
interview
Experimental
group: 32 partic-
ipants with dys-
lexia (18 female
and 14 male)
Control group:
38 participants
without dyslexia
(24 female and
14 male)
Usability evalua-
tion: 12 partici-
pants with dys-
lexia (3 female
and 9 male)
6 to 52 years old
(mean = 23.15
years)
DysWebxia
-CASSA (Context
Aware Synonym
Simplification Al-
gorithms)
Reading
-improve reading
performance
-provide suitable
and simpler syno-
nyms for complex
words
Rello, Bayarri,
Otal, & Pielot
(2014)
54 potential par-
ticipants with
literacy difficul-
ties
Quantitative re-
search
-questionnaire
-one pre-tests and
two post-tests
48 children with
dyslexia (29 girls
and 19 boys)
6 to 11 years old
(mean = 8.79
years)
DysEggxia (game
designed to sup-
port spelling ac-
quisition)
Writing
-improve spelling
skills
-reduce spelling
errors
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Rello,
Kanvinde, &
Baeza-Yates
(2012)
Quantitative and
quantitative re-
search
-semi-structured
interviews, ques-
tionnaire, and
think aloud tech-
nique
Target group: 22
native Spanish
speakers with
dyslexia
Control group:
22 participants
without dyslexia
13 to 37 years
old (mean = 21.1
years)
Control group
mean age =
21.27 years
IDEAL eBook
Reader
-text-to-speech
technology
-eye-tracking de-
vices
Reading
Schiavo & Bu-
son (2014)
Learners (read-
ers) with dys-
lexia
Empirical re-
search
_
Interactive e-
books
Reading
-improve in mem-
orizing
-practise word pro-
nunciation
-improve phone-
mic awareness
Tzouveli,
Schmidt,
Schneider,
Symvonis, &
Kollias (2008)
People with
dyslexia
Developmental
work
_
AGENT-DYSL
system
-recording and
analysis compo-
nent
-knowledge infra-
structure
-profiling and
content presenta-
tion component
Reading
-supports the use
of any teaching
material used in
classroom educa-
tion
-provides the re-
quired additional
reading assistance
shows children’s improvement in terms
of reading speed, comprehension scores,
and reduction in reading errors.
Rello et al. (2012) presented IDEAL
eBook Reader, an ebook reader that dis-
plays ebooks in a more accessible method
based on the reader’s needs. IDEAL
eBook Reader enables reader to custom-
ize the parameters (font styles, color, font
size, brightness contrast, and spacing) for
greater comfort while reading. It also pro-
vides DysWebxia default setting which
sets all the parameters specifically for
learners with dyslexia. Besides that,
IDEAL eBook Reader supports text-to-
speech technology that allows readers to
listen to the eBook content in the form of
audio. This tool is compatible with a wide
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
range of text-to-speech engines that sup-
port multiple languages. In addition, the
text being read out loud is highlighted so
that readers can always follow the read-
ing.
An assistive reading software, Kurzweil
3000 was used as an intervention tool to
improve reading speed, spelling, pronun-
ciation and comprehension (Chiang &
Liu, 2011; Diraa et al., 2009). This Kur-
zweil 3000 software can access both
printed and electronic documents. Be-
sides Kurzweil 3000, Diraa et al. (2009)
also employed Sprint, another assistive
reading software in their study. Sprint
adds speech and language technology to a
computer and reads the available text on
the computer out loud. Sprint is very use-
ful in detecting mistakes because it is able
to read aloud when text is entered to the
computer.
Khakhar & Madhvanath (2010) elabo-
rated on Jollymate, a self-learning device
for children with dyslexia. Jollymate em-
ulates the Jolly Phonics system in teach-
ing letter sounds and letter formation. In
this case, Lipi IDE tool from the Lipi
Toolkit project is used to recognize hand-
written characters and detect mistakes
when a character is written incorrectly.
Additionally, Ecalle et al. (2009) used a
computerized ‘talking book’ program that
reads aloud words and these words appear
on a window of the screen.
Eye-tracking Technologies
Eye-tracking technology is an indirect
way to improve the learning process of
learners with dyslexia. Al-Edaily et al.
(2013) designed a screening system for
dyslexia using an eye tracking technology
called “Dyslexia Explorer”. Dyslexia Ex-
plorer aims to help specialists in analyz-
ing the visual patterns of reading and ag-
gregating the measures of eye gaze inten-
sity and patterns. Firstly, Dyslexia Ex-
plorer captures the eye movement when
the learner is reading some scripts. Then,
a Fixation Filtering Algorithm is used by
the system to filter the gaze readings to
fixations and saccades. Finally, the sys-
tem analyzes the duration of fixations and
spatial distribution. Hence, eye tracking
technology enables specialists to identify
reading problems and phonological diffi-
culties, particularly for the purpose of de-
signing effective remedial programs for
learners with dyslexia.
