... A variety of other input methods were less used, such as facial expression, full-body tracking, and heart rate. [35], [37], [40], [46], [52], [56]- [58], [65], [67], [70], [75], [81] Head position 14 28 [39], [41]- [43], [48], [52], [55], [57], [60], [62], [69], [73], [78], [86] Gesture 13 26 [35], [40], [42], [45]- [48], [50], [51], [53], [69], [74], [84] Voice 9 18 [27], [39], [44], [51], [54], [60], [62], [79], [84] Movement 7 14 [50], [59], [67], [71], [76], [77], [79] Facial expression 5 10 [41], [49], [64], [68], [ The selected studies utilized 15 different types of system outputs. The five most common system outputs included: gaze visualization (64%, n=32), avatar representation (24%, n= 12), use of or as controller (16%, n=8), placement of annotations (10%, n=5), and display of facial expression (10%, n=5). ...