... The most immersive VR systems are the CAVE, a large cube with screens which the user physically enters, and the VR head-mounted display (VR-HMD, e.g., HTC Vive, Oculus Rift), a wearable device with a screen that covers the eyes to view the virtual world in stereovision. Even though the CAVE and the VR-HMD are two immersive systems that share the same key features (Slater, 2009), the present study focused on the VR-HMD because (a) it is becoming increasingly accessible to the public (Cherni, Nicolas, & Métayer, 2021), (b) its cost is much lower than the CAVE, (c) the VR-HMD is also smaller and very much easier to transport than the CAVE, and (d) its positive influence on motor and sport performance has been validated (Bideau, Kulpa, Vignais, Brault, Multon, & Craig, 2009;Michalski, Szpak, Saredakis, Ross, Billinghurst, & Loetscher, 2019b;Rolin, Fooken, Spering, & Pai, 2018). Despite all the previous promising advantages, using VR and especially VR-HMD to enhance sport performance can also have several limitations, such as limited field of view, no direct perception of the user's own body, limited haptic feedback, and limited interaction with physical objects (Stone et al., 2018), costs, unsuitability for training some specific sport skills, potential development of unnatural patterns of motion, and even social isolation (Düking et al., 2018). ...