In the study by Habib et al. (2012), an eye
tracking device is used to record the par-
ticipants’ eye movement during their in-
teraction with a virtual learning system
and the interview session. It facilitates the
researchers’ observation process. In an-
other experimental study by Rello et al.
(2012), an eye tracker (Tobii T50) was
used for recordings when the participant
read in silence the passages. The eye
tracking data was then analyzed using To-
bii Studio and the R 2.14.1 statistical soft-
ware. Lastly, the mean of the duration of
fixations and number of fixations were
determined. All in all, eye tracking tech-
nology has indirectly contributed to the
learning process of learners with dyslexia.
Virtual Learning Environments
Habib et al. (2012) defined a virtual learn-
ing environment as a software system de-
signed to support teaching and learning.
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
In their study on the effect of the in-
creased use of virtual learning environ-
ments on the learning experience of learn-
ers with dyslexia, it was found that such
virtual learning environments improved
their writing skills and writing activities.
In addition, the word processor used in
the virtual learning environment increases
writing efficiency because it provides
spellchecker and grammar checker that
highlight mistakes that users would have
not otherwise noticed.
Kalyvioti & Mikropoulos (2012) de-
signed and developed VIRDA-MS (Vir-
tual Reality Dyslexia Assessment-
Memory Screening) virtual environments
to improve the memory performance of
adults with dyslexia by using the Su-
perscape 5.10 software package. In this
study, three memory systems were exam-
ined, namely short-term memory, work-
ing memory and long-term memory. The
“Direct Visual Sequence Recall” task was
employed in the short-term memory test;
“Direct and Reversed Visual Sequences
Recall” task in the working memory test
and “Visual Stimuli Synthesis” task in the
long-term memory test. The results of the
study indicates that learners with dyslexia
and learners without dyslexia performed
similarly well in the test and subtests for
short-term memory, working memory,
and long-term memory.
Games
Rello et al. (2014) presented DysEggxia,
a game designed to improve the spelling
skills of children with dyslexia. The writ-
ing errors found in the texts written by
children with dyslexia were used to create
training exercises prior to integrating
these exercises in DysEggxia. DysEggxia
contains 5000 exercises with different
levels of difficulty for children with dys-
lexia. These exercises can be categorized
into six types of errors that frequently ap-
pear in the analyzed text. Malekian & As-
kari (2013) have done a survey on the ef-
fect of multi-sensory games among male
students with dyslexia. The purpose of us-
ing multi-sensory games is to assist read-
ing and spelling among children with dys-
lexia because they are unable to learn let-
ters and words from common instructions
at schools and require special instruction
to attract their attention. The results of the
survey indicate that multi-sensory games
are effective in reducing the problem of
reading as well as understanding words
and text.
Besides, the study by Ecalle et al. (2009)
shows that literacy skills of children with
dyslexia can be improved by undergoing
training using a computer game that in-
corporates an audio-visual phoneme dis-
crimination task with phonological units
presented simultaneously with ortho-
graphic units. The computerized ‘talking
book’ program (animated multimedia
talking book) used in the study allows
children to read texts on the computer
screen with speech feedback. Game-
based assistive technology is also being
used in higher education to assist learners
with dyslexia. Dziorny (2007) discusses
the effect of Digital Game-based Learn-
ing (DGL) for learners with dyslexia in
higher education. In DGL, learners with
dyslexia can create their own framework
to enhance their understanding. In addi-
tion, DGL allows learners with dyslexia
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
to solve problems and explore new mate-
rials by using their own creativity instead
of relying on written or verbal communi-
cations. Furthermore, DGL presents inter-
esting and motivational learning plat-
forms for learners with dyslexia, hence
inspiring them to work through the diffi-
culties in their learning process.
Roles of assistive technologies
This section discusses the four main
themes that revolve around the roles of
the assistive technologies, which include
providing aid for reading, writing,
memory, and mathematical learning.
Reading
Fifteen out of twenty-five studies (Abdul-
lah et al., 2009; Al-Edaily et al., 2013; Ar-
endal & Brandt, 2005; Chiang & Liu,
2011; Diraa et al., 2009; Hornickel, 2012;
Khakhar & Madhvanath, 2010; Malekian
& Askari, 2013; Moe & Wright, 2013;
Ndombo et al., 2013; Rekha et al., 2013;
Rello & Baeza-Yates, 2014; Rello et al.,
2012; Schiavo & Buson, 2014; Tzouveli
et al., 2008) indicate that the use of assis-
tive technologies to improve reading
among learners with dyslexia. It is notice-
able that reading can be improved either
directly or indirectly.
