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Evoplex: A platform for agent-based modeling on networks

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Evoplex is a fast, robust and extensible platform for developing agent-based models and multi-agent systems on networks. Each agent is represented as a node and interacts with its neighbors, as defined by the network structure. Evoplex is ideal for modeling complex systems, for example in evolutionary game theory and computational social science. In Evoplex, the models are not coupled to the execution parameters or the visualization tools, and there is a user-friendly graphical user interface which makes it easy for all users, ranging from newcomers to experienced, to create, analyze, replicate and reproduce the experiments.
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Evoplex: A platform for agent-based modeling on
Marcos Cardinota, Colm O’Riordana, Josephine Griffitha, Matjaˇz Percb,c,d
aDiscipline of Information Technology, National University of Ireland, Galway, Ireland
bFaculty of Natural Sciences and Mathematics, University of Maribor, Korska cesta
160, SI-2000 Maribor, Slovenia
cCAMTP – Center for Applied Mathematics and Theoretical Physics, University of
Maribor, Mladinska 3, SI-2000 Maribor, Slovenia
dComplexity Science Hub Vienna, Josefst¨adterstraße 39, A-1080 Vienna, Austria
Evoplex is a fast, robust and extensible platform for developing agent-based
models and multi-agent systems on networks. Each agent is represented as
a node and interacts with its neighbors, as defined by the network structure.
Evoplex is ideal for modeling complex systems, for example in evolutionary
game theory and computational social science. In Evoplex, the models are
not coupled to the execution parameters or the visualization tools, and there
is a user-friendly graphical user interface which makes it easy for all users,
ranging from newcomers to experienced, to create, analyze, replicate and
reproduce the experiments.
Keywords: multi-agent system, complex adaptive systems, network
science, evolutionary game theory
1. Motivation and significance
Agent-based modeling (ABM) has been used as a framework to simulate
complex adaptive systems (CAS) in a wide range of domains such as life
sciences, ecology and social sciences [1, 2, 3, 4]. Those systems are com-
posed of a number of interacting agents each of whom have a defined set
of attributes and can exhibit specific behaviors based on their interactions
with the environment and the other agents [5]. Research in this field usually
aims to explore how small changes in individual behavior can both affect and
promote collective behavior throughout the system [6, 7, 8].
Email address: (Marcos Cardinot)
Preprint submitted to SoftwareX November 27, 2018
arXiv:1811.10116v1 [cs.MA] 25 Nov 2018
Given the flexibility of the ABM approach and the increasing comput-
ing power of cheap personal computers, efforts to develop reusable, flexible,
multi-threaded, scalable and user-friendly software are more than ever re-
quired by the scientific community. However, despite the high number of ex-
isting ABM toolkits and platforms available [9], due to the heterogeneity and
diversity of the areas of research and application domains, most researchers
still prefer to implement individual and domain-specific, specialised software
from scratch, which is usually not publicly released. Many researchers write
MATLAB or Mathematica based scripts which, although being complete and
well-known scientific platforms, are neither free nor open-source, which there-
fore reduces the transparency and re-usability of the developed models [10].
In fact, implementing a highly specialized solution from scratch is time-
consuming, complex and error-prone. Many projects try to overcome this by
implementing a toolkit or platform for a general purpose problem domain.
For instance, some projects such as NetLogo [11] and GAMA [12] succeed
in providing generic and reusable software; however, they require the user
to learn their specific programming language. A wide range of the ABM
solutions including MASON [13] and Repast [14] are written in Java [15],
which make them cross-platform and usually faster than some Python or
JavaScript alternatives like Mesa [16] and AgentBase [17]. However, they
usually require modellers to be highly proficient in the language or they
have critical scalability issues. Overall, the main issues with some existing
software include the use of old/deprecated technologies, not following state
of the art in software engineering, developing single-threaded applications
and not being community-friendly.
Furthermore, despite being a common strategy in the field, many ABM
projects start with the promising and challenging intention of developing
powerful software to meet any requirement in the field, from simple cellular
automaton models to complex and realistic geographical information science
(GIS) models. Unfortunately, this promising approach usually results in
making the code base very complex and hard to both optimise and maintain.
