Content uploaded by Annisa Salma Fadilah
Author content
All content in this area was uploaded by Annisa Salma Fadilah on Nov 18, 2021
Content may be subject to copyright.
Available via license: CC BY-NC 4.0
Content may be subject to copyright.
The Influence of Social Media on Early Childhood Growth in the Era of
the NET Generation
Annisa Salma Fadilah
Universitas Negeri Semarang, Semarang, Indonesia
e-mail: annisasalma2022@gmil.com
Abstract
Advances in Science and Technology have a significant impact on the life line of society. One of them is
social media that makes communication easier. Social media is no longer a new thing in the community.
Starting from adults, teenagers, children to toddlers now have social media accounts. Like Instagram,
YouTube, and Facebook. Early childhood is a time of exploring and imitating. What is in his environment
will certainly affect his mindset and lifestyle. In this digital era, we often find a variety of social media
accounts owned by children after an early age, whereas in general they cannot use social media. This will
certainly influence the growth of early childhood, especially on aspects of children's moral development,
social-emotional development, motor development, and language development in children. The purpose of
this article is to analyze the influence of social media on early childhood growth and development.
According to a literature review that has been carried out, there are several benefits of social media in child
development and on the other hand shows the many negative influences of social media on early childhood
development. Like the number of speak delay, gaming disorder, kidnapping, extortion, fraud, and the
worrying thing for early childhood is that they cannot tell which virtual world is in social media and the real
world, because the concept that he gets more about cyberspace through social media. Patterns of fostering
and coaching from relevant stakeholders are needed to anticipate addiction and prevent negative impact
from social media itself.
Keywords: early childhood, influence, social media
1 INTRODUCTION
Advances in Science and Technology have a
significant impact on the side of people's lives. One
of the goals of technological progress is in terms of
patterns of communication and social interaction.
Currently, to be able to communicate remotely, the
public no longer has to bother with many advanced
technologies that can access applications to make it
easier to communicate. One means that can be used
is through social media. The sophistication of
cyberspace has changed the order of social
interaction in society. A long time ago when I
wanted to contact a distant relative, someone had to
send a message through a sign of smoke, Wessel,
and a letter, which certainly took a long time.
The existence of social media today not only
makes it easy to communicate, but can be a medium
of entertainment, media to obtain information, add
relationships, find old friends, and even become a
promising business for people who can use. Social
media users are also increasingly indiscriminate
from adults, teenagers, children, to toddlers and even
toddlers are also the target of social media progress.
Human interaction with humans has been
replaced by interaction through digital technology
and often it is not realized that this can reduce a
person's direct interaction with the closest people
around, for example between parents and children in
their homes busy with their gadgets. Even though
the gadget is not at all a child's primary need (Alia
Tesa & Irwansyah, 2018: 65).
4th International Conference on Early Childhood Education. Semarang Early Childhood Research and Education Talks (SECRET 2018)
Copyright © 2018, the Authors. Published by Atlantis Press.
This is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Advances in Social Science, Education and Humanities Research, volume 249
250
Childhood is the beginning of human life. The
complexity of human life in childhood, especially in
early childhood, becomes the main foundation for
human development at a later age, such as
adolescence and adulthood. The complexity of child
development at an early age requires a lot of stimuli
until the development can reach an optimal point.
Humans begin their life journey in infancy by
learning what is around them. Babies begin to learn
things around them through experiences experienced
as part of their learning process in knowing life. All
aspects and components that affect human life from
birth require a perfect combination of genetic and
environmental factors to be able to provide the best
learning experience (Alia Tesa & Irwansyah, 2018:
66). Digital technology is an important aspect of
the factors that influence child development. The
inclusion of digital technology in the developmental
life of children invades many stages of development
that children should achieve. Technology makes
their lives faster (instant) and more efficient.
Entertainment technologies such as television,
internet, video games, iPods, iPads, and others have
grown so rapidly that they make families almost
unaware of the significant impact and lifestyle
changes in their families (Rowan, 2013).