The most commonly used assistive tech-
nologies to improve reading directly are
the text-to-speech technologies. Text-to-
speech technologies enable learners with
dyslexia to listen and practise repetitively
on the targeted words or texts. Hence, it
can improve their word pronunciation,
reading speed and decrease reading er-
rors. Apart from that, text-to-speech tech-
nologies can improve the phonological
awareness, phonemic awareness and re-
duce the problem of phonemes omission.
The assistive technologies employed in
improving reading skills indirectly are the
eye tracking technologies. Eye tracker is
used to capture the eye movement during
the reading session of learners with dys-
lexia. The collected data are analyzed and
the duration of fixations is determined.
Conclusively, it is prevalent that eye
tracking technologies allow specialists to
figure out the different patterns of reading
problems among learners with dyslexia
and find a suitable solution for each cate-
gory of patterns.
Writing
As discovered in this review, writing is
another important purpose for the use of
assistive technologies. The technologies
employed in improving the writing skills
of learners with dyslexia include voice
recognition software (Nelson & Parker
2004), computer games (Rello et al.,
2014) and virtual learning environments
(Habib et al., 2012). While text-to-speech
technologies translate written text to spo-
ken speech, the voice recognition soft-
ware translates spoken speech or words
into written text on screen for learners
with dyslexia (Nelson & Parker, 2004).
With such assistance, it improves their
spelling and writing as well as efficiency
because typing is not required with such
voice recognition software. Furthermore,
spellchecker helps to identify and correct
errors, hence reduces the number of mis-
takes made by learners with dyslexia.
Memory
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
Information and Communications Tech-
nologies (ICT) and Virtual Reality (VR)
technology offer safe and controlled envi-
ronments that provides high level of inter-
activity, immediate feedback, and con-
tribute to the improvement of visual pro-
cessing skills and short-term memory
(Phipps et al., 2002). Kalyvioti & Mikro-
poulos (2012) developed virtual reality
environments to improve the memory
performance of adults with dyslexia.
Three memory systems (short-term
memory, working memory and long-term
memory) were examined in the study.
The study reveals that both learners with
dyslexia and learners without dyslexia
showed similar memory performance
with the aid of the virtual reality learning
environments.
Mathematical learning
Children with dyslexia face problems in
seeing words, writing numbers in inverted
form, and solving arithmetic calculations.
There are four studies that discussed the
assistive technologies used in improving
the mathematical skills of learners with
dyslexia. Ahmad et al. (2013), for exam-
ple, designed MathLexic, an interactive
multimedia application to improve the
mathematical learning among learners
with dyslexia. MathLexic provides exer-
cises to improve the performance of chil-
dren with dyslexia in various aspects such
as number recognition, number sequence,
mathematical symbols and mathematical
operations.
Freda et al. (2008) and Draffan (2001)
conducted studies on the reading and
writing of mathematical representations
with the support of speech synthesizers.
Nowadays, word processors with inte-
grated speech synthesizer are widely used
by those with reading and writing disabil-
ities. However, word processors are not
utilized in the mathematical field because
the screen reader that supports the speech
synthesizer is not able to interpret non-
text elements such as images, symbols
and graphics. With the aim of overcoming
such limitation, Freda et al. (2008) devel-
oped a software that enables learners with
dyslexia to read technical and scientific
documents and understand the spatial
structure of formulas and matrixes. LaTex
is a textual markup language that is being
used as a transitional language. In the
software developed by Freda et at. (2008),
LaTex is integrated with a parser to asso-
ciate each mathematical object with its
matching spoken mathematical language
to produce speech in natural language.
CONCLUSION
In general, this study provides a synthe-
sized view on the current state of assistive
technology used in improving learning
process of learners with dyslexia and keep
readers up to date on the suitable types of
technologies used for learners with dys-
lexia. Specifically, the study reveals four
main themes on the types of assistive
technologies used in aiding the learning
process of learners with dyslexia, namely,
text-to-speech technologies, eye-tracking
technologies, virtual learning environ-
ments, and games. In addition, another
four main themes were derived based on
the roles of these assistive technologies
which include aiding reading, writing,
memory, and mathematical learning. The
review also discovers that a majority of
Jing Ting Chai and Chwen Jen Chen
Journal of Cognitive Sciences and Human Development. Vol. 2 (2), 26-43, March 2017
the papers reviewed set their focus on
younger learners with dyslexia. Hence,
future studies may place emphasis on
older learners with dyslexia as dyslexia
does not go away over time (Foundations
Tutoring, 2013). Future development may
also focus on building assistive technol-
ogy devices with open hardware. Hunley
(2015) mentions that the basic tenets of
open hardware are openness and usability
that enable the creation of more custom-
ized and personalized assistive technol-
ogy devices. Open hardware allows the
features of assistive technology devices to
be added or removed as the learners’
needs change with age and ability, thus
extending the life of their devices (Hun-
ley, 2015). All in all, this review has pro-
vided valuable insight on the current
trends pertaining to the use of assistive
technology in helping the dyslexics to
gain better learning experiences.