In reality, given the small size of the development teams, there is no best
strategy for all scenarios, and the user choice is usually guided by their
familiarity with the languages or technologies used in the software. In this
way, defining a clear and focused scope can help solve those issues.
Thus, in this paper we present Evoplex, a cross-platform, free and open-
source software which aims to mitigate the issues outlined by providing a
fast and fully modular ABM platform for implementing and analysing mod-
els which impose an explicit graph-theoretical approach, i.e., the agents are
represented as nodes (or vertices) and edges (or links) represent connections
between agents.
2. Software description
Evoplex is a fast, robust and extensible platform for developing agent-
based models and multi-agent systems on networks. Here, each agent is
represented as a node in the network and is constrained to interact only
with its neighbors, which are linked by edges in the network. Although not
limited to a particular domain, Evoplex is ideal for tackling problems associ-
ated with evolutionary computation, complex adaptive systems, evolutionary
game theory and cellular automata.
As shown in Figure 1, the Evoplex workflow is very straightforward and
intuitive. The engine processes projects as inputs. A project is a plain
table (csv file) where the experiments are listed along the rows, and the
inputs to each experiment are placed along the columns. An experiment is
defined by a set of parameter settings (inputs) necessary to perform one trial
(simulation) and (optionally) the required data outputs, which can be the
result of some statistical function and/or the state of the set of nodes/edges
for each time step. Each experiment can run for one or more trials, i.e.,
repeat the same experiment using different pseudo-random generator seeds.
The strategy of having the projects defined in plain text files aims to make
it easier for users to replicate and reproduce their results. Furthermore, it
allows newcomers to interact with with the models without requiring any
programming skills.
Figure 1: Simplified overview of the user workflow.
We provide a user-friendly and interactive graphical user interface (GUI)
to allow for creating, opening, running and saving projects. Also, the GUI
provides many useful tools including interactive graph and grid views. More-
over, Evoplex allows several experiments to run at the same time. These are
automatically distributed in parallel across multiple threads.
2.1. Software Architecture
Evoplex is simple, user-friendly and was built with performance in mind
from the start. It is cross-platform and runs on every major platform, i.e.,
Linux, Microsoft Windows, and MacOS. Evoplex is developed in modern
C++ 14, based on Qt, which is one of the most popular and successful C++
frameworks available to date. Moreover, Evoplex includes CMake scripts to
ease the compilation and setup from its source code.
The Evoplex application bundles three main open-source components:
the EvoplexCore library, the EvoplexGUI library and a collection of plugins
(example models and graph generators). The EvoplexCore library is available
under the Apache 2.0 License, which is permissive, free and commercially
friendly. The EvoplexGUI library is available under the GNU GPLv3 license,
which is also free but is conditioned on making the source code of licensed
works and modifications available.
Following a common practice in software engineering, the Evoplex archi-
tecture is guided by a fully modular approach. The core component, Evo-
plexCore, splits its implementation into both private and public Application
Programming Interfaces (APIs). The private API is intended for internal
use only and is where the simulations will actually occur; it is responsible for
managing the I/O operation, parsing inputs, handling the CPU threads and
memory, loading and creating instances of plugins and others. The public
API exposes all the tools and services needed to develop a plugin, which can
be either a model or a graph generator.
Figure 2 shows a simplified overview of the overall software architecture,
which is composed of four major layers: the kernel (i.e., EvoplexCore library),
the plugins, the data and the applications layers. The current version of the
Evoplex application layer includes EvoplexGUI, which implements a graph-
ical user interface on top of EvoplexCore (kernel) to provide a number of
interactive and user-friendly tools. Note that as the kernel is completely
independent of the applications layer, Evoplex can be distributed with dif-
ferent user-interfaces but share the same engine (kernel). For instance, one
may want to implement an EvoplexCLI application to perform simulations
via command-line, or an EvoplexWeb application to provide visualization
tools on a web browser.
In Evoplex, every model or graph is a plugin and is compiled indepen-
dently from the main application. The creation of plugins is very straight-
forward and requires a very basic knowledge of C++. Given the Evoplex
approach of not coupling the visualization tools nor inputs/outputs to the
model, the models’ code is usually very simple and short. We provide a few
examples of plugins of easy reuse and customization1. In summary, a plugin
comprises four files: CMakeLists.txt which does not need to be changed by
the modeller and is just a CMake script to ease the compilation process and
Figure 2: Simplified illustration of the software architecture.
make it portable across different compilers and IDEs, the plugin.cpp (source)
and plugin.h (header) files where the modeller implements the model’s algo-
rithm, and metadata.json which holds the definition of all the attributes of
the model.