Parents have very important roles and
responsibilities towards the family. Every parent
wants his child to be a person who has a good
personality. The family is the first social
environment that children encounter to see and enjoy
the world. Interaction with parents and the
environment in the family becomes an experience
that will later shape children's interactions with
others. Child's relationship with parents and family
is the first relationship that children encounter. Child
relationships with parents and other family members
can be considered as a system that interacts with
each other. Through the attitude and parenting style
of the child towards the child will give effect to the
child both directly and indirectly (Nahriyah S, 2017:
65). The development of an increasingly
sophisticated era of all modern, parents is required to
be more extra careful in maintaining, guiding,
paying attention to children's growth and
development. So that children do not fall into the
negative effects of the development of the era.
Parents must be able to understand and follow the
development of technology so that they can guide
and direct children when using the technology.
Because every technology has a positive and
negative impact (Nahriyah S, 2017: 66).
The purpose of this article is to determine the
influence of social media on early childhood
development.
2 METHOD
The method used in this research is the method
of literature study, namely:
Step1: Formulate the problem, determine the
problem topic that will be discussed then link it with
the solution of the problem that has been created
from the existing solution.
Step 2: Search Literature
1) Search literature articles that are relevant to
the topic of the problem, namely parenting
2) Get an overview of the research topic
3) The source of the article source is very
helpful if supported by the knowledge of the topic
being studied.
4) The source of the source provides an
overview/summary of the previous research
Step 3: Evaluate Data
1) Look at any contribution to the topic
discussed
2) Search and find the right data source as
needed to support article writing
3) Data in the form of qualitative data,
quantitative data and data derived from a
combination of both.
Step 4: Analysis and Interpretation, the last
step is to discuss and find and summarize the
literature that will be made based on available data
3 RESULT AND DISCUSSION
3.1 Social Media
Media according to the Great Indonesian
Language Dictionary (KBBI 2018), the media is a
means or means of communication such as
newspapers, magazines, radio, television, films,
posters, and banners located between two parties.
According to Wikipedia (2018), social media
is an online media, with its users being able to easily
participate, share and create content including blogs,
social networks, wikis, forums, and the virtual
world.
Andreas Kaplan and Michael Haenlein define
social media as "a group of Internet-based
applications that build on the basis of Web 2.0
Advances in Social Science, Education and Humanities Research, volume 249
251
ideology and technology, and which enable user-
generated content creation and exchange".
Social media is a means, means, tool or
container to support harmony in socializing, which
is why he is called social media, people who are
anti-social should not be social media, or
permissible, provided that the media becomes a
psychic therapeutic tool for their future ( people who
are anti-social) can change and have high social
integrity (Alim M, 2018).
Social media is an online media that allows
users to participate, share and create content
(Herlanti Y, 2016). Social media has great potential
to be developed in education in Indonesia, viewed
from two sides, namely the number of users. The
number of social media users in Indonesia is quite
large, especially weblog and Facebook users. On
June 24, 2012, the Silangsilang site recorded the
number of weblog (blogger) users as many as
6,022,539 and the socialbakers site recorded the
number of Facebook users on February 1, 2013,
totaling 48,777,600. According to Bosman
Zagenczyk (in Herlanti, 2016) social media has the
nature of relating, sharing, and collaborating
(connecting, sharing, and collaboration).
Social media in its current role has built a great
power in shaping patterns of behavior and various
fields of human life. This makes the function of
social media very large. The functions of social
media include the following:
1. Social media is a medium designed to expand
human social interaction using the internet and
web technology.
2. Social media successfully transforms the
practice of communication in the direction of
broadcast media from one media institution to
many audiences (one to many) into the practice
of dialogical communication between many
audiences (many to many).
3. Social media supports the democratization of
knowledge and information. Reforming
humans from users of the message content to
the creator of the message itself.
Social media has characteristics that cannot be
separated from the various characteristics of social
media that are widely used today. Here are some
characteristics found on social media according to
http://www.artikelsiana.com/2017/09/pengertian-
media-social-fungsi.html:
1. Participation. Encourage contributions and
feedback from everyone who is interested or
interested in using it, so that it can blur the
boundaries between media and audience.
2. Openness. Most of the social media is open to
feedback and also participate through means of
voting, various, and also comments. Sometimes
the limitation is to access and also take
advantage of the message content (password
protection against content tends to be
considered strange).
3. Conversation. In addition, it is possible to have
conversations or users in two directions.
4. Connectivity. The majority of social media
thrives because of an ability that can serve
connectivity between users, through a facility
of links to websites, sources of information and
for other users.