ACKNOWLEDGEMENTS
The authors acknowledge the financial
support rendered by Universiti Malaysia
Sarawak through Fundamental Research
Grant Scheme, Ministry of Education,
Malaysia, grant no. FRGS/06(20)/
847/2012(87).
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Background: Given the growing reliance on digital devices, an increasing number of studies have examined the effects of text medium on reading outcomes in development ; however, the results have been mixed. The goal of this systematic review is to look at how print and digital formats affect reading comprehension, engagement and other reading outcomes (e.g. vocabulary, reading speed) in children and adolescents aged 1-17 years old while also considering the influence of several participant, task and study characteristics. Methods: A comprehensive search strategy involving seven electronic databases yielded 88 eligible articles comparing digital and print formats on reading outcomes published between 2000 and 2023 (3 reviewer inter-rater reliability: k = .54-.78). Three major characteristics were coded: participant-level (grade/age, diverse populations , testing language); task-level (text-genre, shared reading, digital comparability); study-level (publication recency, study quality) characteristics. Contingency tables were created for all studies, then for each reading outcome and for participant, task, and study characteristics separately to classify the percentage of studies that demonstrated outcomes favouring print, digital, no difference or reliance on specific reading measures or other factors. Methods: A comprehensive search strategy involving seven electronic databases yielded 88 eligible articles comparing digital and print formats on reading outcomes published between 2000 and 2023 (3 reviewer inter-rater reliability: k = .54–.78). Three major characteristics were coded: participant-level (grade/age, diverse populations, testing language); task-level (text-genre, shared reading, digital comparability); study-level (publication recency, study quality) characteristics. Contingency tables were created for all studies, then for each reading outcome and for participant, task, and study characteristics separately to classify the percentage of studies that demonstrated outcomes favouring print, digital, no difference or reliance on specific reading measures or other factors. Results: Except in the case of engagement as an outcome, the most common finding was no difference between digital and print. When participant, task and study characteristics were examined separately for the various reading outcomes, the results varied. More studies examining reading comprehension (particularly of informational text and in older children) found ‘print is better’, whereas ‘digital is better’ was more common in studies examining engagement, other outcomes such as vocabulary and diverse learners. Conclusions: This review highlights the importance of examining multiple interacting factors when studying the impact of print versus digital mediums on reading outcomes in children and adolescents.
... Technological tools can be beneficial for helping improve reading ability and facilitating action in children with dyslexia (Degirmenci, Baglama and Yucesoy, 2020). Technology can build on individual's strengths and assist them to achieve in-line with their peers (Jing and Chen, 2017). ...
... In general classroom settings, text-to-speech assistive technology is the most commonly used to assist children with dyslexia (Jing and Chen, 2017). Bonifacci et al (2022) aimed to evaluate the effects of a text-to-speech intervention to alleviate mind-wandering and distraction in the classroom for Italian speaking children. ...
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Purpose: This paper is a systematic literature review which examines what intervention programmes have been developed over the last 17 years to support dyslexic primary school aged children between five and twelve years of age. The focus is on both reading and spelling interventions alongside the use of contemporary technology to enhance outcomes. Method: Through an extensive search of the Google Scholar database and subsequent relevant academic journals, 16 potential articles were identified with 11 meeting the requirements to be included in the review. The requirements were as follows: interventions had to focus on reading and spelling, participants were aged between 5 and 11 years old, and the interventions had to be focused on dyslexia only. There was a particular interest in the socio-emotional impact of the interventions. Results: 11 articles were reviewed. The results showed how (i) 1:1 interventions are effective for dyslexic children, (ii) multi-sensory and technological interventions can increase performance motivation in classroom environments, (iii) scaffolding is effective in improving spelling and reading abilities in the context of grapheme-phoneme correspondences. Conclusions: although important, reading and spelling do not constitute overall learning development. Existing literature does not adequately address socio-emotional factors that contribute to the learning of dyslexic children, especially since the Coronavirus pandemic. Keywords: dyslexia, orthography, reading, spelling, phonological, intervention Patoss Bulletin (36)2.
... Teknologi memiliki peran penting dalam pengembangan kemampuan membaca anak. Dalam penelitian How Technology Helps to Improve the Learning Process of Learners with Dyslexia (Chai & Chen, 2017) mengungkapkan bahwa teknologi Text-To Speech, teknologi pelacakan mata / eye tracking, lingkungan belajar virtual, dan game edukasi merupakan implementasi teknologi yang baik digunakan dalam membantu pembelajaran anak disleksia. Penelitian lainnya oleh (Vasalou et al., 2017) menjelaskan anak-anak secara spontan terlibat dalam 'pembicaraan game' terkait performa game, konten, dan pengalaman. ...
