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Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne



Presentation of Research Paper "Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne"
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The Building Information Modeling (BIM) technique is gaining traction and has many applications, including asset management and new construction facilities. It has recently been used to preserve constructed heritage as part of the so-called Historical BIM (HBIM) field. A BIM model powered by Digital Twins (DT) is an ideal instrument for monitoring and inferring the behavior, deterioration of heritage structures, performance, collecting and classifying varied data that can co-exist in the model of an asset for artifact preservation. The value of the first original copy is directly proportional to the quality of the model multiplied by the intrinsic value of the original, if and only if the first original can be identified and validated. This paper emphasizes the necessity to explore the importance of heritage assets in the HBIM process and discuss a new framework integrating HBIM, DT, and blockchain technology to provide a more efficient and effective preventive conservation. On the other hand, digital copies are subject to further reproductions, and therefore, the value of an exact copy can never be considered equivalent to its original. So, a blockchain approach is suggested to credit, Identifying and authenticate the first original copy. Problems, challenges, and future trends have been proposed and presented.
Developments in information technology have challenged the traditional model of museums, libraries and similar venues acting as relatively passive ‘learning spaces’ for the public to access ‘knowledge’ as an exchange between tutor and learner, or in this context curator and visitor enabling them to offer more immersive and interactive modes of transfer. This article examines the development of a 3D model built from plans of a Roman edifice and its transfer into four game engines as vehicles for independent navigation around the ‘virtual building’. The game engines are evaluated in respect of their ability to enhance visitors’ experience by using an on-site facility when visiting a museum constructed over the physical remains. Cost and licensing override technical factors such as audiovisual and functional fidelity or composability and installing the system on a PC is preferable to more specialist game control devices if a broad user base is targeted.
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