Social media is divided into 6 (six) types:
blogs, social networks (social networks), microblogs
(microblogging), media sharing services, forums and
collaboration services
(http://yellowcabin.com/mengenal-6 social media
type. In this era children also act as users of social
media, such as in Instagram, YouTube, and
Facebook children under 3 years old already have a
personal account and many uploads about him, both
in the form of photos and videos. Parents as account
holders will be proud of the photos and videos
uploaded about their children are seen and liked by
many people. Even because they are too happy,
sometimes parents go too far making their children
as money search engines by publishing children's
photos and videos.
Based on the results of research conducted by
The Asian Parent Insights in November 2014, as
many as 98 percent of 2,714 parents in Southeast
Asia who participated in this study allowed their
children to access technology in the form of
computers, smartphones, or tablets. This study was
conducted on 2,714 parents in Southeast Asia who
have children aged 3-8 years. The parents of the
study participants came from Singapore, Malaysia,
Thailand, Indonesia and the Philippines. From the
survey results, most parents allow their children to
play gadgets for educational purposes. But in fact,
according to the survey results, most of their sons
and daughters use the gadget/tablet for entertainment
purposes such as games (Unantenne, 2014).
The sophistication and ease of operation of
technology have caused children who are even early
in age to be able to operate the products of
technological sophistication. Technology offers
Advances in Social Science, Education and Humanities Research, volume 249
252
convenience and variety in the child's process of
learning many things. Technology that allows
bringing sound and visual stimuli at the same time
makes children able to learn many things at a time.
Especially since the advent of multifunctional
smartphones with more affordable prices has
resulted in more people being able to have them.
Even in certain families, gadgets may have been
owned by school children ranging from elementary,
middle and high school, including those who are still
under five (Alia Tesa & Irwansyah, 2018).
Many parents finally have provided technology
to children. Without being noticed by parents, many
children are already addicted to gadgets. This is still
considered trivial by parents because parents
consider that now is the digital era that is the era of
using gadgets. If you haven't used a gadget, it's still
out of date. Parents do not understand that gadget
addiction is very dangerous for children because
gadget addiction can interfere with children's
physical and psychological (Alia Tesa & Irwansyah,
2018).
Now, the time children spend with the media
every day is more. Time spent watching television
averages 3 hours on the school day and 7.4 hours on
holidays, playing time for electronic games 3.8
hours and time spent playing internet on average 2.1
hours. Data from Nielsen Media shows that one in
every four television viewers in Indonesia is a child,
and the time spent by children watching television
averages three hours per day (Hendriyani et al.
2012). The current era of digitalization has led to
media convergence that allows children to become
active participants. Child active participation in the
digital era is a social phenomenon that needs to be
studied (Corsaro, 2005).
As a result of technological advances, many
creative and challenging games that turned out to be
much favored by children. And this is indirectly very
beneficial for children because it greatly influences
the level of children's creativity. Some things that
are a positive impact of information technology
development (Susanto in Alia Tesa & Irwansyah,
2018), among others:
1. Can add to your child's insight.
2. Children can build relationships, multiple
friends, without having to be limited in
distance and time.
3. Can facilitate children in finding and knowing
the latest information.
4. Children can use an educational software
technology such as programs for basic
knowledge of reading, numeracy, history,
geography, and so on. With the development of
technology now educational devices can be
made with elements of entertainment related to
the educational material so that children
indirectly want to learn (children's song
videos).
5. Become a solution for parents who face a child
who is tired of learning.
6. Building children's creativity.
7. Technology makes a child much more fluent in
technology, especially information technology.
The presence of digital technology does
provide many benefits for humans. Work can be
done easily, and the information is more quickly
accessed by the internet. But behind it all, there are a
million threats lurking, especially in children. They
are willing to spend most of their time with the
gadget compared to playing in their neighborhood.
What a sad reality, the gadget has become a new life
for them. The following are the negative impacts and
side effects of the use of digital technology
(Rachman, 2016), including:
1. Decreasing learning achievement due to
excessive use.
2. Limiting physical activity needed for child
growth and development.
3. The development of children's social and
language skills is hampered because they have
been introduced to early gadgets (especially
under 2 years of age).
4. Brain development is not maximal because of
unbalanced developmental stimulation.
5. Eye health problems (screen time should be
limited to a maximum of 2 hours per day).
6. Concentration problems (intermittent viewing
and checking of gadgets).