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Disleksia adalah gangguan dalam proses belajar yang ditandai dengan kesulitan membaca, menulis dan mengeja. Perkembangan teknologi saat ini dapat dimanfaatkan dalam semua bidang, termasuk pada pembelajaran anak berkebutuhan khusus seperti disleksia. Penelitian ini bertujuan untuk meningkatkan kemampuan membaca menggunakan teknologi Text-To-Speech (TTS) dengan Machine Learning Amazon Polly yang ada pada AWS cloud. Penelitian menggunakan dua metode: review literatur dan eksperimen dengan pre-test dan post-test untuk menilai pengaruh teknologi terhadap kemampuan membaca. Review literatur dengan mengkaji kumpulan literatur dari penelitian terdahulu sebagai sumber data dan data yang diperoleh akan dianalisis secara deskriptif kualitatif untuk mengetahui pengaruh teknologi terhadap kemampuan membaca. Metode kedua adalah pengujian dengan alat ukur berupa pre-test & post-test yang terdiri dari 10 kata. Pengujian dilakukan sebanyak empat pertemuan dengan subjek penelitian 30 responden. Kemudian data dianalisis menggunakan analisis statistik deskriptif, yaitu merupakan analisis statistik yang memberikan gambaran secara umum mengenai karakteristik dari masing – masing variable penelitian yang dilihat dari nilai rata – rata (mean), maximum, minimum. Hasil pre-test menunjukkan nilai rata-rata 2,91, kelompok TTS menunjukkan peningkatan signifikan dengan nilai rata-rata post-test 4,30 dibandingkan dengan kelompok visual 3,72. Data kuesioner menunjukkan aplikasi TTS mudah dimengerti dan diterima baik, dengan 90,9% responden melaporkan peningkatan kemampuan membaca. Analisis statistik deskriptif membuktikan teknologi TTS secara signifikan meningkatkan kemampuan membaca pada anak disleksia. Abstract Dyslexia is a learning disorder characterized by difficulties in reading, writing and spelling. Current technological developments can be utilized in all fields, including in the learning of children with special needs such as dyslexia. This research aims to improve reading skills using Text-To-Speech (TTS) technology with Amazon Polly Machine Learning on the AWS cloud. The research used two methods: literature review, and experiments with pre-test and post-test to assess the effect of technology on reading ability. The literature review involves examining a collection of literature from previous research as a data source. The data obtained will be analyzed descriptively and qualitatively to determine the effect of technology on reading ability. The second method involves testing with measuring instruments in the form of a pre-test and post-test consisting of 10 words. Testing was carried out over four meetings with a research sample of 30 respondents. Then, the data are analyzed using descriptive statistical analysis, which provides a general description of the characteristics of each research variable as seen from the average (mean), maximum, and minimum values. The pre-test results showed an average score of 2.91. The TTS group showed significant improvement with a post-test average score of 4.30 compared to the visual group’s score of 3.72. Questionnaire data show that the TTS application is easy to understand and well received, with 90.9% of respondents reporting improved reading ability. Descriptive statistical analysis proves that TTS technology significantly improves reading abilities in dyslexic children.
... Numerous past studies have shown that technology has a significant role to play in helping pupils master learning. Jing & Chen (2017) states that children with dyslexia can improve their reading habits by using various technologies such as games, virtual learning environments, TTS, technology-based reading aids such as interactive e-books or specialized program software. Interventions with this tool may improve reading comprehension, reading fluency and reduce errors. ...
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Dyslexia is not a disorder that occurs due to a person's physical disability but rather refers to the brain that functions as a processor, dyslexia is a nerve disorder that is useful in language processing that makes sufferers have difficulty in identifying words. The purpose of this study is to identify and also describe the appropriate handling and strategies applied by educators in helping dyslexic students who have difficulty reading at the beginning with symptoms that usually occur, namely sufferers will be slow and hesitant in speaking, and difficulty in choosing the right words to express the meaning they want to convey, so the spelling method is used as a strategy to overcome it, which is a way of learning to read that starts from spelling letter by letter. The strategy of using this spelling method is indeed the most suitable to use, proven by the experience of several people who have handled dyslexic and also previous studies that present a comparison between before and after applying this method, and the results obtained show that there is a significant increase in student learning outcomes after applying this spelling method.