Moreover, Evoplex uses automated Continuous Integration (CI) to make
sure that the code base works as expected and to allow early detection of
problems. After every new commit, the CI system automatically builds Evo-
plex from the source code, executes regression tests, unit-tests and static
code analysis across a range of different versions/distributions of the sup-
ported platforms, i.e., Linux, Microsoft Windows, and MacOS.
2.2. Software Functionalities
The Evoplex application comes with a user-friendly and intuitive GUI
that allows loading and unloading of plugins at runtime and provides a bunch
of widgets and tools to allow for the creation and running of experiments
and analysing (or visualizing) their outputs. The main tools and widgets are
described below:
Project View: As shown in Figure 3, when opening a project, all ex-
periments are listed in a table which is dynamic and customizable and
allows running, pausing and queuing multiple experiments at the same
time. When running the experiments, Evoplex automatically manages
the available resources to run them as fast as possible (in parallel) and
use as little memory as possible.
Experiment Designer: This widget is displayed beside the Project View
in Figure 3 and allows creating, removing and editing of experiments.
Nodes Generator: This tool can be accessed in the Experiment Designer
and provides handy functions to ease the generation of the initial set
of nodes.
Experiment View: This widget is opened when the user double-clicks
on an experiment in the Project View. It allows for the opening of
multiple visualization tools at the same time, which can be set to show
different trials of the same experiment. For instance, given an exper-
iment with a stochastic model which runs for 10 trials; the user may
want to visualize the behavior of the trials side by side to investigate
the effects of randomness over time.
Graph/Grid View: Evoplex provides both graph (nodes and edges —
Figure 4) and grid (cells) views. Those views allow zooming in and
out, exporting nodes/edges as a text file, taking screenshots, selecting
a node to inspect and change the state of its attributes and others. Also,
it allows changing the nodes/edges size and choosing which attribute
and colormap will be represented in the nodes/edges.
Differing from most of the other ABM solutions, in Evoplex, the widgets
are not statically coupled to the model plugin. That is, the model plugin
only defines the entities’ attributes and implements the algorithm to describe
the nodes’ (agents) behavior for each time step. Then, at runtime and not
requiring any programming skill, the users have the freedom to decide which
widgets they want to open and where they want to place them. Also, all
widgets can be detached from the main window, enabling users to open
different views in multiple monitors or attach them at different positions and
sizes in the screen.
3. Illustrative Examples
In order to illustrate the use of Evoplex, we consider an implementation of
the widely known model of a spatial prisoner’s dilemma (PD) game proposed
by Nowak & May in 1992 [18]. In the PD game, agents can be either cooper-
ators or defectors, and receive a fixed payoff based on a pairwise interaction.
Figure 3: Screenshot of Evoplex 0.2.1 showing the Project View and the Experiment
Designer tools.
That is, given two agents, if both are cooperators, both get a reward R= 1;
if both are defectors, both get a punishment P= 0; if a cooperator plays
with a defector, the cooperator receives S= 0, and the defector receives T
(temptation to defect) [19].
In this model, agents (nodes) are placed in a square grid, where, in each
round: every node accumulates the payoff obtained by playing the PD game
with all its immediate neighbors and itself; then, each agent copies the strat-
egy of the best performing agent in its neighborhood, including itself.
Figure 5 shows a screenshot of an experiment with an implementation of
this model running in Evoplex. The experiment is created using the Experi-
ment Designer tool. Using the Experiment View, we run the experiment for
one step, opened the Grid View and placed a defector in the middle of the
grid. Then, when running the experiment for more steps, it is possible to
observe the emergence of chaotically changing spatial patterns.
4. Impact
Evoplex is intended to address research whose methodology comprises a
simulation-based approach to evolve outcomes of populations of autonomous
and interacting agents. It has been used to support research in a number of
areas, including spatial game theory and evolutionary game theory [20, 1, 21].