7. Sleep problems, amount of sleep, and lack of
sleep quality (due to the content of the
spectacle).
8. There is no privacy, allows retrieval of
personal data, child predators, cyberbullying,
and others.
9. Problems with pornography, violence, or the
cultivation of negative values.
3.2 Early Childhood Growth
What is meant by the understanding of early
childhood is that children aged between 0 to 5 years
are golden ages, ages that determine their future if
they are well cared for, they will become children
Advances in Social Science, Education and Humanities Research, volume 249
253
who can be expected to be useful for their nation
(Hermoyo, 2015).
Hurlock (in Desmita, 2013) explains that
childhood begins after passing through a dependent
baby, that is, about 2 years of age until the child is
sexually mature, which is approximately 13 years
for women and 14 years for men. During this period
there were a number of significant changes, both
physically and psychologically. A number of experts
divided children's time into two, namely early
childhood and late childhood. The early childhood
period lasts from 2 years to 6 years, and the end of
childhood is 6 years old until the child is sexually
mature.
Early childhood also has the characteristic of
being able to try something and do things that are
done by adults. Activities and activities played by
adults, children begin to emulate movements in a
simple way with a sense of pleasure and joy. At the
age of 0-2 years, the child's ability is limited to
reflexes, initial language, current time and close
space. Characteristics of early childhood in
communicating (Hermoyo, 2015):
1. The child communicates using words and
gestures.
2. Children's language skills continue to be
encouraged to help children express their
desires and establish relationships with others.
When communicating with early childhood,
parents need not be ashamed, for example, must act
as a clown in front of a child, if in that way the child
will be better able to understand and understand
what parents mean (Andrianto, 2014). Early
childhood is when a person experiences rapid
development and growth in his life. Therefore, early
childhood requires a variety of stimuli that can help
them to develop well according to their needs and
potential.
Growing is a physical change that can easily be
measured. Developing is the increasing ability of the
body's structure and function to become more
complex. Growth is the occurrence of quantitative
changes, which can be measured. The emphasis is
on the physical. Your child's growth can be
monitored by measuring the height, head
circumference, weight, and standard size that has
been agreed upon internationally. The development
is the increase in the ability of the structure and
function of the body that is very complex, Suppose
your child has walked and talked. While
development is observed from how to play, learn,
speak, and also behave (Seefeldt, Wasik, & Seefeldt,
2006).
Child development takes place most rapidly in
the age of 0-3 years. After that, the process of child
growth and development will continue continuously.
In this phase, Mam needs to always monitor the
progress on a regular basis to ensure that the process
runs according to the stages of the child's age.
This periodic monitoring is also needed to
detect early the possibility of disruption in child
development. Disturbances or obstacles in the
development of children that are quickly found will
certainly be easier to handle so that the optimal
growth and development process can be achieved. In
general, there are three main factors that influence
child development (Soejatiningsih, 1995):
1. Genetic factors such as gender, race (ethnicity),
congenital factors that are pathological (certain
diseases).
2. Living environment, weather and sanitation
factors.
3. Factors for the intake of nutrients consumed by
children every day.
The main parameters of child growth and
development generally refer to four aspects of early
childhood development (Dhiva A. A, 2015):
1. Aspects of physical development. This aspect
includes weight gain, height, and gross motor
and fine motor skills.
2. Aspects of cognitive development. Aspects of
cognitive development of children can be
divided into four stages; sensorimotor (0-24
months), preoperational (2-7 years), concrete
operations (7-11 years), formal operations
(aged 11 years and over).
3. Aspects of language development. This aspect
relates to the child's ability to respond to sound,
speak, communicate, follow orders, and so on.
Children's language skills grow and develop
rapidly during the preschool period. Through
language skills can also be detected delays in
other systems, such as cognitive abilities,
sensorimotor, psychological, emotional, and
the environment around the child.
4. Aspects of socio-emotional development. This
aspect refers to the development of children's
ability to interact and socialize with their
environment. In addition, this aspect is related
to the child's independent abilities such as
eating alone, cleaning up toys after playing,
and separating from parents.
Advances in Social Science, Education and Humanities Research, volume 249
254
Parents also need to understand that the speed
of development each child is different. In fact, the
growth stage of boys and girls also has a number of
differences. The most important thing for children is
healthy and grow and develop optimally.