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Dyslexia is defined as a specific learning disorder that impairs a person's ability to read fluently and accurately. A growing number of assistive technologies have been used to support individuals with dyslexia. Eye-tracking technology is one such technology, and it is gaining increasing attention from the research community due to its potential to be a valuable support tool for identifying underlying neural differences in language processing among this population. While the technology has seen significant advancements in recent years, researchers, particularly in psychology and special education, might face difficulties utilizing eye-tracking technology in their dyslexia research. The present study aims to provide a comprehensive overview of how eye tracking is employed in this field. By analysing 71 papers, we investigated the range of dyslexia-related aspects that were addressed by eye-tracking technology, how the technology was used, and the connections between eye-tracking measurements and reading in studies including individuals with dyslexia. This review article reveals that researchers have long recognized the potential of eye tracking in dyslexia research, as evidenced by the consistent focus on this technology in relevant studies throughout the years. Our paper also indicates the value of eye-tracking technology in exploring a wide range of dyslexia-related aspects. These include reading behaviours and information searching, the impact of materials on reading performance, detection, intervention, and the evaluation of intervention outcomes. Furthermore, by exploring both the achievements and shortcomings, the paper offers a valuable roadmap for future research specifically focused on supporting individuals with dyslexia.
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Bibliography: Petz, Andrea; Miesenberger, Klaus: Association ICCHP, Joh.-Wilh.-Klein-Strasse 3, 4040 Linz, Austria office@icchp-aaate.org / +43 664 60 2468 864 Aim and scope: To communicate and complete knowledge on ICT, AT and Accessibility for/with people with disabilities and older adults and connect research in these domains with the necessary practical background and user related aspects. Editorial Welcome to the 3rd edition of our Open Access Compendium! After an intense cooperation with AAATE in 2022, we represent again ICCHP and "Future Perspectives on AT, Accessibility and (e)Inclusion", published on the occasion of ICCHP 2024 at Linz University, Linz, Austria. After the Open Access Journal´s first two editions, the "Future Perspectives of AT, eAccessibility and eInclusion", ICCHP continues this publication covering a more practical view on AT, Accessibility, ICT with and for people with disabilities and older adults. These last 2 years were subject to significant changes in ICT and all connected areas-AI and Large Language Models revolutionize education and term paper writing. E.g. Chat GPT writes Program Code-and Graphical AI-like e.g. Midjourney draws the pictures to it. Data Scientists already talk about "intelligence" and the threat of Super-Villain AIs manipulating political systems and elections. AI also shows a merciless picture on how "society" or at least "the internet" sees and discusses "disability", "inclusion" and "Assistive Technology". In case you did not do so already, try it and ask e.g. Midjourney to draw a picture by just giving the terms Disability or Assistive Technology and see firsthand some main issues in the societal discourse that keeps us all from reaching our goals, accessibility and participation for "All". You will not see edge of tomorrow tech, nor laptops or tablets used by a person with a disability to take part in education or society-in most cases you see people in old, not fitting wheelchairs-and they are in most cases alone, standing in due distance from "where life is". Asking ChatGPT to "Write 200 words in editorial style elaborating the potential of artificial intelligence, large language models and pervasive computing in making IT, internet and life more accessible to people with disabilities in the future also mentioning privacy and data security issues" delivers the following: "Artificial intelligence (AI), large language models (LLMs), and pervasive computing hold tremendous promise in revolutionizing accessibility for individuals with disabilities. These technologies can transform how people interact with IT and the internet, fostering a more inclusive society. AI, with its capacity to learn and adapt, can be integrated into assistive devices to enhance their functionality. For instance, voice recognition and natural language processing (NLP) can empower those with mobility impairments to control computers and smart home devices through voice commands. Similarly, computer vision can aid visually impaired individuals by describing their surroundings or reading text aloud. LLMs like GPT-4 can significantly advance communication aids for individuals with speech or language disorders. By understanding context and generating human-like text, these models can assist in generating coherent, contextually appropriate responses, facilitating smoother communication for those who struggle with conventional methods. Pervasive computing, embedding computing power in everyday objects, ensures constant support and accessibility. Smart environments can adapt to users' needs in real-time, offering tailored assistance and reducing barriers to accessing information and services. However, these advancements also raise significant privacy and data security concerns. The reliance on vast amounts of personal data necessitates robust data protection frameworks to prevent misuse. Ensuring that AI systems are transparent, secure, and respect user privacy is crucial. As these technologies evolve, balancing innovation with ethical considerations will be vital to create a truly inclusive digital future." So then-let's create, use and work together and make the best of this potential to foster and promote our mission in the right direction! We hope that this third edition of our Open Access Compendium delivers memories, knowledge and also new aspects to you-and to come back in 2026; again renewed, bigger and even more relevant and exciting.