In those scenarios, agents are described in terms of graph theory, i.e., a
graph (network) consisting of a set of nodes (agents) and edges (agents’
Figure 4: Screenshot of Evoplex 0.2.1 showing the Experiment View docking two instances
of the Graph View at different positions.
Despite having a few options of agent-based modeling (ABM) software
available, none of them are really suitable for this area of research. Beyond
the issues mentioned in Section 1, most of the existing simulators have very
limited performance and are unable to handle the complexity of the models
which are investigated at present, e.g., coevolutionary models with a large
number of agents.
Moreover, another recurring issue with existing ABM software is that they
are designed to run and analyze one experiment at a time. However, research
in the field usually needs to explore the outcomes of large populations for a
wide range of parameter settings, which in many cases require many Monte
Carlo steps to converge. In this case, the user needs to modify the model’s
source code or write a script on top of it to automate the execution of the
experiments, which will usually run in a single thread, one at a time. Some
projects like FLAME [22] and OpenMOLE [23] succeeded in allowing efficient
parallel processing, but their use and configuration are not straightforward.
Thus, in those cases, we observed that for any small interaction with the
model, the user ends up having to change the code/script back and forth
very often, which is both error prone and difficult for non-experienced users.
Evoplex changes the paradigm of ABM for graphs by allowing nodes and
edges to be independent entities. Thus, given a set of nodes (agents), the user
can easily investigate how changes in the topology may affect the population’s
behavior (vice versa) without touching the source code nor changing the
Figure 5: In this experiment, the model (prisonersDilemma ) is set with a temptation
to defect equal to 1.8; the graph is set for population of 9801 cooperators, distributed
in a 99 ×99 squareGrid with periodic boundary conditions, undirected edges and von
Neumann neighborhood; the simulation is fed with a pseudo-random generator seed equal
to 0 (which does not make any difference in this fully deterministic model), and is set to
run for a maximum of 1000 time steps for only one trial; finally, it also stores the frequency
of each type of strategy over time. In the Grid View, the colors blue, red, green and yellow
corresponds to cooperators, defectors, new cooperators and new defectors respectively.
model. Also, the robust and multi-threaded engine combined with the user-
friendly GUI makes it easier for users to share, reproduce, replicate and
analyze the experiments. Evoplex is free, non-profit and is fully open-source
with a permissive license, allowing for both commercial and academic use.
5. Conclusions
We have presented Evoplex, a flexible, fast and multi-threaded platform
for agent-based modeling imposing an explicit graph-theoretical approach.
We discussed that, different from other software, in Evoplex, the models are
not coupled to the execution parameters nor the visualization tools. Also,
it provides a user-friendly GUI which makes it easy for all users, ranging
from newcomers to experienced, to create, analyze, replicate and reproduce
experiments. As an open-source project, we encourage users to provide feed-
back, share models and contribute to improving the software. Evoplex is an
ever-evolving project, and future work will involve adding support for multi-
layer networks, as well as implementing more plugins, and developing more
visualization widgets for the GUI.
This work was supported by the National Council for Scientific and Tech-
nological Development (CNPq-Brazil) (Grant 234913/2014-2), and by the
Slovenian Research Agency (Grants J1-7009, J4-9302, J1-9112 and P5-0027).
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Required Metadata
Current code version
Nr. Code metadata description Please fill in this column
C1 Current code version v0.2.1
C2 Permanent link to code/repository
used for this code version
https :
C3 Legal Code License Apache 2.0 (EvoplexCore) and
GPLv3 (EvoplexGUI)
C4 Code versioning system used Git
C5 Software code languages, tools, and
services used
C++, OpenGL, Qt and CMake.
C6 Compilation requirements, operat-
ing environments & dependencies
C++ compiler (e.g., GCC, Clang or
MSVC), Qt Framework and CMake.
C7 If available Link to developer docu-
https ://
C8 Support email for questions
Table 1: Code metadata (mandatory)
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data description
Please fill in this column
S1 Current software version v0.2.1
S2 Permanent link to executables of
this version
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S3 Legal Software License GPLv3
S4 Computing platforms/Operating
Linux, OS X, Microsoft Windows
and Unix-like
S5 Installation requirements OpenGL 2.0+
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