3.3 Net Generation
Since the internet boomed around 1996, plus a
wave of social media, most of the world's population
has "changed". The characteristics of the generation
born after the boom of digital technology also differ
from previous generations. For generation Z or
better known as generation net (born in the era after
1995 or 2000), almost all of them were exposed to
technology from a very early age.
Net generation has a good and bad view of
children. With their practical life they rarely go
through a long process. for example in this era they
use social media more often to communicate than to
chat directly or often spend time playing gadgets.
This results in a low sense of empathy do not take
the initiative to foster relationships around and
forget to interact in the surrounding environment.
Here is the role of parents as leaders who have
control over directing children's behavior, children
are given freedom of responsibility, following the
rules of parents.
According to psychology Elizabeth T Santosa
(in http://wartakota.tribunnews.com /2015/04/19/
kenali-generasi-net) said that parents must
understand and assess the current generation. The
key is not flat and there must be dynamics. "Young
people need a leader figure, parents don't lose with
gadgets. So knowledge must be continually
upgraded".
Parents should educate children about the
concept of process, endurance, and commitment in
completing tasks. For example, children want to
become singers, parents, and children design
roadmaps to their destinations. At the age of five
years of attending a singing course, the age of nine
starts to be encouraged so that children make songs
and release themselves (Setyaningsih Lilis, 2015).
Tapscott (2009) states that Net Gener brings
demographic muscles, media intelligence,
purchasing power to new models for collaboration
and ways to become parents, entrepreneurship, and
political power into the world. There are eight norms
that distinguish Gener Net from previous
generations. The norm's norms are:
1. Freedom
2. Customization
3. Investigation
4. Integrity
5. Collaboration
6. Entertainment
7. Speed
8. Innovation
Tapscott (2009) stated not to scapegoat the
internet, a global system for communication from
various knowledge. This is the same as blaming the
library because many people are stupid.
Net Generation Giving good and bad impact
depends on the absorption of children in
technological development, parents as leaders direct
children in the use of the internet, and parents must
always update information and use technology,
parents must ensure children's mental readiness in
the face of the Net Generation all practical and easy
to get information.
4 CONCLUSION
The rapid advancement of Science and
Technology provides many conveniences for people
to access information and to communicate. Of
course, these technological advances must be
addressed wisely and appropriately in order to
provide benefits for families, especially in educating
children. The rapid advancement of modern
technology has made new digital technology
products such as smartphones, computers, various
virtual social networks as primary needs all
connected using the Internet. It cannot be denied that
the internet offers various types of entertainment for
every parent, young person, and also children. But of
course, these technologies cannot be held
responsible for the impact they have.
There are several benefits of social media in
early childhood development and on the other hand,
also shows the many negative influences of social
media on early childhood development. Like the
number of speech delay, gaming disorder,
kidnapping, extortion, fraud, and the worrying thing
for early childhood is that they cannot tell which
virtual world is in social media and the real world,
because of the concept that he gets more about
cyberspace through social media.
Raising children in this information age has its
own challenges. If parents are not good at
anticipating it, children are not experts or users of
information technology but are victims. Playing
Advances in Social Science, Education and Humanities Research, volume 249
255
gadgets don't always have a bad impact. As long as
it is used appropriately and according to the age of
the child, the gadget can be useful. Among them as
interactive learning media, a means of honing
creativity, and providing support for children who
have different learning needs (Alia Tesa, 2018).
5 REFERENCES
[1] Alia Tesa & Irwansyah. (2018). Pendampingan
Orang Tua pada Anak Usia Dini dalam
Penggunaan Teknologi Digital. A Journal of
Language, Literature, Culture, and Education
POLYGLOT. 14(1). 65-75
[2] Alim M. (2018). Bunga Rampai Media Sosial.
SPANSI MEDIA.
[3] Andrianto, D. (2014). Komunikasi efektif ortu
untuk anak usia dini. Retrieved March 10, 2017,
from Cahaya Ilmu: http://cahaya-
ilmu.com/index.php/9-uncategorised/89-
komunikasi-efekti-ortu-untuk-anak-usia-dini
[4] Corsaro, W. A. (2005). Collective action and
agency in young children's peer culture (In J.
Qvortrup. Studies in modern childhood:
Society, agency, and culture. Palgrave
Macmillan, London, 231-232. DOI:
https://doi.org/10.1057/9780230504929_14
[5] Desmita.(2013). Psikologi Perkembangan.