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For several years, digital evolution has been assuming an increasingly central role within educational settings as a support in teaching methodologies for Special Needs Students, specifically with Specific Learning Disorders (SLD). The present work aims to provide, through a narrative review of studies, an overview of the effectiveness of using technology as a working tool for SLD students, paving the way for a more innovative development for personalized teaching, including the possibility of using, specifically, virtual reality. Da diversi anni, l'evoluzione digitale sta assumendo un ruolo sempre più centrale all'interno dei contesti educativi, come supporto nelle metodologie didattiche per alunni BES, ovvero con Bisogni Educativi Speciali, nello specifico con Disturbi Specifici dell'Apprendimento (DSA). Il presente lavoro, dunque, vuole fornire attraverso una revisione narrativa, una visione d'insieme sull'efficacia dell'utilizzo della tecnologia come strumento di lavoro per studenti DSA, che apre la strada ad uno sviluppo più innovativo per la didattica personalizzata, includendo la possibilità di utilizzare, nello specifico, la realtà virtuale.
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This survey aims to investigate effect of multi-sensory games on decrease of male students’ dyslexia (based on Goodman theory) specified for elementary school second grade. The survey method is semi-experimental and the population includes all elementary school male students with dyslexia in Aligudarz city in academic year of 1390-91 that this population consists of 65 persons and they were selected via available groups sampling method that they were 40. The data collecting tool is a reading and dyslexia test that its validity was accepted by experts in this field, also the reliability was gained using 87% Chronbakh alpha. After synchronizing the objects based on intelligence, gender and academic grade, 20 persons were located in treating group and 20 persons were located in control group after using pretest- posttest design. Then, independent variable, i.e. multi-sensory game, was assigned to treating group for 8 sessions and control group were taught as before. The achieved data from pretest and posttest were analyzed using variance analysis as well as SPSS. Based on the results, the first hypothesis with a significance level of 0/013, the second hypothesis with a significance level of 0/037, the third hypothesis with a significance level of 0/000, the fourth hypothesis with a significance level of 0/000, and the hypothesis the fifth with a significance level of 0/028 in 05/0> P were approved.
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Narrative and stories in education have been the focus of increasing attention in recent years. The idea of narrative is fertile ground for adult educators who know intuitively the value of stories in teaching and learning. Narrative is deeply appealing and richly satisfying to the human soul, with an allure that transcends cultures, centuries, ideologies, and academic disciplines. The present study examined the efficacy of narrative therapy and storytelling in reducing reading errors of dyslexic children. Sample of 30 dyslexic 1st to 3rd graders were identified as dyslexia using the Dyslexia Checklist (Michaeli, 2006). The sample was administered the Wechsler Intelligence Scale for Children (WISC-R, 1974) and Diagnostic Reading Test (Bahari Gharahgoz, 2006) and randomly assigned to an experimental and a control group. During a five month period, the experimental group received twenty five, one hour sessions of individual training with the narrative therapy by counselor and storytelling by children. The control group received none. The two group pre-post tests of reading errors were compared using ANCOVA. The results revealed that, controlling for the intelligence variable, the application of narrative therapy accounted for a 60% reduction in reading errors. (C) 2011 Published by Elsevier Ltd. Selection and/or peer-review under responsibility of Dr Zafer Bekirogullari.
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Introduction: The number of students with disabilities accessing Higher Education Institutions (HEIs), including professional courses, has increased substantially within the Republic of Ireland over the past 10 years [AHEAD (Association of Higher Education, Access, and Disability) 2012. “Survey on the Participation Rates of Students with Disabilities in Higher Education for the Academic Year 2011/2012.” http://www.ahead.ie/userfiles/file/PR_2012.pdf]. In one HEI in the Republic of Ireland, it was noticed that there was a large increase in students with disabilities, from 67 in 2006 to 259 in 2013 on professional courses. The aim of this study was to identify the issues and concerns of practice educators (PEs) in both supporting students with disabilities and exploring the concerns for students with disabilities on professional courses. Methods: A survey design was employed to meet the aims of this study and ethical permission was granted from the Faculty of Health Science Ethics Committee. Results: Respondents included 68 PEs and 63 students with disabilities. PEs were found to be concerned with students reaching the required standard of proficiency on placement, and how to support students in this. Students on the other hand identified stigma and disclosure of a disability as a concern. Conclusion: This study highlighted a difference in perceptive between PEs and students with disabilities in relation to disclosure and support needs for their disabilities.
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Developmental dyslexia is the specific learning disability in reading that affects the ability to read written text. In the current paper we explore the potential offered by interactive e-book technologies for supporting reading in people with developmental dyslexia. An important aspect of interactive e-books, which cannot be easily achieved with traditional printed media, is the ease of customizing the text layout in a way that can potentially help those with reading difficulties. We discuss findings from empirical studies in psychology and accessibility that identify best practices for presenting electronic text for readers with dyslexia. Moreover, given the spreading availability of e-readers and the flexibility provided by e-books to present content in different ways, we discuss the opportunities of using interactive e-books for improving reading skills. We believe that interactive e-books can be used not only as a support for facilitating reading but also as a way to develop and enhance the learning abilities of dyslexic readers.
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Evidence on age-related differentiation in the structure of cognitive abilities in childhood and adolescence is still inconclusive. Previous studies often focused on the interrelations or the g-saturation of broad ability constructs, neglecting abilities on lower strata. In contrast, we investigated differentiation in the internal structure of fluid intelligence/gf (with verbal, numeric, and figural reasoning) and crystallized intelligence/gc (with knowledge in the natural sciences, humanities, and social studies). To better understand the development of reasoning and knowledge during secondary education, we analyzed data from 11,756 students attending Grades 5 to 12. Changes in both the mean structure and the covariance structure were estimated with locally-weighted structural equation models that allow handling age as a continuous context variable. To substantiate a potential influence of school tracking (i.e., different learning environments), analyses were additionally conducted separated by school track (academic vs. nonacademic). Mean changes in gf and gc were approximately linear in the total sample, with a steeper slope for the latter. There was little indication of age-related differentiation for the different reasoning facets and knowledge domains. The results suggest that the relatively homogeneous scholastic learning environment in secondary education prevents the development of more pronounced ability or knowledge profiles.
Conference Paper
We developed a software application, Read-Aid to help improve reading pattern in children with Dyslexia with visual processing problems. We hypothesized that after a dyslexic child’s interaction with our application, there will be an improvement in their reading speed and comprehension. We compared our results with existing masked-reading intervention approach. A between-group study was conducted with 15 children. Results were significant (p = 0.026) suggesting that our Read-Aid tool has potential as an assistive technology application.
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In this paper we present a method which aims to improve the spelling of children with dyslexia through playful and targeted exercises. In contrast to previous approaches, our method does not use correct words or positive examples to follow, but presents the child a misspelled word as an exercise to solve. We created these training exercises on the basis of the linguistic knowledge extracted from the errors found in texts written by children with dyslexia. To test the effectiveness of this method in Spanish, we integrated the exercises in a game for iPad, DysEggxia (Piruletras in Spanish), and carried out a within-subject experiment. During eight weeks, 48 children played either DysEggxia or Word Search, which is another word game. We conducted tests and questionnaires at the beginning of the study, after four weeks when the games were switched, and at the end of the study. The children who played DysEggxia for four weeks in a row had significantly less writing errors in the tests that after playing Word Search for the same time. This provides evidence that error-based exercises presented in a tablet help children with dyslexia improve their spelling skills.
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In this paper we present the evaluation of DysWebxia, a reading app for iOS devices, specially designed for people with dyslexia. DysWebxia integrates previous results about the best way to present text for people with dyslexia together with a unique feature, the ability to show synonyms on demand for complex words. Although the new algorithm used for this unique feature is language independent, our first prototype is for Spanish. To evaluate DysWebxia we carried out two different user studies. One to evaluate the quality of the synonyms on demand that included 32 participants with dyslexia and 38 strong readers without dyslexia, and another one to evaluate the usability of the app based on 12 participants. Our results show that the quality of the synonyms generated by the new algorithm outperforms a frequency based baseline, and that the participants found DysWebxia very usable. Therefore, we show that this app may have in the future a large impact for people with dyslexia.
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Purpose – The objective of this paper is to present a comprehensive literature survey on dyslexic learners and to propose a model for integrated assistive technology of dyslexic learners. Design/methodology/approach – The use of the proposed model through real-life scenarios categorized as “phonological, reading and writing scenarios”. We have also surveyed some systems for use with dyslexic learners currently in use and have compared them on the basis of number of barriers, technological innovation, age group and fostering. Findings – Dyslexic learners are characterized by slow learning, poor handwriting, poor spelling skills and difficulties in planning, organizing, revising and editing texts; technology plays a major role in the educational environment; it has become crucial in impacting knowledge across the globe; and open research issues and challenges that have to be addressed in the design of the current dyslexic system have been presented in detail. Research limitations/implications – Full implementation of the proposed model and its application in developing countries. Practical implications – The system improves the phonological awareness, reading and writing skills of dyslexic learners and it provides a solution for children as well as adults with dyslexia. Social implications – This survey can be used as a reference guide to understand learning barriers and intelligent systems for dyslexic learners and to promote the use of these in schools for those with learning disabilities who need assistive technologies. Originality/value – Development of a newly proposed integrated intelligent assistive system for dyslexic learners; knowledge generation as a reference guide to understand dyslexic learning ability in general and an intelligent assistive dyslexic system in particular; and survey of open research issues and challenges to further research in intelligent dyslexic systems.