Bandung: Remaja Rosdakarya Offset
[6] Dhiva An A. (2015). Ketahui Parameter Utama
Tumbuh Kembang Anak. Avaliable from
https://www.parentingclub.co.id/smart-
stories/ketahui-parameter-utama-tumbuh-
kembang-anak (accesssed 29 July 2018)
[7] Hendriyani, E. H., dkk. (2012). Children's
media use in Indonesia. Asian Jurnal of
Communication, 22(3), 304-339. DOI:
https://doi.org/10.1080/01292986.2012.662514
[8] Herlanti Yanti. (2016). Blogquest+:
Pemanfaatan Media Sosial pada pembelajaran
Sains Berbasis Isu Sosiosaintifik untuk
Mengembangkan Keterampilan Berargumentasi
dan Literasi Sains. Pendidikan IPA SPs
Universitas Pendidikan Indonesia.
[9] Hermoyo, R. P. (2015). Membentuk komunikasi
yang efektif pada masa perkembangan anak usia
dini. Jurnal Pedagogi, 1(1), 1-21. Retrieved
from http://journal.um-
surabaya.ac.id/index.php/Pedagogi/article/view/
21
[10] Kamus Besar Bahasa Indonesia. (2018).
Avaliable from http://kbbi.web.id/media
(accessed on 28 July 2018).
[11] Kaplan, A dan Haenlein, M. 2010. Users of the
World, unite! The Challenges and Opportunities
of Social Media" Business Horizons 53. Hlm:
59-68.
[12] Mengenal 6 Jenis Media Sosial.
(2015).Available from
http://yellowcabin.com/mengenal-6-jenis-
media-sosial/ (accessed on 28 July 2018)
[13] Nahriyah S. (2017). Tumbuh Kembang Anak di
Era Digital. Risâlah, Jurnal Pendidikan dan
Studi Islam. 4(1). 65-74.
[14] Pengertian Media Sosial, Fungsi, Karakteistik,
Jenis, & Dampak Media Sosial. (2017).
Avaliable from
http://www.artikelsiana.com/2017/09/pengertian
-media-sosial-fungsi.html (Accessed 28 July
2018)
[15] Rachman, D. M. P. (2016). Tantangan mendidik
anak di era digital. Avaliable from:
http://www.mungilmu.com/single-
post/2016/10/22/Tantangan-Mendidik-Anak-di-
Era-Digital (accessed 29 July 2018)
[16] Rowan, C. (2013). The impact of technology on
child sensory and motor development. Retrieved
March 10, 2017, avaliable from
http://www.sensomotorische-
integratie.nl/CrisRowan.pdf (accessed 27 July
2018)
[17] Seefeldt, C., Wasik, B. A., & Seefeldt, C.
(2006). Early education : three-, four-, and five-
year-olds go to school. (S. Darwin, Ed.).
Pearson/Merrill/Prentice Hall. Retrieved from
https://books.google.co.id/books?id=Je-
KAAAACAAJ&dq=
Carol+Seefeldt+%26+Barbara+A.+Wasik.&hl=
id&sa=X&ved=
0ahUKEwino6ixsLjYAhVIwI8KHYp
_AeIQ6AEIKjAA
[18] Setyaningsih Lilis. (2015). Kenali Generasi
NET. Avaliable from
http://wartakota.tribunnews.com/2015/04/19/ke
nali-generasi-net (accessed on 29 July 2018)
[19] Soetjiningsih. 1995. Tumbuh Kembang Anak.
EGC. Jakarta
[20] Tapscott Don. (2009). Groen Up Digital How
the Net Generation is Change Your World.
USA. McGraw Hill Professional.
[21] Unantenne, N. (2014). Mobile Device Usage
Among Young Kids: A Southeast Asia Study.
The Asian Parent Insight. Avaliable from:
https://s3-ap-southeast-1.amazonaws.com/tap-
sg-
media/theAsianparent+Insights+Device+Usage
+A+Southeast+Asia+Study+November+2014.p
df (accessed on 29 July 2018)
[22] Wikipedia. (2018). Avaliable from
http://id.wikipedia.org/wiki/Media_sosial
(accessed on 28 July 2018)
Advances in Social Science, Education and Humanities Research, volume 249
256